Sprout from BR_Dev_For_4_0 2007-02-13 15:46:06 UTC abd <abd@opencascade.com> 'Temporary rollback ASCII load/save for smesh'
Delete:
src/SMESH/SMESH_Octree.cxx
src/SMESH/SMESH_Octree.hxx
src/SMESH/SMESH_OctreeNode.cxx
src/SMESH/SMESH_OctreeNode.hxx
+++ /dev/null
-// SMESH SMESH_Octree : global Octree implementation
-//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
-//
-//
-// File : SMESH_Octree.cxx
-// Created : Tue Jan 16 16:00:00 2007
-// Author : Nicolas Geimer & Aurélien Motteux(OCC)
-// Module : SMESH
-
-#include "SMESH_Octree.hxx"
-
-//===========================================================================
-/*!
- * \brief SMESH_Octree Constructor
- * \param maxLevel - The level max the octree can reach (If <0 unlimited)
- */
-//===========================================================================
-SMESH_Octree::SMESH_Octree (const int maxLevel, const double minBoxSize):
- myFather(NULL),
- myLevel(0),
- myMaxLevel(maxLevel),
- myMinBoxSize(minBoxSize),
- myIsLeaf(-1)
-{
- myBox = new Bnd_B3d();
-}
-
-//======================================
-/*!
- * \brief SMESH_Octree Destructor
- */
-//======================================
-SMESH_Octree::~SMESH_Octree ()
-{
- if(myChildren != NULL)
- {
- if(!myIsLeaf)
- {
- for(int i = 0; i<8; i++)
- delete myChildren[i];
- delete[] myChildren ;
- }
- }
- delete myBox;
-}
-
-//===========================================================================
-/*!
- * \brief Set the bounding box of the Octree
- * \param box - 3d Bounding Box of the Octree
- */
-//===========================================================================
-void SMESH_Octree::setBox(const Bnd_B3d* box)
-{
- delete myBox;
- myBox=new Bnd_B3d(*box);
-}
-
-//===========================================================================
-/*!
- * \brief Set box to the 3d Bounding Box of the Octree
- * \param box - Set box to the 3d Bounding Box of the Octree
- */
-//===========================================================================
-void SMESH_Octree::getBox(Bnd_B3d* box)
-{
- if(box != NULL)
- delete box;
- box = new Bnd_B3d (*myBox);
-}
-
-//===========================================================================
-/*!
- * \brief Set the max level of the Octree
- * \param maxLevel - The level max the octree can reach (If <0 unlimited)
- */
-//===========================================================================
-void SMESH_Octree::setMaxLevel(const int maxLevel)
-{myMaxLevel = maxLevel;}
-
-
-//===========================================================================
-/*!
- * \brief Compute the bigger dimension of the box
- * \param box - 3d Box
- * \retval double - bigger dimension of the box
- */
-//===========================================================================
-double SMESH_Octree::maxSize(const Bnd_B3d* box)
-{
- if(box ==NULL)
- return 0;
- gp_XYZ min = box->CornerMin();
- gp_XYZ max = box->CornerMax();
- gp_XYZ Size = (max - min);
- double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y();
- return (returnVal>Size.Z())?returnVal:Size.Z();
-}
-
-//=============================
-/*!
- * \brief Compute the Octree
- */
-//=============================
-void SMESH_Octree::Compute()
-{
- // As soon as the Octree is a Leaf, I stop building his children
- if(!isLeaf())
- buildChildren();
-}
-
-//=================================================================
-/*!
- * \brief Build the 8 children boxes and call buildChildrenData()
- */
-//=================================================================
-void SMESH_Octree::buildChildren()
-{
- myChildren = new (SMESH_Octree*)[8];
-
- gp_XYZ min = myBox->CornerMin();
- gp_XYZ max = myBox->CornerMax();
- gp_XYZ HSize = (max - min)/2.;
- gp_XYZ mid = min + HSize;
- gp_XYZ childHsize = HSize/2.;
-
- Standard_Real XminChild, YminChild, ZminChild;
- Bnd_B3d* box;
- gp_XYZ minChild;
- for (int i =0; i<8; i++)
- {
- // We build the eight boxes, we need 2 points to do that.
- // Min, and Mid
- // In binary, we can write i from 0 to 7
- // For instance :
- // 5 is 101, it corresponds here in coordinates to ZYX
- // If coordinate is 0 in Y-> box from Ymin to Ymid
- // If coordinate is 1 in Y-> box from Ymid to Ymax
- // Same scheme for X and Z
- // I need the minChild to build the Bnd_B3d box.
-
- XminChild= (i%2==0)?min.X():mid.X();
- YminChild= ((i%4)/2==0)?min.Y():mid.Y();
- ZminChild= (i<4)?min.Z():mid.Z();
- minChild.SetCoord(XminChild, YminChild, ZminChild);
-
- box = new Bnd_B3d(minChild+childHsize,childHsize);
- // The child is of the same type than its father (For instance, a SMESH_OctreeNode)
- // We allocate the memory we need fot the child
- myChildren[i] = allocateOctreeChild();
- // and we assign to him its box.
- myChildren[i]->setBox(box);
- delete box;
- }
-
- // After building the 8 boxes, we put the data into the children..
- buildChildrenData();
-
- //After we pass to the next level of the Octree
- for (int i =0; i<8; i++)
- myChildren[i]->Compute();
-}
+++ /dev/null
-// SMESH SMESH_Octree : global Octree implementation
-//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
-//
-//
-// File : SMESH_Octree.hxx
-// Created : Tue Jan 16 16:00:00 2007
-// Author : Nicolas Geimer & Aurélien Motteux (OCC)
-// Module : SMESH
-
-#ifndef _SMESH_OCTREE_HXX_
-#define _SMESH_OCTREE_HXX_
-
-#include <Bnd_B3d.hxx>
-
-class SMESH_Octree {
-
-public:
- // Constructor
- SMESH_Octree (const int maxLevel = -1, const double minBoxSize = 0.);
-
- // Destructor
- virtual ~SMESH_Octree ();
-
- // Tell if Octree is a leaf or not (has to be implemented in inherited classes)
- virtual const bool isLeaf() = 0;
-
- // Compute the Octree
- void Compute();
-
- // Set the maximal level of the Octree
- void setMaxLevel(const int maxLevel);
-
- // Set the minimal size of the Box
- void setMinBoxSize(const double minBoxSize){myMinBoxSize = minBoxSize;};
-
- // Set the bounding box of the Octree
- void setBox(const Bnd_B3d* box);
-
- // Set box to the 3d Bounding Box of the Octree
- void getBox(Bnd_B3d* box);
-
- // Compute the bigger dimension of the box
- static double maxSize(const Bnd_B3d* box);
-
-protected:
- // Constructor for children (has to be implemented in inherited classes)
- virtual SMESH_Octree* allocateOctreeChild() = 0;
-
- // Build the 8 children boxes
- void buildChildren();
-
- // Build the data in the 8 children (has to be implemented in inherited classes)
- virtual void buildChildrenData() = 0;
-
- // members
-
- // Box of the Octree
- Bnd_B3d* myBox;
-
- // Array of 8 Octree children
- SMESH_Octree** myChildren;
-
- // Point the father, set to NULL for the level 0
- SMESH_Octree* myFather;
-
- // Level of the Octree
- int myLevel;
-
- // MaxLevel of the Octree
- int myMaxLevel;
-
- // Minimal size of the Box
- double myMinBoxSize;
-
- // Tell us if the Octree is a leaf or not (-1 if not initialized)
- int myIsLeaf;
-};
-#endif
+++ /dev/null
-// SMESH SMESH_OctreeNode : Octree with Nodes set
-// inherites global class SMESH_Octree
-//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
-//
-//
-// File : SMESH_OctreeNode.cxx
-// Created : Tue Jan 16 16:00:00 2007
-// Author : Nicolas Geimer & Aurélien Motteux (OCC)
-// Module : SMESH
-
-#include "SMESH_OctreeNode.hxx"
-#include <gp_Pnt.hxx>
-#include <SMDS_MeshNode.hxx>
-
-using namespace std;
-
-//===============================================================
-/*!
- * \brief Constructor : Build all the Octree using Compute()
- * \param theNodes - Set of nodes, the Octree is built from this nodes
- * \param maxLevel - Maximum level for the leaves
- * \param maxNbNodes - Maximum number of nodes, a leaf can contain
- * \param minBoxSize - Minimal size of the Octree Box
- */
-//================================================================
-SMESH_OctreeNode::SMESH_OctreeNode (set<const SMDS_MeshNode*> theNodes, const int maxLevel,
- const int maxNbNodes , const double minBoxSize )
- :SMESH_Octree(maxLevel,minBoxSize),
- myMaxNbNodes(maxNbNodes),
- myNodes(theNodes)
-{
- // We need to compute the first bounding box via a special method
- computeBoxForFather();
- myNbNodes = myNodes.size();
- myIsLeaf = (myLevel == myMaxLevel)||(myNbNodes<=myMaxNbNodes)||(myMinBoxSize>=maxSize(myBox));
- // All the children (Boxes and Data) are computed in Compute()
- Compute();
-}
-
-//==================================================================================
-/*!
- * \brief Construct an empty SMESH_OctreeNode used by SMESH_Octree::buildChildren()
- */
-//==================================================================================
-SMESH_Octree* SMESH_OctreeNode::allocateOctreeChild()
-{
- SMESH_OctreeNode * theOctree = new SMESH_OctreeNode();
- theOctree->myFather = this;
- theOctree->myLevel = myLevel + 1;
- theOctree->myMaxLevel = myMaxLevel;
- theOctree->myMaxNbNodes = myMaxNbNodes;
- theOctree->myMinBoxSize = myMinBoxSize;
- theOctree->myNbNodes = 0;
- return theOctree;
-}
-
-
-
-//======================================
-/*!
- * \brief Compute the first bounding box
- *
- * We take the max/min coord of the nodes
- */
-//======================================
-void SMESH_OctreeNode::computeBoxForFather()
-{
- set<const SMDS_MeshNode*>::iterator it=myNodes.begin();
- for( ;it!=myNodes.end();it++){
- const SMDS_MeshNode* n1 = *it;
- gp_XYZ p1( n1->X(), n1->Y(), n1->Z() );
- myBox->Add(p1);
- }
-}
-
-//====================================================================================
-/*!
- * \brief Tell if Octree is a leaf or not (has to be implemented in inherited classes)
- * \retval - True if the Octree is a leaf
- */
-//====================================================================================
-const bool SMESH_OctreeNode::isLeaf()
-{
- return myIsLeaf;
-}
-
-//====================================================================================
-/*!
- * \brief Tells us if Node is inside the current box with the precision "precision"
- * \param Node - Node
- * \param precision - The box is enlarged with this precision
- * \retval bool - True if Node is in the box within precision
- */
-//====================================================================================
-const bool SMESH_OctreeNode::isInside(const SMDS_MeshNode * Node, const double precision )
-{
- double X=Node->X();
- double Y=Node->Y();
- double Z=Node->Z();
- bool Out = 1 ;
- if (precision<=0.)
- return !(myBox->IsOut(gp_XYZ(X,Y,Z)));
- Bnd_B3d * BoxWithPrecision = new Bnd_B3d();
- getBox(BoxWithPrecision);
- BoxWithPrecision->Enlarge(precision);
- Out=BoxWithPrecision->IsOut(gp_XYZ(X,Y,Z));
- delete BoxWithPrecision;
- return !(Out);
-}
-
-
-//================================================
-/*!
- * \brief Set the data of the children
- * Shares the father's data with each of his child
- */
-//================================================
-void SMESH_OctreeNode::buildChildrenData()
-{
- gp_XYZ min = myBox->CornerMin();
- gp_XYZ max = myBox->CornerMax();
- gp_XYZ mid = (min + max)/2.;
-
- set<const SMDS_MeshNode*>::iterator it=myNodes.begin();
- int ChildBoxNum;
- while( it!=myNodes.end())
- {
- const SMDS_MeshNode* n1 = *it;
- ChildBoxNum= (n1->X()>mid.X()) + (n1->Y()>mid.Y())*2 + (n1->Z()>mid.Z())*4;
- SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[ChildBoxNum]);
- myChild->myNodes.insert(myChild->myNodes.end(),n1);
- myNodes.erase( it );
- it=myNodes.begin();
- }
- for (int i = 0; i<8; i++)
- {
- SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[i]);
- myChild->myNbNodes = (myChild->myNodes).size();
- myChild->myIsLeaf = (myChild->myLevel == myMaxLevel)||(myChild->myNbNodes<=myMaxNbNodes)||(myMinBoxSize>=maxSize(myChild->myBox));
- }
-}
-
-//===================================================================
-/*!
- * \brief Return in Result a list of Nodes potentials to be near Node
- * \param Node - Node
- * \param precision - precision used
- * \param Result - list of Nodes potentials to be near Node
- */
-//====================================================================
-void SMESH_OctreeNode::NodesAround( const SMDS_MeshNode * Node,
- list<const SMDS_MeshNode*>* Result, const double precision)
-{
- if (isInside(Node,precision))
- {
- if (myIsLeaf)
- {
- Result->insert( Result->end(), myNodes.begin(), myNodes.end() );
- }
- else
- {
- for(int i=0;i<8;i++)
- {
- SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[i]);
- myChild->NodesAround( Node, Result, precision);
- }
- }
- }
-}
-
-
-
-//=============================
-/*!
- * \brief Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
- * Search for all the nodes in nodes
- * Static Method : no need to create an SMESH_OctreeNode
- * \param nodes - set of nodes we look at, modified during research
- * \param theGroupsOfNodes - list of nodes closed to each other returned
- * \param theTolerance - Precision used, default value is 0.00001
- * \param maxLevel - Maximum level for SMESH_OctreeNode constructed, default value is -1 (Infinite)
- * \param maxNbNodes - maximum Nodes in a Leaf of the SMESH_OctreeNode constructed, default value is 5
- */
-//=============================
-void SMESH_OctreeNode::FindCoincidentNodes ( set<const SMDS_MeshNode*> nodes,
- list< list< const SMDS_MeshNode*> >* theGroupsOfNodes,
- const double theTolerance, const int maxLevel,
- const int maxNbNodes)
-{
- SMESH_OctreeNode* theOctreeNode = new SMESH_OctreeNode(nodes, maxLevel, maxNbNodes, theTolerance);
- theOctreeNode->FindCoincidentNodes (&nodes, theTolerance, theGroupsOfNodes);
- delete theOctreeNode;
-}
-
-
-//=============================
-/*!
- * \brief Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
- * Search for all the nodes in nodes
- * \param nodes - set of nodes we look at, modified during research
- * \param theTolerance - Precision used
- * \param theGroupsOfNodes - list of nodes closed to each other returned
- */
-//=============================
-void SMESH_OctreeNode::FindCoincidentNodes ( set<const SMDS_MeshNode*>* nodes,
- const double theTolerance,
- list< list< const SMDS_MeshNode*> >* theGroupsOfNodes)
-{
- set<const SMDS_MeshNode*>::iterator it1 = nodes->begin();
- list<const SMDS_MeshNode*>::iterator it2;
-
- while (it1 != nodes->end())
- {
- const SMDS_MeshNode * n1 = *it1;
-
- list<const SMDS_MeshNode*> ListofCoincidentNodes;// Initialize the lists via a declaration, it's enough
-
- list<const SMDS_MeshNode*> * groupPtr = 0;
-
- // Searching for Nodes around n1 and put them in ListofCoincidentNodes
- FindCoincidentNodes(n1, nodes, &ListofCoincidentNodes, theTolerance);
-
- // We build a list {n1 + his neigbours} and add this list in theGroupsOfNodes
- for (it2=ListofCoincidentNodes.begin();it2 != ListofCoincidentNodes.end(); it2++)
- {
- const SMDS_MeshNode* n2 = *it2;
- if ( !groupPtr )
- {
- theGroupsOfNodes->push_back( list<const SMDS_MeshNode*>() );
- groupPtr = & theGroupsOfNodes->back();
- groupPtr->push_back( n1 );
- }
- if(groupPtr->front()>n2)
- groupPtr->push_front( n2 );
- else
- groupPtr->push_back( n2 );
- }
- if(groupPtr != 0)
- groupPtr->sort();
-
- nodes->erase(it1);
- it1=nodes->begin();
- }
-}
-
-//======================================================================================
-/*!
- * \brief Return a list of nodes closed to Node and remove it from SetOfNodes
- * \param Node - We're searching the nodes next to him.
- * \param SetOfNodes - set of nodes in which we erase the found nodes
- * \param Result - list of nodes closed to Node
- * \param precision - Precision used
- */
-//======================================================================================
-void SMESH_OctreeNode::FindCoincidentNodes( const SMDS_MeshNode * Node,
- set<const SMDS_MeshNode*>* SetOfNodes,
- list<const SMDS_MeshNode*>* Result,
- const double precision)
-{
- bool isInsideBool = isInside(Node,precision);
-
- if (isInsideBool)
- {
- // I'm only looking in the leaves, since all the nodes are stored there.
- if (myIsLeaf)
- {
- gp_Pnt p1( Node->X(), Node->Y(), Node->Z() );
-
- set<const SMDS_MeshNode*> myNodesCopy = myNodes;
- set<const SMDS_MeshNode*>::iterator it = myNodesCopy.begin();
- double tol2 = precision * precision;
- bool squareBool;
-
- while (it != myNodesCopy.end())
- {
- const SMDS_MeshNode* n2 = *it;
- // We're only looking at nodes with a superior Id.
- if(Node->GetID() < n2->GetID())
- {
- gp_Pnt p2( n2->X(), n2->Y(), n2->Z() );
- // Distance optimized computation
- squareBool = (p1.SquareDistance( p2 ) <= tol2);
-
- // If n2 inside the SquareDistance, we add it in Result and remove it from SetOfNodes and myNodes
- if(squareBool)
- {
- Result->insert(Result->begin(), n2);
- SetOfNodes->erase( n2 );
- myNodes.erase( n2 );
- }
- }
- myNodesCopy.erase( it );
- it = myNodesCopy.begin();
- }
-
- }
- else
- {
- // If I'm not a leaf, I'm going to see my children !
- for(int i = 0; i < 8; i++)
- {
- SMESH_OctreeNode* myChild = dynamic_cast<SMESH_OctreeNode*> (myChildren[i]);
- myChild->FindCoincidentNodes(Node, SetOfNodes, Result, precision);
- }
- }
- }
-}
-
+++ /dev/null
-// SMESH SMESH_OctreeNode : Octree with Nodes set
-// inherites global class SMESH_Octree
-//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-//
-//
-//
-// File : SMESH_OctreeNode.hxx
-// Created : Tue Jan 16 16:00:00 2007
-// Author : Nicolas Geimer & Aurélien Motteux (OCC)
-// Module : SMESH
-
-#ifndef _SMESH_OCTREENODE_HXX_
-#define _SMESH_OCTREENODE_HXX_
-
-#include "SMESH_Octree.hxx"
-
-//forward declaration
-class SMDS_MeshNode;
-
-#include <list>
-#include <set>
-
-class SMESH_OctreeNode : public SMESH_Octree{
-
-public:
-
- // Constructor
- SMESH_OctreeNode (set<const SMDS_MeshNode*> theNodes, const int maxLevel = -1,
- const int maxNbNodes = 5 , const double minBoxSize = 0.);
-
-//=============================
-/*!
- * \brief Empty destructor
- */
-//=============================
- virtual ~SMESH_OctreeNode () {};
-
- // Tells us if SMESH_OctreeNode is a leaf or not (-1 = not initialiazed)
- virtual const bool isLeaf();
-
- // Tells us if Node is inside the current box with the precision "precision"
- virtual const bool isInside(const SMDS_MeshNode * Node, const double precision = 0. );
-
- // Return in Result a list of Nodes potentials to be near Node
- void NodesAround( const SMDS_MeshNode * Node , list<const SMDS_MeshNode*>* Result,
- const double precision = 0. );
-
- // Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance
- // Search for all the nodes in nodes
- void FindCoincidentNodes ( set<const SMDS_MeshNode*>* nodes,
- const double theTolerance,
- list< list< const SMDS_MeshNode*> >* theGroupsOfNodes);
-
- // Static method that return in theGroupsOfNodes a list of group of nodes close to each other within
- // theTolerance search for all the nodes in nodes
- static void FindCoincidentNodes ( set<const SMDS_MeshNode*> nodes,
- list< list< const SMDS_MeshNode*> >* theGroupsOfNodes,
- const double theTolerance = 0.00001, const int maxLevel = -1,
- const int maxNbNodes = 5);
-
- protected:
-
-//=============================
-/*!
- * \brief Empty constructor
- */
-//=============================
- SMESH_OctreeNode (){};
-
- // Shares the father's data with each of his child
- virtual void buildChildrenData();
-
- // Compute the bounding box of the whole set of nodes myNodes (only used for OctreeNode level 0)
- void computeBoxForFather();
-
- // Construct an empty SMESH_OctreeNode used by SMESH_Octree::buildChildren()
- virtual SMESH_Octree* allocateOctreeChild();
-
- // Return in result a list of nodes closed to Node and remove it from SetOfNodes
- void FindCoincidentNodes( const SMDS_MeshNode * Node,
- set<const SMDS_MeshNode*>* SetOfNodes,
- list<const SMDS_MeshNode*>* Result,
- const double precision);
-
- // The max number of nodes a leaf box can contain
- int myMaxNbNodes;
-
- // The set of nodes inside the box of the Octree (Empty if Octree is not a leaf)
- set<const SMDS_MeshNode*> myNodes;
-
- // The number of nodes I have inside the box
- int myNbNodes;
-};
-#endif