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-<h1>Uniting a set of triangles</h1>\r
-\r
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In contrast to <a href="uniting_two_triangles.htm">the \r
- previous operation</a> this one allows to unite at once many triangles \r
- if they have adjacent edges. </p>\r
-\r
-<p> </p>\r
-\r
-<p class=TODO>To union several triangles:</p>\r
-\r
-<p class=TODO> </p>\r
-\r
-<p class="whs2"><img src="../pics/a-unionoftriangles.png" x-maintain-ratio="TRUE" width="306px" height="450px" border="0" class="img_whs3"></p>\r
-\r
-<p class="whs2"> </p>\r
-\r
-<p class="whs2">1. Display a mesh or a submesh in the 3D \r
- viewer.</p>\r
-\r
-<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification \r
- </B></span>menu select the <span style="font-weight: bold;"><B>Union of triangles \r
- </B></span>item or click <img src="../image80.gif" width="23px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following \r
- dialog box will appear:</p>\r
-\r
-<p> </p>\r
-\r
-<ul type="disc" class="whs5">\r
- \r
- <li class=kadov-p><p class="whs6"><span \r
- style="font-weight: bold;"><B>The main list </B></span>shall contain the triangles \r
- which will be united. You can click on an triangle in the 3D viewer and \r
- it will be highlighted. After that click the <span style="font-weight: bold;"><B>Add \r
- </B></span>button and the ID of this triangle will be added to the list. To \r
- remove a selected element or elements from the list click the <span style="font-weight: bold;"><B>Remove \r
- </B></span>button. The <span style="font-weight: bold;"><B>Sort </B></span>button \r
- allows to sort the list of IDs. The <span style="font-weight: bold;"><B>Set \r
- filter </B></span>button allows to apply a definite filter to selection of \r
- triangles.</p></li>\r
- \r
- <li class=kadov-p><p class="whs6"><span \r
- style="font-weight: bold;"><B>Apply to all </B></span>radio button allows to \r
- modify the orientation of all triangles of the currently displayed mesh \r
- or submesh.</p></li>\r
- \r
- <li class=kadov-p><p class="whs6"><span \r
- style="font-weight: bold;"><B>Criterion</B></span> menu allows to apply the operation \r
- only to those object which meet the chosen criterion (from the list of \r
- Quality Controls, i.e. Skew, Warping, Minimum Angle, etc.)</p></li>\r
- \r
- <li class=kadov-p><p class="whs6"><span \r
- style="font-weight: bold;"><B>Select from </B></span>set of fields allows to \r
- choose a submesh or an existing group whose triangle elements will be \r
- automatically added to the list.</p></li>\r
-</ul>\r
-\r
-<p class="whs2"> </p>\r
-\r
-<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply \r
- </B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm \r
- the operation.</p>\r
-\r
-<p class="whs7"> </p>\r
-\r
-<p class="whs7"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> If some selected triangle \r
- elements have no adjacent edges with one of the others, the operation \r
- on these elements shall take no effect.</p>\r
-\r
-<p> </p>\r
-\r
-<p><img src="../pics/uniting_a_set_of_triangles1.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs8"> <img src="../pics/uniting_a_set_of_triangles2.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs9"></p>\r
-\r
-<p> </p>\r
-\r
-<p> <span style="font-weight: bold;"><B>See \r
- Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark5">Uniting \r
- a Set of Triangles</a> operation. </p>\r
-\r
-<p> </p>\r
-\r
-<script type="text/javascript" language="javascript1.2">\r
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+<!doctype HTML public "-//W3C//DTD HTML 4.0 Frameset//EN">
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+<title>Uniting a set of triangles</title>
+<meta http-equiv="content-type" content="text/html; charset=windows-1252">
+<meta name="generator" content="RoboHelp by eHelp Corporation www.ehelp.com">
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+img_whs4 { border:none; width:23px; height:24px; border-style:none; }
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+-->
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+if ((navigator.appName == "Netscape") && (parseInt(navigator.appVersion) == 4))
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+<body><script type="text/javascript" language="javascript1.2">
+<!--
+if (window.writeIntopicBar)
+ writeIntopicBar(4);
+//-->
+</script>
+<h1>Uniting a set of triangles</h1>
+
+<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In contrast to <a href="uniting_two_triangles.htm">the
+ previous operation</a> this one allows to unite at once many triangles
+ if they have adjacent edges. </p>
+
+<p> </p>
+
+<p class=TODO>To union several triangles:</p>
+
+<p class=TODO> </p>
+
+<p class="whs2"><img src="../pics/a-unionoftriangles.png" x-maintain-ratio="TRUE" width="306px" height="450px" border="0" class="img_whs3"></p>
+
+<p class="whs2"> </p>
+
+<p class="whs2">1. Display a mesh or a submesh in the 3D
+ viewer.</p>
+
+<p class="whs2">2. In the <span style="font-weight: bold;"><B>Modification
+ </B></span>menu select the <span style="font-weight: bold;"><B>Union of triangles
+ </B></span>item or click <img src="../image80.gif" width="23px" height="24px" border="0" class="img_whs4"> button in the toolbar. The following
+ dialog box will appear:</p>
+
+<p> </p>
+
+<ul type="disc" class="whs5">
+
+ <li class=kadov-p><p class="whs6"><span
+ style="font-weight: bold;"><B>The main list </B></span>shall contain the triangles
+ which will be united. You can click on an triangle in the 3D viewer and
+ it will be highlighted. After that click the <span style="font-weight: bold;"><B>Add
+ </B></span>button and the ID of this triangle will be added to the list. To
+ remove a selected element or elements from the list click the <span style="font-weight: bold;"><B>Remove
+ </B></span>button. The <span style="font-weight: bold;"><B>Sort </B></span>button
+ allows to sort the list of IDs. The <span style="font-weight: bold;"><B>Set
+ filter </B></span>button allows to apply a definite filter to selection of
+ triangles.</p></li>
+
+ <li class=kadov-p><p class="whs6"><span
+ style="font-weight: bold;"><B>Apply to all </B></span>radio button allows to
+ modify the orientation of all triangles of the currently displayed mesh
+ or submesh.</p></li>
+
+ <li class=kadov-p><p class="whs6"><span
+ style="font-weight: bold;"><B>Criterion</B></span> menu allows to apply the operation
+ only to those object which meet the chosen criterion (from the list of
+ Quality Controls, i.e. Skew, Warping, Minimum Angle, etc.)</p></li>
+
+ <li class=kadov-p><p class="whs6"><span
+ style="font-weight: bold;"><B>Select from </B></span>set of fields allows to
+ choose a submesh or an existing group whose triangle elements will be
+ automatically added to the list.</p></li>
+</ul>
+
+<p class="whs2"> </p>
+
+<p class="whs2">3. Click the <span style="font-weight: bold;"><B>Apply
+ </B></span>or <span style="font-weight: bold;"><B>OK </B></span>button to confirm
+ the operation.</p>
+
+<p class="whs7"> </p>
+
+<p class="whs7"><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> If some selected triangle
+ elements have no adjacent edges with one of the others, the operation
+ on these elements shall take no effect.</p>
+
+<p> </p>
+
+<p><img src="../pics/uniting_a_set_of_triangles1.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs8"> <img src="../pics/uniting_a_set_of_triangles2.png" x-maintain-ratio="TRUE" width="286px" height="242px" border="0" class="img_whs9"></p>
+
+<p> </p>
+
+<p> <span style="font-weight: bold;"><B>See
+ Also</B></span> a sample TUI Script of a <a href="../modifying_meshes.htm#bookmark5">Uniting
+ a Set of Triangles</a> operation. </p>
+
+<p> </p>
+
+<script type="text/javascript" language="javascript1.2">
+<!--
+if (window.writeIntopicBar)
+ writeIntopicBar(0);
+//-->
+</script>
+</body>
+</html>