#include "SMESHGUI.h"
#include "SMESHGUI_Selection.h"
#include "SMESH_Type.h"
-
+#include "SMESH_MeshAlgos.hxx"
#include <SMDS_MeshNode.hxx>
#include <SMDS_MeshFace.hxx>
gp_XYZ getNormale( const SMDS_MeshFace* theFace )
{
gp_XYZ n;
- int aNbNode = theFace->NbNodes();
- TColgp_Array1OfXYZ anArrOfXYZ(1,4);
- SMDS_ElemIteratorPtr aNodeItr = theFace->nodesIterator();
- int i = 1;
- for ( ; aNodeItr->more() && i <= 4; i++ ) {
- SMDS_MeshNode* aNode = (SMDS_MeshNode*)aNodeItr->next();
- anArrOfXYZ.SetValue(i, gp_XYZ( aNode->X(), aNode->Y(), aNode->Z() ) );
- }
-
- gp_XYZ q1 = anArrOfXYZ.Value(2) - anArrOfXYZ.Value(1);
- gp_XYZ q2 = anArrOfXYZ.Value(3) - anArrOfXYZ.Value(1);
- n = q1 ^ q2;
- if ( aNbNode > 3 ) {
- gp_XYZ q3 = anArrOfXYZ.Value(4) - anArrOfXYZ.Value(1);
- n += q2 ^ q3;
- }
- double len = n.Modulus();
- if ( len > 0 )
- n /= len;
+ SMESH_MeshAlgos::FaceNormal( theFace, n, /*normalized=*/true );
return n;
}