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#17013 [CEA 17006] Meshing a compsolid with one internal vertex per face
author
eap
<eap@opencascade.com>
Mon, 1 Jul 2019 10:35:28 +0000
(13:35 +0300)
committer
eap
<eap@opencascade.com>
Mon, 1 Jul 2019 10:35:28 +0000
(13:35 +0300)
src/SMESHUtils/SMESH_Triangulate.cxx
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diff --git
a/src/SMESHUtils/SMESH_Triangulate.cxx
b/src/SMESHUtils/SMESH_Triangulate.cxx
index 0d0aaca1f457c310338f0ce89d74155f05d832fc..6a60211c66a7edf6b812334a7e6455d9721c25c0 100644
(file)
--- a/
src/SMESHUtils/SMESH_Triangulate.cxx
+++ b/
src/SMESHUtils/SMESH_Triangulate.cxx
@@
-81,10
+81,10
@@
struct Triangulate::PolyVertex
PolyVertex* Delete();
// compare PolyVertex'es by node
PolyVertex* Delete();
// compare PolyVertex'es by node
- bool operator()(const PolyVertex* a, const PolyVertex* b) const
-
{
-
return ( a->_nxyz.Node() < b->_nxyz.Node() );
-
}
+ bool operator()(const PolyVertex* a, const PolyVertex* b) const
+ {
+ return ( a->_nxyz.Node() < b->_nxyz.Node() );
+ }
// set of PolyVertex sorted by mesh node
typedef boost::container::flat_set< PolyVertex*, PolyVertex > PVSet;
};
// set of PolyVertex sorted by mesh node
typedef boost::container::flat_set< PolyVertex*, PolyVertex > PVSet;
};