SMESH_Actor* CreateActor (_PTR(Study), const char*, int = false);
void DisplayActor (SUIT_ViewWindow*, SMESH_Actor* theActor);
void RemoveActor (SUIT_ViewWindow*, SMESH_Actor* theActor);
+ void RemoveVisuData(int studyID);
//----------------------------------------------------------------------------
enum EDisplaing {eDisplayAll, eDisplay, eDisplayOnly, eErase, eEraseAll};
- void UpdateView (SUIT_ViewWindow*,
+ bool UpdateView (SUIT_ViewWindow*,
EDisplaing theAction,
const char* theEntry = "");
- void UpdateView (EDisplaing theAction,
+ bool UpdateView (EDisplaing theAction,
const char* theEntry = "");
void UpdateView();