p.whs3 { margin-left:40px; }\r
img_whs4 { border:none; width:22px; height:24px; border-style:none; }\r
p.whs5 { margin-left:80px; }\r
-img_whs6 { border:none; width:309px; height:266px; float:none; border-style:none; }\r
+img_whs6 { border:none; border-style:none; width:309px; height:296px; float:none; }\r
img_whs7 { border:none; width:173px; height:88px; border-style:none; }\r
img_whs8 { border:none; width:34px; height:29px; border-style:none; }\r
img_whs9 { border:none; width:29px; height:28px; border-style:none; }\r
\r
<p class="whs3"> </p>\r
\r
-<p class="whs5"><img src="../pics/a-createmesh1.png" x-maintain-ratio="TRUE" width="309px" height="266px" border="0" class="img_whs6"></p>\r
+<p class="whs5"><img src="../pics/c-createmesh.png" x-maintain-ratio="TRUE" width="309px" height="296px" border="0" class="img_whs6"></p>\r
\r
<p class="whs5"> </p>\r
\r
3d Algorithm and Hypotheses. </p>\r
\r
<p class="whs3">In the <span style="font-weight: bold;"><B>Object \r
- Browser</B></span> the structure of the new mesh will be displayed as follows:<img src="../image88.jpg" width="232px" height="142px" align="right" border="0" class="img_whs11"></p>\r
+ Browser</B></span> the structure of the new mesh will be displayed as follows:</p>\r
\r
-<p class="whs3">It contains:</p>\r
+<p class="whs3"><img src="../image88.jpg" width="232px" height="142px" align="right" border="0" class="img_whs11">It contains:</p>\r
\r
<ul type="disc" class="whs2">\r
\r
\r
<p class="whs3"> </p>\r
\r
+<p class="whs3">There is an alternative way to create a mesh \r
+ on an object simply by clicking <span style="font-weight: bold;"><B>Assign \r
+ a set of hypotheses </B></span>button and selecting between Automatic Tetrahedralization \r
+ or Hexahedralization. The \r
+ program will automatically generate a 3D mesh with the most appropriate \r
+ settings. In the same way you can apply this functionality for meshing \r
+ 2D objects, in which case 3D algorithms are not applied. </p>\r
+\r
+<p class="whs3"> </p>\r
+\r
<p class="whs3">3. Now, when everything is ready, select \r
your mesh in the <span style="font-weight: bold;"><B>Object Browser</B></span>.<span> \r
</span><span> From \r