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91 <h1>2D Meshing Hypotheses</h1>
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93 <ul type="disc" class="whs1">
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95 <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
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96 class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#max_element_area"><span
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97 style="font-weight: bold;"><B>Max Element Area</B></span></a></p></li>
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99 <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
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100 class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#length_from_edges"><span
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101 style="font-weight: bold;"><B>Length from Edges</B></span></a></p></li>
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103 <li style="/*begin!kadov{{*/ color: #000000; /*}}end!kadov*/ "
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104 class=kadov-p><p class="whs2"><a href="max._element_area_hypothesis.htm#quadrangle preference" style="font-weight: bold;">Quadrangle
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105 Preference</a></p></li>
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108 <h3><a name=max_element_area>Max Element Area </a></h3>
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110 <p><span style="font-weight: bold;"><B>Max Element Area </B></span>hypothesis
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111 is applied for meshing of 2D faces composing your geometrical object.
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112 Definition of this hypothesis consists of setting the <span style="font-weight: bold;"><B>maximum
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113 area </B></span>of meshing elements (depending on the chosen meshing algorithm
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114 it can be <span style="font-weight: bold;"><B>triangles</B></span> or <span style="font-weight: bold;"><B>quadrangles</B></span>),
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115 which will compose the mesh of these 2D faces. </p>
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119 <p class="whs3"><img src="../pics/a-maxelarea.png" x-maintain-ratio="TRUE" width="332px" height="212px" border="0" class="img_whs4"></p>
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121 <p class="whs5"> </p>
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123 <p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
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124 a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark4">Maximum
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125 Element Area hypothesis</a> operation. </p>
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129 <p class="whs3"><img src="../pics/max_el_area.png" x-maintain-ratio="TRUE" width="455px" height="385px" border="0" class="img_whs7"></p>
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131 <p class="whs3"> </p>
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133 <p class="whs3"> </p>
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135 <h3><a name=length_from_edges>Length from Edges</a></h3>
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137 <p><span style="font-weight: bold;"><B>Length from edges</B></span> hypothesis
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138 builds 1D mesh segments having a length calculated as an average edge
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139 length for a given wire. </p>
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143 <p class="whs6"><span style="font-weight: bold;"><B>See Also</B></span>
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144 a sample TUI Script of a <a href="../defining_hypotheses_tui.htm#bookmark6">Length
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145 from Edges hypothesis</a> operation. </p>
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149 <h3><a name="quadrangle preference">Quadrangle Preference</a></h3>
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151 <p>This algorithm can be used only together with Quadrangle (Mapping) algorithm.
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152 It allows to build quadrangular meshes even if the number of nodes at
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153 the opposite edges of a meshed face is not equal, otherwise this mesh
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154 will contain some triangular elements.</p>
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