<li>\ref max_element_area_anchor "Max Element Area"</li>
<li>\ref length_from_edges_anchor "Length from Edges"</li>
<li>\ref quadrangle_preference_anchor "Quadrangle Preference"</li>
+<li>\ref triangle_preference_anchor "Triangle Preference"</li>
</ul>
<br>
\image html a-maxelarea.png
-\image html max_el_area.png
+\image html max_el_area.png "In this example, Max. element area is very small compared to the 1D hypothesis"
<b>See Also</b> a sample TUI Script of a
\ref tui_max_element_area "Maximum Element Area" hypothesis
<br>
This hypothesis has one restriction on its work: the total quantity of
segments on all four sides of the face must be even (divisible by 2).
+
+<br>
+\anchor triangle_preference_anchor
+<h2>Triangle Preference</h2>
+
+This algorithm can be used only together with Quadrangle (Mapping)
+algorithm. It allows to build triangular mesh faces in the refinement
+area if the number of nodes at the opposite edges of a meshed face is not equal,
+otherwise refinement area will contain some quadrangular elements.
+<br>
*/