algorithm. It allows to build quadrangular meshes even if the number
of nodes at the opposite edges of a meshed face is not equal,
otherwise this mesh will contain some triangular elements.
-
-*/
\ No newline at end of file
+<br>
+This hypothesis has one restriction on its work: the total quantity of
+segments on all four sides of the face must be even (divisible by 2).
+*/