//Quadratic cells
case VTK_QUADRATIC_EDGE:
case VTK_QUADRATIC_TRIANGLE:
+ case VTK_BIQUADRATIC_TRIANGLE:
case VTK_QUADRATIC_QUAD:
case VTK_BIQUADRATIC_QUAD:
case VTK_QUADRATIC_TETRA:
outputCD->CopyData(cd,cellId,newCellId);
break;
}
- case VTK_QUADRATIC_TRIANGLE: {
+ case VTK_QUADRATIC_TRIANGLE:
+ case VTK_BIQUADRATIC_TRIANGLE: {
if(!myIsBuildArc) {
aCellType = VTK_POLYGON;
numFacePts = 6;
BuildArcedPolygon(cellId,input,output,aDimension2VTK2ObjIds);
break;
}
- case VTK_BIQUADRATIC_QUAD:
- case VTK_QUADRATIC_QUAD: {
+ case VTK_QUADRATIC_QUAD:
+ case VTK_BIQUADRATIC_QUAD: {
if(!myIsBuildArc) {
aCellType = VTK_POLYGON;
numFacePts = 8;
vtkCell* aCell = input->GetCell(cellId);
switch(aCell->GetCellType()) {
case VTK_QUADRATIC_TRIANGLE:
+ case VTK_BIQUADRATIC_TRIANGLE:
{
//Get All points from input cell
Pnt P0 = CreatePnt( aCell, inputScalars, 0 );
aScalarCollection.push_back(aBuilder3.GetScalarValues());
break;
}
- case VTK_BIQUADRATIC_QUAD:
case VTK_QUADRATIC_QUAD:
+ case VTK_BIQUADRATIC_QUAD:
{
//Get All points from input cell
Pnt P0 = CreatePnt( aCell, inputScalars, 0 );