From efce3946f7a95e17d60e1db81e586477d7acf93c Mon Sep 17 00:00:00 2001 From: rnv Date: Fri, 19 Jan 2018 16:02:22 +0300 Subject: [PATCH] Implement unicode support in SALOME: first attempt --- src/SMESHGUI/SMESHGUI.cxx | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/SMESHGUI/SMESHGUI.cxx b/src/SMESHGUI/SMESHGUI.cxx index 2e698c6de..797674b12 100644 --- a/src/SMESHGUI/SMESHGUI.cxx +++ b/src/SMESHGUI/SMESHGUI.cxx @@ -7057,7 +7057,7 @@ bool SMESHGUI::renameObject( const QString& entry, const QString& name) { aType == SMESH::SUBMESH_EDGE || aType == SMESH::SUBMESH_VERTEX || aType == SMESH::HYPOTHESIS || aType == SMESH::ALGORITHM) { if ( !name.isEmpty() ) { - SMESHGUI::GetSMESHGen()->SetName(obj->GetIOR().c_str(), qPrintable(name) ); + SMESHGUI::GetSMESHGen()->SetName(obj->GetIOR().c_str(), qUtf8Printable(name) ); // update name of group object and its actor Handle(SALOME_InteractiveObject) IObject = @@ -7067,7 +7067,7 @@ bool SMESHGUI::renameObject( const QString& entry, const QString& name) { if( !aGroupObject->_is_nil() ) { aGroupObject->SetName( qPrintable(name) ); if ( SMESH_Actor *anActor = SMESH::FindActorByEntry( qPrintable(entry) ) ) - anActor->setName( qPrintable(name) ); + anActor->setName( qUtf8Printable(name) ); } return true; } -- 2.30.2