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#17013 [CEA 17006] Meshing a compsolid with one internal vertex per face
authoreap <eap@opencascade.com>
Mon, 1 Jul 2019 10:35:28 +0000 (13:35 +0300)
committereap <eap@opencascade.com>
Mon, 1 Jul 2019 10:35:28 +0000 (13:35 +0300)
src/SMESHUtils/SMESH_Triangulate.cxx

index 0d0aaca1f457c310338f0ce89d74155f05d832fc..6a60211c66a7edf6b812334a7e6455d9721c25c0 100644 (file)
@@ -81,10 +81,10 @@ struct Triangulate::PolyVertex
   PolyVertex* Delete();
 
   // compare PolyVertex'es by node
-  bool operator()(const PolyVertex* a, const PolyVertex* b) const 
-       {
-      return ( a->_nxyz.Node() <  b->_nxyz.Node() );
-    }
+  bool operator()(const PolyVertex* a, const PolyVertex* b) const
+  {
+    return ( a->_nxyz.Node() <  b->_nxyz.Node() );
+  }
   // set of PolyVertex sorted by mesh node
   typedef boost::container::flat_set< PolyVertex*, PolyVertex > PVSet;
 };