From 425391ca7c93d64b6a268241cad83b59756372dc Mon Sep 17 00:00:00 2001 From: dmv Date: Fri, 2 Oct 2009 07:17:29 +0000 Subject: [PATCH] 0020501: EDF 1098 SMESH: Display only groups, edit a group: can't select face from other group --- src/SMESHGUI/SMESHGUI.cxx | 20 ++- src/SMESHGUI/SMESHGUI.h | 2 + src/SMESHGUI/SMESHGUI_GroupDlg.cxx | 213 +++++++++++++++++------------ src/SMESHGUI/SMESHGUI_GroupDlg.h | 3 +- 4 files changed, 143 insertions(+), 95 deletions(-) diff --git a/src/SMESHGUI/SMESHGUI.cxx b/src/SMESHGUI/SMESHGUI.cxx index 2f6898312..10e2d8820 100644 --- a/src/SMESHGUI/SMESHGUI.cxx +++ b/src/SMESHGUI/SMESHGUI.cxx @@ -1245,6 +1245,16 @@ void SMESHGUI::EmitSignalCloseAllDialogs() emit SignalCloseAllDialogs(); } +//============================================================================= +/*! + * + */ +//============================================================================= +void SMESHGUI::EmitSignalVisibilityChanged() +{ + emit SignalVisibilityChanged(); +} + //============================================================================= /*! * @@ -1541,8 +1551,10 @@ bool SMESHGUI::OnGUIEvent( int theCommandID ) for ( ; It.More(); It.Next()) { Handle(SALOME_InteractiveObject) IOS = It.Value(); if (IOS->hasEntry()) { - if (!SMESH::UpdateView(anAction, IOS->getEntry())) + if (!SMESH::UpdateView(anAction, IOS->getEntry())) { + SMESHGUI::GetSMESHGUI()->EmitSignalVisibilityChanged(); break; // PAL16774 (Crash after display of many groups) + } if (anAction == SMESH::eDisplayOnly) anAction = SMESH::eDisplay; } @@ -1550,8 +1562,10 @@ bool SMESHGUI::OnGUIEvent( int theCommandID ) } // PAL13338 + PAL15161 --> - if ( ( theCommandID==301 || theCommandID==302 ) && !checkLock(aStudy)) + if ( ( theCommandID==301 || theCommandID==302 ) && !checkLock(aStudy)) { SMESH::UpdateView(); + SMESHGUI::GetSMESHGUI()->EmitSignalVisibilityChanged(); + } // PAL13338 + PAL15161 <-- } catch (...) { // PAL16774 (Crash after display of many groups) @@ -1564,7 +1578,7 @@ bool SMESHGUI::OnGUIEvent( int theCommandID ) } else aSel->setSelectedObjects( to_process ); - + break; } diff --git a/src/SMESHGUI/SMESHGUI.h b/src/SMESHGUI/SMESHGUI.h index f162f88cc..f6960a481 100644 --- a/src/SMESHGUI/SMESHGUI.h +++ b/src/SMESHGUI/SMESHGUI.h @@ -103,6 +103,7 @@ public : void EmitSignalDeactivateDialog(); void EmitSignalStudyFrameChanged(); void EmitSignalCloseAllDialogs(); + void EmitSignalVisibilityChanged(); virtual void contextMenuPopup( const QString&, QMenu*, QString& ); virtual void createPreferences(); @@ -131,6 +132,7 @@ signals: void SignalDeactivateActiveDialog(); void SignalStudyFrameChanged(); void SignalCloseAllDialogs(); + void SignalVisibilityChanged(); protected: void createSMESHAction( const int, diff --git a/src/SMESHGUI/SMESHGUI_GroupDlg.cxx b/src/SMESHGUI/SMESHGUI_GroupDlg.cxx index ddbfbc4ff..9d76c2fee 100644 --- a/src/SMESHGUI/SMESHGUI_GroupDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_GroupDlg.cxx @@ -109,8 +109,7 @@ SMESHGUI_GroupDlg::SMESHGUI_GroupDlg( SMESHGUI* theModule, mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), mySelector( SMESH::GetViewWindow( theModule )->GetSelector() ), myIsBusy( false ), - myNameChanged( false ), - myActor( 0 ) + myNameChanged( false ) { initDialog( true ); if ( !theMesh->_is_nil() ) @@ -413,6 +412,7 @@ void SMESHGUI_GroupDlg::initDialog( bool create) connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(onDeactivate())); connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(onClose())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(onObjectSelectionChanged())); + connect(mySMESHGUI, SIGNAL(SignalVisibilityChanged()), this, SLOT(onVisibilityChanged())); rb1->setChecked(true); // VSR !!! onGrpTypeChanged(0); // VSR!!! @@ -552,11 +552,12 @@ void SMESHGUI_GroupDlg::init (SMESH::SMESH_GroupBase_ptr theGroup, // actor of theGroup, if it is visible, else try // any visible actor of group or submesh of myMesh // commented, because an attempt to set selection on not displayed cells leads to error - //SetAppropriateActor(); - myActor = SMESH::FindActorByObject(myMesh); - if ( !myActor ) - myActor = SMESH::FindActorByObject(theGroup); - SMESH::SetPickable(myActor); + SetAppropriateActor(); + + /* SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh); + if ( !anActor ) + anActor = SMESH::FindActorByObject(theGroup); + SMESH::SetPickable(anActor);*/ int grpType = (!myGroup->_is_nil() ? 0 : (theIsConvert ? 0 : 1)); myGrpTypeGroup->button(grpType)->setChecked(true); @@ -685,15 +686,21 @@ void SMESHGUI_GroupDlg::setSelectionMode (int theMode) if (mySelectionMode != theMode) { // [PAL10408] mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); - if (myActor) - myActor->SetPointRepresentation(false); + if (myActorsList.count() > 0) { + QListIterator it( myActorsList ); + while ( it.hasNext() ) + it.next()->SetPointRepresentation(false); + } else SMESH::SetPointRepresentation(false); if (theMode < 4) { switch (theMode) { case 0: - if (myActor) - myActor->SetPointRepresentation(true); + if (myActorsList.count() > 0) { + QListIterator it( myActorsList ); + while ( it.hasNext() ) + it.next()->SetPointRepresentation(true); + } else SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) @@ -972,9 +979,9 @@ void SMESHGUI_GroupDlg::onOK() //================================================================================= void SMESHGUI_GroupDlg::onListSelectionChanged() { - // MESSAGE( "SMESHGUI_GroupDlg::onListSelectionChanged(); myActor = " << myActor); - if( myIsBusy || !myActor) return; - myIsBusy = true; + //MESSAGE( "SMESHGUI_GroupDlg::onListSelectionChanged(); myActorsList.count() = " << myActorsList.count()); + if( myIsBusy || myActorsList.count() == 0 ) return; + myIsBusy = true; if (myCurrentLineEdit == 0) { mySelectionMgr->clearSelected(); @@ -982,9 +989,9 @@ void SMESHGUI_GroupDlg::onListSelectionChanged() QList selItems = myElements->selectedItems(); QListWidgetItem* anItem; foreach(anItem, selItems) aIndexes.Add(anItem->text().toInt()); - mySelector->AddOrRemoveIndex(myActor->getIO(), aIndexes, false); + mySelector->AddOrRemoveIndex(myActorsList.first()->getIO(), aIndexes, false); SALOME_ListIO aList; - aList.Append(myActor->getIO()); + aList.Append(myActorsList.first()->getIO()); mySelectionMgr->setSelectedObjects(aList,false); } myIsBusy = false; @@ -1218,13 +1225,12 @@ void SMESHGUI_GroupDlg::onObjectSelectionChanged() } else // !myCurrentLineEdit: local selection of nodes or elements { - if (aNbSel == 1 && myActor && myActor->hasIO()) + if (aNbSel == 1 && myActorsList.count() > 0 ) { -#ifdef ENABLE_SWITCH_ACTOR_DURING_ELEMENTS_SELECTION // NPAL19389: create a group with a selection in another group // Switch myActor to the newly selected one, if the last // is visible and belongs to group or submesh of myMesh - Handle(SALOME_InteractiveObject) curIO = myActor->getIO(); + /* Handle(SALOME_InteractiveObject) curIO = myActor->getIO(); Handle(SALOME_InteractiveObject) selIO = aList.First(); if (curIO->hasEntry() && selIO->hasEntry()) { const char* selEntry = selIO->getEntry(); @@ -1251,16 +1257,25 @@ void SMESHGUI_GroupDlg::onObjectSelectionChanged() } } } - } + }*/ // NPAL19389 END -#endif // ENABLE_SWITCH_ACTOR_DURING_ELEMENTS_SELECTION QString aListStr = ""; int aNbItems = 0; if (myTypeId == 0) { - aNbItems = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aListStr); + QListIterator it( myActorsList ); + while ( it.hasNext() ) { + QString tmpStr; + aNbItems += SMESH::GetNameOfSelectedNodes(mySelector, it.next()->getIO(), tmpStr); + aListStr += tmpStr; + } } else { - aNbItems = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aListStr); + QListIterator it( myActorsList ); + while ( it.hasNext() ) { + QString tmpStr; + aNbItems += SMESH::GetNameOfSelectedElements(mySelector, it.next()->getIO(), tmpStr); + aListStr += tmpStr; + } } if (aNbItems > 0) { QListWidgetItem* anItem; @@ -1281,20 +1296,23 @@ void SMESHGUI_GroupDlg::onObjectSelectionChanged() } } } - - if (!myActor) { + + if (myActorsList.count() == 0) { if (!myGroup->_is_nil()) - myActor = SMESH::FindActorByObject(myGroup); + myActorsList.append( SMESH::FindActorByObject(myGroup) ); else if(!myGroupOnGeom->_is_nil()) - myActor = SMESH::FindActorByObject(myGroupOnGeom); + myActorsList.append( SMESH::FindActorByObject(myGroupOnGeom) ); else - myActor = SMESH::FindActorByObject(myMesh); + myActorsList.append( SMESH::FindActorByObject(myMesh) ); } // somehow, if we display the mesh, while selecting from another actor, // the mesh becomes pickable, and there is no way to select any element - if (myActor) - SMESH::SetPickable(myActor); + if (myActorsList.count() > 0) { + QListIterator it( myActorsList ); + while ( it.hasNext() ) + it.next()->SetPickable(true); + } myIsBusy = false; } @@ -1469,7 +1487,7 @@ void SMESHGUI_GroupDlg::onAdd() int aNbSel = aList.Extent(); - if (aNbSel == 0 || !myActor || myMesh->_is_nil()) return; + if (aNbSel == 0 || myActorsList.count() == 0 || myMesh->_is_nil()) return; myIsBusy = true; @@ -1503,10 +1521,20 @@ void SMESHGUI_GroupDlg::onAdd() QString aListStr = ""; int aNbItems = 0; if (myTypeId == 0) { - aNbItems = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aListStr); + QListIterator it( myActorsList ); + while ( it.hasNext() ) { + QString tmpStr; + aNbItems += SMESH::GetNameOfSelectedNodes(mySelector, it.next()->getIO(), tmpStr); + aListStr += tmpStr; + } } else { - aNbItems = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aListStr); + QListIterator it( myActorsList ); + while ( it.hasNext() ) { + QString tmpStr; + aNbItems += SMESH::GetNameOfSelectedElements(mySelector, it.next()->getIO(), tmpStr); + aListStr += tmpStr; + } } if (aNbItems > 0) { QStringList anElements = aListStr.split( " ", QString::SkipEmptyParts); @@ -1836,6 +1864,15 @@ void SMESHGUI_GroupDlg::closeEvent (QCloseEvent*) onClose(); } +//================================================================================= +// function : onVisibilityChanged() +// purpose : +//================================================================================= +void SMESHGUI_GroupDlg::onVisibilityChanged() +{ + SetAppropriateActor(); +} + //================================================================================= // function : SMESHGUI_GroupDlg::onClose // purpose : SLOT called when "Close" button pressed. Close dialog @@ -2158,81 +2195,75 @@ void SMESHGUI_GroupDlg::setDefaultGroupColor() bool SMESHGUI_GroupDlg::SetAppropriateActor() { bool isActor = false; + myActorsList.clear(); if (myMesh->_is_nil()) return false; SVTK_ViewWindow* aViewWindow = SMESH::GetCurrentVtkView(); - // try mesh actor - myActor = SMESH::FindActorByObject(myMesh); - if (myActor && myActor->hasIO()) - { - isActor = true; - if (aViewWindow && !aViewWindow->isVisible(myActor->getIO())) - isActor = false; - } - - // try current group actor - if (!isActor) { - if (!myGroup->_is_nil()) { - myActor = SMESH::FindActorByObject(myGroup); - if (myActor && myActor->hasIO()) - { - isActor = true; - if (aViewWindow && !aViewWindow->isVisible(myActor->getIO())) - isActor = false; + if (myGeomGroupBtn->isChecked()) { // try current group on geometry actor + if (!isActor) { + if (!myGroupOnGeom->_is_nil()) { + SMESH_Actor* anActor = SMESH::FindActorByObject(myGroupOnGeom); + if (anActor && anActor->hasIO()) + { + isActor = true; + if (aViewWindow && !aViewWindow->isVisible(anActor->getIO())) + isActor = false; + else + myActorsList.append(anActor); + } } } - } - - // try current group on geometry actor - if (!isActor) { - if (!myGroupOnGeom->_is_nil()) { - myActor = SMESH::FindActorByObject(myGroupOnGeom); - if (myActor && myActor->hasIO()) + } else { + // try mesh actor + SMESH_Actor* anActor = SMESH::FindActorByObject(myMesh); + if (anActor && anActor->hasIO()) { isActor = true; - if (aViewWindow && !aViewWindow->isVisible(myActor->getIO())) + if (aViewWindow && !aViewWindow->isVisible(anActor->getIO())) isActor = false; + else + myActorsList.append(anActor); } - } - } - - // try any visible actor of group or submesh of current mesh - if (!isActor && aViewWindow) { - // mesh entry - _PTR(SObject) aSObject = SMESH::FindSObject(myMesh); - if (aSObject) { - CORBA::String_var meshEntry = aSObject->GetID().c_str(); - int len = strlen(meshEntry); - - // iterate on all actors in current view window, search for - // any visible actor, that belongs to group or submesh of current mesh - VTK::ActorCollectionCopy aCopy(aViewWindow->getRenderer()->GetActors()); - vtkActorCollection *aCollection = aCopy.GetActors(); - int nbItems = aCollection->GetNumberOfItems(); - for (int i=0; i(aCollection->GetItemAsObject(i)); - if (anActor && anActor->hasIO()) { - Handle(SALOME_InteractiveObject) anIO = anActor->getIO(); - if (aViewWindow->isVisible(anIO)) { - if (anIO->hasEntry() && strncmp(anIO->getEntry(), meshEntry, len) == 0) { - myActor = anActor; - isActor = true; + + // try any visible actor of group or submesh of current mesh + if (aViewWindow) { + // mesh entry + _PTR(SObject) aSObject = SMESH::FindSObject(myMesh); + if (aSObject) { + CORBA::String_var meshEntry = aSObject->GetID().c_str(); + int len = strlen(meshEntry); + + // iterate on all actors in current view window, search for + // any visible actor, that belongs to group or submesh of current mesh + VTK::ActorCollectionCopy aCopy(aViewWindow->getRenderer()->GetActors()); + vtkActorCollection *aCollection = aCopy.GetActors(); + int nbItems = aCollection->GetNumberOfItems(); + for (int i=0; i(aCollection->GetItemAsObject(i)); + if (anActor && anActor->hasIO()) { + Handle(SALOME_InteractiveObject) anIO = anActor->getIO(); + if (aViewWindow->isVisible(anIO)) { + if (anIO->hasEntry() && strncmp(anIO->getEntry(), meshEntry, len) == 0) + myActorsList.append(anActor); + } } } - } } } } - - if (isActor) - SMESH::SetPickable(myActor); - - return isActor; + + if (myActorsList.count() > 0) { + QListIterator it( myActorsList ); + while ( it.hasNext() ) + it.next()->SetPickable(true); + } + + return ( isActor || (myActorsList.count() > 0) ); } - + //======================================================================= //function : setShowEntityMode //purpose : make shown only entity corresponding to my type diff --git a/src/SMESHGUI/SMESHGUI_GroupDlg.h b/src/SMESHGUI/SMESHGUI_GroupDlg.h index 8551688b0..4c5ebbe38 100644 --- a/src/SMESHGUI/SMESHGUI_GroupDlg.h +++ b/src/SMESHGUI/SMESHGUI_GroupDlg.h @@ -90,6 +90,7 @@ private slots: bool onApply(); void onHelp(); void onDeactivate(); + void onVisibilityChanged(); void onListSelectionChanged(); void onObjectSelectionChanged(); @@ -137,7 +138,6 @@ private: SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ - SMESH_Actor* myActor; /* Current mesh actor */ int myGrpTypeId; /* Current group type id : standalone or group on geometry */ int myTypeId; /* Current type id = radio button id */ int myStoredShownEntity; /* Store ShowEntity mode of myMesh */ @@ -180,6 +180,7 @@ private: SMESHGUI_ShapeByMeshOp* myShapeByMeshOp; SMESH::SMESH_Mesh_var myMesh; + QList myActorsList; SMESH::SMESH_Group_var myGroup; SMESH::SMESH_GroupOnGeom_var myGroupOnGeom; QList myIdList; -- 2.30.2