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0020501: EDF 1098 SMESH: Display only groups, edit a group: can't select face from...
authordmv <dmv@opencascade.com>
Fri, 2 Oct 2009 07:17:29 +0000 (07:17 +0000)
committerdmv <dmv@opencascade.com>
Fri, 2 Oct 2009 07:17:29 +0000 (07:17 +0000)
src/SMESHGUI/SMESHGUI.cxx
src/SMESHGUI/SMESHGUI.h
src/SMESHGUI/SMESHGUI_GroupDlg.cxx
src/SMESHGUI/SMESHGUI_GroupDlg.h

index 2f6898312af88b20e2070382720b27f1611fee44..10e2d8820976b0972dd28381ac3be3523d3a4904 100644 (file)
@@ -1245,6 +1245,16 @@ void SMESHGUI::EmitSignalCloseAllDialogs()
   emit SignalCloseAllDialogs();
 }
 
+//=============================================================================
+/*!
+ *
+ */
+//=============================================================================
+void SMESHGUI::EmitSignalVisibilityChanged()
+{
+  emit SignalVisibilityChanged();
+}
+
 //=============================================================================
 /*!
  *
@@ -1541,8 +1551,10 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
           for ( ; It.More(); It.Next()) {
             Handle(SALOME_InteractiveObject) IOS = It.Value();
             if (IOS->hasEntry()) {
-              if (!SMESH::UpdateView(anAction, IOS->getEntry()))
+              if (!SMESH::UpdateView(anAction, IOS->getEntry())) {
+                SMESHGUI::GetSMESHGUI()->EmitSignalVisibilityChanged();
                 break; // PAL16774 (Crash after display of many groups)
+              }
               if (anAction == SMESH::eDisplayOnly)
                 anAction = SMESH::eDisplay;
             }
@@ -1550,8 +1562,10 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
         }
 
         // PAL13338 + PAL15161 -->
-        if ( ( theCommandID==301 || theCommandID==302 ) && !checkLock(aStudy))
+        if ( ( theCommandID==301 || theCommandID==302 ) && !checkLock(aStudy)) {
           SMESH::UpdateView();
+          SMESHGUI::GetSMESHGUI()->EmitSignalVisibilityChanged();
+        }
         // PAL13338 + PAL15161 <--
       }
       catch (...) { // PAL16774 (Crash after display of many groups)
@@ -1564,7 +1578,7 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
       }
       else
         aSel->setSelectedObjects( to_process );
-
+      
       break;
     }
 
index f162f88ccd7ece67c0c34c8f467b98a6e1d50226..f6960a481de9ab267d1e82ae6464e7fd9b63091b 100644 (file)
@@ -103,6 +103,7 @@ public :
   void                            EmitSignalDeactivateDialog();
   void                            EmitSignalStudyFrameChanged();
   void                            EmitSignalCloseAllDialogs();
+  void                            EmitSignalVisibilityChanged();
 
   virtual void                    contextMenuPopup( const QString&, QMenu*, QString& );
   virtual void                    createPreferences();
@@ -131,6 +132,7 @@ signals:
   void                            SignalDeactivateActiveDialog();
   void                            SignalStudyFrameChanged();
   void                            SignalCloseAllDialogs();
+  void                            SignalVisibilityChanged();
 
 protected:
   void                            createSMESHAction( const int,
index ddbfbc4ff6332677c5ec5993a49988f175ce90e7..9d76c2fee6c0ffd321cd9bf9bf28b5cf1c868c3a 100644 (file)
@@ -109,8 +109,7 @@ SMESHGUI_GroupDlg::SMESHGUI_GroupDlg( SMESHGUI* theModule,
     mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
     mySelector( SMESH::GetViewWindow( theModule )->GetSelector() ),
     myIsBusy( false ),
-    myNameChanged( false ),
-    myActor( 0 )
+    myNameChanged( false )
 {
   initDialog( true );
   if ( !theMesh->_is_nil() )
@@ -413,6 +412,7 @@ void SMESHGUI_GroupDlg::initDialog( bool create)
   connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(onDeactivate()));
   connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()),        this, SLOT(onClose()));
   connect(mySelectionMgr, SIGNAL(currentSelectionChanged()),  this, SLOT(onObjectSelectionChanged()));
+  connect(mySMESHGUI, SIGNAL(SignalVisibilityChanged()),      this, SLOT(onVisibilityChanged()));
 
   rb1->setChecked(true); // VSR !!!
   onGrpTypeChanged(0); // VSR!!!
@@ -552,11 +552,12 @@ void SMESHGUI_GroupDlg::init (SMESH::SMESH_GroupBase_ptr theGroup,
   // actor of theGroup, if it is visible, else try
   // any visible actor of group or submesh of myMesh
   // commented, because an attempt to set selection on not displayed cells leads to error
-  //SetAppropriateActor();
-  myActor = SMESH::FindActorByObject(myMesh);
-  if ( !myActor )
-    myActor = SMESH::FindActorByObject(theGroup);
-  SMESH::SetPickable(myActor);
+  SetAppropriateActor();
+
+  /*  SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
+  if ( !anActor )
+    anActor = SMESH::FindActorByObject(theGroup);
+  SMESH::SetPickable(anActor);*/
 
   int grpType = (!myGroup->_is_nil() ? 0 : (theIsConvert ? 0 : 1));
   myGrpTypeGroup->button(grpType)->setChecked(true);
@@ -685,15 +686,21 @@ void SMESHGUI_GroupDlg::setSelectionMode (int theMode)
   if (mySelectionMode != theMode) {
     // [PAL10408] mySelectionMgr->clearSelected();
     mySelectionMgr->clearFilters();
-    if (myActor)
-      myActor->SetPointRepresentation(false);
+    if (myActorsList.count() > 0) {
+      QListIterator<SMESH_Actor*> it( myActorsList );
+      while ( it.hasNext() )
+        it.next()->SetPointRepresentation(false);
+    }
     else
       SMESH::SetPointRepresentation(false);
     if (theMode < 4) {
       switch (theMode) {
       case 0:
-        if (myActor)
-          myActor->SetPointRepresentation(true);
+        if (myActorsList.count() > 0) {
+          QListIterator<SMESH_Actor*> it( myActorsList );
+          while ( it.hasNext() )
+            it.next()->SetPointRepresentation(true);
+        }
         else
           SMESH::SetPointRepresentation(true);
         if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
@@ -972,9 +979,9 @@ void SMESHGUI_GroupDlg::onOK()
 //=================================================================================
 void SMESHGUI_GroupDlg::onListSelectionChanged()
 {
-  //  MESSAGE( "SMESHGUI_GroupDlg::onListSelectionChanged(); myActor = " << myActor);
-  if( myIsBusy || !myActor) return;
-    myIsBusy = true;
+  //MESSAGE( "SMESHGUI_GroupDlg::onListSelectionChanged(); myActorsList.count() = " << myActorsList.count());
+  if( myIsBusy || myActorsList.count() == 0 ) return;
+  myIsBusy = true;
 
   if (myCurrentLineEdit == 0) {
     mySelectionMgr->clearSelected();
@@ -982,9 +989,9 @@ void SMESHGUI_GroupDlg::onListSelectionChanged()
     QList<QListWidgetItem*> selItems = myElements->selectedItems();
     QListWidgetItem* anItem;
     foreach(anItem, selItems) aIndexes.Add(anItem->text().toInt());
-    mySelector->AddOrRemoveIndex(myActor->getIO(), aIndexes, false);
+    mySelector->AddOrRemoveIndex(myActorsList.first()->getIO(), aIndexes, false);
     SALOME_ListIO aList;
-    aList.Append(myActor->getIO());
+    aList.Append(myActorsList.first()->getIO());
     mySelectionMgr->setSelectedObjects(aList,false);
   }
   myIsBusy = false;
@@ -1218,13 +1225,12 @@ void SMESHGUI_GroupDlg::onObjectSelectionChanged()
   }
   else // !myCurrentLineEdit: local selection of nodes or elements
   {
-    if (aNbSel == 1 && myActor && myActor->hasIO())
+    if (aNbSel == 1 && myActorsList.count() > 0 )
     {
-#ifdef ENABLE_SWITCH_ACTOR_DURING_ELEMENTS_SELECTION
       // NPAL19389: create a group with a selection in another group
       // Switch myActor to the newly selected one, if the last
       // is visible and belongs to group or submesh of myMesh
-      Handle(SALOME_InteractiveObject) curIO = myActor->getIO();
+      /*      Handle(SALOME_InteractiveObject) curIO = myActor->getIO();
       Handle(SALOME_InteractiveObject) selIO = aList.First();
       if (curIO->hasEntry() && selIO->hasEntry()) {
         const char* selEntry = selIO->getEntry();
@@ -1251,16 +1257,25 @@ void SMESHGUI_GroupDlg::onObjectSelectionChanged()
             }
           }
         }
-      }
+      }*/
       // NPAL19389 END
-#endif // ENABLE_SWITCH_ACTOR_DURING_ELEMENTS_SELECTION
 
       QString aListStr = "";
       int aNbItems = 0;
       if (myTypeId == 0) {
-        aNbItems = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aListStr);
+        QListIterator<SMESH_Actor*> it( myActorsList );
+        while ( it.hasNext() ) {
+          QString tmpStr;
+          aNbItems += SMESH::GetNameOfSelectedNodes(mySelector, it.next()->getIO(), tmpStr);
+          aListStr += tmpStr;
+        }
       } else {
-        aNbItems = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aListStr);
+        QListIterator<SMESH_Actor*> it( myActorsList );
+        while ( it.hasNext() ) {
+          QString tmpStr;
+          aNbItems += SMESH::GetNameOfSelectedElements(mySelector, it.next()->getIO(), tmpStr);
+          aListStr += tmpStr;
+        }
       }
       if (aNbItems > 0) {
         QListWidgetItem* anItem;
@@ -1281,20 +1296,23 @@ void SMESHGUI_GroupDlg::onObjectSelectionChanged()
       }
     }
   }
-
-  if (!myActor) {
+  
+  if (myActorsList.count() == 0) {
     if (!myGroup->_is_nil())
-      myActor = SMESH::FindActorByObject(myGroup);
+      myActorsList.append( SMESH::FindActorByObject(myGroup) );
     else if(!myGroupOnGeom->_is_nil())
-      myActor = SMESH::FindActorByObject(myGroupOnGeom);
+      myActorsList.append( SMESH::FindActorByObject(myGroupOnGeom) );
     else
-      myActor = SMESH::FindActorByObject(myMesh);
+      myActorsList.append( SMESH::FindActorByObject(myMesh) );
   }
 
   // somehow, if we display the mesh, while selecting from another actor,
   // the mesh becomes pickable, and there is no way to select any element
-  if (myActor)
-    SMESH::SetPickable(myActor);
+  if (myActorsList.count() > 0) {
+    QListIterator<SMESH_Actor*> it( myActorsList );
+    while ( it.hasNext() )
+      it.next()->SetPickable(true);
+  }
 
   myIsBusy = false;
 }
@@ -1469,7 +1487,7 @@ void SMESHGUI_GroupDlg::onAdd()
 
   int aNbSel = aList.Extent();
 
-  if (aNbSel == 0 || !myActor || myMesh->_is_nil()) return;
+  if (aNbSel == 0 || myActorsList.count() == 0 || myMesh->_is_nil()) return;
 
   myIsBusy = true;
 
@@ -1503,10 +1521,20 @@ void SMESHGUI_GroupDlg::onAdd()
     QString aListStr = "";
     int aNbItems = 0;
     if (myTypeId == 0) {
-      aNbItems = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aListStr);
+      QListIterator<SMESH_Actor*> it( myActorsList );
+      while ( it.hasNext() ) {
+        QString tmpStr;
+        aNbItems += SMESH::GetNameOfSelectedNodes(mySelector, it.next()->getIO(), tmpStr);
+        aListStr += tmpStr;
+      }
     }
     else {
-      aNbItems = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aListStr);
+      QListIterator<SMESH_Actor*> it( myActorsList );
+      while ( it.hasNext() ) {
+        QString tmpStr;
+        aNbItems += SMESH::GetNameOfSelectedElements(mySelector, it.next()->getIO(), tmpStr);
+        aListStr += tmpStr;
+      }
     }
     if (aNbItems > 0) {
       QStringList anElements = aListStr.split( " ", QString::SkipEmptyParts);
@@ -1836,6 +1864,15 @@ void SMESHGUI_GroupDlg::closeEvent (QCloseEvent*)
   onClose();
 }
 
+//=================================================================================
+// function : onVisibilityChanged()
+// purpose  :
+//=================================================================================
+void SMESHGUI_GroupDlg::onVisibilityChanged()
+{
+  SetAppropriateActor();
+}
+
 //=================================================================================
 // function : SMESHGUI_GroupDlg::onClose
 // purpose  : SLOT called when "Close" button pressed. Close dialog
@@ -2158,81 +2195,75 @@ void SMESHGUI_GroupDlg::setDefaultGroupColor()
 bool SMESHGUI_GroupDlg::SetAppropriateActor()
 {
   bool isActor = false;
+  myActorsList.clear();
 
   if (myMesh->_is_nil()) return false;
 
   SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView();
 
-  // try mesh actor
-  myActor = SMESH::FindActorByObject(myMesh);
-  if (myActor && myActor->hasIO())
-  {
-    isActor = true;
-    if (aViewWindow && !aViewWindow->isVisible(myActor->getIO()))
-        isActor = false;
-  }
-
-  // try current group actor
-  if (!isActor) {
-    if (!myGroup->_is_nil()) {
-      myActor = SMESH::FindActorByObject(myGroup);
-      if (myActor && myActor->hasIO())
-      {
-        isActor = true;
-        if (aViewWindow && !aViewWindow->isVisible(myActor->getIO()))
-            isActor = false;
+  if (myGeomGroupBtn->isChecked()) {   // try current group on geometry actor
+    if (!isActor) {
+      if (!myGroupOnGeom->_is_nil()) {
+        SMESH_Actor* anActor = SMESH::FindActorByObject(myGroupOnGeom);
+        if (anActor && anActor->hasIO())
+          {
+            isActor = true;
+            if (aViewWindow && !aViewWindow->isVisible(anActor->getIO()))
+              isActor = false;
+            else
+              myActorsList.append(anActor);
+          }
       }
     }
-  }
-
-  // try current group on geometry actor
-  if (!isActor) {
-    if (!myGroupOnGeom->_is_nil()) {
-      myActor = SMESH::FindActorByObject(myGroupOnGeom);
-      if (myActor && myActor->hasIO())
+  } else {
+    // try mesh actor
+    SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh);
+    if (anActor && anActor->hasIO())
       {
         isActor = true;
-        if (aViewWindow && !aViewWindow->isVisible(myActor->getIO()))
+        if (aViewWindow && !aViewWindow->isVisible(anActor->getIO()))
           isActor = false;
+        else
+          myActorsList.append(anActor);
       }
-    }
-  }
-
-  // try any visible actor of group or submesh of current mesh
-  if (!isActor && aViewWindow) {
-    // mesh entry
-    _PTR(SObject) aSObject = SMESH::FindSObject(myMesh);
-    if (aSObject) {
-      CORBA::String_var meshEntry = aSObject->GetID().c_str();
-      int len = strlen(meshEntry);
-
-      // iterate on all actors in current view window, search for
-      // any visible actor, that belongs to group or submesh of current mesh
-      VTK::ActorCollectionCopy aCopy(aViewWindow->getRenderer()->GetActors());
-      vtkActorCollection *aCollection = aCopy.GetActors();
-      int nbItems = aCollection->GetNumberOfItems();
-      for (int i=0; i<nbItems && !isActor; i++)
-      {
-        SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(aCollection->GetItemAsObject(i));
-        if (anActor && anActor->hasIO()) {
-          Handle(SALOME_InteractiveObject) anIO = anActor->getIO();
-          if (aViewWindow->isVisible(anIO)) {
-            if (anIO->hasEntry() && strncmp(anIO->getEntry(), meshEntry, len) == 0) {
-              myActor = anActor;
-              isActor = true;
+    
+    // try any visible actor of group or submesh of current mesh
+    if (aViewWindow) {
+      // mesh entry
+      _PTR(SObject) aSObject = SMESH::FindSObject(myMesh);
+      if (aSObject) {
+        CORBA::String_var meshEntry = aSObject->GetID().c_str();
+        int len = strlen(meshEntry);
+        
+        // iterate on all actors in current view window, search for
+        // any visible actor, that belongs to group or submesh of current mesh
+        VTK::ActorCollectionCopy aCopy(aViewWindow->getRenderer()->GetActors());
+        vtkActorCollection *aCollection = aCopy.GetActors();
+        int nbItems = aCollection->GetNumberOfItems();
+        for (int i=0; i<nbItems && !isActor; i++)
+          {
+            SMESH_Actor *anActor = dynamic_cast<SMESH_Actor*>(aCollection->GetItemAsObject(i));
+            if (anActor && anActor->hasIO()) {
+              Handle(SALOME_InteractiveObject) anIO = anActor->getIO();
+              if (aViewWindow->isVisible(anIO)) {
+                if (anIO->hasEntry() && strncmp(anIO->getEntry(), meshEntry, len) == 0)
+                  myActorsList.append(anActor);
+              }
             }
           }
-        }
       }
     }
   }
-
-  if (isActor)
-    SMESH::SetPickable(myActor);
-
-  return isActor;
+  
+  if (myActorsList.count() > 0) {
+    QListIterator<SMESH_Actor*> it( myActorsList );
+    while ( it.hasNext() )
+      it.next()->SetPickable(true);
+  }
+  
+  return ( isActor || (myActorsList.count() > 0) );
 }
-
+  
 //=======================================================================
 //function : setShowEntityMode
 //purpose  : make shown only entity corresponding to my type
index 8551688b0f9f865212e8cd65cc64c5e43c87dc1a..4c5ebbe38e86d95f7262b7da07bb354a82d11f73 100644 (file)
@@ -90,6 +90,7 @@ private slots:
   bool                          onApply();
   void                          onHelp();
   void                          onDeactivate();
+  void                          onVisibilityChanged();
   
   void                          onListSelectionChanged();
   void                          onObjectSelectionChanged();
@@ -137,7 +138,6 @@ private:
   
   SMESHGUI*                     mySMESHGUI;              /* Current SMESHGUI object */
   LightApp_SelectionMgr*        mySelectionMgr;          /* User shape selection */
-  SMESH_Actor*                  myActor;                 /* Current mesh actor */
   int                           myGrpTypeId;             /* Current group type id : standalone or group on geometry */
   int                           myTypeId;                /* Current type id = radio button id */
   int                           myStoredShownEntity;     /* Store ShowEntity mode of myMesh */
@@ -180,6 +180,7 @@ private:
   SMESHGUI_ShapeByMeshOp*       myShapeByMeshOp;
   
   SMESH::SMESH_Mesh_var         myMesh;
+  QList<SMESH_Actor*>           myActorsList;
   SMESH::SMESH_Group_var        myGroup;
   SMESH::SMESH_GroupOnGeom_var  myGroupOnGeom;
   QList<int>                    myIdList;