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-</script>\r
-<h1>Sewing meshes</h1>\r
-\r
-<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In SMESH you can sew elements of different \r
- meshes. The current functionality allows you to sew:</p>\r
-\r
-<p> </p>\r
-\r
-<ul type="disc" class="whs2">\r
- \r
- <li class=kadov-p><p class="whs3"><a href="#free bord">Free \r
- borders </a></p></li>\r
- \r
- <li class=kadov-p><p class="whs3"><a href="#conform">Conform \r
- free borders</a></p></li>\r
- \r
- <li class=kadov-p><p class="whs3"><a href="#border to side">Border \r
- to side</a></p></li>\r
- \r
- <li class=kadov-p><p class="whs3"><a href="#side elements">Side \r
- elements</a></p></li>\r
-</ul>\r
-\r
-<p class="whs3"> </p>\r
-\r
-<p class=TODO>To sew elements of different meshes:</p>\r
-\r
-<p class=TODO> </p>\r
-\r
-<p class="whs4">1. From the <span style="font-weight: bold;"><B>Modification \r
- </B></span>menu choose the <span style="font-weight: bold;"><B>Transformation \r
- </B></span>item and from \r
- its sub-menu select the <span style="font-weight: bold;"><B>Sewing </B></span>item. \r
- </p>\r
-\r
-<p class="whs4">2. Check in the dialog box one of the radio \r
- buttons corresponding to the type of sewing operation you would like to \r
- perform. </p>\r
-\r
-<p class="whs4">3. Fill the other fields available in the \r
- dialog box</p>\r
-\r
-<p class="whs4">4. Click the <span style="font-weight: bold;"><B>OK \r
- </B></span><span>or </span><span style="font-weight: bold;"><B>Apply </B></span>button \r
- to perform the operation of sewing. </p>\r
-\r
-<h3><a name="free bord"></a>Sew free borders<img src="../pics/sewing1.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>\r
-\r
-<p>This functionality allows you to unite two free borders of a 2D mesh.</p>\r
-\r
-<p> </p>\r
-\r
-<p>For sewing free borders you should define three points on each border: \r
- first, second and the last node: </p>\r
-\r
-<p> </p>\r
-\r
-<ul type="disc" class="whs2">\r
- \r
- <li class=kadov-p><p> the \r
- first node specifies beginning of the border ;</p></li>\r
- \r
- <li class=kadov-p><p> the \r
- second node specifies the part of the border which should be considered \r
- (as far as the free border usually forms a closed contour);</p></li>\r
- \r
- <li class=kadov-p><p> the \r
- last node specifies the end of the border.</p></li>\r
-</ul>\r
-\r
-<p> </p>\r
-\r
-<p>You can select these nodes in the 3D viewer or define by its id.</p>\r
-\r
-<p> </p>\r
-\r
-<p>The first and the second nodes should belong to the same link of a face. \r
- The second and the last nodes of a border can be the same. The first and \r
- the last nodes of two borders can be the same. The corresponding end nodes \r
- of two borders will be merged. Intermediate nodes of two borders will \r
- be either merged or inserted into faces of the opposite border.</p>\r
-\r
-<p> </p>\r
-\r
-<p>The sewing algorithm is as follows:</p>\r
-\r
-<p> </p>\r
-\r
-<p class="whs4">1. The parameter (U) of each node within \r
- a border is computed. So that the first node has U=0.0, the last node \r
- has U=1.0, for the rest nodes 0.0 < U < 1.0;</p>\r
-\r
-<p class="whs4">2. Compare node parameters of the two borders. \r
- If two nodes of the opposite borders have close parameters, they are merged, \r
- i.e. a node of the first border is replaced in all elements by a node \r
- of the second border. If a node has no node with a close parameter in \r
- the opposite border, it is inserted into an edge of element of the opposite \r
- border, an element is split. Two nodes are considered close enough to \r
- merge, if difference of their parameters is less than one fifth of minimum \r
- length of adjacent face edges on the borders.</p>\r
-\r
-<p> </p>\r
-\r
-<p class="whs4"><img src="../image22.jpg" width="612px" height="225px" border="0" class="img_whs6"></p>\r
-\r
-<p class="whs4"> </p>\r
-\r
-<p> <span style="font-weight: bold;"><B>See \r
- Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark4">Sew \r
- Free Borders</a> operation. </p>\r
-\r
-<p> </p>\r
-\r
-<p class="whs4"> </p>\r
-\r
-<h3><a name=conform></a>Sew conform free borders<img src="../pics/sewing2.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>\r
-\r
-<p>This functionality can be used to unite two free borders of a 2D mesh. \r
- </p>\r
-\r
-<p> </p>\r
-\r
-<p>The borders of meshes for sewing are defined as for "Sew free borders" \r
- except that the second free border is not limited and can be defined by \r
- the first and the second nodes only. The first nodes of two borders can \r
- be the same.</p>\r
-\r
-<p> </p>\r
-\r
-<p>The algorithm is following: counting nodes starting at the first ones, \r
- the n-th node of the first border is merged with the n-th node of the \r
- other border, until the end of either of borders. Nodes of the first border \r
- are replaced in all elements with corresponding nodes of the second border.</p>\r
-\r
-<p>For sewing conform free borders you should define three points on the \r
- first border and two points on the second one. User can select these nodes \r
- in 3D viewer or define node by its id.<img src="../image23.jpg" width="581px" height="218px" align="left" border="0" class="img_whs7"></p>\r
-\r
-<p class="whs3"> </p>\r
-\r
-<p class="whs3"> </p>\r
-\r
-<h3> </h3>\r
-\r
-<h3> </h3>\r
-\r
-<h3> </h3>\r
-\r
-<h3> </h3>\r
-\r
-<h3> </h3>\r
-\r
-<p> <span style="font-weight: bold;"><B>See \r
- Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark5">Sew \r
- Conform Free Borders</a> operation. </p>\r
-\r
-<h3> </h3>\r
-\r
-<h3> </h3>\r
-\r
-<h3><a name="border to side"></a>Sew border to side<img src="../pics/sewing3.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>\r
-\r
-<p>"Sew border to side" is intended to sew a free border to a \r
- mesh surface.</p>\r
-\r
-<p>The free border is defined as for "Sewing of free borders". \r
- The place where to sew the border is defined by two nodes, between which \r
- the border faces are placed, so that the first border node is merged with \r
- the first node on the side and the last node of the border is merged with \r
- the second specified node on the side.</p>\r
-\r
-<p> </p>\r
-\r
-<p class="whs4"> </p>\r
-\r
-<p>The algorithm is following.</p>\r
-\r
-<p>1. Find a sequence of linked nodes on the side such that the found links \r
- to be most co-directed with the links of the free border.</p>\r
-\r
-<p>2. Sew two sequences of nodes using algorithm of "Sewing of free \r
- berders".</p>\r
-\r
-<p>For sewing border to side you should define three points on the border \r
- and two points on the side. User can select these nodes in 3D viewer or \r
- define node by its id.</p>\r
-\r
-<p><img src="../image30.jpg" width="600px" height="227px" border="0" class="img_whs8"></p>\r
-\r
-<p> <span style="font-weight: bold;"><B>See \r
- Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark6">Sew \r
- Border to Side</a> operation. </p>\r
-\r
-<p> </p>\r
-\r
-<h3> </h3>\r
-\r
-<h3><a name="side elements"></a>Sew side elements<img src="../pics/sewing4.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>\r
-\r
-<p class="whs9">This operation is intended to unite two mesh \r
- surfaces.</p>\r
-\r
-<p class="whs9"> </p>\r
-\r
-<p>Surfaces may be defined by either 2d or 3d elements. The number of given \r
- elements of the sides must be the same. The sets of given elements must \r
- be topologically equal, i.e. each node of one element set must have a \r
- corresponding node in the other element set and corresponding nodes must \r
- be equally linked. If there are 3d elements in a set, only their free \r
- faces must obey to that rule.</p>\r
-\r
-<p>Two corresponding nodes on each side must be specified. They must belong \r
- to one element and must be located on an element set boundary.</p>\r
-\r
-<p> </p>\r
-\r
-<p>Sewing algorithm finds and merges the corresponding nodes starting from \r
- the specified ones.</p>\r
-\r
-<p><img src="../image31.jpg" width="620px" height="228px" border="0" class="img_whs10"></p>\r
-\r
-<p class="whs4"><img src="../image32.jpg" width="304px" height="222px" border="0" class="img_whs11"></p>\r
-\r
-<p>For sewing side elements you should define elements for sewing and two \r
- nodes for merging on the each side. User can select these elements and \r
- nodes in 3D viewer or define them by its id.</p>\r
-\r
-<p> </p>\r
-\r
-<p><span style="font-weight: bold;"><B>See Also</B></span> a sample TUI Script \r
- of a <a href="../transforming_meshes.htm#bookmark7">Sew Side Elements</a> \r
- operation. </p>\r
-\r
-<p> </p>\r
-\r
-<p> </p>\r
-\r
-<script type="text/javascript" language="javascript1.2">\r
-<!--\r
-if (window.writeIntopicBar)\r
- writeIntopicBar(0);\r
-//-->\r
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+<h1>Sewing meshes</h1>
+
+<p><img src="../i_blue.jpg" x-maintain-ratio="TRUE" width="30px" height="30px" border="0" class="img_whs1"> In SMESH you can sew elements of different
+ meshes. The current functionality allows you to sew:</p>
+
+<p> </p>
+
+<ul type="disc" class="whs2">
+
+ <li class=kadov-p><p class="whs3"><a href="#free bord">Free
+ borders </a></p></li>
+
+ <li class=kadov-p><p class="whs3"><a href="#conform">Conform
+ free borders</a></p></li>
+
+ <li class=kadov-p><p class="whs3"><a href="#border to side">Border
+ to side</a></p></li>
+
+ <li class=kadov-p><p class="whs3"><a href="#side elements">Side
+ elements</a></p></li>
+</ul>
+
+<p class="whs3"> </p>
+
+<p class=TODO>To sew elements of different meshes:</p>
+
+<p class=TODO> </p>
+
+<p class="whs4">1. From the <span style="font-weight: bold;"><B>Modification
+ </B></span>menu choose the <span style="font-weight: bold;"><B>Transformation
+ </B></span>item and from
+ its sub-menu select the <span style="font-weight: bold;"><B>Sewing </B></span>item.
+ </p>
+
+<p class="whs4">2. Check in the dialog box one of the radio
+ buttons corresponding to the type of sewing operation you would like to
+ perform. </p>
+
+<p class="whs4">3. Fill the other fields available in the
+ dialog box</p>
+
+<p class="whs4">4. Click the <span style="font-weight: bold;"><B>OK
+ </B></span><span>or </span><span style="font-weight: bold;"><B>Apply </B></span>button
+ to perform the operation of sewing. </p>
+
+<h3><a name="free bord"></a>Sew free borders<img src="../pics/sewing1.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
+
+<p>This functionality allows you to unite two free borders of a 2D mesh.</p>
+
+<p> </p>
+
+<p>For sewing free borders you should define three points on each border:
+ first, second and the last node: </p>
+
+<p> </p>
+
+<ul type="disc" class="whs2">
+
+ <li class=kadov-p><p> the
+ first node specifies beginning of the border ;</p></li>
+
+ <li class=kadov-p><p> the
+ second node specifies the part of the border which should be considered
+ (as far as the free border usually forms a closed contour);</p></li>
+
+ <li class=kadov-p><p> the
+ last node specifies the end of the border.</p></li>
+</ul>
+
+<p> </p>
+
+<p>You can select these nodes in the 3D viewer or define by its id.</p>
+
+<p> </p>
+
+<p>The first and the second nodes should belong to the same link of a face.
+ The second and the last nodes of a border can be the same. The first and
+ the last nodes of two borders can be the same. The corresponding end nodes
+ of two borders will be merged. Intermediate nodes of two borders will
+ be either merged or inserted into faces of the opposite border.</p>
+
+<p> </p>
+
+<p>The sewing algorithm is as follows:</p>
+
+<p> </p>
+
+<p class="whs4">1. The parameter (U) of each node within
+ a border is computed. So that the first node has U=0.0, the last node
+ has U=1.0, for the rest nodes 0.0 < U < 1.0;</p>
+
+<p class="whs4">2. Compare node parameters of the two borders.
+ If two nodes of the opposite borders have close parameters, they are merged,
+ i.e. a node of the first border is replaced in all elements by a node
+ of the second border. If a node has no node with a close parameter in
+ the opposite border, it is inserted into an edge of element of the opposite
+ border, an element is split. Two nodes are considered close enough to
+ merge, if difference of their parameters is less than one fifth of minimum
+ length of adjacent face edges on the borders.</p>
+
+<p> </p>
+
+<p class="whs4"><img src="../image22.jpg" width="612px" height="225px" border="0" class="img_whs6"></p>
+
+<p class="whs4"> </p>
+
+<p> <span style="font-weight: bold;"><B>See
+ Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark4">Sew
+ Free Borders</a> operation. </p>
+
+<p> </p>
+
+<p class="whs4"> </p>
+
+<h3><a name=conform></a>Sew conform free borders<img src="../pics/sewing2.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
+
+<p>This functionality can be used to unite two free borders of a 2D mesh.
+ </p>
+
+<p> </p>
+
+<p>The borders of meshes for sewing are defined as for "Sew free borders"
+ except that the second free border is not limited and can be defined by
+ the first and the second nodes only. The first nodes of two borders can
+ be the same.</p>
+
+<p> </p>
+
+<p>The algorithm is following: counting nodes starting at the first ones,
+ the n-th node of the first border is merged with the n-th node of the
+ other border, until the end of either of borders. Nodes of the first border
+ are replaced in all elements with corresponding nodes of the second border.</p>
+
+<p>For sewing conform free borders you should define three points on the
+ first border and two points on the second one. User can select these nodes
+ in 3D viewer or define node by its id.<img src="../image23.jpg" width="581px" height="218px" align="left" border="0" class="img_whs7"></p>
+
+<p class="whs3"> </p>
+
+<p class="whs3"> </p>
+
+<h3> </h3>
+
+<h3> </h3>
+
+<h3> </h3>
+
+<h3> </h3>
+
+<h3> </h3>
+
+<p> <span style="font-weight: bold;"><B>See
+ Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark5">Sew
+ Conform Free Borders</a> operation. </p>
+
+<h3> </h3>
+
+<h3> </h3>
+
+<h3><a name="border to side"></a>Sew border to side<img src="../pics/sewing3.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
+
+<p>"Sew border to side" is intended to sew a free border to a
+ mesh surface.</p>
+
+<p>The free border is defined as for "Sewing of free borders".
+ The place where to sew the border is defined by two nodes, between which
+ the border faces are placed, so that the first border node is merged with
+ the first node on the side and the last node of the border is merged with
+ the second specified node on the side.</p>
+
+<p> </p>
+
+<p class="whs4"> </p>
+
+<p>The algorithm is following.</p>
+
+<p>1. Find a sequence of linked nodes on the side such that the found links
+ to be most co-directed with the links of the free border.</p>
+
+<p>2. Sew two sequences of nodes using algorithm of "Sewing of free
+ berders".</p>
+
+<p>For sewing border to side you should define three points on the border
+ and two points on the side. User can select these nodes in 3D viewer or
+ define node by its id.</p>
+
+<p><img src="../image30.jpg" width="600px" height="227px" border="0" class="img_whs8"></p>
+
+<p> <span style="font-weight: bold;"><B>See
+ Also</B></span> a sample TUI Script of a <a href="../transforming_meshes.htm#bookmark6">Sew
+ Border to Side</a> operation. </p>
+
+<p> </p>
+
+<h3> </h3>
+
+<h3><a name="side elements"></a>Sew side elements<img src="../pics/sewing4.png" x-maintain-ratio="TRUE" width="332px" height="548px" align="right" border="0" class="img_whs5"></h3>
+
+<p class="whs9">This operation is intended to unite two mesh
+ surfaces.</p>
+
+<p class="whs9"> </p>
+
+<p>Surfaces may be defined by either 2d or 3d elements. The number of given
+ elements of the sides must be the same. The sets of given elements must
+ be topologically equal, i.e. each node of one element set must have a
+ corresponding node in the other element set and corresponding nodes must
+ be equally linked. If there are 3d elements in a set, only their free
+ faces must obey to that rule.</p>
+
+<p>Two corresponding nodes on each side must be specified. They must belong
+ to one element and must be located on an element set boundary.</p>
+
+<p> </p>
+
+<p>Sewing algorithm finds and merges the corresponding nodes starting from
+ the specified ones.</p>
+
+<p><img src="../image31.jpg" width="620px" height="228px" border="0" class="img_whs10"></p>
+
+<p class="whs4"><img src="../image32.jpg" width="304px" height="222px" border="0" class="img_whs11"></p>
+
+<p>For sewing side elements you should define elements for sewing and two
+ nodes for merging on the each side. User can select these elements and
+ nodes in 3D viewer or define them by its id.</p>
+
+<p> </p>
+
+<p><span style="font-weight: bold;"><B>See Also</B></span> a sample TUI Script
+ of a <a href="../transforming_meshes.htm#bookmark7">Sew Side Elements</a>
+ operation. </p>
+
+<p> </p>
+
+<p> </p>
+
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