VV[1] = SMESH_MesherHelper::IthVertex( 1, myEdge[i]);
const SMDS_MeshNode* node = SMESH_Algo::VertexNode( VV[0], meshDS );
double prevNormPar = ( i == 0 ? 0 : myNormPar[ i-1 ]); // normalized param
- if ( node ) { // internal nodes may be missing
- u2node.insert( make_pair( prevNormPar, node ));
+ if ( node ) { // nodes on internal vertices may be missing
+ u2node.insert( u2node.end(), make_pair( prevNormPar, node ));
}
else if ( i == 0 ) {
MESSAGE(" NO NODE on VERTEX" );
double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
u2nodeVec.push_back( make_pair( normPar, node ));
}
- u2node.insert( u2nodeVec.begin(), u2nodeVec.end() );
+ for ( size_t j = 0; j < u2nodeVec.size(); ++j )
+ u2node.insert( u2node.end(), u2nodeVec[j] );
// Put 2nd vertex node for a last edge
if ( i+1 == myEdge.size() ) {
MESSAGE(" NO NODE on VERTEX" );
return myPoints;
}
- u2node.insert( make_pair( 1., node ));
+ u2node.insert( u2node.end(), make_pair( 1., node ));
}
}
if ( u2node.size() != myNbPonits ) {
}
return myFalsePoints;
}
-// gp_Pnt StdMeshers_FaceSide::Value(double U) const
-// {
-// }
+
+//=======================================================================
+//function : GetOrderedNodes
+//purpose : Return nodes in the order they encounter while walking along the side
+//=======================================================================
+
+std::vector<const SMDS_MeshNode*> StdMeshers_FaceSide::GetOrderedNodes() const
+{
+ vector<const SMDS_MeshNode*> resultNodes;
+ if ( myPoints.empty() )
+ {
+ if ( NbEdges() == 0 ) return resultNodes;
+
+ SMESHDS_Mesh* meshDS = myMesh->GetMeshDS();
+ SMESH_MesherHelper helper(*myMesh);
+ bool paramOK;
+
+ // Sort nodes of all edges putting them into a map
+
+ map< double, const SMDS_MeshNode*> u2node;
+ for ( int i = 0; i < myEdge.size(); ++i )
+ {
+ // Put 1st vertex node of a current edge
+ TopoDS_Vertex VV[2]; // TopExp::FirstVertex() returns NULL for INTERNAL edge
+ VV[0] = SMESH_MesherHelper::IthVertex( 0, myEdge[i]);
+ VV[1] = SMESH_MesherHelper::IthVertex( 1, myEdge[i]);
+ const SMDS_MeshNode* node = SMESH_Algo::VertexNode( VV[0], meshDS );
+ double prevNormPar = ( i == 0 ? 0 : myNormPar[ i-1 ]); // normalized param
+ if ( node ) { // nodes on internal vertices may be missing
+ u2node.insert( make_pair( prevNormPar, node ));
+ }
+ else if ( i == 0 ) {
+ MESSAGE(" NO NODE on VERTEX" );
+ return resultNodes;
+ }
+
+ // Put internal nodes
+ SMESHDS_SubMesh* sm = meshDS->MeshElements( myEdge[i] );
+ if ( !sm ) continue;
+ SMDS_NodeIteratorPtr nItr = sm->GetNodes();
+ double paramSize = myLast[i] - myFirst[i];
+ double r = myNormPar[i] - prevNormPar;
+ while ( nItr->more() )
+ {
+ const SMDS_MeshNode* node = nItr->next();
+ if ( myIgnoreMediumNodes && SMESH_MeshEditor::IsMedium( node, SMDSAbs_Edge ))
+ continue;
+ double u = helper.GetNodeU( myEdge[i], node, 0, ¶mOK );
+
+ // paramSize is signed so orientation is taken into account
+ double normPar = prevNormPar + r * ( u - myFirst[i] ) / paramSize;
+ u2node.insert( u2node.end(), make_pair( normPar, node ));
+ }
+
+ // Put 2nd vertex node for a last edge
+ if ( i+1 == myEdge.size() ) {
+ node = SMESH_Algo::VertexNode( VV[1], meshDS );
+ if ( !node ) {
+ return resultNodes;
+ }
+ u2node.insert( u2node.end(), make_pair( 1., node ));
+ }
+ }
+
+ // Fill the result vector
+
+ if ( u2node.size() == myNbPonits )
+ {
+ resultNodes.reserve( u2node.size() );
+ map< double, const SMDS_MeshNode*>::iterator u2n = u2node.begin();
+ for ( ; u2n != u2node.end(); ++u2n )
+ resultNodes.push_back( u2n->second );
+ }
+ }
+ else
+ {
+ resultNodes.resize( myPoints.size() );
+ for ( size_t i = 0; i < myPoints.size(); ++i )
+ resultNodes[i] = myPoints[i].node;
+ }
+
+ return resultNodes;
+}
//================================================================================
/*!
/*!
* \brief Wrap several edges. Edges must be properly ordered and oriented.
*/
- StdMeshers_FaceSide(const TopoDS_Face& theFace,
+ StdMeshers_FaceSide(const TopoDS_Face& theFace,
std::list<TopoDS_Edge>& theEdges,
- SMESH_Mesh* theMesh,
- const bool theIsForward,
- const bool theIgnoreMediumNodes);
+ SMESH_Mesh* theMesh,
+ const bool theIsForward,
+ const bool theIgnoreMediumNodes);
/*!
- * \brief Wrap for vertex using data from other FaceSide
+ * \brief Simulate a side from a vertex using data from other FaceSide
*/
- StdMeshers_FaceSide(const SMDS_MeshNode* theNode,
- const gp_Pnt2d thePnt2d,
+ StdMeshers_FaceSide(const SMDS_MeshNode* theNode,
+ const gp_Pnt2d thePnt2d,
const StdMeshers_FaceSide* theSide);
/*!
* \brief Return wires of a face as StdMeshers_FaceSide's
* \param isXConst - true if normalized parameter X is constant
* \param constValue - constant parameter value
*
- * Missing nodes are allowed only on internal vertices
+ * Missing nodes are allowed only on internal vertices.
+ * For a closed side, the 1st point repeats at end
*/
const std::vector<UVPtStruct>& GetUVPtStruct(bool isXConst =0, double constValue =0) const;
/*!
const std::vector<UVPtStruct>& SimulateUVPtStruct(int nbSeg,
bool isXConst = 0,
double constValue = 0) const;
+ /*!
+ * \brief Return nodes in the order they encounter while walking along the side.
+ * For a closed side, the 1st point repeats at end
+ */
+ std::vector<const SMDS_MeshNode*> GetOrderedNodes() const;
/*!
* \brief Return edge and parameter on edge by normalized parameter
*/
protected:
- // DON't FORGET tO update Reverse() when adding one more vector!
+ // DON't FORGET to update Reverse() when adding one more vector!
std::vector<uvPtStruct> myPoints, myFalsePoints;
std::vector<TopoDS_Edge> myEdge;
std::vector<int> myEdgeID;