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Implement unicode support in SALOME: first attempt
authorrnv <rnv@opencascade.com>
Fri, 19 Jan 2018 13:02:22 +0000 (16:02 +0300)
committerrnv <rnv@opencascade.com>
Fri, 19 Jan 2018 13:02:22 +0000 (16:02 +0300)
src/SMESHGUI/SMESHGUI.cxx

index 2e698c6ded5431d7b3d2393f6b807129692e2667..797674b12611f1e62001a28a335a316df281f4c4 100644 (file)
@@ -7057,7 +7057,7 @@ bool SMESHGUI::renameObject( const QString& entry, const QString& name) {
           aType == SMESH::SUBMESH_EDGE || aType == SMESH::SUBMESH_VERTEX ||
           aType == SMESH::HYPOTHESIS || aType == SMESH::ALGORITHM) {
         if ( !name.isEmpty() ) {
-          SMESHGUI::GetSMESHGen()->SetName(obj->GetIOR().c_str(), qPrintable(name) );
+          SMESHGUI::GetSMESHGen()->SetName(obj->GetIOR().c_str(), qUtf8Printable(name) );
 
           // update name of group object and its actor
           Handle(SALOME_InteractiveObject) IObject =
@@ -7067,7 +7067,7 @@ bool SMESHGUI::renameObject( const QString& entry, const QString& name) {
           if( !aGroupObject->_is_nil() ) {
             aGroupObject->SetName( qPrintable(name) );
             if ( SMESH_Actor *anActor = SMESH::FindActorByEntry( qPrintable(entry) ) )
-              anActor->setName( qPrintable(name) );
+              anActor->setName( qUtf8Printable(name) );
           }
           return true;
         }