1 // SMESH SMESHGUI : GUI for SMESH component
3 // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License.
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
24 // File : SMESHGUI_MeshPatternDlg.cxx
25 // Author : Sergey LITONIN
28 #include "SMESHGUI_MeshPatternDlg.h"
31 #include "SMESHGUI_SpinBox.h"
32 #include "SMESHGUI_CreatePatternDlg.h"
33 #include "SMESHGUI_PatternWidget.h"
34 #include "SMESHGUI_Utils.h"
35 #include "SMESHGUI_VTKUtils.h"
36 #include "SMESHGUI_PatternUtils.h"
37 #include "SMESHGUI_GEOMGenUtils.h"
39 #include "SMESH_Actor.h"
40 #include "SMESH_ActorUtils.h"
41 #include "SMESH_NumberFilter.hxx"
43 #include "SMDS_Mesh.hxx"
44 #include "SMDS_MeshElement.hxx"
46 #include "SUIT_ResourceMgr.h"
47 #include "SUIT_Desktop.h"
48 #include "SUIT_FileDlg.h"
50 #include "SalomeApp_SelectionMgr.h"
51 #include "SalomeApp_Tools.h"
52 #include "SalomeApp_Study.h"
54 #include "SALOMEDS_SObject.hxx"
56 #include "SALOME_ListIO.hxx"
57 #include "SVTK_Selection.h"
59 #include "SVTK_ViewModel.h"
60 #include "SVTK_Selector.h"
61 #include "SVTK_ViewWindow.h"
64 #include <TColStd_MapOfInteger.hxx>
65 #include <TColStd_IndexedMapOfInteger.hxx>
70 #include <qlineedit.h>
71 #include <qpushbutton.h>
72 #include <qgroupbox.h>
74 #include <qradiobutton.h>
75 #include <qcheckbox.h>
76 #include <qbuttongroup.h>
77 #include <qmessagebox.h>
80 #include <qvaluelist.h>
83 #include <qfileinfo.h>
84 #include <qfiledialog.h>
88 #include <vtkIdList.h>
89 #include <vtkIntArray.h>
90 #include <vtkCellArray.h>
91 #include <vtkUnsignedCharArray.h>
92 #include <vtkUnstructuredGrid.h>
93 #include <vtkDataSetMapper.h>
99 * Class : SMESHGUI_MeshPatternDlg
100 * Description : Dialog to specify filters for VTK viewer
103 //=======================================================================
104 // name : SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg
105 // Purpose : Constructor
106 //=======================================================================
107 SMESHGUI_MeshPatternDlg::SMESHGUI_MeshPatternDlg( SMESHGUI* theModule,
108 const char* theName )
109 : QDialog( SMESH::GetDesktop( theModule ), theName, false, WStyle_Customize |
110 WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu),
112 mySMESHGUI( theModule ),
113 mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
114 myViewWindow( SMESH::GetViewWindow( theModule ) ),
115 mySelector( myViewWindow->GetSelector() )
117 setCaption(tr("CAPTION"));
119 QVBoxLayout* aDlgLay = new QVBoxLayout(this, MARGIN, SPACING);
121 QFrame* aMainFrame = createMainFrame (this);
122 QFrame* aBtnFrame = createButtonFrame(this);
124 aDlgLay->addWidget(aMainFrame);
125 aDlgLay->addWidget(aBtnFrame);
127 aDlgLay->setStretchFactor(aMainFrame, 1);
133 //=======================================================================
134 // name : SMESHGUI_MeshPatternDlg::createMainFrame
135 // Purpose : Create frame containing dialog's input fields
136 //=======================================================================
137 QFrame* SMESHGUI_MeshPatternDlg::createMainFrame (QWidget* theParent)
139 QPixmap iconSlct (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_SELECT")));
140 QPixmap icon2d (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_PATTERN_2d")));
141 QPixmap icon3d (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_PATTERN_3d")));
142 QPixmap iconOpen (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_FILE_OPEN")));
144 QPixmap iconSample2d (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_2D")));
145 QPixmap iconSample3d (SMESHGUI::resourceMgr()->loadPixmap("SMESH", tr("ICON_PATTERN_SAMPLE_3D")));
147 QGroupBox* aMainGrp = new QGroupBox (1, Qt::Horizontal, theParent);
148 aMainGrp->setFrameStyle(QFrame::NoFrame);
149 aMainGrp->setInsideMargin(0);
151 // Pattern type group
153 myTypeGrp = new QButtonGroup (1, Qt::Vertical, tr("PATTERN_TYPE"), aMainGrp);
154 mySwitch2d = new QRadioButton (myTypeGrp);
155 mySwitch3d = new QRadioButton (myTypeGrp);
156 mySwitch2d->setPixmap(icon2d);
157 mySwitch3d->setPixmap(icon3d);
158 myTypeGrp->insert(mySwitch2d, Type_2d);
159 myTypeGrp->insert(mySwitch3d, Type_3d);
163 QGroupBox* aMeshGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_MESH"), aMainGrp);
164 new QLabel(tr("SMESH_MESH"), aMeshGrp);
165 mySelBtn[ Mesh ] = new QPushButton(aMeshGrp);
166 mySelBtn[ Mesh ]->setPixmap(iconSlct);
167 mySelEdit[ Mesh ] = new QLineEdit(aMeshGrp);
168 mySelEdit[ Mesh ]->setReadOnly(true);
172 QGroupBox* aPatGrp = new QGroupBox(1, Qt::Horizontal, tr("PATTERN"), aMainGrp);
175 QGroupBox* aNameGrp = new QGroupBox(1, Qt::Vertical, aPatGrp);
176 aNameGrp->setFrameStyle(QFrame::NoFrame);
177 aNameGrp->setInsideMargin(0);
178 new QLabel(tr("PATTERN"), aNameGrp);
179 myName = new QLineEdit(aNameGrp);
180 myName->setReadOnly(true);
181 myOpenBtn = new QPushButton(aNameGrp);
182 myOpenBtn->setPixmap(iconOpen);
183 myNewBtn = new QPushButton(tr("NEW"), aNameGrp);
185 // Mode selection check box
186 myRefine = new QCheckBox(tr("REFINE"), aPatGrp);
188 // selection widgets for Apply to geom mode
189 myGeomGrp = new QGroupBox(3, Qt::Horizontal, aPatGrp);
190 myGeomGrp->setFrameStyle(QFrame::NoFrame);
191 myGeomGrp->setInsideMargin(0);
193 for (int i = Object; i <= Vertex2; i++)
195 mySelLbl[ i ] = new QLabel(myGeomGrp);
196 mySelBtn[ i ] = new QPushButton(myGeomGrp);
197 mySelBtn[ i ]->setPixmap(iconSlct);
198 mySelEdit[ i ] = new QLineEdit(myGeomGrp);
199 mySelEdit[ i ]->setReadOnly(true);
202 // Widgets for refinement of existing mesh elements
203 myRefineGrp = new QFrame(aPatGrp);
204 myRefineGrp->setFrameStyle(QFrame::NoFrame);
205 QGridLayout* aRefGrid = new QGridLayout(myRefineGrp, 3, 3, 0, 5);
207 mySelLbl[ Ids ] = new QLabel(myRefineGrp);
208 mySelBtn[ Ids ] = new QPushButton(myRefineGrp);
209 mySelBtn[ Ids ]->setPixmap(iconSlct);
210 mySelEdit[ Ids ] = new QLineEdit(myRefineGrp);
212 QLabel* aNodeLbl = new QLabel(tr("NODE_1"), myRefineGrp);
213 myNode1 = new QSpinBox(myRefineGrp);
214 myNode2Lbl = new QLabel(tr("NODE_2"), myRefineGrp);
215 myNode2 = new QSpinBox(myRefineGrp);
217 aRefGrid->addWidget(mySelLbl [ Ids ], 0, 0);
218 aRefGrid->addWidget(mySelBtn [ Ids ], 0, 1);
219 aRefGrid->addWidget(mySelEdit[ Ids ], 0, 2);
220 aRefGrid->addWidget(aNodeLbl, 1, 0);
221 aRefGrid->addMultiCellWidget(myNode1, 1, 1, 1, 2);
222 aRefGrid->addWidget(myNode2Lbl, 2, 0);
223 aRefGrid->addMultiCellWidget(myNode2, 2, 2, 1, 2);
226 myReverseChk = new QCheckBox(tr("REVERSE"), aPatGrp);
228 // CreatePoly check box
229 myCreatePolygonsChk = new QCheckBox( tr( "CREATE_POLYGONS_NEAR_BOUNDARY" ), aPatGrp );
230 myCreatePolyedrsChk = new QCheckBox( tr( "CREATE_POLYEDRS_NEAR_BOUNDARY" ), aPatGrp );
232 // Pictures 2d and 3d
233 for (int i = 0; i < 2; i++) {
235 myPicture2d = new SMESHGUI_PatternWidget(aPatGrp),
236 myPicture2d->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding));
238 myPicture3d = new QFrame(aPatGrp),
239 myPreview3d = new QLabel(myPicture3d);
240 myPreview3d->setPixmap(iconSample3d);
241 QGridLayout* aLay = new QGridLayout(myPicture3d, 3, 3, 0, 0);
242 QSpacerItem* aSpacerH1 = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
243 QSpacerItem* aSpacerH2 = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
244 QSpacerItem* aSpacerV1 = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
245 QSpacerItem* aSpacerV2 = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
246 aLay->addItem(aSpacerH1, 1, 0);
247 aLay->addItem(aSpacerH2, 1, 2);
248 aLay->addItem(aSpacerV1, 0, 1);
249 aLay->addItem(aSpacerV2, 2, 1);
250 aLay->addWidget(myPreview3d, 1, 1);
254 myPreviewChk = new QCheckBox(tr("PREVIEW"), aPatGrp);
256 // Connect signals and slots
258 connect(myTypeGrp, SIGNAL(clicked(int)), SLOT(onTypeChanged(int)));
259 connect(myOpenBtn, SIGNAL(clicked()), SLOT(onOpen()));
260 connect(myNewBtn, SIGNAL(clicked()), SLOT(onNew()));
262 connect(myReverseChk, SIGNAL(toggled(bool)), SLOT(onReverse(bool)));
263 connect(myPreviewChk, SIGNAL(toggled(bool)), SLOT(onPreview(bool)));
264 connect(myRefine, SIGNAL(toggled(bool)), SLOT(onModeToggled(bool)));
266 connect(myNode1, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
267 connect(myNode2, SIGNAL(valueChanged(int)), SLOT(onNodeChanged(int)));
269 connect(mySelEdit[Ids], SIGNAL(textChanged(const QString&)), SLOT(onTextChanged(const QString&)));
271 QMap< int, QPushButton* >::iterator anIter;
272 for (anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter)
273 connect(*anIter, SIGNAL(clicked()), SLOT(onSelInputChanged()));
278 //=======================================================================
279 // name : SMESHGUI_MeshPatternDlg::createButtonFrame
280 // Purpose : Create frame containing buttons
281 //=======================================================================
282 QFrame* SMESHGUI_MeshPatternDlg::createButtonFrame (QWidget* theParent)
284 QFrame* aFrame = new QFrame(theParent);
285 aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken);
287 myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame);
288 myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame);
289 myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame);
291 QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum);
293 QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING);
295 aLay->addWidget(myOkBtn);
296 aLay->addWidget(myApplyBtn);
297 aLay->addItem(aSpacer);
298 aLay->addWidget(myCloseBtn);
300 connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk()));
301 connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose()));
302 connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply()));
307 //=======================================================================
308 // name : SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg
309 // Purpose : Destructor
310 //=======================================================================
311 SMESHGUI_MeshPatternDlg::~SMESHGUI_MeshPatternDlg()
315 //=======================================================================
316 // name : SMESHGUI_MeshPatternDlg::Init
317 // Purpose : Init dialog fields, connect signals and slots, show dialog
318 //=======================================================================
319 void SMESHGUI_MeshPatternDlg::Init()
321 myPattern = SMESH::GetPattern();
323 myIsCreateDlgOpen = false;
327 mySMESHGUI->SetActiveDialogBox((QDialog*)this);
328 myMesh = SMESH::SMESH_Mesh::_nil();
330 myMeshShape = GEOM::GEOM_Object::_nil();
331 myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
332 myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
333 myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
335 // selection and SMESHGUI
336 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
337 connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate()));
338 connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose()));
340 myTypeGrp->setButton(Type_2d);
341 onTypeChanged(Type_2d);
342 onModeToggled(isRefine());
346 resize(minimumSize());
352 mySMESHGUI->DefineDlgPosition(this, x, y);
357 //=======================================================================
358 // name : SMESHGUI_MeshPatternDlg::isValid
359 // Purpose : Verify validity of entry data
360 //=======================================================================
361 bool SMESHGUI_MeshPatternDlg::isValid (const bool theMess)
365 (myMesh->_is_nil() || !getIds(ids) || getNode(false) < 0 ||
366 myType == Type_3d && (getNode(true) < 0 || getNode(false) == getNode(true))))
369 (myMesh->_is_nil() || myMeshShape->_is_nil() || myGeomObj[ Object ]->_is_nil() ||
370 myGeomObj[ Vertex1 ]->_is_nil() || myType == Type_3d && myGeomObj[ Vertex2 ]->_is_nil())))
373 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_INSUFFICIENT_DATA"),
374 tr("SMESHGUI_INVALID_PARAMETERS"), QMessageBox::Ok);
381 //=======================================================================
382 // name : SMESHGUI_MeshPatternDlg::onApply
383 // Purpose : SLOT called when "Apply" button pressed.
384 //=======================================================================
385 bool SMESHGUI_MeshPatternDlg::onApply()
393 if (isRefine()) { // Refining existing mesh elements
396 SMESH::long_array_var varIds = new SMESH::long_array();
397 varIds->length(ids.count());
399 for (QValueList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
402 ? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
403 : myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
405 } else { // Applying a pattern to geometrical object
406 if (myType == Type_2d)
407 myPattern->ApplyToFace(myGeomObj[Object], myGeomObj[Vertex1], myReverseChk->isChecked());
409 myPattern->ApplyTo3DBlock(myGeomObj[Object], myGeomObj[Vertex1], myGeomObj[Vertex2]);
412 bool toCreatePolygons = myCreatePolygonsChk->isChecked();
413 bool toCreatePolyedrs = myCreatePolyedrsChk->isChecked();
414 if ( myPattern->MakeMesh( myMesh, toCreatePolygons, toCreatePolyedrs ) ) {
415 mySelectionMgr->clearSelected();
416 SUIT_ResourceMgr* mgr = SMESHGUI::resourceMgr();
417 bool autoUpdate = false;
418 if (mgr && mgr->stringValue("SMESH", "AutomaticUpdate").compare("true") == 0)
420 if (!isRefine() && autoUpdate) {
421 _PTR(SObject) aSO = SMESH::FindSObject(myMesh.in());
422 SMESH_Actor* anActor = SMESH::FindActorByEntry(aSO->GetID().c_str());
424 anActor = SMESH::CreateActor(aSO->GetStudy(), aSO->GetID().c_str());
426 SMESH::DisplayActor(SMESH::GetActiveWindow(), anActor);
433 mySMESHGUI->updateObjBrowser(true);
436 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
437 tr("SMESH_OPERATION_FAILED"), QMessageBox::Ok);
440 } catch (const SALOME::SALOME_Exception& S_ex) {
441 SalomeApp_Tools::QtCatchCorbaException(S_ex);
448 //=======================================================================
449 // name : SMESHGUI_MeshPatternDlg::onOk
450 // Purpose : SLOT called when "Ok" button pressed.
451 //=======================================================================
452 void SMESHGUI_MeshPatternDlg::onOk()
458 //=======================================================================
459 // name : SMESHGUI_MeshPatternDlg::onClose
460 // Purpose : SLOT called when "Close" button pressed. Close dialog
461 //=======================================================================
462 void SMESHGUI_MeshPatternDlg::onClose()
464 mySelectionMgr->clearFilters();
465 SMESH::SetPickable();
466 myViewWindow->SetSelectionMode(ActorSelection);
467 disconnect(mySelectionMgr, 0, this, 0);
468 disconnect(mySMESHGUI, 0, this, 0);
469 mySMESHGUI->ResetState();
474 //=======================================================================
475 // name : SMESHGUI_MeshPatternDlg::onSelectionDone
476 // Purpose : SLOT called when selection changed
477 //=======================================================================
478 void SMESHGUI_MeshPatternDlg::onSelectionDone()
484 if (mySelInput == Mesh) {
486 mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
487 if (aList.Extent() != 1)
490 // Retrieve mesh from selection
491 Handle(SALOME_InteractiveObject) anIO = aList.First();
492 SMESH::SMESH_Mesh_var aMesh = SMESH::IObjectToInterface<SMESH::SMESH_Mesh>(anIO);
493 if (aMesh->_is_nil())
496 // Get geom object corresponding to the mesh
497 _PTR(SObject) aSO = SMESH::FindSObject(aMesh.in());
498 myMeshShape = SMESH::GetGeom(aSO);
500 // Clear fields of geom objects if mesh was changed
501 if (myMesh != aMesh) {
502 for (int i = Object; i <= Ids; i++) {
503 myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
504 mySelEdit[ i ]->setText("");
510 // Set name of mesh in line edit
512 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
513 mySelEdit[ Mesh ]->setText(aName);
515 } else if (mySelInput == Ids) {
517 mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type());
520 if (!SMESH::GetNameOfSelectedElements(mySelector, aList.First(), anIds))
524 mySelEdit[ Ids ]->setText(anIds);
529 mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type());
530 if (aList.Extent() != 1)
533 // Get geom object from selection
534 Handle(SALOME_InteractiveObject) anIO = aList.First();
535 GEOM::GEOM_Object_var anObj = SMESH::IObjectToInterface<GEOM::GEOM_Object>(anIO);
536 if (anObj->_is_nil())
539 // Clear fields of vertexes if face or 3d block was changed
540 if (anObj != myGeomObj[ mySelInput ] && mySelInput == Object) {
541 for (int i = Vertex1; i <= Vertex2; i++) {
542 myGeomObj[ i ] = GEOM::GEOM_Object::_nil();
543 mySelEdit[ i ]->setText("");
547 myGeomObj[ mySelInput ] = anObj;
549 // Set name of geom object in line edit
551 SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName);
552 mySelEdit[ mySelInput ]->setText(aName);
554 } catch (const SALOME::SALOME_Exception& S_ex) {
555 SalomeApp_Tools::QtCatchCorbaException(S_ex);
565 //=======================================================================
566 // name : SMESHGUI_MeshPatternDlg::resetSelInput
567 // Purpose : Reset fields corresponding to the current selection input
568 //=======================================================================
569 void SMESHGUI_MeshPatternDlg::resetSelInput()
571 if (mySelInput == Mesh)
573 myMesh = SMESH::SMESH_Mesh::_nil();
574 myMeshShape = GEOM::GEOM_Object::_nil();
578 myGeomObj[ mySelInput ] = GEOM::GEOM_Object::_nil();
580 mySelEdit[ mySelInput ]->setText("");
583 //=======================================================================
584 // name : SMESHGUI_MeshPatternDlg::onDeactivate
585 // Purpose : SLOT called when dialog must be deativated
586 //=======================================================================
587 void SMESHGUI_MeshPatternDlg::onDeactivate()
589 mySelectionMgr->clearFilters();
590 //if (myReverseChk->isChecked())
592 disconnect(mySelectionMgr, 0, this, 0);
596 //=======================================================================
597 // name : SMESHGUI_MeshPatternDlg::enterEvent
598 // Purpose : Event filter
599 //=======================================================================
600 void SMESHGUI_MeshPatternDlg::enterEvent (QEvent*)
602 if (myIsCreateDlgOpen)
605 if (myReverseChk->isChecked())
607 mySMESHGUI->EmitSignalDeactivateDialog();
610 connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone()));
611 onTextChanged(mySelEdit[Ids]->text());
614 //=======================================================================
615 // name : SMESHGUI_MeshPatternDlg::closeEvent
617 //=======================================================================
618 void SMESHGUI_MeshPatternDlg::closeEvent (QCloseEvent*)
623 //=======================================================================
624 // name : SMESHGUI_MeshPatternDlg::onSelInputChanged
625 // Purpose : SLOT. Called when -> button clicked.
626 // Change current selection input field
627 //=======================================================================
628 void SMESHGUI_MeshPatternDlg::onSelInputChanged()
630 const QObject* aSender = sender();
631 for (int i = Mesh; i <= Ids; i++)
632 if (aSender == mySelBtn[ i ])
639 //=======================================================================
640 // name : SMESHGUI_MeshPatternDlg::prepareFilters
641 // Purpose : Prepare filters for dialog
642 //=======================================================================
643 QStringList SMESHGUI_MeshPatternDlg::prepareFilters() const
645 static QStringList aList;
648 aList.append(tr("PATTERN_FILT"));
649 //aList.append(tr("ALL_FILES_FILTER"));
655 //=======================================================================
656 // name : SMESHGUI_MeshPatternDlg::autoExtension
657 // Purpose : Append extension to the file name
658 //=======================================================================
659 QString SMESHGUI_MeshPatternDlg::autoExtension (const QString& theFileName) const
661 QString anExt = theFileName.section('.', -1);
662 return anExt != "smp" && anExt != "SMP" ? theFileName + ".smp" : theFileName;
665 //=======================================================================
666 // name : SMESHGUI_MeshPatternDlg::onOpen
667 // Purpose : SLOT. Called when "Open" button clicked.
668 // Displays file open dialog
669 //=======================================================================
670 void SMESHGUI_MeshPatternDlg::onOpen()
672 SUIT_FileDlg* aDlg = new SUIT_FileDlg (this, true);
673 aDlg->setCaption(tr("LOAD_PATTERN"));
674 aDlg->setMode(QFileDialog::ExistingFile);
675 aDlg->setFilters(prepareFilters());
676 if (myName->text() != "")
677 aDlg->setSelection(myName->text() + ".smp");
678 QPushButton* anOkBtn = (QPushButton*)aDlg->child("OK", "QPushButton");
680 anOkBtn->setText(tr("SMESH_BUT_OK"));
682 if (aDlg->exec() != Accepted)
685 QString fName = aDlg->selectedFile();
689 if (QFileInfo(fName).extension().isEmpty())
690 fName = autoExtension(fName);
692 fName = QDir::convertSeparators(fName);
694 QString prev = QDir::convertSeparators(myName->text());
698 // Read string from file
700 if (!aFile.open(IO_ReadOnly)) {
701 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
702 tr("ERROR_OF_OPENING"), QMessageBox::Ok);
706 QByteArray aDataArray = aFile.readAll();
707 const char* aData = aDataArray.data();
709 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
710 tr("ERROR_OF_READING"), QMessageBox::Ok);
714 if (loadFromFile(aData))
715 myName->setText(QFileInfo(fName).baseName());
721 //=======================================================================
722 // name : SMESHGUI_MeshPatternDlg::onCloseCreationDlg
723 // Purpose : SLOT. Called when "Pattern creation" dialog closed with "Close"
724 //=======================================================================
725 void SMESHGUI_MeshPatternDlg::onCloseCreationDlg()
728 myIsCreateDlgOpen = false;
731 //=======================================================================
732 // name : SMESHGUI_MeshPatternDlg::onOkCreationDlg
733 // Purpose : SLOT. Called when "Pattern creation" dialog closed with OK
734 // or SAVE buttons. Initialize myPattern field. Redisplay preview
735 //=======================================================================
736 void SMESHGUI_MeshPatternDlg::onOkCreationDlg()
738 myPattern = SMESH::SMESH_Pattern::_duplicate(myCreationDlg->GetPattern());
739 myName->setText(myCreationDlg->GetPatternName());
742 myIsCreateDlgOpen = false;
745 //=======================================================================
746 // name : SMESHGUI_MeshPatternDlg::onNew
747 // Purpose : SLOT. Called when "New..." button clicked. Create new pattern
748 //=======================================================================
749 void SMESHGUI_MeshPatternDlg::onNew()
752 myIsCreateDlgOpen = true;
753 if (myCreationDlg == 0)
755 myCreationDlg = new SMESHGUI_CreatePatternDlg( mySMESHGUI, myType);
756 connect(myCreationDlg, SIGNAL(NewPattern()), SLOT(onOkCreationDlg()));
757 connect(myCreationDlg, SIGNAL(Close()), SLOT(onCloseCreationDlg()));
760 myCreationDlg->Init(myType);
762 myCreationDlg->SetMesh(myMesh);
763 myCreationDlg->show();
766 //=======================================================================
767 // name : SMESHGUI_MeshPatternDlg::onReverse
768 // Purpose : SLOT. Called when state of "Reverse order..." checkbox chaged
769 // Calculate new points of the mesh to be created. Redisplay preview
770 //=======================================================================
771 void SMESHGUI_MeshPatternDlg::onReverse (bool)
776 //=======================================================================
778 // name : SMESHGUI_MeshPatternDlg::onPreview
779 // Purpose : SLOT. Called when state of "Preview" checkbox changed
780 // Display/Erase preview
781 //=======================================================================
782 void SMESHGUI_MeshPatternDlg::onPreview (bool)
787 //=======================================================================
788 // name : SMESHGUI_MeshPatternDlg::displayPreview
789 // Purpose : Display preview
790 //=======================================================================
791 void SMESHGUI_MeshPatternDlg::displayPreview()
794 // Redisplay preview in dialog
795 SMESH::point_array_var pnts = myPattern->GetPoints();
796 SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
797 SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(false);
799 if (pnts->length() == 0 ||
800 keyPoints->length() == 0 ||
801 elemPoints->length() == 0) {
805 PointVector aPoints(pnts->length());
806 QValueVector<int> aKeyPoints(keyPoints->length());
807 ConnectivityVector anElemPoints(elemPoints->length());
809 for (int i = 0, n = pnts->length(); i < n; i++)
810 aPoints[ i ] = pnts[ i ];
812 for (int i2 = 0, n2 = keyPoints->length(); i2 < n2; i2++)
813 aKeyPoints[ i2 ] = keyPoints[ i2 ];
815 for (int i3 = 0, n3 = elemPoints->length(); i3 < n3; i3++) {
816 QValueVector<int> aVec(elemPoints[ i3 ].length());
817 for (int i4 = 0, n4 = elemPoints[ i3 ].length(); i4 < n4; i4++)
818 aVec[ i4 ] = elemPoints[ i3 ][ i4 ];
820 anElemPoints[ i3 ] = aVec;
823 myPicture2d->SetPoints(aPoints, aKeyPoints, anElemPoints);
826 // Redisplay preview in 3D viewer
827 if (myPreviewActor != 0) {
828 if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView()) {
829 vf->RemoveActor(myPreviewActor);
832 myPreviewActor->Delete();
836 if (!myPreviewChk->isChecked() || !isValid(false))
839 vtkUnstructuredGrid* aGrid = getGrid();
843 // Create and display actor
844 vtkDataSetMapper* aMapper = vtkDataSetMapper::New();
845 aMapper->SetInput(aGrid);
847 myPreviewActor = SALOME_Actor::New();
848 myPreviewActor->PickableOff();
849 myPreviewActor->SetMapper(aMapper);
851 vtkProperty* aProp = vtkProperty::New();
852 aProp->SetRepresentationToWireframe();
853 aProp->SetColor(250, 0, 250);
854 if (SMESH::FindActorByObject(myMesh))
855 aProp->SetLineWidth(SMESH::GetFloat("SMESH:SettingsWidth", 1) +1);
857 aProp->SetLineWidth(1);
858 myPreviewActor->SetProperty(aProp);
860 myPreviewActor->SetRepresentation(3);
862 SMESH::GetCurrentVtkView()->AddActor(myPreviewActor);
863 SMESH::GetCurrentVtkView()->Repaint();
867 } catch (const SALOME::SALOME_Exception& S_ex) {
868 SalomeApp_Tools::QtCatchCorbaException(S_ex);
875 //=======================================================================
876 // name : SMESHGUI_MeshPatternDlg::erasePreview
877 // Purpose : Erase preview
878 //=======================================================================
879 void SMESHGUI_MeshPatternDlg::erasePreview()
881 // Erase preview in 2D viewer
882 myPicture2d->SetPoints(PointVector(), QValueVector<int>(), ConnectivityVector());
884 // Erase preview in 3D viewer
885 if (myPreviewActor == 0)
889 if (SVTK_ViewWindow* vf = SMESH::GetCurrentVtkView())
891 vf->RemoveActor(myPreviewActor);
894 myPreviewActor->Delete();
898 //=======================================================================
899 // name : SMESHGUI_MeshPatternDlg::updateWgState
900 // Purpose : Enable/disable selection widgets
901 //=======================================================================
902 void SMESHGUI_MeshPatternDlg::updateWgState()
904 if (myMesh->_is_nil()) {
905 for (int i = Object; i <= Ids; i++) {
906 mySelBtn [ i ]->setEnabled(false);
907 mySelEdit[ i ]->setEnabled(false);
908 mySelEdit[ i ]->setText("");
910 myNode1->setEnabled(false);
911 myNode2->setEnabled(false);
912 myNode1->setRange(0, 0);
913 myNode2->setRange(0, 0);
915 mySelBtn [ Object ]->setEnabled(true);
916 mySelEdit[ Object ]->setEnabled(true);
917 mySelBtn [ Ids ] ->setEnabled(true);
918 mySelEdit[ Ids ] ->setEnabled(true);
920 if (myGeomObj[ Object ]->_is_nil()) {
921 for (int i = Vertex1; i <= Vertex2; i++) {
922 mySelBtn [ i ]->setEnabled(false);
923 mySelEdit[ i ]->setEnabled(false);
924 mySelEdit[ i ]->setText("");
927 for (int i = Object; i <= Vertex2; i++) {
928 mySelBtn [ i ]->setEnabled(true);
929 mySelEdit[ i ]->setEnabled(true);
934 if (!CORBA::is_nil(myPattern) && getIds(ids)) {
935 SMESH::long_array_var keyPoints = myPattern->GetKeyPoints();
936 if (keyPoints->length()) {
937 myNode1->setEnabled(true);
938 myNode2->setEnabled(true);
939 myNode1->setRange(1, keyPoints->length());
940 myNode2->setRange(1, keyPoints->length());
945 myNode1->setEnabled(false);
946 myNode2->setEnabled(false);
947 myNode1->setRange(0, 0);
948 myNode2->setRange(0, 0);
952 //=======================================================================
953 // name : SMESHGUI_MeshPatternDlg::activateSelection
954 // Purpose : Activate selection in accordance with current selection input
955 //=======================================================================
956 void SMESHGUI_MeshPatternDlg::activateSelection()
958 mySelectionMgr->clearFilters();
959 if (mySelInput == Ids) {
960 SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
962 SMESH::SetPickable(anActor);
964 if (myType == Type_2d)
965 myViewWindow->SetSelectionMode(FaceSelection);
967 myViewWindow->SetSelectionMode(CellSelection);
970 SMESH::SetPickable();
971 //mySelectionMgr->setSelectionModes(ActorSelection);
972 myViewWindow->SetSelectionMode(ActorSelection);
975 if (mySelInput == Object && !myMeshShape->_is_nil()) {
976 if (myType == Type_2d) {
978 mySelectionMgr->installFilter
979 (new SMESH_NumberFilter ("GEOM", TopAbs_VERTEX, myNbPoints, TopAbs_FACE, myMeshShape));
981 mySelectionMgr->installFilter
982 (new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, myNbPoints, TopAbs_FACE, myMeshShape));
984 TColStd_MapOfInteger aTypes;
985 aTypes.Add(TopAbs_SHELL);
986 aTypes.Add(TopAbs_SOLID);
987 mySelectionMgr->installFilter
988 (new SMESH_NumberFilter ("GEOM", TopAbs_FACE, 6, aTypes, myMeshShape, true));
990 } else if ((mySelInput == Vertex1 || mySelInput == Vertex2) && !myGeomObj[ Object ]->_is_nil()) {
991 mySelectionMgr->installFilter
992 (new SMESH_NumberFilter ("GEOM", TopAbs_SHAPE, 1, TopAbs_VERTEX, myGeomObj[ Object ]));
997 //=======================================================================
998 // name : SMESHGUI_MeshPatternDlg::loadFromFile
999 // Purpose : Load pattern from file
1000 //=======================================================================
1001 bool SMESHGUI_MeshPatternDlg::loadFromFile (const QString& theName)
1004 SMESH::SMESH_Pattern_var aPattern = SMESH::GetPattern();
1006 if (!aPattern->LoadFromFile(theName.latin1()) ||
1007 myType == Type_2d && !aPattern->Is2D()) {
1008 SMESH::SMESH_Pattern::ErrorCode aCode = aPattern->GetErrorCode();
1010 if (aCode == SMESH::SMESH_Pattern::ERR_READ_NB_POINTS ) aMess = tr("ERR_READ_NB_POINTS");
1011 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_POINT_COORDS ) aMess = tr("ERR_READ_POINT_COORDS");
1012 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_TOO_FEW_POINTS) aMess = tr("ERR_READ_TOO_FEW_POINTS");
1013 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_3D_COORD ) aMess = tr("ERR_READ_3D_COORD");
1014 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_KEYPOINT ) aMess = tr("ERR_READ_NO_KEYPOINT");
1015 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_INDEX ) aMess = tr("ERR_READ_BAD_INDEX");
1016 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_ELEM_POINTS ) aMess = tr("ERR_READ_ELEM_POINTS");
1017 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_NO_ELEMS ) aMess = tr("ERR_READ_NO_ELEMS");
1018 else if (aCode == SMESH::SMESH_Pattern::ERR_READ_BAD_KEY_POINT ) aMess = tr("ERR_READ_BAD_KEY_POINT");
1019 else aMess = tr("ERROR_OF_LOADING");
1021 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"), aMess, QMessageBox::Ok);
1024 myPattern = aPattern;
1027 } catch (const SALOME::SALOME_Exception& S_ex) {
1028 SalomeApp_Tools::QtCatchCorbaException(S_ex);
1029 QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
1030 tr("ERROR_OF_LOADING"), QMessageBox::Ok);
1035 //=======================================================================
1036 // name : SMESHGUI_MeshPatternDlg::onTypeChanged
1037 // Purpose : SLOT. Called when pattern type changed.
1038 // Change dialog's look and feel
1039 //=======================================================================
1040 void SMESHGUI_MeshPatternDlg::onTypeChanged (int theType)
1042 if (myType == theType)
1048 myGeomObj[ Object ] = GEOM::GEOM_Object::_nil();
1049 myGeomObj[ Vertex1 ] = GEOM::GEOM_Object::_nil();
1050 myGeomObj[ Vertex2 ] = GEOM::GEOM_Object::_nil();
1051 myPattern = SMESH::GetPattern();
1053 myName->setText("");
1054 mySelEdit[ Object ]->setText("");
1055 mySelEdit[ Vertex1 ]->setText("");
1056 mySelEdit[ Vertex2 ]->setText("");
1057 mySelEdit[ Ids ] ->setText("");
1058 myCreatePolygonsChk->show();
1059 myCreatePolyedrsChk->show();
1061 if (theType == Type_2d) {
1063 mySelLbl [ Vertex2 ]->hide();
1064 mySelBtn [ Vertex2 ]->hide();
1065 mySelEdit[ Vertex2 ]->hide();
1066 myReverseChk->show();
1067 myPicture2d->show();
1068 myPicture3d->hide();
1069 mySelLbl[ Object ]->setText(tr("FACE"));
1070 mySelLbl[ Vertex1 ]->setText(tr("VERTEX"));
1072 mySelLbl[ Ids ]->setText(tr("MESH_FACES"));
1077 mySelLbl [ Vertex2 ]->show();
1078 mySelBtn [ Vertex2 ]->show();
1079 mySelEdit[ Vertex2 ]->show();
1080 myReverseChk->hide();
1081 myPicture2d->hide();
1082 myPicture3d->show();
1083 mySelLbl[ Object ]->setText(tr("3D_BLOCK"));
1084 mySelLbl[ Vertex1 ]->setText(tr("VERTEX1"));
1085 mySelLbl[ Vertex2 ]->setText(tr("VERTEX2"));
1087 mySelLbl[ Ids ]->setText(tr("MESH_VOLUMES"));
1093 activateSelection();
1098 //=======================================================================
1099 // name : SMESHGUI_MeshPatternDlg::getGrid
1100 // Purpose : Get unstructured grid for pattern
1101 //=======================================================================
1102 vtkUnstructuredGrid* SMESHGUI_MeshPatternDlg::getGrid()
1105 // Get points from pattern
1106 SMESH::point_array_var pnts;
1107 QValueList<int> ids;
1108 if (isRefine() && getIds(ids)) {
1109 SMESH::long_array_var varIds = new SMESH::long_array();
1110 varIds->length(ids.count());
1112 for (QValueList<int>::iterator it = ids.begin(); it != ids.end(); ++it)
1114 pnts = myType == Type_2d
1115 ? myPattern->ApplyToMeshFaces (myMesh, varIds, getNode(false), myReverseChk->isChecked())
1116 : myPattern->ApplyToHexahedrons(myMesh, varIds, getNode(false), getNode(true));
1118 pnts = myType == Type_2d
1119 ? myPattern->ApplyToFace (myGeomObj[ Object ], myGeomObj[ Vertex1 ], myReverseChk->isChecked())
1120 : myPattern->ApplyTo3DBlock(myGeomObj[ Object ], myGeomObj[ Vertex1 ], myGeomObj[ Vertex2 ]);
1123 SMESH::array_of_long_array_var elemPoints = myPattern->GetElementPoints(true);
1125 if (pnts->length() == 0 || elemPoints->length() == 0)
1128 // to do : to be removed /////////////////////////////////////////////
1131 for (int i1 = 0, n1 = pnts->length(); i1 < n1; i1++)
1132 printf("%d: %g %g %g\n", i1, pnts[ i1 ].x, pnts[ i1 ].y, pnts[ i1 ].z);
1134 printf("\nELEMENTS : \n");
1135 for (int i2 = 0, n2 = elemPoints->length(); i2 < n2; i2++)
1139 for (int i3 = 0, n3 = elemPoints[ i2 ].length(); i3 < n3; i3++)
1140 printf("%d ", elemPoints[ i2 ][ i3 ]);
1146 //////////////////////////////////////////////////////////////////////
1148 // Calculate number of points used for cell
1149 vtkIdType aNbCells = elemPoints->length();
1150 vtkIdType aCellsSize = 0;
1151 for (int i = 0, n = elemPoints->length(); i < n; i++)
1152 aCellsSize += elemPoints[ i ].length();
1154 // Create unstructured grid and other usefull arrays
1155 vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New();
1157 vtkCellArray* aConnectivity = vtkCellArray::New();
1158 aConnectivity->Allocate(aCellsSize, 0);
1160 vtkPoints* aPoints = vtkPoints::New();
1161 aPoints->SetNumberOfPoints(pnts->length());
1163 vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New();
1164 aCellTypesArray->SetNumberOfComponents(1);
1165 aCellTypesArray->Allocate(aNbCells * aCellTypesArray->GetNumberOfComponents());
1167 vtkIdList *anIdList = vtkIdList::New();
1169 // Fill array of points
1170 for (int p = 0, nbPnt = pnts->length(); p < nbPnt; p++)
1171 aPoints->SetPoint(p, pnts[ p ].x, pnts[ p ].y, pnts[ p ].z);
1173 for (int e = 0, nbElem = elemPoints->length(); e < nbElem; e++) {
1174 int nbPoints = elemPoints[ e ].length();
1175 anIdList->SetNumberOfIds(nbPoints);
1176 for (int i = 0; i < nbPoints; i++)
1177 anIdList->SetId(i, elemPoints[ e ][ i ]);
1179 aConnectivity->InsertNextCell(anIdList);
1181 if (nbPoints == 3) aCellTypesArray->InsertNextValue(VTK_TRIANGLE);
1182 else if (nbPoints == 5) aCellTypesArray->InsertNextValue(VTK_PYRAMID);
1183 else if (nbPoints == 6) aCellTypesArray->InsertNextValue(VTK_WEDGE);
1184 else if (nbPoints == 8) aCellTypesArray->InsertNextValue(VTK_HEXAHEDRON);
1185 else if (nbPoints == 4 && myType == Type_2d) aCellTypesArray->InsertNextValue(VTK_QUAD);
1186 else if (nbPoints == 4 && myType == Type_3d) aCellTypesArray->InsertNextValue(VTK_TETRA);
1187 else aCellTypesArray->InsertNextValue(VTK_EMPTY_CELL);
1190 vtkIntArray* aCellLocationsArray = vtkIntArray::New();
1191 aCellLocationsArray->SetNumberOfComponents(1);
1192 aCellLocationsArray->SetNumberOfTuples(aNbCells);
1194 aConnectivity->InitTraversal();
1195 for (vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell(npts, pts); idType++)
1196 aCellLocationsArray->SetValue(idType, aConnectivity->GetTraversalLocation(npts));
1198 aGrid->SetPoints(aPoints);
1199 aGrid->SetCells(aCellTypesArray, aCellLocationsArray,aConnectivity);
1201 aConnectivity->Delete();
1203 aCellTypesArray->Delete();
1205 aCellLocationsArray->Delete();
1213 //=======================================================================
1214 // name : onModeToggled
1216 //=======================================================================
1217 void SMESHGUI_MeshPatternDlg::onModeToggled (bool on)
1219 on ? myRefineGrp->show() : myRefineGrp->hide();
1220 on ? myGeomGrp->hide() : myGeomGrp->show();
1225 //=======================================================================
1228 //=======================================================================
1229 bool SMESHGUI_MeshPatternDlg::isRefine() const
1231 return myRefine->isChecked();
1234 //=======================================================================
1235 // name : onTextChanged
1237 //=======================================================================
1238 void SMESHGUI_MeshPatternDlg::onTextChanged (const QString& theNewText)
1240 if (myBusy || !isRefine())
1245 if (mySelInput != Ids) {
1247 activateSelection();
1250 // hilight entered elements/nodes
1251 SMDS_Mesh* aMesh = 0;
1252 SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
1254 aMesh = anActor->GetObject()->GetMesh();
1257 QStringList aListId = QStringList::split(" ", theNewText, false);
1259 SALOME_ListIO aList;
1260 aList.Append(anActor->getIO());
1261 mySelectionMgr->setSelectedObjects(aList, false);
1263 TColStd_IndexedMapOfInteger selectedIndices;
1264 TColStd_MapOfInteger newIndices;
1265 mySelector->GetIndex(anActor->getIO(), selectedIndices);
1267 for (int i = 0; i < aListId.count(); i++) {
1268 const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt());
1269 if (e && e->GetType() == (myType == Type_2d ? SMDSAbs_Face : SMDSAbs_Volume)) {
1270 if (selectedIndices.Add(e->GetID())) {
1271 newIndices.Add(e->GetID());
1275 if (newIndices.Extent() > 0)
1277 mySelector->AddOrRemoveIndex( anActor->getIO(), newIndices, true);
1278 myViewWindow->highlight( anActor->getIO(), true, true );
1285 //=======================================================================
1286 // name : onNodeChanged
1288 //=======================================================================
1289 void SMESHGUI_MeshPatternDlg::onNodeChanged (int value)
1291 if (myType == Type_3d) {
1292 QSpinBox* first = (QSpinBox*)sender();
1293 QSpinBox* second = first == myNode1 ? myNode2 : myNode1;
1294 int secondVal = second->value();
1295 if (secondVal == value) {
1296 secondVal = value == second->maxValue() ? second->minValue() : value + 1;
1297 bool blocked = second->signalsBlocked();
1298 second->blockSignals(true);
1299 second->setValue(secondVal);
1300 second->blockSignals(blocked);
1307 //=======================================================================
1310 //=======================================================================
1311 bool SMESHGUI_MeshPatternDlg::getIds (QValueList<int>& ids) const
1314 QStringList strIds = QStringList::split(" ", mySelEdit[Ids]->text());
1317 for (QStringList::iterator it = strIds.begin(); it != strIds.end(); ++it) {
1318 val = (*it).toInt(&isOk);
1326 //=======================================================================
1329 //=======================================================================
1330 int SMESHGUI_MeshPatternDlg::getNode (bool second) const
1332 return second ? myNode2->value() - 1 : myNode1->value() - 1;