From 44d75c1021a72e6c0880f70c26348d021fdf699d Mon Sep 17 00:00:00 2001 From: vsr Date: Tue, 24 Feb 2015 11:25:19 +0300 Subject: [PATCH] 0022876: EDF 8425 SMESH: Get the normal of a face in the GUI - Additional change: use the same method to compute normal in TUI and GUI --- src/SMESHGUI/SMESHGUI_Utils.cxx | 22 ++-------------------- 1 file changed, 2 insertions(+), 20 deletions(-) diff --git a/src/SMESHGUI/SMESHGUI_Utils.cxx b/src/SMESHGUI/SMESHGUI_Utils.cxx index dc7c69a86..8fd7d6db9 100644 --- a/src/SMESHGUI/SMESHGUI_Utils.cxx +++ b/src/SMESHGUI/SMESHGUI_Utils.cxx @@ -29,7 +29,7 @@ #include "SMESHGUI.h" #include "SMESHGUI_Selection.h" #include "SMESH_Type.h" - +#include "SMESH_MeshAlgos.hxx" #include #include @@ -373,25 +373,7 @@ namespace SMESH gp_XYZ getNormale( const SMDS_MeshFace* theFace ) { gp_XYZ n; - int aNbNode = theFace->NbNodes(); - TColgp_Array1OfXYZ anArrOfXYZ(1,4); - SMDS_ElemIteratorPtr aNodeItr = theFace->nodesIterator(); - int i = 1; - for ( ; aNodeItr->more() && i <= 4; i++ ) { - SMDS_MeshNode* aNode = (SMDS_MeshNode*)aNodeItr->next(); - anArrOfXYZ.SetValue(i, gp_XYZ( aNode->X(), aNode->Y(), aNode->Z() ) ); - } - - gp_XYZ q1 = anArrOfXYZ.Value(2) - anArrOfXYZ.Value(1); - gp_XYZ q2 = anArrOfXYZ.Value(3) - anArrOfXYZ.Value(1); - n = q1 ^ q2; - if ( aNbNode > 3 ) { - gp_XYZ q3 = anArrOfXYZ.Value(4) - anArrOfXYZ.Value(1); - n += q2 ^ q3; - } - double len = n.Modulus(); - if ( len > 0 ) - n /= len; + SMESH_MeshAlgos::FaceNormal( theFace, n, /*normalized=*/true ); return n; } -- 2.30.2