--- /dev/null
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// File : SMESHGUI_MeshInfo.cxx
+// Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
+
+#include "SMESHGUI_MeshInfo.h"
+
+#include "SMESH_Actor.h"
+#include "SMESHGUI.h"
+#include "SMESHGUI_IdValidator.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMDSAbs_ElementType.hxx"
+#include "SMDS_Mesh.hxx"
+#include "SMDS_VolumeTool.hxx"
+
+#include <LightApp_SelectionMgr.h>
+#include <SUIT_OverrideCursor.h>
+#include <SUIT_ResourceMgr.h>
+#include <SVTK_ViewWindow.h>
+
+#include <SALOMEDSClient_Study.hxx>
+
+#include <QApplication>
+#include <QButtonGroup>
+#include <QGridLayout>
+#include <QHBoxLayout>
+#include <QKeyEvent>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QRadioButton>
+#include <QTabWidget>
+#include <QTextBrowser>
+#include <QVBoxLayout>
+
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Group)
+
+const int SPACING = 6;
+const int MARGIN = 9;
+
+/*!
+ \class SMESHGUI_MeshInfo
+ \brief Base mesh information widget
+
+ Displays the base information about mesh object: mesh, sub-mesh, group or arbitrary ID source.
+*/
+
+/*!
+ \brief Constructor.
+ \param parent parent widget
+*/
+SMESHGUI_MeshInfo::SMESHGUI_MeshInfo( QWidget* parent )
+ : QFrame( parent ), myWidgets( iElementsEnd )
+{
+ setFrameStyle( StyledPanel | Sunken );
+
+ QGridLayout* l = new QGridLayout( this );
+ l->setMargin( MARGIN );
+ l->setSpacing( SPACING );
+
+ // object
+ QLabel* aNameLab = new QLabel( tr( "NAME_LAB" ), this );
+ QLabel* aName = createField();
+ aName->setMinimumWidth( 150 );
+ QLabel* aObjLab = new QLabel( tr( "OBJECT_LAB" ), this );
+ QLabel* aObj = createField();
+ aObj->setMinimumWidth( 150 );
+ myWidgets[0] << aNameLab << aName;
+ myWidgets[1] << aObjLab << aObj;
+
+ // nodes
+ QWidget* aNodesLine = createLine();
+ QLabel* aNodesLab = new QLabel( tr( "NODES_LAB" ), this );
+ QLabel* aNodes = createField();
+ myWidgets[2] << aNodesLine;
+ myWidgets[3] << aNodesLab << aNodes;
+
+ // elements
+ QWidget* aElemLine = createLine();
+ QLabel* aElemLab = new QLabel( tr( "ELEMENTS_LAB" ), this );
+ QLabel* aElemTotal = new QLabel( tr( "TOTAL_LAB" ), this );
+ QLabel* aElemLin = new QLabel( tr( "LINEAR_LAB" ), this );
+ QLabel* aElemQuad = new QLabel( tr( "QUADRATIC_LAB" ), this );
+ myWidgets[4] << aElemLine;
+ myWidgets[5] << aElemLab << aElemTotal << aElemLin << aElemQuad;
+
+ // ... 0D elements
+ QWidget* a0DLine = createLine();
+ QLabel* a0DLab = new QLabel( tr( "0D_LAB" ), this );
+ QLabel* a0DTotal = createField();
+ myWidgets[6] << a0DLine;
+ myWidgets[7] << a0DLab << a0DTotal;
+
+ // ... 1D elements
+ QWidget* a1DLine = createLine();
+ QLabel* a1DLab = new QLabel( tr( "1D_LAB" ), this );
+ QLabel* a1DTotal = createField();
+ QLabel* a1DLin = createField();
+ QLabel* a1DQuad = createField();
+ myWidgets[8] << a1DLine;
+ myWidgets[9] << a1DLab << a1DTotal << a1DLin << a1DQuad;
+
+ // ... 2D elements
+ QWidget* a2DLine = createLine();
+ QLabel* a2DLab = new QLabel( tr( "2D_LAB" ), this );
+ QLabel* a2DTotal = createField();
+ QLabel* a2DLin = createField();
+ QLabel* a2DQuad = createField();
+ QLabel* a2DTriLab = new QLabel( tr( "TRIANGLES_LAB" ), this );
+ QLabel* a2DTriTotal = createField();
+ QLabel* a2DTriLin = createField();
+ QLabel* a2DTriQuad = createField();
+ QLabel* a2DQuaLab = new QLabel( tr( "QUADRANGLES_LAB" ), this );
+ QLabel* a2DQuaTotal = createField();
+ QLabel* a2DQuaLin = createField();
+ QLabel* a2DQuaQuad = createField();
+ QLabel* a2DPolLab = new QLabel( tr( "POLYGONS_LAB" ), this );
+ QLabel* a2DPolTotal = createField();
+ myWidgets[10] << a2DLine;
+ myWidgets[11] << a2DLab << a2DTotal << a2DLin << a2DQuad;
+ myWidgets[12] << a2DTriLab << a2DTriTotal << a2DTriLin << a2DTriQuad;
+ myWidgets[13] << a2DQuaLab << a2DQuaTotal << a2DQuaLin << a2DQuaQuad;
+ myWidgets[14] << a2DPolLab << a2DPolTotal;
+
+ // ... 3D elements
+ QWidget* a3DLine = createLine();
+ QLabel* a3DLab = new QLabel( tr( "3D_LAB" ), this );
+ QLabel* a3DTotal = createField();
+ QLabel* a3DLin = createField();
+ QLabel* a3DQuad = createField();
+ QLabel* a3DTetLab = new QLabel( tr( "TETRAHEDRONS_LAB" ), this );
+ QLabel* a3DTetTotal = createField();
+ QLabel* a3DTetLin = createField();
+ QLabel* a3DTetQuad = createField();
+ QLabel* a3DHexLab = new QLabel( tr( "HEXAHEDONRS_LAB" ), this );
+ QLabel* a3DHexTotal = createField();
+ QLabel* a3DHexLin = createField();
+ QLabel* a3DHexQuad = createField();
+ QLabel* a3DPyrLab = new QLabel( tr( "PYRAMIDS_LAB" ), this );
+ QLabel* a3DPyrTotal = createField();
+ QLabel* a3DPyrLin = createField();
+ QLabel* a3DPyrQuad = createField();
+ QLabel* a3DPriLab = new QLabel( tr( "PRISMS_LAB" ), this );
+ QLabel* a3DPriTotal = createField();
+ QLabel* a3DPriLin = createField();
+ QLabel* a3DPriQuad = createField();
+ QLabel* a3DPolLab = new QLabel( tr( "POLYHEDRONS_LAB" ), this );
+ QLabel* a3DPolTotal = createField();
+ myWidgets[15] << a3DLine;
+ myWidgets[16] << a3DLab << a3DTotal << a3DLin << a3DQuad;
+ myWidgets[17] << a3DTetLab << a3DTetTotal << a3DTetLin << a3DTetQuad;
+ myWidgets[18] << a3DHexLab << a3DHexTotal << a3DHexLin << a3DHexQuad;
+ myWidgets[19] << a3DPyrLab << a3DPyrTotal << a3DPyrLin << a3DPyrQuad;
+ myWidgets[20] << a3DPriLab << a3DPriTotal << a3DPriLin << a3DPriQuad;
+ myWidgets[21] << a3DPolLab << a3DPolTotal;
+
+ setFontAttributes( aNameLab, Bold );
+ setFontAttributes( aObjLab, Bold );
+ setFontAttributes( aNodesLab, Bold );
+ setFontAttributes( aElemLab, Bold );
+ setFontAttributes( aElemTotal, Italic );
+ setFontAttributes( aElemLin, Italic );
+ setFontAttributes( aElemQuad, Italic );
+ setFontAttributes( a0DLab, Bold );
+ setFontAttributes( a1DLab, Bold );
+ setFontAttributes( a2DLab, Bold );
+ setFontAttributes( a3DLab, Bold );
+
+ l->addWidget( aNameLab, 0, 0 );
+ l->addWidget( aName, 0, 1, 1, 3 );
+ l->addWidget( aObjLab, 1, 0 );
+ l->addWidget( aObj, 1, 1, 1, 3 );
+ l->addWidget( aNodesLine, 2, 0, 1, 4 );
+ l->addWidget( aNodesLab, 3, 0 );
+ l->addWidget( aNodes, 3, 1 );
+ l->addWidget( aElemLine, 4, 0, 1, 4 );
+ l->addWidget( aElemLab, 5, 0 );
+ l->addWidget( aElemTotal, 5, 1 );
+ l->addWidget( aElemLin, 5, 2 );
+ l->addWidget( aElemQuad, 5, 3 );
+ l->addWidget( a0DLine, 6, 1, 1, 3 );
+ l->addWidget( a0DLab, 7, 0 );
+ l->addWidget( a0DTotal, 7, 1 );
+ l->addWidget( a1DLine, 8, 1, 1, 3 );
+ l->addWidget( a1DLab, 9, 0 );
+ l->addWidget( a1DTotal, 9, 1 );
+ l->addWidget( a1DLin, 9, 2 );
+ l->addWidget( a1DQuad, 9, 3 );
+ l->addWidget( a2DLine, 10, 1, 1, 3 );
+ l->addWidget( a2DLab, 11, 0 );
+ l->addWidget( a2DTotal, 11, 1 );
+ l->addWidget( a2DLin, 11, 2 );
+ l->addWidget( a2DQuad, 11, 3 );
+ l->addWidget( a2DTriLab, 12, 0 );
+ l->addWidget( a2DTriTotal, 12, 1 );
+ l->addWidget( a2DTriLin, 12, 2 );
+ l->addWidget( a2DTriQuad, 12, 3 );
+ l->addWidget( a2DQuaLab, 13, 0 );
+ l->addWidget( a2DQuaTotal, 13, 1 );
+ l->addWidget( a2DQuaLin, 13, 2 );
+ l->addWidget( a2DQuaQuad, 13, 3 );
+ l->addWidget( a2DPolLab, 14, 0 );
+ l->addWidget( a2DPolTotal, 14, 1 );
+ l->addWidget( a3DLine, 15, 1, 1, 3 );
+ l->addWidget( a3DLab, 16, 0 );
+ l->addWidget( a3DTotal, 16, 1 );
+ l->addWidget( a3DLin, 16, 2 );
+ l->addWidget( a3DQuad, 16, 3 );
+ l->addWidget( a3DTetLab, 17, 0 );
+ l->addWidget( a3DTetTotal, 17, 1 );
+ l->addWidget( a3DTetLin, 17, 2 );
+ l->addWidget( a3DTetQuad, 17, 3 );
+ l->addWidget( a3DHexLab, 18, 0 );
+ l->addWidget( a3DHexTotal, 18, 1 );
+ l->addWidget( a3DHexLin, 18, 2 );
+ l->addWidget( a3DHexQuad, 18, 3 );
+ l->addWidget( a3DPyrLab, 19, 0 );
+ l->addWidget( a3DPyrTotal, 19, 1 );
+ l->addWidget( a3DPyrLin, 19, 2 );
+ l->addWidget( a3DPyrQuad, 19, 3 );
+ l->addWidget( a3DPriLab, 20, 0 );
+ l->addWidget( a3DPriTotal, 20, 1 );
+ l->addWidget( a3DPriLin, 20, 2 );
+ l->addWidget( a3DPriQuad, 20, 3 );
+ l->addWidget( a3DPolLab, 21, 0 );
+ l->addWidget( a3DPolTotal, 21, 1 );
+ l->setColumnStretch( 0, 0 );
+ l->setColumnStretch( 1, 5 );
+ l->setColumnStretch( 2, 5 );
+ l->setColumnStretch( 3, 5 );
+ l->setRowStretch( 22, 5 );
+
+ clear();
+}
+
+/*!
+ \brief Destructor
+*/
+SMESHGUI_MeshInfo::~SMESHGUI_MeshInfo()
+{
+}
+
+/*!
+ \brief Show information on the mesh object.
+ \param obj object being processed (mesh, sub-mesh, group, ID source)
+*/
+void SMESHGUI_MeshInfo::showInfo( SMESH::SMESH_IDSource_ptr obj )
+{
+ clear();
+ if ( !CORBA::is_nil( obj ) ) {
+ _PTR(SObject) sobj = ObjectToSObject( obj );
+ if ( sobj )
+ myWidgets[iName][iSingle]->setProperty( "text", sobj->GetName().c_str() );
+ SMESH::SMESH_Mesh_var aMesh = SMESH::SMESH_Mesh::_narrow( obj );
+ SMESH::SMESH_subMesh_var aSubMesh = SMESH::SMESH_subMesh::_narrow( obj );
+ SMESH::SMESH_GroupBase_var aGroup = SMESH::SMESH_GroupBase::_narrow( obj );
+ if ( !aMesh->_is_nil() ) {
+ myWidgets[iObject][iSingle]->setProperty( "text", tr( "OBJECT_MESH" ) );
+ }
+ else if ( !aSubMesh->_is_nil() ) {
+ myWidgets[iObject][iSingle]->setProperty( "text", tr( "OBJECT_SUBMESH" ) );
+ }
+ else if ( !aGroup->_is_nil() ) {
+ QString objType;
+ switch( aGroup->GetType() ) {
+ case SMESH::NODE:
+ objType = tr( "OBJECT_GROUP_NODES" );
+ break;
+ case SMESH::EDGE:
+ objType = tr( "OBJECT_GROUP_EDGES" );
+ break;
+ case SMESH::FACE:
+ objType = tr( "OBJECT_GROUP_FACES" );
+ break;
+ case SMESH::VOLUME:
+ objType = tr( "OBJECT_GROUP_VOLUMES" );
+ break;
+ case SMESH::ELEM0D:
+ objType = tr( "OBJECT_GROUP_0DELEMS" );
+ break;
+ default:
+ objType = tr( "OBJECT_GROUP" );
+ break;
+ }
+ myWidgets[iObject][iSingle]->setProperty( "text", objType );
+ }
+ SMESH::long_array_var info = obj->GetMeshInfo();
+ myWidgets[iNodes][iTotal]->setProperty( "text", QString::number( info[SMDSEntity_Node] ) );
+ myWidgets[i0D][iTotal]->setProperty( "text", QString::number( info[SMDSEntity_0D] ) );
+ long nbEdges = info[SMDSEntity_Edge] + info[SMDSEntity_Quad_Edge];
+ myWidgets[i1D][iTotal]->setProperty( "text", QString::number( nbEdges ) );
+ myWidgets[i1D][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Edge] ) );
+ myWidgets[i1D][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Edge] ) );
+ long nbTriangles = info[SMDSEntity_Triangle] + info[SMDSEntity_Quad_Triangle];
+ long nbQuadrangles = info[SMDSEntity_Quadrangle] + info[SMDSEntity_Quad_Quadrangle];
+ long nb2DLinear = info[SMDSEntity_Triangle] + info[SMDSEntity_Quadrangle] + info[SMDSEntity_Polygon];
+ long nb2DQuadratic = info[SMDSEntity_Quad_Triangle] + info[SMDSEntity_Quad_Quadrangle];
+ myWidgets[i2D][iTotal]->setProperty( "text", QString::number( nb2DLinear + nb2DQuadratic ) );
+ myWidgets[i2D][iLinear]->setProperty( "text", QString::number( nb2DLinear ) );
+ myWidgets[i2D][iQuadratic]->setProperty( "text", QString::number( nb2DQuadratic ) );
+ myWidgets[i2DTriangles][iTotal]->setProperty( "text", QString::number( nbTriangles ) );
+ myWidgets[i2DTriangles][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Triangle] ) );
+ myWidgets[i2DTriangles][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Triangle] ) );
+ myWidgets[i2DQuadrangles][iTotal]->setProperty( "text", QString::number( nbQuadrangles ) );
+ myWidgets[i2DQuadrangles][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Quadrangle] ) );
+ myWidgets[i2DQuadrangles][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Quadrangle] ) );
+ myWidgets[i2DPolygons][iTotal]->setProperty( "text", QString::number( info[SMDSEntity_Polygon] ) );
+ long nbTetrahedrons = info[SMDSEntity_Tetra] + info[SMDSEntity_Quad_Tetra];
+ long nbHexahedrons = info[SMDSEntity_Hexa] + info[SMDSEntity_Quad_Hexa];
+ long nbPyramids = info[SMDSEntity_Pyramid] + info[SMDSEntity_Quad_Pyramid];
+ long nbPrisms = info[SMDSEntity_Penta] + info[SMDSEntity_Quad_Penta];
+ long nb3DLinear = info[SMDSEntity_Tetra] + info[SMDSEntity_Hexa] + info[SMDSEntity_Pyramid] + info[SMDSEntity_Penta] + info[SMDSEntity_Polyhedra];
+ long nb3DQuadratic = info[SMDSEntity_Quad_Tetra] + info[SMDSEntity_Quad_Hexa] + info[SMDSEntity_Quad_Pyramid] + info[SMDSEntity_Quad_Penta];
+ myWidgets[i3D][iTotal]->setProperty( "text", QString::number( nb3DLinear + nb3DQuadratic ) );
+ myWidgets[i3D][iLinear]->setProperty( "text", QString::number( nb3DLinear ) );
+ myWidgets[i3D][iQuadratic]->setProperty( "text", QString::number( nb3DQuadratic ) );
+ myWidgets[i3DTetrahedrons][iTotal]->setProperty( "text", QString::number( nbTetrahedrons ) );
+ myWidgets[i3DTetrahedrons][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Tetra] ) );
+ myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Tetra] ) );
+ myWidgets[i3DHexahedrons][iTotal]->setProperty( "text", QString::number( nbHexahedrons ) );
+ myWidgets[i3DHexahedrons][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Hexa] ) );
+ myWidgets[i3DHexahedrons][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Hexa] ) );
+ myWidgets[i3DPyramids][iTotal]->setProperty( "text", QString::number( nbPyramids ) );
+ myWidgets[i3DPyramids][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Pyramid] ) );
+ myWidgets[i3DPyramids][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Pyramid] ) );
+ myWidgets[i3DPrisms][iTotal]->setProperty( "text", QString::number( nbPrisms ) );
+ myWidgets[i3DPrisms][iLinear]->setProperty( "text", QString::number( info[SMDSEntity_Penta] ) );
+ myWidgets[i3DPrisms][iQuadratic]->setProperty( "text", QString::number( info[SMDSEntity_Quad_Penta] ) );
+ myWidgets[i3DPolyhedrons][iTotal]->setProperty( "text", QString::number( info[SMDSEntity_Polyhedra] ) );
+ }
+}
+
+/*!
+ \brief Reset the widget to the initial state (nullify all fields).
+*/
+void SMESHGUI_MeshInfo::clear()
+{
+ myWidgets[iName][iSingle]->setProperty( "text", QString() );
+ myWidgets[iObject][iSingle]->setProperty( "text", QString() );
+ myWidgets[iNodes][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i0D][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iLinear]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i1D][iQuadratic]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iLinear]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2D][iQuadratic]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iLinear]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DTriangles][iQuadratic]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iLinear]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DQuadrangles][iQuadratic]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i2DPolygons][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iLinear]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3D][iQuadratic]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iLinear]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DTetrahedrons][iQuadratic]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iLinear]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DHexahedrons][iQuadratic]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iLinear]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPyramids][iQuadratic]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iTotal]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iLinear]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPrisms][iQuadratic]->setProperty( "text", QString::number( 0 ) );
+ myWidgets[i3DPolyhedrons][iTotal]->setProperty( "text", QString::number( 0 ) );
+}
+
+/*!
+ \brief Create info field
+ \return new info field
+*/
+QLabel* SMESHGUI_MeshInfo::createField()
+{
+ QLabel* lab = new QLabel( this );
+ lab->setFrameStyle( StyledPanel | Sunken );
+ lab->setAlignment( Qt::AlignCenter );
+ lab->setAutoFillBackground( true );
+ QPalette pal = lab->palette();
+ pal.setColor( QPalette::Window, QApplication::palette().color( QPalette::Active, QPalette::Base ) );
+ lab->setPalette( pal );
+ lab->setMinimumWidth( 70 );
+ return lab;
+}
+
+/*!
+ \brief Create horizontal rule.
+ \return new line object
+*/
+QWidget* SMESHGUI_MeshInfo::createLine()
+{
+ QFrame* line = new QFrame( this );
+ line->setFrameStyle( HLine | Sunken );
+ return line;
+}
+
+/*!
+ \brief Change widget font attributes (bold, italic, ...).
+ \param w widget
+ \param attr font attributes (XORed flags)
+ \param val value to be set to attributes
+*/
+void SMESHGUI_MeshInfo::setFontAttributes( QWidget* w, int attr, bool val )
+{
+ if ( w && attr ) {
+ QFont f = w->font();
+ if ( attr & Bold ) f.setBold( val );
+ if ( attr & Italic ) f.setItalic( val );
+ w->setFont( f );
+ }
+}
+
+/*!
+ \brief Show/hide group(s) of fields.
+ \param start beginning of the block
+ \param end end of the block
+ \param on visibility flag
+*/
+void SMESHGUI_MeshInfo::setFieldsVisible( int start, int end, bool on )
+{
+ start = qMax( 0, start );
+ end = qMin( end, (int)iElementsEnd );
+ for ( int i = start; i < end; i++ ) {
+ wlist wl = myWidgets[i];
+ foreach ( QWidget* w, wl ) w->setVisible( on );
+ }
+}
+
+/*!
+ \class SMESHGUI_ElemInfo
+ \brief Base class for the mesh element information widget.
+*/
+
+/*!
+ \brief Constructor
+ \param parent parent widget
+*/
+SMESHGUI_ElemInfo::SMESHGUI_ElemInfo( QWidget* parent )
+: QWidget( parent ), myActor( 0 )
+{
+}
+
+/*!
+ \brief Destructor
+*/
+SMESHGUI_ElemInfo::~SMESHGUI_ElemInfo()
+{
+}
+
+/*!
+ \brief Set mesh data source (actor)
+ \param actor mesh object actor
+*/
+void SMESHGUI_ElemInfo::setSource( SMESH_Actor* actor )
+{
+ myActor = actor;
+ clear();
+}
+
+/*!
+ \brief Get node connectivity
+ \param node mesh node
+ \return node connectivity map
+*/
+SMESHGUI_ElemInfo::Connectivity SMESHGUI_ElemInfo::nodeConnectivity( const SMDS_MeshNode* node )
+{
+ Connectivity elmap;
+ if ( node ) {
+ SMDS_ElemIteratorPtr it = node->GetInverseElementIterator();
+ while ( it && it->more() ) {
+ const SMDS_MeshElement* ne = it->next();
+ elmap[ ne->GetType() ] << ne->GetID();
+ }
+ }
+ return elmap;
+}
+
+/*!
+ \brief Calculate gravity center of the mesh element
+ \param element mesh element
+*/
+SMESHGUI_ElemInfo::XYZ SMESHGUI_ElemInfo::gravityCenter( const SMDS_MeshElement* element )
+{
+ XYZ xyz;
+ if ( element ) {
+ SMDS_ElemIteratorPtr nodeIt = element->nodesIterator();
+ while ( nodeIt->more() ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ xyz.add( node->X(), node->Y(), node->Z() );
+ }
+ xyz.divide( element->NbNodes() );
+ }
+ return xyz;
+}
+
+/*!
+ \fn void SMESHGUI_ElemInfo::showInfo( long id, bool isElem )
+ \brief Show mesh element information
+ \param long id mesh node / element ID
+ \param isElem show mesh element information if \c true or mesh node information if \c false
+*/
+
+/*!
+ \fn void SMESHGUI_ElemInfo::clear()
+ \brief Clear mesh element information widget
+*/
+
+/*!
+ \class SMESHGUI_SimpleElemInfo
+ \brief Represents mesh element information in the simple text area.
+*/
+
+/*!
+ \brief Constructor
+ \param parent parent widget
+*/
+SMESHGUI_SimpleElemInfo::SMESHGUI_SimpleElemInfo( QWidget* parent )
+: SMESHGUI_ElemInfo( parent )
+{
+ myInfo = new QTextBrowser( this );
+ QVBoxLayout* l = new QVBoxLayout( this );
+ l->setMargin( 0 );
+ l->addWidget( myInfo );
+}
+
+/*!
+ \brief Show mesh element information
+ \param long id mesh node / element ID
+ \param isElem show mesh element information if \c true or mesh node information if \c false
+*/
+void SMESHGUI_SimpleElemInfo::showInfo( long id, bool isElem )
+{
+ clear();
+
+ if ( myActor ) {
+ int precision = SMESHGUI::resourceMgr()->integerValue( "SMESH", "length_precision", 6 );
+ if ( !isElem ) {
+ //
+ // show node info
+ //
+ const SMDS_MeshElement* e = myActor->GetObject()->GetMesh()->FindNode( id );
+ if ( !e ) return;
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( e );
+
+ // node number
+ myInfo->append( QString( "<b>%1 #%2</b>" ).arg( tr( "NODE" ) ).arg( id ) );
+ // separator
+ myInfo->append( "" );
+ // coordinates
+ myInfo->append( QString( "<b>%1:</b> (%2, %3, %4)" ).arg( tr( "COORDINATES" ) ).
+ arg( node->X(), 0, precision > 0 ? 'f' : 'g', qAbs( precision ) ).
+ arg( node->Y(), 0, precision > 0 ? 'f' : 'g', qAbs( precision ) ).
+ arg( node->Z(), 0, precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
+ // separator
+ myInfo->append( "" );
+ // connectivity
+ Connectivity connectivity = nodeConnectivity( node );
+ if ( !connectivity.isEmpty() ) {
+ myInfo->append( QString( "<b>%1:</b>" ).arg( tr( "CONNECTIVITY" ) ) );
+ QString con = formatConnectivity( connectivity, SMDSAbs_0DElement );
+ if ( !con.isEmpty() )
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "0D_ELEMENTS" ) ).arg( con ) );
+ con = formatConnectivity( connectivity, SMDSAbs_Edge );
+ if ( !con.isEmpty() )
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "EDGES" ) ).arg( con ) );
+ con = formatConnectivity( connectivity, SMDSAbs_Face );
+ if ( !con.isEmpty() )
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "FACES" ) ).arg( con ) );
+ con = formatConnectivity( connectivity, SMDSAbs_Volume );
+ if ( !con.isEmpty() )
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "VOLUMES" ) ).arg( con ) );
+ }
+ else {
+ myInfo->append( QString( "<b>%1</b>" ).arg( tr( "FREE_NODE" ) ).arg( id ) );
+ }
+ }
+ else {
+ //
+ // show element info
+ //
+ const SMDS_MeshElement* e = myActor->GetObject()->GetMesh()->FindElement( id );
+ if ( !e ) return;
+
+ // element type
+ QString stype;
+ switch( e->GetType() ) {
+ case SMDSAbs_0DElement:
+ stype = tr( "0D ELEMENT" ); break;
+ case SMDSAbs_Edge:
+ stype = tr( "EDGE" ); break;
+ case SMDSAbs_Face:
+ stype = tr( "FACE" ); break;
+ case SMDSAbs_Volume:
+ stype = tr( "VOLUME" ); break;
+ default:
+ break;
+ }
+ if ( stype.isEmpty() ) return;
+ myInfo->append( QString( "<b>%1 #%2</b>" ).arg( stype ).arg( id ) );
+ // separator
+ myInfo->append( "" );
+ // geometry type
+ QString gtype;
+ switch( e->GetEntityType() ) {
+ case SMDSEntity_Triangle:
+ case SMDSEntity_Quad_Triangle:
+ gtype = tr( "TRIANGLE" ); break;
+ case SMDSEntity_Quadrangle:
+ case SMDSEntity_Quad_Quadrangle:
+ gtype = tr( "QUADRANGLE" ); break;
+ case SMDSEntity_Polygon:
+ case SMDSEntity_Quad_Polygon:
+ gtype = tr( "QUADRANGLE" ); break;
+ case SMDSEntity_Tetra:
+ case SMDSEntity_Quad_Tetra:
+ gtype = tr( "TETRAHEDRON" ); break;
+ case SMDSEntity_Pyramid:
+ case SMDSEntity_Quad_Pyramid:
+ gtype = tr( "PYRAMID" ); break;
+ case SMDSEntity_Hexa:
+ case SMDSEntity_Quad_Hexa:
+ gtype = tr( "HEXAHEDRON" ); break;
+ case SMDSEntity_Penta:
+ case SMDSEntity_Quad_Penta:
+ gtype = tr( "PRISM" ); break;
+ case SMDSEntity_Polyhedra:
+ case SMDSEntity_Quad_Polyhedra:
+ gtype = tr( "POLYHEDRON" ); break;
+ default:
+ break;
+ }
+ if ( !gtype.isEmpty() )
+ myInfo->append( QString( "<b>%1:</b> %2" ).arg( tr( "TYPE" ) ).arg( gtype ) );
+ // quadratic flag and gravity center (any element except 0D)
+ if ( e->GetEntityType() > SMDSEntity_0D && e->GetEntityType() < SMDSEntity_Last ) {
+ // quadratic flag
+ myInfo->append( QString( "<b>%1?</b> %2" ).arg( tr( "QUADRATIC" ) ).arg( e->IsQuadratic() ? tr( "YES" ) : tr( "NO" ) ) );
+ // separator
+ myInfo->append( "" );
+ // gravity center
+ XYZ gc = gravityCenter( e );
+ myInfo->append( QString( "<b>%1:</b> (%2, %3, %4)" ).arg( tr( "GRAVITY_CENTER" ) ).arg( gc.x() ).arg( gc.y() ).arg( gc.z() ) );
+ }
+ // separator
+ myInfo->append( "" );
+ // connectivity
+ SMDS_ElemIteratorPtr nodeIt = e->nodesIterator();
+ for ( int idx = 1; nodeIt->more(); idx++ ) {
+ const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
+ // node number and id
+ myInfo->append( QString( "<b>%1 %2/%3</b> - #%4" ).arg( tr( "NODE" ) ).arg( idx ).arg( e->NbNodes() ).arg( node->GetID() ) );
+ // coordinates
+ myInfo->append( QString( "<b>%1:</b> (%2, %3, %4)" ).arg( tr( "COORDINATES" ) ).
+ arg( node->X(), 0, precision > 0 ? 'f' : 'g', qAbs( precision ) ).
+ arg( node->Y(), 0, precision > 0 ? 'f' : 'g', qAbs( precision ) ).
+ arg( node->Z(), 0, precision > 0 ? 'f' : 'g', qAbs( precision ) ) );
+ // connectivity
+ Connectivity connectivity = nodeConnectivity( node );
+ if ( !connectivity.isEmpty() ) {
+ myInfo->append( QString( "<b>%1:</b>" ).arg( tr( "CONNECTIVITY" ) ) );
+ QString con = formatConnectivity( connectivity, SMDSAbs_0DElement );
+ if ( !con.isEmpty() )
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "0D_ELEMENTS" ) ).arg( con ) );
+ con = formatConnectivity( connectivity, SMDSAbs_Edge );
+ if ( !con.isEmpty() )
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "EDGES" ) ).arg( con ) );
+ con = formatConnectivity( connectivity, SMDSAbs_Face );
+ if ( !con.isEmpty() )
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "FACES" ) ).arg( con ) );
+ con = formatConnectivity( connectivity, SMDSAbs_Volume );
+ if ( !con.isEmpty() )
+ myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "VOLUMES" ) ).arg( con ) );
+ }
+ else {
+ myInfo->append( QString( "<b>%1</b>" ).arg( tr( "FREE_NODE" ) ).arg( id ) );
+ }
+ // separator
+ myInfo->append( "" );
+ }
+ }
+ }
+}
+
+/*!
+ \brief Clear mesh element information widget
+*/
+void SMESHGUI_SimpleElemInfo::clear()
+{
+ myInfo->clear();
+}
+
+/*!
+ \brief Format connectivity data to string representation
+ \param connectivity connetivity map
+ \param type element type
+ \return string representation of the connectivity
+*/
+QString SMESHGUI_SimpleElemInfo::formatConnectivity( Connectivity connectivity, int type )
+{
+ QStringList str;
+ if ( connectivity.contains( type ) ) {
+ QList<int> elements = connectivity[ type ];
+ qSort( elements );
+ foreach( int id, elements )
+ str << QString::number( id );
+ }
+ return str.join( " " );
+}
+
+/*!
+ \class SMESHGUI_TreeElemInfo
+ \brief Simple mesh element information representation widget
+*/
+
+/*!
+ \brief Constructor
+ \param parent parent widget
+*/
+SMESHGUI_TreeElemInfo::SMESHGUI_TreeElemInfo( QWidget* parent )
+: SMESHGUI_ElemInfo( parent )
+{
+}
+
+/*!
+ \brief Show mesh element information
+ \param long id mesh node / element ID
+ \param isElem show mesh element information if \c true or mesh node information if \c false
+*/
+void SMESHGUI_TreeElemInfo::showInfo( long id, bool isElem )
+{
+}
+
+/*!
+ \brief Clear mesh element information widget
+*/
+void SMESHGUI_TreeElemInfo::clear()
+{
+}
+
+/*!
+ \class SMESHGUI_MeshInfoDlg
+ \brief Mesh information dialog box
+*/
+
+/*!
+ \brief Constructor
+ \param parent parent widget
+ \param page specifies the dialog page to be shown at the start-up
+*/
+SMESHGUI_MeshInfoDlg::SMESHGUI_MeshInfoDlg( QWidget* parent, int page )
+: QDialog( parent ), myActor( 0 )
+{
+ setModal( false );
+ setAttribute( Qt::WA_DeleteOnClose, true );
+ setWindowTitle( tr( "MESH_INFO" ) );
+ setSizeGripEnabled( true );
+
+ myTabWidget = new QTabWidget( this );
+
+ // base info
+
+ myBaseInfo = new SMESHGUI_MeshInfo( myTabWidget );
+ myTabWidget->addTab( myBaseInfo, tr( "BASE_INFO" ) );
+
+ // elem info
+
+ QWidget* w = new QWidget( myTabWidget );
+
+ myMode = new QButtonGroup( this );
+ myMode->addButton( new QRadioButton( tr( "NODE_MODE" ), w ), NodeMode );
+ myMode->addButton( new QRadioButton( tr( "ELEM_MODE" ), w ), ElemMode );
+ myMode->button( NodeMode )->setChecked( true );
+ myID = new QLineEdit( w );
+ myID->setValidator( new SMESHGUI_IdValidator( this, 1 ) );
+
+ int mode = SMESHGUI::resourceMgr()->integerValue( "SMESH", "mesh_elem_info", 0 );
+ mode = qMin( 1, qMax( 0, mode ) );
+
+ if ( mode == 0 )
+ myElemInfo = new SMESHGUI_SimpleElemInfo( w );
+ else
+ myElemInfo = new SMESHGUI_TreeElemInfo( w );
+
+ QGridLayout* elemLayout = new QGridLayout( w );
+ elemLayout->setMargin( MARGIN );
+ elemLayout->setSpacing( SPACING );
+ elemLayout->addWidget( myMode->button( NodeMode ), 0, 0 );
+ elemLayout->addWidget( myMode->button( ElemMode ), 0, 1 );
+ elemLayout->addWidget( myID, 0, 2 );
+ elemLayout->addWidget( myElemInfo, 1, 0, 1, 3 );
+
+ myTabWidget->addTab( w, tr( "ELEM_INFO" ) );
+
+ QPushButton* okBtn = new QPushButton( tr( "SMESH_BUT_OK" ), this );
+ okBtn->setAutoDefault( true );
+ okBtn->setDefault( true );
+ okBtn->setFocus();
+ QPushButton* helpBtn = new QPushButton( tr( "SMESH_BUT_HELP" ), this );
+ helpBtn->setAutoDefault( true );
+
+ QHBoxLayout* btnLayout = new QHBoxLayout;
+ btnLayout->setSpacing( SPACING );
+ btnLayout->setMargin( 0 );
+
+ btnLayout->addWidget( okBtn );
+ btnLayout->addStretch( 10 );
+ btnLayout->addWidget( helpBtn );
+
+ QVBoxLayout* l = new QVBoxLayout ( this );
+ l->setMargin( MARGIN );
+ l->setSpacing( SPACING );
+ l->addWidget( myTabWidget );
+ l->addStretch();
+ l->addLayout( btnLayout );
+
+ myTabWidget->setCurrentIndex( qMax( (int)BaseInfo, qMin( (int)ElemInfo, page ) ) );
+
+ connect( okBtn, SIGNAL( clicked() ), this, SLOT( reject() ) );
+ connect( helpBtn, SIGNAL( clicked() ), this, SLOT( help() ) );
+ connect( myTabWidget, SIGNAL( currentChanged( int ) ), this, SLOT( updateSelection() ) );
+ connect( myMode, SIGNAL( buttonClicked( int ) ), this, SLOT( modeChanged() ) );
+ connect( myID, SIGNAL( textEdited( QString ) ), this, SLOT( idChanged() ) );
+ connect( SMESHGUI::GetSMESHGUI(), SIGNAL( SignalDeactivateActiveDialog() ), this, SLOT( deactivate() ) );
+ connect( SMESHGUI::GetSMESHGUI(), SIGNAL( SignalCloseAllDialogs() ), this, SLOT( reject() ) );
+
+ updateSelection();
+}
+
+/*!
+ \brief Destructor
+*/
+SMESHGUI_MeshInfoDlg::~SMESHGUI_MeshInfoDlg()
+{
+}
+
+/*!
+ \brief Show mesh information
+ \param IO interactive object
+*/
+void SMESHGUI_MeshInfoDlg::showInfo( const Handle(SALOME_InteractiveObject)& IO )
+{
+ SMESH::SMESH_IDSource_var obj = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( IO );
+ if ( !CORBA::is_nil( obj ) ) {
+ myBaseInfo->showInfo( obj );
+
+ myActor = SMESH::FindActorByEntry( IO->getEntry() );
+ SVTK_Selector* selector = SMESH::GetViewWindow()->GetSelector();
+ QString ID;
+ int nb = 0;
+ if ( myActor && selector ) {
+ nb = myMode->checkedId() == NodeMode ?
+ SMESH::GetNameOfSelectedElements( selector, IO, ID ) :
+ SMESH::GetNameOfSelectedNodes( selector, IO, ID );
+ }
+ if ( nb == 1 ) {
+ myID->setText( ID.trimmed() );
+ myElemInfo->setSource( myActor ) ;
+ myElemInfo->showInfo( ID.toLong(), myMode->checkedId() == ElemMode );
+ }
+ else {
+ myID->clear();
+ myElemInfo->clear();
+ }
+ }
+}
+
+/*!
+ \brief Perform clean-up actions on the dialog box closing.
+*/
+void SMESHGUI_MeshInfoDlg::reject()
+{
+ LightApp_SelectionMgr* selMgr = SMESHGUI::selectionMgr();
+ selMgr->clearFilters();
+ SMESH::SetPointRepresentation( false );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow() )
+ aViewWindow->SetSelectionMode( ActorSelection );
+ QDialog::reject();
+}
+
+/*!
+ \brief Process keyboard event
+ \param e key press event
+*/
+void SMESHGUI_MeshInfoDlg::keyPressEvent( QKeyEvent* e )
+{
+ QDialog::keyPressEvent( e );
+ if ( !e->isAccepted() && e->key() == Qt::Key_F1 ) {
+ e->accept();
+ help();
+ }
+}
+
+/*!
+ \brief Reactivate dialog box, when mouse pointer goes into it.
+*/
+void SMESHGUI_MeshInfoDlg::enterEvent( QEvent* )
+{
+ activate();
+}
+
+/*!
+ \brief Setup selection mode depending on the current dialog box state.
+*/
+void SMESHGUI_MeshInfoDlg::updateSelection()
+{
+ LightApp_SelectionMgr* selMgr = SMESHGUI::selectionMgr();
+
+ disconnect( selMgr, 0, this, 0 );
+ selMgr->clearFilters();
+
+ if ( myTabWidget->currentIndex() == BaseInfo ) {
+ SMESH::SetPointRepresentation( false );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow() )
+ aViewWindow->SetSelectionMode( ActorSelection );
+ }
+ else {
+ if ( myMode->checkedId() == NodeMode ) {
+ SMESH::SetPointRepresentation( true );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow() )
+ aViewWindow->SetSelectionMode( NodeSelection );
+ }
+ else {
+ SMESH::SetPointRepresentation( false );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow() )
+ aViewWindow->SetSelectionMode( CellSelection );
+ }
+ }
+
+ int oldID = myID->text().toLong();
+ SMESH_Actor* oldActor = myActor;
+ myID->clear();
+
+ connect( selMgr, SIGNAL( currentSelectionChanged() ), this, SLOT( updateInfo() ) );
+ updateInfo();
+
+ if ( oldActor == myActor && myActor && oldID ) {
+ myID->setText( QString::number( oldID ) );
+ idChanged();
+ }
+}
+
+/*!
+ \brief Show help page
+*/
+void SMESHGUI_MeshInfoDlg::help()
+{
+ SMESH::ShowHelpFile( myTabWidget->currentIndex() == BaseInfo ?
+ "mesh_infos_page.html#advanced_mesh_infos_anchor" :
+ "mesh_infos_page.html#mesh_element_info_anchor" );
+}
+
+/*!
+ \brief Show mesh information
+*/
+void SMESHGUI_MeshInfoDlg::updateInfo()
+{
+ SUIT_OverrideCursor wc;
+
+ SALOME_ListIO selected;
+ SMESHGUI::selectionMgr()->selectedObjects( selected );
+
+ if ( selected.Extent() == 1 ) {
+ Handle(SALOME_InteractiveObject) IO = selected.First();
+ showInfo( IO );
+ }
+// else {
+// myBaseInfo->clear();
+// myElemInfo->clear();
+// }
+}
+
+/*!
+ \brief Activate dialog box
+*/
+void SMESHGUI_MeshInfoDlg::activate()
+{
+ SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog();
+ SMESHGUI::GetSMESHGUI()->SetActiveDialogBox( this );
+ myTabWidget->setEnabled( true );
+ updateSelection();
+}
+
+/*!
+ \brief Deactivate dialog box
+*/
+void SMESHGUI_MeshInfoDlg::deactivate()
+{
+ myTabWidget->setEnabled( false );
+ disconnect( SMESHGUI::selectionMgr(), SIGNAL( currentSelectionChanged() ), this, SLOT( updateInfo() ) );
+}
+
+/*!
+ \brief Called when users switches between node / element modes.
+*/
+void SMESHGUI_MeshInfoDlg::modeChanged()
+{
+ myID->clear();
+ updateSelection();
+}
+
+/*!
+ \brief Caled when users prints mesh element ID in the corresponding field.
+*/
+void SMESHGUI_MeshInfoDlg::idChanged()
+{
+ SVTK_Selector* selector = SMESH::GetViewWindow()->GetSelector();
+ if ( myActor && selector ) {
+ Handle(SALOME_InteractiveObject) IO = myActor->getIO();
+ TColStd_MapOfInteger ID;
+ ID.Add( myID->text().toLong() );
+ selector->AddOrRemoveIndex( IO, ID, false );
+ if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow() )
+ aViewWindow->highlight( IO, true, true );
+ myElemInfo->showInfo( myID->text().toLong(), myMode->checkedId() == ElemMode );
+ }
+}