# Modified by : Alexander BORODIN (OCN) - autotools usage
# Created from configure.in.base
#
-AC_INIT([Salome2 Project SMESH module], [6.5.0], [webmaster.salome@opencascade.com], [SalomeSMESH])
+AC_INIT([Salome2 Project SMESH module], [6.6.0], [webmaster.salome@opencascade.com], [SalomeSMESH])
AC_CONFIG_AUX_DIR(adm_local/unix/config_files)
AC_CANONICAL_HOST
AC_CANONICAL_TARGET
src/Tools/padder/resources/appligen/Makefile \
src/Tools/padder/resources/appligen/appligen.sh \
src/Tools/padder/resources/appligen/config_appli.xml \
- src/Tools/padder/resources/padderexe/Makefile \
- src/Tools/padder/resources/padderexe/envPadder.sh \
+ src/Tools/padder/resources/testdata/Makefile \
src/Tools/padder/unittests/Makefile \
src/Tools/padder/unittests/autotest.sh \
src/Tools/padder/doc/Makefile \
SET(top_srcdir ${CMAKE_SOURCE_DIR})
SET(srcdir ${CMAKE_CURRENT_SOURCE_DIR})
SET(builddir ${CMAKE_CURRENT_BINARY_DIR})
-SET(datadir${CMAKE_INSTALL_PREFIX}/share)
+SET(datadir ${CMAKE_INSTALL_PREFIX}/share)
SET(docdir ${datadir}/doc/salome)
SET(guidocdir ${docdir}/gui/SMESH)
SALOME_CONFIGURE_FILE(static/header.html.in ${builddir}/static/header.html)
SALOME_CONFIGURE_FILE(static/header_py.html.in ${builddir}/static/header_py.html)
-SALOME_INSTALL_SCRIPTS(collect_mesh_methods.py ${CMAKE_INSTALL_PREFIX}/bin/salome)
+SALOME_INSTALL_SCRIPTS(collect_mesh_methods.py bin/salome)
SET(DOC_SMESH_MeshersList StdMeshers)
SET(f1 "${srcdir}/collect_mesh_methods.py")
COMMAND mkdir tmp && ${CALL_STR} ${CMAKE_CURRENT_BINARY_DIR}/tmp_env.${EXT} && ${PYTHON_EXECUTABLE} ${f1} -o tmp/smesh.py StdMeshers
COMMAND ${DOXYGEN_EXECUTABLE} doxyfile_py
COMMAND ${DOXYGEN_EXECUTABLE} doxyfile
- COMMAND ${PYTHON_EXECUTABLE} -c "import os, shutil; os.remove(r'''smesh.py'''); os.remove(r'''tmp_env.${EXT}'''); shutil.rmtree(r'''tmp''')"
- COMMAND ${PYTHON_EXECUTABLE} -c "import shutil, sys; shutil.rmtree(r'''${CMAKE_INSTALL_PREFIX}/share/doc/salome/gui/SMESH''', True); shutil.copytree(r'''${CMAKE_CURRENT_BINARY_DIR}''', r'''${CMAKE_INSTALL_PREFIX}/share/doc/salome/gui/SMESH''', ignore=shutil.ignore_patterns('*usr_docs*', '*CMakeFiles*', '*.cmake', 'doxyfile*', '*.vcproj', 'static', 'Makefile*')); shutil.copy(r'''${CMAKE_CURRENT_SOURCE_DIR}/images/head.png''', r'''${CMAKE_INSTALL_PREFIX}/share/doc/salome/gui/SMESH''')"
+ COMMAND ${PYTHON_EXECUTABLE} -c "import os, shutil; os.remove(r'''smesh.py'''); shutil.rmtree(r'''tmp''')"
+ COMMAND ${PYTHON_EXECUTABLE} -c "import shutil, sys; shutil.rmtree(r'''${CMAKE_INSTALL_PREFIX}/share/doc/salome/gui/SMESH''', True); shutil.copytree(r'''${CMAKE_CURRENT_BINARY_DIR}''', r'''${CMAKE_INSTALL_PREFIX}/share/doc/salome/gui/SMESH''', ignore=shutil.ignore_patterns('tmp_env.*', '*usr_docs*', '*CMakeFiles*', '*.cmake', 'doxyfile*', '*.vcproj', 'static', 'Makefile*')); shutil.copy(r'''${CMAKE_CURRENT_SOURCE_DIR}/images/head.png''', r'''${CMAKE_INSTALL_PREFIX}/share/doc/salome/gui/SMESH''')"
VERBATIM
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
)
Several created meshes can be \subpage building_compounds_page "combined into another mesh".
-The whole mesh or it's part can be \subpage copy_mesh_page "copied" into another mesh.
+The whole mesh or its part can be \subpage copy_mesh_page "copied" into another mesh.
Meshing parameters of meshes and sub-meshes can be
-\subpage editing_meshes_page "edited", then only a path of mesh
-depending on changed parameters will be re-computed.
+\subpage editing_meshes_page "edited", then only the mesh part
+depending on the changed parameters will be re-computed.
Meshes can be edited using the MESH functions destined for
\ref modifying_meshes_page "modification" of generated meshes.
<ul>
<li>\ref adding_nodes_anchor "Nodes"</li>
<li>\ref adding_0delems_anchor "0D Elements"</li>
+<li>\ref adding_0delems_on_all_nodes_anchor "0D elements on Element Nodes"</li>
<li>\ref adding_balls_anchor "Ball Elements"</li>
<li>\ref adding_edges_anchor "Edges"</li>
<li>\ref adding_triangles_anchor "Triangles"</li>
<b>Add to group</b> box, that allows choosing an existing group for
the created node or element or giving the name to a new group. By
default, the <b>Add to group</b> check box is switched off. If the user
-swiches this check box on, the combo box listing all currently
+switches this check box on, the combo box listing all currently
existing groups of the corresponding type becomes available. By
default, no group is selected. In this case, when the user presses
<b>Apply</b> or <b>Apply & Close</b> button, the warning message box
\image html add0delement.png
-In this dialog box specify nodes which will form your 0d elements by
+In this dialog box specify nodes which will form your 0D elements by
selecting them in the 3D viewer and click the \b Apply or
<b>Apply and Close</b> button. Your 0D elements will be created:
\image html add_0delement.png
+\anchor adding_0delems_on_all_nodes_anchor
+<h2>Making 0D elements on Element Nodes</h2>
+
+There is another way to create 0D elements. It is possible to create
+0D elements on all nodes of the selected mesh, sub-mesh, or a group of elements or nodes.
+
+\image html dlg_0D_on_all_nodes.png
+
+In this dialog
+<ul>
+ <li> The radio-buttons allow choosing the type of object to create 0D elements on.
+ <ul>
+ <li><b> Mesh, sub-mesh, group </b> - this button allows selecting
+ a mesh, a sub-mesh or a group to create 0D elements on the nodes of its
+ elements. The name of the selected object is shown in the dialog. </li>
+ <li><b> Elements </b> - this button allows selecting elements in the
+ VTK viewer or typing their IDs in the dialog.</li>
+ <li><b> Nodes </b> - this button allows selecting nodes to create
+ 0D elements on in the VTK viewer or typing their IDs in the dialog.</li>
+ </ul></li>
+ <li><b> Set Filter </b> button allows selecting elements or nodes
+by filtering mesh elements or nodes with different criteria
+(see \ref filtering_elements "Filter usage").</li>
+<li> Switching on <b>Add to group</b> check-box allows specifying the
+ name of the group to which all created or found 0D elements will be added. You can either select an existing group from
+ a drop-down list, or enter the name of the group to be created.</li>
+</ul>
+
+
\anchor adding_balls_anchor
<h2>Adding ball elements</h2>
\image html addball.png
-In this dialog box specify nodes which will form your ball elements
-either by selecting them in the 3D viewer or by manual entering their IDs,
+In this dialog box specify the nodes, which will form your ball elements,
+either by selecting them in the 3D viewer or by manually entering their IDs,
specify the ball diameter and click the \b Apply or <b>Apply and
-Close</b> button. Your ball elements with an equal diameter will be created:
+Close</b> button.
\image html add_ball.png
<h2>Quadratic Mesh</h2>
Quadratic Mesh hypothesis allows to build a quadratic mesh (whose
-edges are not straight but broken lines and can be defined by three
-points: first, middle and last) instead of an ordinary one.
+edges are not straight but curved lines and can be defined by three
+points: first, middle and last instead of an ordinary two).
\anchor propagation_anchor
<h2>Propagation of 1D Hypothesis on opposite edges</h2>
segments on all four sides of the face must be even (divisible by 2).
\anchor viscous_layers_anchor
-<h2>Viscous Layers</h2>
-
-<b>Viscous Layers</b> additional hypothesis can be used together with
-some 3D algorithms, Hexahedron(i,j,k) for example. This
-hypothesis allows creation of layers of highly stretched prisms near
-mesh boundary, which is beneficial for high quality viscous
-computations. The prisms constructed on the quadrangular mesh faces are
-actually the hexahedrons.
+<h2>Viscous Layers and Viscous Layers 2D</h2>
+<b>Viscous Layers</b> and <b>Viscous Layers 2D </b> additional
+hypotheses can be used together with some 3D algorithms, for example,
+Hexahedron(i,j,k) or 2D algorithms, for example, Triangle
+(MEFISTO), correspondingly. These hypotheses allow creation of layers
+of highly stretched elements, prisms in 3D and quadrilaterals in 2D,
+near mesh boundary, which is beneficial for high quality viscous
+computations.
\image html viscous_layers_hyp.png
<ul>
<li><b>Name</b> - allows to define the name of the hypothesis.</li>
-<li><b>Total thicknes</b> - gives the total thickness of prism layers.</li>
-<li><b>Number of layers</b> - defines the number of prism layers.</li>
-<li><b>Stretch factor</b> - defines the growth factor of prism height
+<li><b>Total thickness</b> - gives the total thickness of element layers.</li>
+<li><b>Number of layers</b> - defines the number of element layers.</li>
+<li><b>Stretch factor</b> - defines the growth factor of element height
from the mesh boundary inwards.</li>
-<li><b>Faces without layers</b> - defines geometrical faces on which
- prism layers should not be constructed. By default the prism layers
- are not constructed on geometrical faces shared by solids.
- \note A mesh shown in the 3D Viewer can prevent selection of faces,
- in this case just hide the mesh. To prevent a long waiting when a
- geometry with many faces is displayed, a number of faces shown at a time
- is limited by the value of "Sub-shapes preview chunk size" preference
- (in Preferences/Mesh/General tab).
+<li><b>Faces (Edges) without layers</b> - defines geometrical faces
+ (or edges in 2D) on which element layers should not be
+ constructed. By default the element layers are not constructed on
+ geometrical faces shared by solids (and edges shared by faces in 2D).
+ \note A mesh shown in the 3D Viewer can prevent selection of faces
+ and edges, in this case just hide the mesh. To avoid a long wait when a
+ geometry with many faces (or edges) is displayed, the number of faces
+ (edges) shown at a time is limited by the value of "Sub-shapes
+ preview chunk size" preference (in Preferences/Mesh/General tab).
</li>
</ul>
</ul>
\ref use_existing_anchor "Use existing edges" and
\ref use_existing_anchor "Use existing faces" algorithms can be
-used to create an 1D or a 2D mesh in a python script.
+used to create a 1D or a 2D mesh in a python script.
\ref constructing_meshes_page "Constructing meshes" page describes in
detail how to apply meshing algorithms.
- \b Nodes:
- \b Color - color of nodes.
- - \b Type and \b Scale - these options allow changing of the nodes
+ - \b Type and \b Scale - these options allow changing the nodes
representation (see \subpage point_marker_page "Point Marker" page
for more details).
- <b>Edges / wireframe</b>:
in wireframe mode).
- \b Faces:
- \b Front - surface color of face elements (seen in shading mode).
- - \b Back - backside surface color of face elements. Use slider to
- select this color generated on base of the \b Face color by
+ - \b Back - backside surface color of face elements. Use the slider to
+ select this color generated on the base of the \b Face color by
changing its brightness and saturation.
- \b Volumes:
- \b Normal - surface color of normal volume elements (seen in shading mode).
- - \b Reversed - surface color of volume elements. Use slider to
- select this color generated on base of the \b Normal color by
+ - \b Reversed - surface color of volume elements. Use the slider to
+ select this color generated on the base of the \b Normal color by
changing its brightness and saturation.
- \b Outlines:
- \b Color - color of element borders in shading mode.
"Create mesh" dialog box contains several tab pages titled \b 3D,
\b 2D, \b 1D and \b 0D. The title of each page reflects the
dimension of the CAD model (geometry) the algorithms listed on
- this page affect to. For example, \b 3D page lists algorithms
+ this page affect. For example, \b 3D page lists the algorithms
that affect 3D geometrical objects (solids).
\note
- - Some page(s) can be disabled - if the source geometrical
+ - Some page(s) can be disabled if the source geometrical
object does not include shapes (sub-shapes) of the corresponding
- dimension(s). For example, if input object is a geometrical face,
+ dimension(s). For example, if the input object is a geometrical face,
\b 3D page is disabled.
- - Some algorithms affect on geometry of several dimensions,
- i.e. "1D-2D" or "1D-2D-3D". If such algorithm is selected by the
- user, dialog box pages related to the corresponding lower level
+ - Some algorithms affect the geometry of several dimensions,
+ i.e. "1D-2D" or "1D-2D-3D". If such an algorithm is selected by the
+ user, the dialog box pages related to the corresponding lower level
dimensions are disabled.
- \b 0D page does not refer to the 0D elements, but to 0D
geometry (vertices). Mesh module does not provide algorithms that
produce 0D elements. Currently \b 0D page provides only one
- algorithm "Segments around vertex" that allows specyfing required
- size of mesh edges about some selected vertex(vertices).
+ algorithm "Segments around vertex" that allows specyfying the required
+ size of mesh edges about the selected vertex (or vertices).
For example, you need to mesh a 3D object.
- First, type the name for your mesh in the \b Name box, by default,
+ First, type the name of your mesh in the \b Name box, by default,
it is "Mesh_1". Then select the geometrical object you wish to
mesh in the Object Browser and click "Select" button near \b Geometry
- field (if name of the object not yet appeared in \b Geometry field).
+ field (if the name of the object has not yet appeared in \b Geometry field).
\image html image120.png
<em>"Select" button</em>
Now you can define 3D Algorithm and 3D Hypotheses, which will be
- applied to solids of your geometrical object. Click the <em>"Add
+ applied to the solids of your geometrical object. Click the <em>"Add
Hypothesis"</em> button to add a hypothesis.
\image html image121.png
<em>"Add Hypothesis" button</em>
- Click the <em>"Edit Hypothesis"</em> button to change values for the
+ Click the <em>"Edit Hypothesis"</em> button to change the values for the
current hypothesis.
\image html image122.png
will be used to mesh faces and edges of your geometry. (Note
that any object has edges, even if their existence is not
apparent, for example, a sphere has 4 edges). Note that the
- choice of hypotheses and of an algorithm of lower dimension depends on
- the algorithm.
+ choice of hypotheses and lower dimension algorithms depends on
+ the higher dimension algorithm.
- Some algorithms generate mesh of several dimensions while others, of
- only one dimension. In the latter case there must be one Algorithm and zero or several
+ Some algorithms generate mesh of several dimensions, while others
+ produce mesh of only one dimension. In the latter case there must be one Algorithm and zero or several
Hypotheses for each dimension of your object, otherwise you will
not get any mesh at all. Of course, if you wish to mesh a face,
- which is a 2D object, you don't need to define 3D Algorithm and
+ which is a 2D object, you do not need to define a 3D Algorithm and
Hypotheses.
In the <b>Object Browser</b> the structure of the new mesh will be
tags).
\image html hypo_sets.png
- List of sets of hypotheses: <em>[custom]</em>
+ List of sets of hypotheses. Tag <em>[custom]</em> is
automatically added to the sets defined by the user
</li>
</ol>
<b>Compute</b> button computes the whole mesh.
When the Preview dialog is closed, the question about the storage of temporarily
-created mesh elements appers:
+created mesh elements appears:
\image html preview_tmp_data.png
menu. The opened dialog shows a list of submeshes in the order of
their priority.
-There is an example of submesh order modifications of the Mesh created on a Box
+There is an example of submesh order modifications taking a Mesh created on a Box
shape. The main Mesh object:
<ul>
<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=20</li>
The first submesh object <b>Submesh_1</b> created on <b>Face_1</b> is:
<ul>
<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=4</li>
- <li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis<b>MaxElementArea</b>=1200</li>
+ <li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis <b>MaxElementArea</b>=1200</li>
</ul>
The second submesh object <b>Submesh_2</b> created on <b>Face_2</b> is:
<ul>
<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=8</li>
- <li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis<b>MaxElementArea</b>=1200</li>
+ <li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis <b>MaxElementArea</b>=1200</li>
</ul>
And the last submesh object <b>Submesh_3</b> created on <b>Face_3</b> is:
<ul>
<li><i>1D</i> <b>Wire discretisation</b> with <b>Number of Segments</b>=12</li>
- <li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis<b>MaxElementArea</b>=1200</li>
+ <li><i>2D</i> <b>Triangle (Mefisto)</b> with Hypothesis <b>MaxElementArea</b>=1200</li>
</ul>
The sub-meshes become concurrent if they share sub-shapes that can be
-meshed with different algorithms (or different hypothesises). In the
+meshed with different algorithms (or different hypotheses). In the
example, we have three submeshes with concurrent algorithms, because
they have different hypotheses.
"Mesh computation/Show a computation result notification" preference
to the "Never" value. This option gives the possibility to control mesh
computation reporting. There are the following possibilities: always
-show information box, only if an error occurs or never.
+show the information box, show only if an error occurs or never.
By default, the information box is always shown after mesh computation operation.
<b>Publish Sub-shape</b> button publishes the sub-shape, whose meshing
-failed, in GEOM component as a child of the mesh geometry, which
+has failed, in GEOM component as a child of the mesh geometry, which
allows analyzing the problem geometry and creating a submesh on it in
-order to locally tune hypotheses.
+order to locally tune the hypotheses.
-If a cause of failure is an invalid input mesh and the algorithm has
-provided information on what mesh entities are bad <b>Show bad Mesh</b>
-button appears in the dialog. Clicked, it shows bad mesh entities in
+If the failure is caused by an invalid input mesh and the algorithm has
+found which mesh entities are bad, <b>Show bad Mesh</b>
+button appears in the dialog. Clicked, it shows the bad mesh entities in
the Viewer in magenta. Sometimes the shown mesh entities are too small
-or/and hidden by other mesh elements, to see them it can be helpful to
-switch the mesh to Wireframe visualization mode or to switch off
-visualization of faces and volumes (if any).
+or/and hidden by other mesh elements. They can be seen after
+switching the mesh to Wireframe visualization mode or switching off
+the visualization of faces and volumes (if any).
\image html show_bad_mesh.png
<em>Too close nodes causing meshing failure are shown in magenta using <b>Show
\anchor use_existing_anchor
<h2>"Use existing edges" and "Use existing faces" algorithms</h2>
-It is possible to create an 1D or a 2D mesh in a python script
+It is possible to create a 1D or a 2D mesh in a python script
(using <em>AddNode, AddEdge</em> and <em>AddFace</em> commands) and
then use such sub-meshes in the construction of a 2D or a 3D mesh. For
this, there exist two algorithms: <b>Use existing edges</b> and <b>Use
- existing faces</b>. Scenario of their usage is following. For
-example, you want to use standard algorithms to generate 1D and 3D
+ existing faces</b>.
+For example, you want to use standard algorithms to generate 1D and 3D
meshes and to create 2D mesh by your python code. Then you
<ul>
- <li> create a mesh object, assign an 1D algorithm,</li>
- <li> invoke \b Compute command, which computes an 1D mesh,</li>
+ <li> create a mesh object, assign a 1D algorithm,</li>
+ <li> invoke \b Compute command, which computes a 1D mesh,</li>
<li> assign <b>Use existing faces</b> and a 3D algorithm,</li>
<li> run your python code, which creates a 2D mesh,</li>
<li> invoke \b Compute command, which computes a 3D mesh.</li>
</ul>
-Consider trying a sample script demonstrating usage of
+Consider trying a sample script demonstrating the usage of
\ref tui_use_existing_faces "Use existing faces" algorithm for
construction of a 2D mesh using Python commands.
will be used. This means that an edge shared by two faces each having
its own different sub-mesh, will be meshed using algorithms and
hypotheses of any of the two, chosen randomly. This indeterminacy can
- be fixed by defining \ref submesh_order_anchor "Sub-mesh priority".
+ be fixed by defining \ref submesh_order_anchor "Sub-mesh priority". The
+ default sub-meshes priority is such that multi-dimensional algorithms
+ are processed first.
<br>
\n Construction of a sub-mesh consists of:
in \ref constructing_meshes_page "Create mesh" menu.
\par
-If the parent mesh is already computed, then you can define
+If the parent mesh is already computed, then you can define the
\b Geometry by picking mesh elements computed on a sub-shape of interest
-in the 3D Viewer, i.e. you don't have to extract this sub-shape
-previously in Geometry module. To start element selection, press \a
+in the 3D Viewer, i.e. you do not have to extract this sub-shape
+in Geometry module beforehand. To start element selection, press \a
Selection button to the right of \b Geometry label. If this button is
already down, then click it to release and then click it again. The
-following pop-up menu to choose a way of geometry definition will
+following pop-up menu allowing to choose a way of geometry definition will
appear.
\par
\image html choose_geom_selection_way.png
\par
-There the first item enables selecting the sub-shape in the Object
-Browser, the second one makes appear the following dialog.
+<b>Direct geometry selection</b> enables selecting the sub-shape in the Object
+Browser.
+<b>Find geometry by mesh element selection</b> activates the following dialog.
\par
\image html find_geom_by_mesh_elem.png
\par
In this dialog, <b> Element Type </b> defines kind of element to pick in the
-Viewer. Instead of picking an element in the Viewer, you can type its
-ID in <b> Element ID</b> field. <b> Geometry name </b> allow you
-define a name of the sub-shape with which it will be published in the Study.
+Viewer.
+Instead of picking an element in the Viewer, you can type its
+ID in <b> Element ID</b> field.
+<b> Geometry name </b> field allows defining a name of the sub-shape.
\par
elements which will form your group:</li>
<ul>
<li><b>Nodes</b></li>
+<li><b>0D Element</b></li>
+<li><b>Ball</b></li>
<li><b>Edges</b></li>
<li><b>Faces</b></li>
<li><b>Volumes</b></li>
selected element or elements from the list click \b Remove button. <b>Sort
list</b> button allows to sort the list of IDs. \b Filter button allows to
apply a definite filter to the selection of quadrangles.</li>
-<li><b>Apply to all</b> radio button allows to modify the orientation of all
+<li><b>Apply to all</b> check box allows to modify the orientation of all
quadrangles of the currently displayed mesh or sub-mesh.</li>
<li>\b Preview - provides a preview of cutting in the viewer.</li>
</ul>
<li><b>Use diagonal 1-3</b> and <b>Use diagonal 2-4</b> allows to
specify the opposite corners which will be connected by the cutting
edge.</li>
-<li><b>Use numeric factor</b> - allows to chose a quality criterion
- optimization of which will be used to select the cutting edge.</li>
+<li><b>Use numeric functor</b> - allows to choose a quality criterion
+ which will be optimized at the outcome of the operation.
+<ul>
+<li><b>Minimum diagonal</b> - cuts by the shortest edge.</li>
+<li><b>Aspect Ratio</b> - cuts by the edge splitting the quadrangle
+into triangles with optimal \ref aspect_ratio_page "Aspect Ratio". The reference value is 1.</li>
+<li><b>Minimum Angle</b> - cuts by the edge splitting the quadrangle
+into triangles with optimal \ref minimum_angle_page "Minimum Angle". The reference value is 60 degrees.</li>
+<li><b>Skew</b> - cuts by the edge splitting the quadrangle
+into triangles with optimal \ref skew_page "Skew". The reference value
+is 0.0 degrees.</li>
+</ul>
+</li>
</ul>
</li>
<li><b>Select from</b> - allows to choose a sub-mesh or an existing
\page extrusion_page Extrusion
\n Extrusion is used to build mesh elements of plus one
-dimension than the input ones. Any line or planar element can be
-extruded. Line elements will extrude into quadrilateral plane elements.
-Triangular and Quadrilateral plane elements extrude into Pentahedron
-and Hexahedron solids respectively.
+dimension than the input ones. Any node, segment or 2D element can be
+extruded. Each type of elements has a corresponding type of extruded elements:
+<table>
+<tr><td><b>Extruded element</b></td><td><b> Result elements </b></td></tr>
+<tr><td>Node </td><td> Segments </td></tr>
+<tr><td>Segment </td><td> Quadrilaterals </td></tr>
+<tr><td>Triangle </td><td> Pentahedrons </td></tr>
+<tr><td>Quadrilateral </td><td> Hexahedrons </td></tr>
+<tr><td>Polygon </td><td> Polyhedrons </td></tr>
+<tr><td>Hexagonal polygon </td><td> Hexagonal prism </td></tr>
+</table>
<em>To use extrusion:</em>
<ol>
<li>From the \b Modification menu choose the \b Extrusion item or click
<em>"Extrusion"</em> button in the toolbar.
+<center>
\image html image91.png
-<center><em>"Extrusion" button</em></center>
+<em>"Extrusion" button</em>
+</center>
The following dialog common for line and planar elements will appear:
<li>In this dialog:
<ul>
-<li>select the type of elements which will be extruded (0D, 1D or 2D),</li>
-<li>specify the IDs of the elements which will be extruded:
-<ul>
-<li><b>Select the whole mesh, submesh or group</b> activating this
-checkbox; or</li>
-<li>choose mesh elements with the mouse in the 3D Viewer. It is
-possible to select a whole area with a mouse frame; or</li>
-<li>input the element IDs directly in <b>ID Elements</b> field. The selected elements will be highlighted in the
-viewer; or</li>
-<li>apply Filters. <b>Set filter</b> button allows to apply a filter to the selection of elements. See more
-about filters in the \ref selection_filter_library_page "Selection filter library" page.</li>
-</ul>
-</li>
-<li>If the <b>Extrude to Distance</b> radio button is selected</li>
-<ul>
-<li>specify the distance at which the elements will be extruded,</li>
-</ul>
-<li>If the <b>Extrude Along Vector</b> radio button is selected</li>
-<ul>
-<li>specify the coordinates of the vector along which the elements will be extruded, or select the face (the normal to the face will define the vector)</li>
-<li>specify the distance of extrusion along the vector,</li>
-</ul>
-<li>specify the number of steps;</li>
-<li>activate <b>Generate Groups</b> checkbox if it is necessary to copy the groups of
-elements of the source mesh to the newly created one. </li>
-</li>
+ <li>Select the type of elements which will be extruded (0D, 1D or 2D).</li>
+ <li>Specify the IDs of the elements which will be extruded by one
+ following means:
+ <ul>
+ <li><b>Select the whole mesh, submesh or group</b> activating this
+ checkbox.</li>
+ <li>Choose mesh elements with the mouse in the 3D Viewer. It is
+ possible to select a whole area with a mouse frame.</li>
+ <li>Input the element IDs directly in <b>ID Elements</b>
+ field. The selected elements will be highlighted in the viewer.</li>
+ <li>Apply Filters. <b>Set filter</b> button allows to apply a
+ filter to the selection of elements. See more about filters in
+ the \ref filtering_elements "Selection filters" page.</li>
+ </ul>
+ </li>
+ <li>If the <b>Extrude to Distance</b> radio button is selected</li>
+ <ul>
+ <li>specify the distance at which the elements will be extruded.</li>
+ </ul>
+ <li>If the <b>Extrude Along Vector</b> radio button is selected</li>
+ <ul>
+ <li>specify the coordinates of the vector along which the elements
+ will be extruded, or select the face (the normal to the face will
+ define the vector),</li>
+ <li>specify the distance of extrusion along the vector.</li>
+ </ul>
+ <li>Specify the number of steps.</li>
+ <li>If you activate <b>Generate Groups</b> check-box, the created
+ elements contained in groups will be included into new groups named
+ by pattern "<old group name>_extruded". </li>
</ul>
<li>Click \b Apply or <b> Apply and Close</b> button to confirm the operation.</li>
\n In MESH there is a functionality allowing importation/exportation
of meshes from/to \b MED, \b UNV (I-DEAS 10), \b DAT (simple ascii format), \b STL,
-\b GMF and \b CGNS format files. You can also export a group as a whole mesh.
+\b GMF (internal format of DISTENE products, namely BLSurf, GHS3D and Hexotic algorithms) and \b CGNS format files. You can also export a group as a whole mesh.
<em>To import a mesh:</em>
Object Browser and select Clear Mesh Data in the pop-up menu.</li>
</ol>
+<center>
\image html mesh_clear.png
-<center><em>"Clear Mesh Data" button</em></center>
-
+<em>"Clear Mesh Data" button</em></center>
+
+\note This command works in a different way in different situations: <ul>
+ <li> if the mesh is computed on a geometry, then "Clear Mesh Data" removes
+ all elements and nodes.</li>
+ <li> if the mesh is not based on a geometry (imported, compound, created from
+ scratch etc), then "Clear Mesh Data" removes only the elements and
+ nodes computed by algorithms. If no such elements or nodes have been created, can remove nothing.</li></ul>
<br><b>See Also</b> a sample TUI Script of a
\ref tui_removing_nodes_and_elements "Removing Nodes and Elements" operation.
\page reorient_faces_page Reorient faces by vector
\n This operation allows changing orientation of a set of neighboring
-faces. The desired orientation is defined by a vector. Since direction
+faces. The desired orientation is defined by a vector. Since the direction
of face normals in the set can be even opposite, it is necessary to
specify a control face whose normal will be compared with the vector. This
-face can be specified either explicitly or can be found by closeness to
+face can be either specified explicitly or found by proximity to
a given point.
Orientation of a face is changed by reverting the order of its nodes.
<em>To change orientation of faces:</em>
<ol>
-<li>In the \b Modification menu select the <b>Reorient faces by
+<li>In the \b Modification menu select <b>Reorient faces by
vector</b> item or click <em>Reorient faces by
vector</em> button in the toolbar.
<li>In this dialog
<ul>
-<li>Specify a way of selection of the control face: by point or
- explicitely.</li>
-<li>Select an \b Object containing faces to reorient, either in the Object
- Browser or in the 3D Viewer; it can be either <ul>
- <li>group of faces,</li>
- <li>sub-mesh of faces or</li>
- <li>mesh.</li>
- </ul></li>
-<li>Specify either coordinates of a \b Point by which the control face
- will be found or the control \b Face it-self. You can easy specify the \b
- Point by either picking a node in the 3D Viewer or by selecting a vertex
- in the Object Browser. The \b Face can be either picked by mouse in
- the 3D Viewer or its ID can be entered by typing.</li>
-<li>Set up a \b Direction to be compared with the normal of the
- control face. You can either pick a node in the 3D Viewer then a \b Direction
- from the coordinate system origin to the selected node will be set,
- or you can pick two nodes (holding Shift button) then a \b Direction
- from the first to the second node will be set.</li>
+<li>Specify the way of selection of the control face: by point or
+ explicitly.</li>
+<li>Select the \b Object (mesh, sub-mesh or a group of faces) containing faces to reorient in the Object Browser or in the 3D Viewer.</li>
+<li>Specify the coordinates of the \b Point by which the control face
+ will be found or of the control \b Face itself. You can easy specify the \b
+ Point by either picking a node in the 3D Viewer or selecting a vertex
+ in the Object Browser. It is possible to pick the \b Face by mouse in
+ the 3D Viewer or enter its ID.</li>
+<li>Set up the \b Direction vector to be compared with the normal of the
+ control face. If you pick a node in the 3D Viewer then the \b Direction
+ vector will go from the coordinate system origin to the selected node.
+ If you pick two nodes (holding Shift button) then the \b Direction vector
+ will go from the first to the second node.</li>
</ul>
</li>
the current study. You can \b Add or \b Delete filters.
\n In <b>Filter name</b> box you can specify the name for your
filter. By default it is prefixed with the corresponding entity type.
-\n Each filter can be applicable to \b Nodes, \b Edges, \b Faces or \b
+
+\anchor filtering_elements
+
+When we use filters during a group creation or another operation (by
+clicking <b>Set Filters</b> button in the corresponding dialog), the
+menu for setting filters looks a bit differently (see the image below).
+
+Each filter can be applicable to \b Nodes, \b Edges, \b Faces or \b
Volumes. You can combine many criteria in one filter, but they all
must be of the same <b>Entity type</b>.
\n The \b Add button creates a new criterion at the end of the list of
specify logical relations between criteria using \b Binary operators
Or and And.
\n Some criteria should have the additional parameter of \b Tolerance.
-
-When we create a group using filters (for this click
-<b>Set Filters</b> button in the <b>Create Group</b> dialog), the menu
-for setting filters looks a bit differently (see below). Switching
-on <b>Insert filter in viewer</b> checkbox limits selection of elements
-in the Viewer using your current filter.
+<br>
+Switching on <b>Insert filter in viewer</b> checkbox limits
+selection of elements in the Viewer to the current filter.
<br>
In the \b Source field you choose if the filter will be applied to
the whole \b Mesh, the <b>Initial Selection</b> or the <b>Current
Group</b>. If \b Mesh is chosen, the elements satisfying the filter
will be selected in the 3D Viewer. If <b> Initial Selection</b> is
chosen, the filter will be applied to the selected elements and the
-elements rejected by the filter will be deseleced. If <b>Current
+elements rejected by the filter will be deselected. If <b>Current
Group</b> is chosen, the filter will be applied to the list of
-elements in the <em>Greate Croup</em> dialog and the elements rejected
+elements in the current dialog and the elements rejected
by the filter will be removed from the list.
<br>
<b>Copy from...</b> button gives you a possibility to load an
</li><li>
<b>Lying on Geom</b> selects entities whose at least one node
lies on the shape defined by the <b>Threshold Value</b>.
-If the hreshold shape is a sub-shape of the main shape of the mesh the
+If the threshold shape is a sub-shape of the main shape of the mesh the
algorithm works faster, if this is any other
shape, the algorithm works slower.
</li><li>
one element of mesh only. See also a
\ref free_edges_page "Free Edges quality control".
</li><li>
-<b>Free faces</b> selects 2D mesh elements wich belong to less than two volumes.
+<b>Free faces</b> selects 2D mesh elements, which belong to less than two volumes.
</li><li>
<b>Double faces</b> selects 2D mesh elements basing on the same set of nodes.
See also \ref filter_double_elements "Double Elements quality control".
- \subpage tui_creating_meshes_page
- \subpage tui_cartesian_algo
+- \subpage tui_use_existing_faces
- \subpage tui_viewing_meshes_page
- \subpage tui_defining_hypotheses_page
- \subpage tui_quality_controls_page
<h3>Add Node</h3>
\code
-import SMESH_mechanic
+import smesh
-mesh = SMESH_mechanic.mesh
+mesh = smesh.Mesh()
# add node
new_id = mesh.AddNode(50, 10, 0)
<h3>Add 0D Element</h3>
\code
-import SMESH_mechanic
+import smesh
-mesh = SMESH_mechanic.mesh
+mesh = smesh.Mesh()
# add node
node_id = mesh.AddNode(50, 10, 0)
else: print "New 0D Element has been added with ID ", new_id
\endcode
+<br>
+\anchor tui_add_0DElement_on_all_nodes
+<h3>Add 0D Element on Element Nodes</h3>
+
+\code
+import smesh, SMESH, geompy
+
+# create a geometry
+box = geompy.MakeBoxDXDYDZ( 10, 10, 10 )
+face = geompy.SubShapeAll( box, geompy.ShapeType["FACE"])[0]
+
+# make 3D mesh
+mesh = smesh.Mesh( box )
+mesh.AutomaticHexahedralization(0)
+
+# create 0D elements on all nodes of the mesh
+res = mesh.Add0DElementsToAllNodes( mesh )
+
+# find 0D elements on all nodes of the mesh, all found nodes are added to a new group
+groupName = "0Dmesh"
+res = mesh.Add0DElementsToAllNodes( mesh, groupName )
+mesh.RemoveGroupWithContents( res ) # remove all found 0D elements
+
+# create 0D elements on all nodes of a sub-mesh, with group creation
+groupName = "0Dsubmesh"
+submesh = mesh.GetSubMesh( face, "faceSM")
+res = mesh.Add0DElementsToAllNodes( submesh, groupName )
+
+# create 0D elements on all nodes of a group
+group = mesh.Group( face, "faceGroup" )
+res = mesh.Add0DElementsToAllNodes( group )
+
+# remove all 0D elements
+mesh.RemoveElements( mesh.GetIdsFromFilter( smesh.GetFilter( SMESH.ELEM0D,
+ SMESH.FT_ElemGeomType,
+ "=",SMESH.Geom_POINT )))
+
+# create 0D elements on all nodes of some elements
+res = mesh.Add0DElementsToAllNodes( mesh.GetElementsId() )
+
+mesh.RemoveElements( mesh.GetElementsByType( SMESH.ELEM0D ))
+
+# create 0D elements on some nodes
+nodes = range(1,10)
+res = mesh.Add0DElementsToAllNodes( mesh.GetIDSource( nodes, SMESH.NODE ))
+
+\endcode
+
<br>
\anchor tui_add_edge
<h3>Add Edge</h3>
/*!
-\page tui_use_existing_faces Use existing faces
+\page tui_use_existing_faces Use existing faces algorithm
This sample demonstrates how to use <b>Use existing faces</b> algorithm,
which is actulally just a stub allowing to use your own 2D algoritm
definite filter to selection of triangles.</li>
<li><b>Apply to all</b> radio button allows to modify connectivity and
type of all triangles of the currently displayed mesh or sub-mesh.</li>
-<li>\b Criterion menu allows to chose a quality criterion
- optimization of which will be used to select triangles to unite.</li>
+<li>\b Criterion menu allows to choose a quality criterion,
+ which will be optimized to select triangles to unite.</li>
<li><b>Select from</b> set of fields allows to choose a sub-mesh or an
existing group whose triangle elements will be automatically added to
the list.</li>
/*!
* Create Mesh object importing data from given GMF file
+ * \param theFileName - a name of file to import
+ * \param theMakeRequiredGroups - if true, groups of required entities will be created
*/
SMESH_Mesh CreateMeshesFromGMF( in string theFileName,
+ in boolean theMakeRequiredGroups,
out SMESH::ComputeError theError)
raises ( SALOME::SALOME_Exception );
in string file,
in boolean overwrite ) raises (SALOME::SALOME_Exception);
void ExportGMF( in SMESH_IDSource meshPart,
- in string file ) raises (SALOME::SALOME_Exception);
+ in string file,
+ in boolean withRequiredGroups) raises (SALOME::SALOME_Exception);
void ExportPartToDAT( in SMESH_IDSource meshPart,
in string file ) raises (SALOME::SALOME_Exception);
void ExportPartToUNV( in SMESH_IDSource meshPart,
*/
long AddPolyhedralVolume (in long_array IdsOfNodes,
in long_array Quantities);
-
/*!
* Create volume of many faces, giving IDs of existing faces.
* \param IdsOfFaces List of face IDs for volume creation.
*/
long AddPolyhedralVolumeByFaces (in long_array IdsOfFaces);
+ /*!
+ * Create 0D elements on all nodes of the given object except those
+ * nodes on which a 0D element already exists.
+ * \param theObject object on whose nodes 0D elements will be created.
+ * \param theGroupName optional name of a group to add 0D elements created
+ * and/or found on nodes of \a theObject.
+ * \return an object (a new group or a temporary SMESH_IDSource) holding
+ * ids of new and/or found 0D elements.
+ */
+ SMESH_IDSource Create0DElementsOnAllNodes(in SMESH_IDSource theObject,
+ in string theGroupName)
+ raises (SALOME::SALOME_Exception);
+
/*!
* \brief Bind a node to a vertex
* \param NodeID - node ID
mesh_update.png \
mesh_vertex_n.png \
mesh_vertex.png \
+ mesh_0D_elem.png \
+ mesh_0D_on_all_nodes.png \
mesh_volume_3d.png \
bare_border_volume.png \
bare_border_face.png \
<algo>MEFISTO_2D=Triangle(algo=smesh.MEFISTO)</algo>
<hypo>LengthFromEdges=LengthFromEdges()</hypo>
<hypo>MaxElementArea=MaxElementArea(SetMaxElementArea())</hypo>
+ <hypo>ViscousLayers2D=ViscousLayers2D(SetTotalThickness(),SetNumberLayers(),SetStretchFactor(),SetIgnoreEdges())</hypo>
</python-wrap>
</algorithm>
<python-wrap>
<algo>Quadrangle_2D=Quadrangle(algo=smesh.QUADRANGLE)</algo>
<hypo>QuadrangleParams=QuadrangleParameters(SetQuadType(),SetTriaVertex())</hypo>
+ <hypo>ViscousLayers2D=ViscousLayers2D(SetTotalThickness(),SetNumberLayers(),SetStretchFactor(),SetIgnoreEdges())</hypo>
</python-wrap>
</algorithm>
--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// File : DriverGMF.hxx
+// Created : Thu Nov 15 16:45:58 2012
+// Author : Edward AGAPOV (eap)
+
+#include "DriverGMF.hxx"
+
+#include <boost/filesystem.hpp>
+
+extern "C"
+{
+#include "libmesh5.h"
+}
+
+namespace DriverGMF
+{
+
+ //================================================================================
+ /*!
+ * \brief Closes GMF mesh at destruction
+ */
+ //================================================================================
+
+ MeshCloser::~MeshCloser()
+ {
+ if ( _gmfMeshID )
+ GmfCloseMesh( _gmfMeshID );
+ }
+
+ //================================================================================
+ /*!
+ * \brief Checks GMF file extension
+ */
+ //================================================================================
+
+ bool isExtensionCorrect( const std::string& fileName )
+ {
+ std::string ext = boost::filesystem::extension(fileName);
+ switch ( ext.size() ) {
+ case 5: return ( ext == ".mesh" || ext == ".solb" );
+ case 6: return ( ext == ".meshb" );
+ case 4: return ( ext == ".sol" );
+ }
+ return false;
+ }
+}
--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// File : DriverGMF.hxx
+// Created : Thu Nov 15 16:45:58 2012
+// Author : Edward AGAPOV (eap)
+
+#ifndef __DriverGMF_HXX__
+#define __DriverGMF_HXX__
+
+#include <string>
+
+namespace DriverGMF
+{
+ /*!
+ * \brief An object closing GMF mesh at destruction
+ */
+ struct MeshCloser
+ {
+ int _gmfMeshID;
+ MeshCloser( const int gmfMeshID ): _gmfMeshID(gmfMeshID) {}
+ ~MeshCloser();
+ };
+
+ bool isExtensionCorrect( const std::string& fileName );
+}
+
+#endif
// Author : Edward AGAPOV (eap)
#include "DriverGMF_Read.hxx"
-#include "DriverGMF_Write.hxx"
+#include "DriverGMF.hxx"
#include "SMESHDS_Group.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESH_Comment.hxx"
+#include <Basics_Utils.hxx>
+
extern "C"
{
#include "libmesh5.h"
#include <stdarg.h>
-// --------------------------------------------------------------------------------
-// Closing GMF mesh at destruction
-DriverGMF_MeshCloser::~DriverGMF_MeshCloser()
-{
- if ( _gmfMeshID )
- GmfCloseMesh( _gmfMeshID );
-}
// --------------------------------------------------------------------------------
DriverGMF_Read::DriverGMF_Read():
- Driver_SMESHDS_Mesh()
+ Driver_SMESHDS_Mesh(),
+ _makeRequiredGroups( true )
{
}
// --------------------------------------------------------------------------------
Driver_Mesh::Status DriverGMF_Read::Perform()
{
+ Kernel_Utils::Localizer loc;
+
Status status = DRS_OK;
int dim, version;
// open the file
int meshID = GmfOpenMesh( myFile.c_str(), GmfRead, &version, &dim );
if ( !meshID )
- return addMessage( SMESH_Comment("Can't open for reading ") << myFile, /*fatal=*/true );
-
- DriverGMF_MeshCloser aMeshCloser( meshID ); // An object closing GMF mesh at destruction
+ {
+ if ( DriverGMF::isExtensionCorrect( myFile ))
+ return addMessage( SMESH_Comment("Can't open for reading ") << myFile, /*fatal=*/true );
+ else
+ return addMessage( SMESH_Comment("Not '.mesh' or '.meshb' extension of file ") << myFile, /*fatal=*/true );
+ }
+ DriverGMF::MeshCloser aMeshCloser( meshID ); // An object closing GMF mesh at destruction
// Read nodes
// Read required entities into groups
- // get ids of existing groups
- std::set< int > groupIDs;
- const std::set<SMESHDS_GroupBase*>& groups = myMesh->GetGroups();
- std::set<SMESHDS_GroupBase*>::const_iterator grIter = groups.begin();
- for ( ; grIter != groups.end(); ++grIter )
- groupIDs.insert( (*grIter)->GetID() );
- if ( groupIDs.empty() ) groupIDs.insert( 0 );
-
- const int kes[4][3] = { { GmfRequiredVertices, SMDSAbs_Node, nodeIDShift },
- { GmfRequiredEdges, SMDSAbs_Edge, edgeIDShift },
- { GmfRequiredTriangles, SMDSAbs_Face, triaIDShift },
- { GmfRequiredQuadrilaterals,SMDSAbs_Face, quadIDShift }};
- const char* names[4] = { "_required_Vertices" ,
- "_required_Edges" ,
- "_required_Triangles" ,
- "_required_Quadrilaterals" };
- for ( int i = 0; i < 4; ++i )
+ if ( _makeRequiredGroups )
{
- int gmfKwd = kes[i][0];
- SMDSAbs_ElementType entity = (SMDSAbs_ElementType) kes[i][1];
- int shift = kes[i][2];
- if ( int nb = GmfStatKwd(meshID, gmfKwd))
- {
- const int newID = *groupIDs.rbegin() + 1;
- groupIDs.insert( newID );
- SMESHDS_Group* group = new SMESHDS_Group( newID, myMesh, entity );
- group->SetStoreName( names[i] );
- myMesh->AddGroup( group );
+ // get ids of existing groups
+ std::set< int > groupIDs;
+ const std::set<SMESHDS_GroupBase*>& groups = myMesh->GetGroups();
+ std::set<SMESHDS_GroupBase*>::const_iterator grIter = groups.begin();
+ for ( ; grIter != groups.end(); ++grIter )
+ groupIDs.insert( (*grIter)->GetID() );
+ if ( groupIDs.empty() ) groupIDs.insert( 0 );
- GmfGotoKwd(meshID, gmfKwd);
- for ( int i = 0; i < nb; ++i )
+ const int kes[4][3] = { { GmfRequiredVertices, SMDSAbs_Node, nodeIDShift },
+ { GmfRequiredEdges, SMDSAbs_Edge, edgeIDShift },
+ { GmfRequiredTriangles, SMDSAbs_Face, triaIDShift },
+ { GmfRequiredQuadrilaterals,SMDSAbs_Face, quadIDShift }};
+ const char* names[4] = { "_required_Vertices" ,
+ "_required_Edges" ,
+ "_required_Triangles" ,
+ "_required_Quadrilaterals" };
+ for ( int i = 0; i < 4; ++i )
+ {
+ int gmfKwd = kes[i][0];
+ SMDSAbs_ElementType entity = (SMDSAbs_ElementType) kes[i][1];
+ int shift = kes[i][2];
+ if ( int nb = GmfStatKwd(meshID, gmfKwd))
{
- GmfGetLin(meshID, gmfKwd, &iN[0] );
- group->Add( shift + iN[0] );
+ const int newID = *groupIDs.rbegin() + 1;
+ groupIDs.insert( newID );
+ SMESHDS_Group* group = new SMESHDS_Group( newID, myMesh, entity );
+ group->SetStoreName( names[i] );
+ myMesh->AddGroup( group );
+
+ GmfGotoKwd(meshID, gmfKwd);
+ for ( int i = 0; i < nb; ++i )
+ {
+ GmfGetLin(meshID, gmfKwd, &iN[0] );
+ group->Add( shift + iN[0] );
+ }
}
}
}
DriverGMF_Read();
~DriverGMF_Read();
+ void SetMakeRequiredGroups( bool theMakeRequiredGroups )
+ {
+ _makeRequiredGroups = theMakeRequiredGroups;
+ }
+
virtual Status Perform();
private:
Status storeBadNodeIds(const char* gmfKwd, int elemNb, int nb, ...);
+ bool _makeRequiredGroups;
+
};
// Author : Edward AGAPOV (eap)
#include "DriverGMF_Write.hxx"
+#include "DriverGMF.hxx"
#include "SMESHDS_GroupBase.hxx"
#include "SMESHDS_Mesh.hxx"
#include "SMESH_Comment.hxx"
+#include <Basics_Utils.hxx>
+
extern "C"
{
#include "libmesh5.h"
DriverGMF_Write::DriverGMF_Write():
- Driver_SMESHDS_Mesh()
+ Driver_SMESHDS_Mesh(), _exportRequiredGroups( true )
{
}
DriverGMF_Write::~DriverGMF_Write()
Driver_Mesh::Status DriverGMF_Write::Perform()
{
- const int dim = 3, version = 3;
+ Kernel_Utils::Localizer loc;
+
+ const int dim = 3, version = sizeof(long) == 4 ? 2 : 3;
int meshID = GmfOpenMesh( myFile.c_str(), GmfWrite, version, dim );
if ( !meshID )
- return addMessage( SMESH_Comment("Can't open for writing ") << myFile, /*fatal=*/true );
+ {
+ if ( DriverGMF::isExtensionCorrect( myFile ))
+ return addMessage( SMESH_Comment("Can't open for writing ") << myFile, /*fatal=*/true );
+ else
+ return addMessage( SMESH_Comment("Not '.mesh' or '.meshb' extension of file ") << myFile, /*fatal=*/true );
+ }
- DriverGMF_MeshCloser aMeshCloser( meshID ); // An object closing GMF mesh at destruction
+ DriverGMF::MeshCloser aMeshCloser( meshID ); // An object closing GMF mesh at destruction
// nodes
std::map< const SMDS_MeshNode* , int > node2IdMap;
END_ELEM_WRITE( prism );
- // required entities
- SMESH_Comment badGroups;
- const std::set<SMESHDS_GroupBase*>& groupSet = myMesh->GetGroups();
- std::set<SMESHDS_GroupBase*>::const_iterator grIt = groupSet.begin();
- for ( ; grIt != groupSet.end(); ++grIt )
+ if ( _exportRequiredGroups )
{
- const SMESHDS_GroupBase* group = *grIt;
- std::string groupName = group->GetStoreName();
- std::string::size_type pos = groupName.find( "_required_" );
- if ( pos == std::string::npos ) continue;
-
- int gmfKwd;
- SMDSAbs_EntityType smdsEntity;
- std::string entity = groupName.substr( pos + strlen("_required_"));
- if ( entity == "Vertices" ) {
- gmfKwd = GmfRequiredVertices;
- smdsEntity = SMDSEntity_Node;
- }
- else if ( entity == "Edges" ) {
- gmfKwd = GmfRequiredEdges;
- smdsEntity = SMDSEntity_Edge;
- }
- else if ( entity == "Triangles" ) {
- gmfKwd = GmfRequiredTriangles;
- smdsEntity = SMDSEntity_Triangle;
- }
- else if ( entity == "Quadrilaterals" ) {
- gmfKwd = GmfRequiredQuadrilaterals;
- smdsEntity = SMDSEntity_Quadrangle;
- }
- else {
- addMessage( SMESH_Comment("Invalig gmf entity name: ") << entity, /*fatal=*/false );
- continue;
- }
-
- // check elem type in the group
- int nbOkElems = 0;
- SMDS_ElemIteratorPtr elemIt = group->GetElements();
- while ( elemIt->more() )
- nbOkElems += ( elemIt->next()->GetEntityType() == smdsEntity );
-
- if ( nbOkElems != group->Extent() && nbOkElems == 0 )
+ // required entities
+ SMESH_Comment badGroups;
+ const std::set<SMESHDS_GroupBase*>& groupSet = myMesh->GetGroups();
+ std::set<SMESHDS_GroupBase*>::const_iterator grIt = groupSet.begin();
+ for ( ; grIt != groupSet.end(); ++grIt )
{
- badGroups << " " << groupName;
- continue;
- }
-
- // choose a TElem2IDMap
- TElem2IDMap* elem2IDMap = 0;
- if ( smdsEntity == SMDSEntity_Quadrangle && nbOkElems != myMesh->NbFaces() )
- elem2IDMap = & quad2IDMap;
- else if ( smdsEntity == SMDSEntity_Triangle && nbOkElems != myMesh->NbFaces() )
- elem2IDMap = & tria2IDMap;
- else if ( smdsEntity == SMDSEntity_Edge && nbOkElems != myMesh->NbEdges() )
- elem2IDMap = & edge2IDMap;
-
- // write the group
- GmfSetKwd( meshID, gmfKwd, nbOkElems );
- elemIt = group->GetElements();
- if ( elem2IDMap )
- for ( ; elemIt->more(); )
- {
- const SMDS_MeshElement* elem = elemIt->next();
- if ( elem->GetEntityType() == smdsEntity )
- GmfSetLin( meshID, gmfKwd, (*elem2IDMap)[ elem ] );
+ const SMESHDS_GroupBase* group = *grIt;
+ std::string groupName = group->GetStoreName();
+ std::string::size_type pos = groupName.find( "_required_" );
+ if ( pos == std::string::npos ) continue;
+
+ int gmfKwd;
+ SMDSAbs_EntityType smdsEntity;
+ std::string entity = groupName.substr( pos + strlen("_required_"));
+ if ( entity == "Vertices" ) {
+ gmfKwd = GmfRequiredVertices;
+ smdsEntity = SMDSEntity_Node;
}
- else
- for ( int gmfID = 1; elemIt->more(); ++gmfID)
+ else if ( entity == "Edges" ) {
+ gmfKwd = GmfRequiredEdges;
+ smdsEntity = SMDSEntity_Edge;
+ }
+ else if ( entity == "Triangles" ) {
+ gmfKwd = GmfRequiredTriangles;
+ smdsEntity = SMDSEntity_Triangle;
+ }
+ else if ( entity == "Quadrilaterals" ) {
+ gmfKwd = GmfRequiredQuadrilaterals;
+ smdsEntity = SMDSEntity_Quadrangle;
+ }
+ else {
+ addMessage( SMESH_Comment("Invalig gmf entity name: ") << entity, /*fatal=*/false );
+ continue;
+ }
+
+ // check elem type in the group
+ int nbOkElems = 0;
+ SMDS_ElemIteratorPtr elemIt = group->GetElements();
+ while ( elemIt->more() )
+ nbOkElems += ( elemIt->next()->GetEntityType() == smdsEntity );
+
+ if ( nbOkElems != group->Extent() && nbOkElems == 0 )
{
- const SMDS_MeshElement* elem = elemIt->next();
- if ( elem->GetEntityType() == smdsEntity )
- GmfSetLin( meshID, gmfKwd, gmfID );
+ badGroups << " " << groupName;
+ continue;
}
- } // loop on groups
+ // choose a TElem2IDMap
+ TElem2IDMap* elem2IDMap = 0;
+ if ( smdsEntity == SMDSEntity_Quadrangle && nbOkElems != myMesh->NbFaces() )
+ elem2IDMap = & quad2IDMap;
+ else if ( smdsEntity == SMDSEntity_Triangle && nbOkElems != myMesh->NbFaces() )
+ elem2IDMap = & tria2IDMap;
+ else if ( smdsEntity == SMDSEntity_Edge && nbOkElems != myMesh->NbEdges() )
+ elem2IDMap = & edge2IDMap;
+
+ // write the group
+ GmfSetKwd( meshID, gmfKwd, nbOkElems );
+ elemIt = group->GetElements();
+ if ( elem2IDMap )
+ for ( ; elemIt->more(); )
+ {
+ const SMDS_MeshElement* elem = elemIt->next();
+ if ( elem->GetEntityType() == smdsEntity )
+ GmfSetLin( meshID, gmfKwd, (*elem2IDMap)[ elem ] );
+ }
+ else
+ for ( int gmfID = 1; elemIt->more(); ++gmfID)
+ {
+ const SMDS_MeshElement* elem = elemIt->next();
+ if ( elem->GetEntityType() == smdsEntity )
+ GmfSetLin( meshID, gmfKwd, gmfID );
+ }
- if ( !badGroups.empty() )
- addMessage( SMESH_Comment("Groups of elements of inappropriate geometry:")
- << badGroups, /*fatal=*/false );
+ } // loop on groups
+
+ if ( !badGroups.empty() )
+ addMessage( SMESH_Comment("Groups of elements of inappropriate geometry:")
+ << badGroups, /*fatal=*/false );
+ }
return DRS_OK;
}
DriverGMF_Write();
~DriverGMF_Write();
+ void SetExportRequiredGroups( bool toExport )
+ {
+ _exportRequiredGroups = toExport;
+ }
+
virtual Status Perform();
-};
-/*!
- * \brief An object closing GMF mesh at destruction
- */
-struct DriverGMF_MeshCloser
-{
- int _gmfMeshID;
- DriverGMF_MeshCloser( const int gmfMeshID ): _gmfMeshID(gmfMeshID) {}
- ~DriverGMF_MeshCloser();
-};
+ private:
+ bool _exportRequiredGroups;
+};
#endif
salomeinclude_HEADERS = \
DriverGMF_Read.hxx \
DriverGMF_Write.hxx \
+ DriverGMF.hxx \
SMESH_DriverGMF.hxx \
libmesh5.h
dist_libMeshDriverGMF_la_SOURCES = \
DriverGMF_Read.cxx \
DriverGMF_Write.cxx \
+ DriverGMF.cxx \
libmesh5.c
# additionnal information to compil and link file
libMeshDriverGMF_la_CPPFLAGS = \
$(KERNEL_CXXFLAGS) \
$(CAS_CPPFLAGS) \
- $(VTK_INCLUDES) \
- $(BOOST_CPPFLAGS) \
+ $(VTK_INCLUDES) \
+ $(BOOST_CPPFLAGS) -DBOOST_SYSTEM_NO_DEPRECATED \
-I$(srcdir)/../Driver \
-I$(srcdir)/../SMESHUtils \
-I$(srcdir)/../SMDS \
-I$(srcdir)/../SMESHDS
libMeshDriverGMF_la_LDFLAGS = \
- $(BOOST_LIBS) \
+ $(BOOST_LIBS) -lboost_filesystem \
../Driver/libMeshDriver.la \
- ../SMESHUtils/libSMESHUtils.la
+ ../SMESHUtils/libSMESHUtils.la \
+ $(KERNEL_LDFLAGS) -lSALOMEBasics
// Author : Edward AGAPOV (eap)
// Executable to find out a lower RAM limit (MB), i.e. at what size of freeRAM
// reported by sysinfo, no more memory can be allocated.
-// This is not done inside a function of SALOME because allocated memory is not returned
-// to the system. (PAL16631)
+// This is not done inside a function of SALOME because allocated memory is not always
+// returned to the system. (PAL16631)
//
#ifndef WIN32
#include <sys/sysinfo.h>
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( aShType ) > (int)aDim )
{
- // clear compute state to not show previous compute errors
+ // clear compute state not to show previous compute errors
// if preview invoked less dimension less than previous
smToCompute->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
continue;
MEMOSTAT;
SMESHDS_Mesh *myMesh = aMesh.GetMeshDS();
- myMesh->adjustStructure();
MESSAGE("*** compactMesh after compute");
myMesh->compactMesh();
- //myMesh->adjustStructure();
- list<int> listind = myMesh->SubMeshIndices();
- list<int>::iterator it = listind.begin();
- int total = 0;
- for(; it != listind.end(); ++it)
- {
- ::SMESHDS_SubMesh *subMesh = myMesh->MeshElements(*it);
- total += subMesh->getSize();
- }
- MESSAGE("total elements and nodes in submesh sets:" << total);
- MESSAGE("Number of node objects " << SMDS_MeshNode::nbNodes);
- MESSAGE("Number of cell objects " << SMDS_MeshCell::nbCells);
- //myMesh->dumpGrid();
- //aMesh.GetMeshDS()->Modified();
// fix quadratic mesh by bending iternal links near concave boundary
if ( aShape.IsSame( aMesh.GetShapeToMesh() ) &&
if ( aLocIgnoAlgo ) // algo is hidden by a local algo of upper dim
{
+ theErrors.push_back( SMESH_Gen::TAlgoStateError() );
+ theErrors.back().Set( SMESH_Hypothesis::HYP_HIDDEN_ALGO, algo, false );
INFOS( "Local <" << algo->GetName() << "> is hidden by local <"
<< aLocIgnoAlgo->GetName() << ">");
}
int dim = algo->GetDim();
int aMaxGlobIgnoDim = ( aGlobIgnoAlgo ? aGlobIgnoAlgo->GetDim() : -1 );
- if ( dim < aMaxGlobIgnoDim )
+ if ( dim < aMaxGlobIgnoDim &&
+ ( isGlobal || !aGlobIgnoAlgo->SupportSubmeshes() ))
{
// algo is hidden by a global algo
+ theErrors.push_back( SMESH_Gen::TAlgoStateError() );
+ theErrors.back().Set( SMESH_Hypothesis::HYP_HIDDEN_ALGO, algo, true );
INFOS( ( isGlobal ? "Global" : "Local" )
<< " <" << algo->GetName() << "> is hidden by global <"
<< aGlobIgnoAlgo->GetName() << ">");
}
case SMESH_subMesh::MISSING_HYP: {
// notify if an algo missing hyp is attached to aSubMesh
- algo = aGen->GetAlgo( aMesh, aSubMesh->GetSubShape() );
+ algo = aSubMesh->GetAlgo();
ASSERT( algo );
bool IsGlobalHypothesis = aGen->IsGlobalHypothesis( algo, aMesh );
if (!IsGlobalHypothesis || !globalChecked[ algo->GetDim() ])
{
bool checkNoAlgo2 = ( algo->NeedDiscreteBoundary() );
SMESH_subMeshIteratorPtr itsub = aSubMesh->getDependsOnIterator( /*includeSelf=*/false,
- /*complexShapeFirst=*/false);
+ /*complexShapeFirst=*/true);
while ( itsub->more() )
{
// sub-meshes should not be checked further more
for (dim = 3; dim > 0; dim--)
{
if (aGlobAlgoArr[ dim ] &&
- !aGlobAlgoArr[ dim ]->NeedDiscreteBoundary())
+ !aGlobAlgoArr[ dim ]->NeedDiscreteBoundary() /*&&
+ !aGlobAlgoArr[ dim ]->SupportSubmeshes()*/ )
{
aGlobIgnoAlgo = aGlobAlgoArr[ dim ];
break;
if ( smToCheck->GetSubShape().ShapeType() == TopAbs_VERTEX)
break;
- if ( aCheckedSubs.insert( smToCheck ).second ) // not yet checked
- if (!checkMissing (this, theMesh, smToCheck, aTopAlgoDim,
- globalChecked, checkNoAlgo, aCheckedSubs, theErrors))
- {
- ret = false;
- if (smToCheck->GetAlgoState() == SMESH_subMesh::NO_ALGO )
- checkNoAlgo = false;
- }
+ if (!checkMissing (this, theMesh, smToCheck, aTopAlgoDim,
+ globalChecked, checkNoAlgo, aCheckedSubs, theErrors))
+ {
+ ret = false;
+ if (smToCheck->GetAlgoState() == SMESH_subMesh::NO_ALGO )
+ checkNoAlgo = false;
+ }
}
if ( !hasAlgo ) {
// File : SMESH_Hypothesis.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
-// $Header$
//
#include "SMESH_Hypothesis.hxx"
#include "SMESH_Gen.hxx"
_type = PARAM_ALGO;
_shapeType = 0; // to be set by algo with TopAbs_Enum
_param_algo_dim = -1; // to be set by algo parameter
- //_parameters = string();
- //_lastParameters = string();
}
//=============================================================================
}
return 0;
}
-
-//=============================================================================
-/*!
- *
- */
-//=============================================================================
-// void SMESH_Hypothesis::SetParameters(const char *theParameters)
-// {
-// string aNewParameters(theParameters);
-// if(aNewParameters.size()==0 && _parameters.size()==0)
-// aNewParameters = " ";
-// if(_parameters.size()>0)
-// _parameters +="|";
-// _parameters +=aNewParameters;
-// SetLastParameters(theParameters);
-// }
-
-// //=============================================================================
-// /*!
-// *
-// */
-// //=============================================================================
-// void SMESH_Hypothesis::ClearParameters()
-// {
-// _parameters = string();
-// }
-
-// //=============================================================================
-// /*!
-// *
-// */
-// //=============================================================================
-// char* SMESH_Hypothesis::GetParameters() const
-// {
-// return (char*)_parameters.c_str();
-// }
-
-// //=============================================================================
-// /*!
-// *
-// */
-// //=============================================================================
-// char* SMESH_Hypothesis::GetLastParameters() const
-// {
-// return (char*)_lastParameters.c_str();
-// }
-
-// //=============================================================================
-// /*!
-// *
-// */
-// //=============================================================================
-// void SMESH_Hypothesis::SetLastParameters(const char* theParameters)
-// {
-// _lastParameters = string(theParameters);
-// }
void SMESH_Mesh::Clear()
{
- // clear mesh data
- _myMeshDS->ClearMesh();
+ if ( HasShapeToMesh() ) // remove all nodes and elements
+ {
+ // clear mesh data
+ _myMeshDS->ClearMesh();
- // update compute state of submeshes
- if ( SMESH_subMesh *sm = GetSubMeshContaining( GetShapeToMesh() ) )
+ // update compute state of submeshes
+ if ( SMESH_subMesh *sm = GetSubMeshContaining( GetShapeToMesh() ) )
+ {
+ sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ sm->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+ sm->ComputeStateEngine( SMESH_subMesh::CLEAN ); // for event listeners (issue 0020918)
+ sm->ComputeSubMeshStateEngine( SMESH_subMesh::CLEAN );
+ }
+ }
+ else // remove only nodes/elements computed by algorithms
{
- sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
- sm->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
- sm->ComputeStateEngine( SMESH_subMesh::CLEAN ); // for event listeners (issue 0020918)
- sm->ComputeSubMeshStateEngine( SMESH_subMesh::CLEAN );
+ if ( SMESH_subMesh *sm = GetSubMeshContaining( GetShapeToMesh() ) )
+ {
+ SMESH_subMeshIteratorPtr smIt = sm->getDependsOnIterator(/*includeSelf=*/true,
+ /*complexShapeFirst=*/true);
+ while ( smIt->more() )
+ {
+ sm = smIt->next();
+ sm->ComputeStateEngine( SMESH_subMesh::CLEAN );
+ }
+ }
}
_isModified = false;
}
*/
//================================================================================
-SMESH_ComputeErrorPtr SMESH_Mesh::GMFToMesh(const char* theFileName)
+SMESH_ComputeErrorPtr SMESH_Mesh::GMFToMesh(const char* theFileName,
+ bool theMakeRequiredGroups)
{
DriverGMF_Read myReader;
myReader.SetMesh(_myMeshDS);
myReader.SetFile(theFileName);
+ myReader.SetMakeRequiredGroups( theMakeRequiredGroups );
myReader.Perform();
//theMeshName = myReader.GetMeshName();
//================================================================================
void SMESH_Mesh::ExportGMF(const char * file,
- const SMESHDS_Mesh* meshDS)
+ const SMESHDS_Mesh* meshDS,
+ bool withRequiredGroups)
{
DriverGMF_Write myWriter;
myWriter.SetFile( file );
myWriter.SetMesh( const_cast<SMESHDS_Mesh*>( meshDS ));
+ myWriter.SetExportRequiredGroups( withRequiredGroups );
+
myWriter.Perform();
}
{
// a geom group is added. Insert it into lists of ancestors before
// the first ancestor more complex than group members
- int memberType = TopoDS_Iterator( theShape ).Value().ShapeType();
+ TopoDS_Iterator subIt( theShape );
+ if ( !subIt.More() ) return;
+ int memberType = subIt.Value().ShapeType();
for ( desType = TopAbs_VERTEX; desType >= memberType; desType-- )
for (TopExp_Explorer des( theShape, TopAbs_ShapeEnum( desType )); des.More(); des.Next())
{
int CGNSToMesh(const char* theFileName, const int theMeshIndex, std::string& theMeshName);
- SMESH_ComputeErrorPtr GMFToMesh(const char* theFileName);
+ SMESH_ComputeErrorPtr GMFToMesh(const char* theFileName,
+ bool theMakeRequiredGroups = true );
SMESH_Hypothesis::Hypothesis_Status
AddHypothesis(const TopoDS_Shape & aSubShape, int anHypId)
void ExportCGNS(const char * file,
const SMESHDS_Mesh* mesh);
void ExportGMF(const char * file,
- const SMESHDS_Mesh* mesh);
+ const SMESHDS_Mesh* mesh,
+ bool withRequiredGroups = true );
void ExportSAUV(const char *file,
const char* theMeshName = NULL,
bool theAutoGroups = true) throw(SALOME_Exception);
{
}
+//================================================================================
+/*!
+ * \brief Clears myLastCreatedNodes and myLastCreatedElems
+ */
+//================================================================================
+
+void SMESH_MeshEditor::CrearLastCreated()
+{
+ myLastCreatedNodes.Clear();
+ myLastCreatedElems.Clear();
+}
+
+
//=======================================================================
/*!
* \brief Add element
return removed;
}
+//================================================================================
+/*!
+ * \brief Create 0D elements on all nodes of the given object except those
+ * nodes on which a 0D element already exists.
+ * \param elements - Elements on whose nodes to create 0D elements; if empty,
+ * the all mesh is treated
+ * \param all0DElems - returns all 0D elements found or created on nodes of \a elements
+ */
+//================================================================================
+
+void SMESH_MeshEditor::Create0DElementsOnAllNodes( const TIDSortedElemSet& elements,
+ TIDSortedElemSet& all0DElems )
+{
+ typedef SMDS_SetIterator<const SMDS_MeshElement*, TIDSortedElemSet::const_iterator> TSetIterator;
+ SMDS_ElemIteratorPtr elemIt;
+ if ( elements.empty() )
+ elemIt = GetMeshDS()->elementsIterator( SMDSAbs_Node );
+ else
+ elemIt = SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
+
+ while ( elemIt->more() )
+ {
+ const SMDS_MeshElement* e = elemIt->next();
+ SMDS_ElemIteratorPtr nodeIt = e->nodesIterator();
+ while ( nodeIt->more() )
+ {
+ const SMDS_MeshNode* n = cast2Node( nodeIt->next() );
+ SMDS_ElemIteratorPtr it0D = n->GetInverseElementIterator( SMDSAbs_0DElement );
+ if ( it0D->more() )
+ all0DElems.insert( it0D->next() );
+ else {
+ myLastCreatedElems.Append( GetMeshDS()->Add0DElement( n ));
+ all0DElems.insert( myLastCreatedElems.Last() );
+ }
+ }
+ }
+}
+
//=======================================================================
//function : FindShape
//purpose : Return an index of the shape theElem is on
* \brief Reorient faces.
* \param theFaces - the faces to reorient. If empty the whole mesh is meant
* \param theDirection - desired direction of normal of \a theFace
- * \param theFace - one of \a theFaces that sould be orientated according to
+ * \param theFace - one of \a theFaces that sould be oriented according to
* \a theDirection and whose orientation defines orientation of other faces
* \return number of reoriented faces.
*/
// Orient other faces
- set< const SMDS_MeshElement* > startFaces;
+ set< const SMDS_MeshElement* > startFaces, visitedFaces;
TIDSortedElemSet avoidSet;
set< SMESH_TLink > checkedLinks;
pair< set< SMESH_TLink >::iterator, bool > linkIt_isNew;
theFaces.erase( theFace );
startFaces.insert( theFace );
+ int nodeInd1, nodeInd2;
+ const SMDS_MeshElement* otherFace;
+ vector< const SMDS_MeshElement* > facesNearLink;
+ vector< std::pair< int, int > > nodeIndsOfFace;
+
set< const SMDS_MeshElement* >::iterator startFace = startFaces.begin();
- while ( startFace != startFaces.end() )
+ while ( !startFaces.empty() )
{
+ startFace = startFaces.begin();
theFace = *startFace;
- const int nbNodes = theFace->NbCornerNodes();
+ startFaces.erase( startFace );
+ if ( !visitedFaces.insert( theFace ).second )
+ continue;
avoidSet.clear();
avoidSet.insert(theFace);
NLink link( theFace->GetNode( 0 ), 0 );
+
+ const int nbNodes = theFace->NbCornerNodes();
for ( int i = 0; i < nbNodes; ++i ) // loop on links of theFace
{
link.second = theFace->GetNode(( i+1 ) % nbNodes );
{
// link has already been checked and won't be encountered more
// if the group (theFaces) is manifold
- checkedLinks.erase( linkIt_isNew.first );
+ //checkedLinks.erase( linkIt_isNew.first );
}
else
{
- int nodeInd1, nodeInd2;
- const SMDS_MeshElement* otherFace = FindFaceInSet( link.first, link.second,
- theFaces, avoidSet,
- & nodeInd1, & nodeInd2);
+ facesNearLink.clear();
+ nodeIndsOfFace.clear();
+ while (( otherFace = FindFaceInSet( link.first, link.second,
+ theFaces, avoidSet, &nodeInd1, &nodeInd2 )))
+ if ( otherFace != theFace)
+ {
+ facesNearLink.push_back( otherFace );
+ nodeIndsOfFace.push_back( make_pair( nodeInd1, nodeInd2 ));
+ avoidSet.insert( otherFace );
+ }
+ if ( facesNearLink.size() > 1 )
+ {
+ // NON-MANIFOLD mesh shell !
+ // select a face most co-directed with theFace,
+ // other faces won't be visited this time
+ gp_XYZ NF, NOF;
+ SMESH_Algo::FaceNormal( theFace, NF, /*normalized=*/false );
+ double proj, maxProj = -1;
+ for ( size_t i = 0; i < facesNearLink.size(); ++i ) {
+ SMESH_Algo::FaceNormal( facesNearLink[i], NOF, /*normalized=*/false );
+ if (( proj = Abs( NF * NOF )) > maxProj ) {
+ maxProj = proj;
+ otherFace = facesNearLink[i];
+ nodeInd1 = nodeIndsOfFace[i].first;
+ nodeInd2 = nodeIndsOfFace[i].second;
+ }
+ }
+ // not to visit rejected faces
+ for ( size_t i = 0; i < facesNearLink.size(); ++i )
+ if ( facesNearLink[i] != otherFace && theFaces.size() > 1 )
+ visitedFaces.insert( facesNearLink[i] );
+ }
+ else if ( facesNearLink.size() == 1 )
+ {
+ otherFace = facesNearLink[0];
+ nodeInd1 = nodeIndsOfFace.back().first;
+ nodeInd2 = nodeIndsOfFace.back().second;
+ }
if ( otherFace && otherFace != theFace)
{
- // link must be reversed in otherFace if orientation ot otherFace
+ // link must be reverse in otherFace if orientation ot otherFace
// is same as that of theFace
if ( abs(nodeInd2-nodeInd1) == 1 ? nodeInd2 > nodeInd1 : nodeInd1 > nodeInd2 )
{
- // cout << "Reorient " << otherFace->GetID() << " near theFace=" <<theFace->GetID()
- // << " \tlink( " << link.first->GetID() << " " << link.second->GetID() << endl;
nbReori += Reorient( otherFace );
}
startFaces.insert( otherFace );
- if ( theFaces.size() > 1 ) // leave 1 face to prevent finding not selected faces
- theFaces.erase( otherFace );
}
}
- std::swap( link.first, link.second );
+ std::swap( link.first, link.second ); // reverse the link
}
- startFaces.erase( startFace );
- startFace = startFaces.begin();
}
return nbReori;
}
if( !elem->IsQuadratic() ) {
// split liner quadrangle
-
+ // for MaxElementLength2D functor we return minimum diagonal for splitting,
+ // because aBadRate1=2*len(diagonal 1-3); aBadRate2=2*len(diagonal 2-4)
if ( aBadRate1 <= aBadRate2 ) {
// tr1 + tr2 is better
newElem1 = aMesh->AddFace( aNodes[2], aNodes[3], aNodes[0] );
SMDS_FaceOfNodes tr3 ( aNodes[1], aNodes[2], aNodes[3] );
SMDS_FaceOfNodes tr4 ( aNodes[3], aNodes[0], aNodes[1] );
aBadRate2 = getBadRate( &tr3, theCrit ) + getBadRate( &tr4, theCrit );
-
+ // for MaxElementLength2D functor we return minimum diagonal for splitting,
+ // because aBadRate1=2*len(diagonal 1-3); aBadRate2=2*len(diagonal 2-4)
if (aBadRate1 <= aBadRate2) // tr1 + tr2 is better
return 1; // diagonal 1-3
SMDS_FaceIteratorPtr fIt = aMesh->facesIterator();
while ( fIt->more() ) {
const SMDS_MeshElement* face = fIt->next();
- theElems.insert( face );
+ theElems.insert( theElems.end(), face );
}
}
// get all face ids theElems are on
if ( BRep_Tool::Degenerated( aTrackEdge ) )
return EXTR_BAD_PATH_SHAPE;
TopExp::Vertices( aTrackEdge, aV1, aV2 );
- aItN = theTrack->GetSubMesh( aV1 )->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode* aN1 = aItN->next();
- aItN = theTrack->GetSubMesh( aV2 )->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode* aN2 = aItN->next();
+ const SMDS_MeshNode* aN1 = 0;
+ const SMDS_MeshNode* aN2 = 0;
+ if ( theTrack->GetSubMesh( aV1 ) && theTrack->GetSubMesh( aV1 )->GetSubMeshDS() ) {
+ aItN = theTrack->GetSubMesh( aV1 )->GetSubMeshDS()->GetNodes();
+ aN1 = aItN->next();
+ }
+ if ( theTrack->GetSubMesh( aV2 ) && theTrack->GetSubMesh( aV2 )->GetSubMeshDS() ) {
+ aItN = theTrack->GetSubMesh( aV2 )->GetSubMeshDS()->GetNodes();
+ aN2 = aItN->next();
+ }
// starting node must be aN1 or aN2
if ( !( aN1 == theN1 || aN2 == theN1 ) )
return EXTR_BAD_STARTING_NODE;
}
}
list< list<SMESH_MeshEditor_PathPoint> > LLPPs;
- int startNid = theN1->GetID();
+ TopoDS_Vertex aVprev;
TColStd_MapOfInteger UsedNums;
int NbEdges = Edges.Length();
int i = 1;
SMESH_subMesh* locTrack = *itLSM;
SMESHDS_SubMesh* locMeshDS = locTrack->GetSubMeshDS();
TopExp::Vertices( aTrackEdge, aV1, aV2 );
- aItN = locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode* aN1 = aItN->next();
- aItN = locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode* aN2 = aItN->next();
- // starting node must be aN1 or aN2
- if ( !( aN1->GetID() == startNid || aN2->GetID() == startNid ) ) continue;
+ bool aN1isOK = false, aN2isOK = false;
+ if ( aVprev.IsNull() ) {
+ // if previous vertex is not yet defined, it means that we in the beginning of wire
+ // and we have to find initial vertex corresponding to starting node theN1
+ const SMDS_MeshNode* aN1 = 0;
+ const SMDS_MeshNode* aN2 = 0;
+
+ if ( locTrack->GetFather()->GetSubMesh(aV1) && locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS() ) {
+ aItN = locTrack->GetFather()->GetSubMesh(aV1)->GetSubMeshDS()->GetNodes();
+ aN1 = aItN->next();
+ }
+ if ( locTrack->GetFather()->GetSubMesh(aV2) && locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS() ) {
+ aItN = locTrack->GetFather()->GetSubMesh(aV2)->GetSubMeshDS()->GetNodes();
+ aN2 = aItN->next();
+ }
+ // starting node must be aN1 or aN2
+ aN1isOK = ( aN1 && aN1 == theN1 );
+ aN2isOK = ( aN2 && aN2 == theN1 );
+ }
+ else {
+ // we have specified ending vertex of the previous edge on the previous iteration
+ // and we have just to check that it corresponds to any vertex in current segment
+ aN1isOK = aVprev.IsSame( aV1 );
+ aN2isOK = aVprev.IsSame( aV2 );
+ }
+ if ( !aN1isOK && !aN2isOK ) continue;
// 2. Collect parameters on the track edge
aPrms.clear();
aItN = locMeshDS->GetNodes();
while ( aItN->more() ) {
- const SMDS_MeshNode* pNode = aItN->next();
+ const SMDS_MeshNode* pNode = aItN->next();
const SMDS_EdgePosition* pEPos =
static_cast<const SMDS_EdgePosition*>( pNode->GetPosition() );
double aT = pEPos->GetUParameter();
}
list<SMESH_MeshEditor_PathPoint> LPP;
//Extrusion_Error err =
- MakeEdgePathPoints(aPrms, aTrackEdge,(aN1->GetID()==startNid), LPP);
+ MakeEdgePathPoints(aPrms, aTrackEdge, aN1isOK, LPP);
LLPPs.push_back(LPP);
UsedNums.Add(k);
// update startN for search following egde
- if( aN1->GetID() == startNid ) startNid = aN2->GetID();
- else startNid = aN1->GetID();
+ if ( aN1isOK ) aVprev = aV2;
+ else aVprev = aV1;
break;
}
}
SMESH_MeshEditor_PathPoint PP2 = currList.front();
gp_Dir D1 = PP1.Tangent();
gp_Dir D2 = PP2.Tangent();
- gp_Dir Dnew( gp_Vec( (D1.X()+D2.X())/2, (D1.Y()+D2.Y())/2,
- (D1.Z()+D2.Z())/2 ) );
+ gp_Dir Dnew( ( D1.XYZ() + D2.XYZ() ) / 2 );
PP1.SetTangent(Dnew);
fullList.push_back(PP1);
itPP++;
//purpose : Return list of group of elements built on the same nodes.
// Search among theElements or in the whole mesh if theElements is empty
//=======================================================================
+
void SMESH_MeshEditor::FindEqualElements(TIDSortedElemSet & theElements,
TListOfListOfElementsID & theGroupsOfElementsID)
{
const SMESH_SequenceOfElemPtr& GetLastCreatedNodes() const { return myLastCreatedNodes; }
const SMESH_SequenceOfElemPtr& GetLastCreatedElems() const { return myLastCreatedElems; }
+ void CrearLastCreated();
SMESH_ComputeErrorPtr & GetError() { return myError; }
// Remove a node or an element.
// Modify a compute state of sub-meshes which become empty
+ void Create0DElementsOnAllNodes( const TIDSortedElemSet& elements,
+ TIDSortedElemSet& all0DElems);
+ // Create 0D elements on all nodes of the given object except those
+ // nodes on which a 0D element already exists. \a all0DElems returns
+ // all 0D elements found or created on nodes of \a elements
+
bool InverseDiag (const SMDS_MeshElement * theTria1,
const SMDS_MeshElement * theTria2 );
// Replace two neighbour triangles with ones built on the same 4 nodes
myDegenShapeIds.insert( meshDS->ShapeToIndex( v.Current() ));
}
}
+ if ( !myDegenShapeIds.empty() && !myParIndex ) {
+ if ( surface->IsUPeriodic() || surface->IsUClosed() ) {
+ myParIndex |= U_periodic;
+ myPar1[0] = surf.FirstUParameter();
+ myPar2[0] = surf.LastUParameter();
+ }
+ else if ( surface->IsVPeriodic() || surface->IsVClosed() ) {
+ myParIndex |= V_periodic;
+ myPar1[1] = surf.FirstVParameter();
+ myPar2[1] = surf.LastVParameter();
+ }
+ }
}
}
}
*/
//=======================================================================
-void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& error,
+void SMESH_MesherHelper::FixQuadraticElements(SMESH_ComputeErrorPtr& compError,
bool volumeOnly)
{
// setenv NO_FixQuadraticElements to know if FixQuadraticElements() is guilty of bad conversion
#endif
SMESH_MesherHelper h(*myMesh);
h.SetSubShape( s.Current() );
- h.FixQuadraticElements( error, false );
+ h.ToFixNodeParameters(true);
+ h.FixQuadraticElements( compError, false );
}
}
// fix nodes on geom faces
MSG("FIX FACE " << nbfaces-- << " #" << GetMeshDS()->ShapeToIndex(fIt.Key()));
SMESH_MesherHelper h(*myMesh);
h.SetSubShape( fIt.Key() );
- h.FixQuadraticElements( error, true);
h.ToFixNodeParameters(true);
+ h.FixQuadraticElements( compError, true);
}
//perf_print_all_meters(1);
- if ( error && error->myName == EDITERR_NO_MEDIUM_ON_GEOM )
- error->myComment = "during conversion to quadratic, "
+ if ( compError && compError->myName == EDITERR_NO_MEDIUM_ON_GEOM )
+ compError->myComment = "during conversion to quadratic, "
"some medium nodes were not placed on geometry to avoid distorting elements";
return;
}
// Issue 0020982
// Move medium nodes to the link middle for elements whose corner nodes
// are out of geometrical boundary to fix distorted elements.
- force3DOutOfBoundary( *this, error );
+ force3DOutOfBoundary( *this, compError );
if ( elemType == SMDSAbs_Volume )
{
QLink link( face->GetNode(iN), face->GetNode((iN+1)%nbN), face->GetNode(iN+nbN) );
pLink = links.insert( link ).first;
faceLinks[ iN ] = & *pLink;
- if ( !isCurved )
+ if ( !isCurved &&
+ link.node1()->GetPosition()->GetTypeOfPosition() < 2 &&
+ link.node2()->GetPosition()->GetTypeOfPosition() < 2 )
isCurved = !link.IsStraight();
}
// store QFace
*/
//=============================================================================
-void SMESH_subMesh::setAlgoState(int state)
+void SMESH_subMesh::setAlgoState(algo_state state)
{
_algoState = state;
}
delete l_d->second;
}
_eventListeners.erase( l_d );
+
+ if ( l_d->first && !l_d->first->IsDeletable() )
+ l_d->first->myBusySM.erase( this );
}
}
const TopoDS_Shape & aSubShape);
virtual ~ SMESH_subMesh();
- int GetId() const;
+ int GetId() const; // == meshDS->ShapeToIndex( aSubShape )
SMESH_Mesh* GetFather() { return _father; }
SMESH_Hypothesis::Hypothesis_Status
SubMeshesAlgoStateEngine(int event, SMESH_Hypothesis * anHyp);
- int GetAlgoState() const { return _algoState; }
- int GetComputeState() const { return _computeState; };
- SMESH_ComputeErrorPtr& GetComputeError() { return _computeError; }
+ algo_state GetAlgoState() const { return _algoState; }
+ compute_state GetComputeState() const { return _computeState; };
+ SMESH_ComputeErrorPtr& GetComputeError() { return _computeError; }
void DumpAlgoState(bool isMain);
void updateSubMeshState(const compute_state theState);
void cleanDependants();
void cleanDependsOn();
- void setAlgoState(int state);
+ void setAlgoState(algo_state state);
/*!
* \brief Return a shape containing all sub-shapes of the MainShape that can be
std::map < int, SMESH_subMesh * >_mapDepend;
bool _dependenceAnalysed;
- int _algoState;
- int _computeState;
+ algo_state _algoState;
+ compute_state _computeState;
SMESH_ComputeErrorPtr _computeError;
// allow algo->Compute() if a subshape of lower dim is meshed but
SMESHGUI_PreviewDlg.h \
SMESHGUI_ReorientFacesDlg.h \
SMESHGUI_PropertiesDlg.h \
+ SMESHGUI_Add0DElemsOnAllNodesDlg.h \
SMESH_SMESHGUI.hxx
# Libraries targets
SMESHGUI_FileValidator.cxx \
SMESHGUI_PreviewDlg.cxx \
SMESHGUI_ReorientFacesDlg.cxx \
- SMESHGUI_PropertiesDlg.cxx
+ SMESHGUI_PropertiesDlg.cxx \
+ SMESHGUI_Add0DElemsOnAllNodesDlg.cxx
MOC_FILES = \
SMESHGUI_moc.cxx \
SMESHGUI_MeshOrderOp_moc.cxx \
SMESHGUI_PreviewDlg_moc.cxx \
SMESHGUI_ReorientFacesDlg_moc.cxx \
- SMESHGUI_PropertiesDlg_moc.cxx
+ SMESHGUI_PropertiesDlg_moc.cxx \
+ SMESHGUI_Add0DElemsOnAllNodesDlg_moc.cxx
nodist_libSMESH_la_SOURCES= \
$(MOC_FILES)
#undef HAVE_FINITE // VSR: avoid compilation warning on Linux : "HAVE_FINITE" redefined
#endif
#include "Python.h"
+
// SMESH includes
#include "SMESHGUI.h"
+#include "SMESHGUI_Add0DElemsOnAllNodesDlg.h"
#include "SMESHGUI_AddMeshElementDlg.h"
#include "SMESHGUI_AddQuadraticElementDlg.h"
#include "SMESHGUI_BuildCompoundDlg.h"
#include "SMESHGUI_ClippingDlg.h"
#include "SMESHGUI_ComputeDlg.h"
#include "SMESHGUI_ConvToQuadOp.h"
+#include "SMESHGUI_CopyMeshDlg.h"
#include "SMESHGUI_CreatePolyhedralVolumeDlg.h"
#include "SMESHGUI_DeleteGroupDlg.h"
#include "SMESHGUI_Displayer.h"
-#include "SMESHGUI_MergeDlg.h"
+#include "SMESHGUI_DuplicateNodesDlg.h"
#include "SMESHGUI_ExtrusionAlongPathDlg.h"
#include "SMESHGUI_ExtrusionDlg.h"
#include "SMESHGUI_FileInfoDlg.h"
#include "SMESHGUI_Make2DFrom3DOp.h"
#include "SMESHGUI_MakeNodeAtPointDlg.h"
#include "SMESHGUI_Measurements.h"
+#include "SMESHGUI_MergeDlg.h"
#include "SMESHGUI_MeshInfo.h"
#include "SMESHGUI_MeshOp.h"
#include "SMESHGUI_MeshOrderOp.h"
#include "SMESHGUI_RemoveElementsDlg.h"
#include "SMESHGUI_RemoveNodesDlg.h"
#include "SMESHGUI_RenumberingDlg.h"
+#include "SMESHGUI_ReorientFacesDlg.h"
#include "SMESHGUI_RevolutionDlg.h"
#include "SMESHGUI_RotationDlg.h"
+#include "SMESHGUI_ScaleDlg.h"
#include "SMESHGUI_Selection.h"
#include "SMESHGUI_SewingDlg.h"
#include "SMESHGUI_SingleEditDlg.h"
#include "SMESHGUI_SmoothingDlg.h"
#include "SMESHGUI_SymmetryDlg.h"
#include "SMESHGUI_TranslationDlg.h"
-#include "SMESHGUI_ScaleDlg.h"
#include "SMESHGUI_TransparencyDlg.h"
-#include "SMESHGUI_DuplicateNodesDlg.h"
-#include "SMESHGUI_CopyMeshDlg.h"
-#include "SMESHGUI_ReorientFacesDlg.h"
-#include "SMESHGUI_Utils.h"
-#include "SMESHGUI_MeshUtils.h"
-#include "SMESHGUI_GroupUtils.h"
#include "SMESHGUI_FilterUtils.h"
+#include "SMESHGUI_GroupUtils.h"
+#include "SMESHGUI_HypothesesUtils.h"
+#include "SMESHGUI_MeshUtils.h"
#include "SMESHGUI_PatternUtils.h"
+#include "SMESHGUI_Utils.h"
#include "SMESHGUI_VTKUtils.h"
-#include "SMESHGUI_HypothesesUtils.h"
#include <SMESH_version.h>
-#include <SMESH_Client.hxx>
+#include "SMESH_ControlsDef.hxx"
#include <SMESH_Actor.h>
-#include <SMESH_ScalarBarActor.h>
#include <SMESH_ActorUtils.h>
+#include <SMESH_Client.hxx>
+#include <SMESH_ScalarBarActor.h>
#include <SMESH_TypeFilter.hxx>
-#include "SMESH_ControlsDef.hxx"
// SALOME GUI includes
-#include <SalomeApp_Tools.h>
-#include <SalomeApp_Study.h>
#include <SalomeApp_Application.h>
#include <SalomeApp_CheckFileDlg.h>
#include <SalomeApp_DataObject.h>
+#include <SalomeApp_Study.h>
+#include <SalomeApp_Tools.h>
#include <LightApp_DataOwner.h>
+#include <LightApp_NameDlg.h>
#include <LightApp_Preferences.h>
#include <LightApp_SelectionMgr.h>
#include <LightApp_UpdateFlags.h>
-#include <LightApp_NameDlg.h>
-#include <SVTK_ViewWindow.h>
-#include <SVTK_ViewModel.h>
#include <SVTK_ViewManager.h>
+#include <SVTK_ViewModel.h>
+#include <SVTK_ViewWindow.h>
#include <VTKViewer_Algorithm.h>
-#include <SUIT_MessageBox.h>
-#include <SUIT_ResourceMgr.h>
-#include <SUIT_FileDlg.h>
#include <SUIT_Desktop.h>
+#include <SUIT_FileDlg.h>
+#include <SUIT_MessageBox.h>
#include <SUIT_OverrideCursor.h>
+#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <QtxPopupMgr.h>
#include <boost/shared_ptr.hpp>
// VTK includes
-#include <vtkCamera.h>
-#include <vtkRenderer.h>
-#include <vtkPlane.h>
#include <vtkCallbackCommand.h>
+#include <vtkCamera.h>
#include <vtkLookupTable.h>
+#include <vtkPlane.h>
+#include <vtkRenderer.h>
// SALOME KERNEL includes
-#include <SALOMEDS_Study.hxx>
-#include <SALOMEDSClient_StudyBuilder.hxx>
-#include <SALOMEDSClient_SComponent.hxx>
#include <SALOMEDSClient_ClientFactory.hxx>
#include <SALOMEDSClient_IParameters.hxx>
+#include <SALOMEDSClient_SComponent.hxx>
+#include <SALOMEDSClient_StudyBuilder.hxx>
+#include <SALOMEDS_Study.hxx>
// OCCT includes
#include <Standard_ErrorHandler.hxx>
#include <Basics_Utils.hxx>
//To disable automatic genericobj management, the following line should be commented.
-//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
+//Otherwise, it should be uncommented.
+//Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
#define WITHGENERICOBJ
//namespace{
if ( SUIT_FileDlg::getLastVisitedPath().isEmpty() )
anInitialPath = QDir::currentPath();
- QStringList filenames = SUIT_FileDlg::getOpenFileNames( SMESHGUI::desktop(),
- anInitialPath,
- filter,
- QObject::tr( "SMESH_IMPORT_MESH" ) );
+ QStringList filenames;
+ bool toCreateGroups = true;
+
+ // if ( theCommandID == 118 ) { // GMF
+ // SalomeApp_CheckFileDlg* fd = new SalomeApp_CheckFileDlg
+ // ( SMESHGUI::desktop(), true, QObject::tr("SMESH_REQUIRED_GROUPS"), true, true );
+ // fd->setWindowTitle( QObject::tr( "SMESH_IMPORT_MESH" ) );
+ // fd->setNameFilters( filter );
+ // fd->SetChecked( true );
+ // if ( fd->exec() )
+ // filenames << fd->selectedFile();
+ // toCreateGroups = fd->IsChecked();
+
+ // delete fd;
+ // }
+ // else
+ {
+ filenames = SUIT_FileDlg::getOpenFileNames( SMESHGUI::desktop(),
+ anInitialPath,
+ filter,
+ QObject::tr( "SMESH_IMPORT_MESH" ) );
+ }
if ( filenames.count() > 0 ) {
SUIT_OverrideCursor wc;
_PTR(Study) aStudy = SMESH::GetActiveStudyDocument();
// GMF format
SMESH::ComputeError_var res;
aMeshes->length( 1 );
- aMeshes[0] = theComponentMesh->CreateMeshesFromGMF( filename.toLatin1().constData(), res.out() );
+ aMeshes[0] = theComponentMesh->CreateMeshesFromGMF( filename.toLatin1().constData(),
+ toCreateGroups,
+ res.out() );
if ( res->code != SMESH::DRS_OK ) {
errors.append( QString( "%1 :\n\t%2" ).arg( filename ).
arg( QObject::tr( QString( "SMESH_DRS_%1" ).arg( res->code ).toLatin1().data() ) ) );
else if ( isGMF )
aFilter = QObject::tr( "GMF_ASCII_FILES_FILTER" ) + " (*.mesh)" +
";;" + QObject::tr( "GMF_BINARY_FILES_FILTER" ) + " (*.meshb)";
- if ( anInitialPath.isEmpty() ) anInitialPath = SUIT_FileDlg::getLastVisitedPath();
+ if ( anInitialPath.isEmpty() ) anInitialPath = SUIT_FileDlg::getLastVisitedPath();
aFilename = SUIT_FileDlg::getFileName(SMESHGUI::desktop(),
anInitialPath + QString("/") + aMeshName,
aFilter, aTitle, false);
}
+ // else if ( isGMF )// Export to GMF
+ // {
+ // SalomeApp_CheckFileDlg* fd = new SalomeApp_CheckFileDlg
+ // ( SMESHGUI::desktop(), false, QObject::tr("SMESH_REQUIRED_GROUPS"), true, true );
+ // QStringList filters;
+ // filters << QObject::tr( "GMF_ASCII_FILES_FILTER" ) + " (*.mesh)"
+ // << QObject::tr( "GMF_BINARY_FILES_FILTER" ) + " (*.meshb)";
+ // fd->setWindowTitle( aTitle );
+ // fd->setNameFilters( filters );
+
+ // if ( !aMeshOrGroup->_is_equivalent( aMesh ))
+ // toCreateGroups = false;
+ // else
+ // toCreateGroups = ( aMesh->NbGroups() > 0 );
+
+ // fd->SetChecked( true );
+ // if ( !anInitialPath.isEmpty() )
+ // fd->setDirectory( anInitialPath );
+ // fd->selectFile(aMeshName);
+
+ // if ( fd->exec() )
+ // aFilename = fd->selectedFile();
+ // toCreateGroups = fd->IsChecked();
+
+ // delete fd;
+ // }
else if ( isCGNS )// Export to CGNS
{
SUIT_FileDlg* fd = new SUIT_FileDlg( SMESHGUI::desktop(), false, true, true );
}
else if ( isGMF )
{
- aMesh->ExportGMF( aMeshOrGroup, aFilename.toLatin1().data() );
+ toCreateGroups = true;
+ aMesh->ExportGMF( aMeshOrGroup, aFilename.toLatin1().data(), toCreateGroups );
}
}
catch (const SALOME::SALOME_Exception& S_ex){
if(checkLock(aStudy)) break;
if ( vtkwnd ) {
EmitSignalDeactivateDialog();
- SMDSAbs_EntityType type;
+ SMDSAbs_EntityType type = SMDSEntity_Last;
switch (theCommandID) {
case 4034:
case 4039:
type = SMDSEntity_Quad_Penta; break;
case 4040:
- type = SMDSEntity_Quad_Hexa;
+ type = SMDSEntity_Quad_Hexa; break;
case 4140:
- type = SMDSEntity_TriQuad_Hexa;
- break;
- default:;
+ type = SMDSEntity_TriQuad_Hexa; break;
+ default: break;
}
- ( new SMESHGUI_AddQuadraticElementDlg( this, type ) )->show();
+ if ( type != SMDSEntity_Last )
+ ( new SMESHGUI_AddQuadraticElementDlg( this, type ) )->show();
}
else {
SUIT_MessageBox::warning(SMESHGUI::desktop(),
break;
}
+ case 4070: // 0D_ON_ALL_NODES
+ startOperation( 4070 );
+ break;
+
case 5105: // Library of selection filters
{
static QList<int> aTypes;
createSMESHAction( 4067, "MESH_THROU_POINT","ICON_DLG_MOVE_NODE" );
createSMESHAction( 4068, "SCALE", "ICON_DLG_MESH_SCALE" );
createSMESHAction( 4069, "DUPLICATE_NODES", "ICON_SMESH_DUPLICATE_NODES" );
+ createSMESHAction( 4070, "0D_ON_ALL_NODES", "ICON_0D_ON_ALL_NODES" );
createSMESHAction( 407, "INV", "ICON_DLG_MESH_DIAGONAL" );
createSMESHAction( 408, "UNION2", "ICON_UNION2TRI" );
createSMESHAction( 409, "ORIENT", "ICON_DLG_MESH_ORIENTATION" );
createMenu( 4000, addId, -1 );
createMenu( 4009, addId, -1 );
+ createMenu( 4070, addId, -1 );
createMenu( 4008, addId, -1 );
createMenu( 4010, addId, -1 );
createMenu( 4021, addId, -1 );
createTool( 4000, addRemTb );
createTool( 4009, addRemTb );
+ createTool( 4070, addRemTb );
createTool( 4008, addRemTb );
createTool( 4010, addRemTb );
createTool( 4021, addRemTb );
case 904: // Find element
op = new SMESHGUI_FindElemByPointOp();
break;
- case 4067: // make mesh pass through point
+ case 4067: // Make mesh pass through point
op = new SMESHGUI_MakeNodeAtPointOp();
break;
+ case 4070: // Create 0D elements on all nodes
+ op = new SMESHGUI_Add0DElemsOnAllNodesOp();
+ break;
default:
break;
}
bool isE = aMode & SMESH_Actor::eEdges;
bool isF = aMode & SMESH_Actor::eFaces;
bool isV = aMode & SMESH_Actor::eVolumes;
- bool is0d = aMode & SMESH_Actor::e0DElements;
- bool isB = aMode & SMESH_Actor::eBallElem;
+ bool is0d = aMode & SMESH_Actor::e0DElements;
+ bool isB = aMode & SMESH_Actor::eBallElem;
QString modeStr ("e");
modeStr += gDigitsSep; modeStr += QString::number(isE);
aSmeshActor->GetSufaceColor(r, g, b, delta);
QStringList colorStr;
- colorStr << "surface";
+ colorStr << "surface";
colorStr << QString::number(r);
colorStr << QString::number(g);
colorStr << QString::number(b);
ip->setParameter(entry, param, qPrintable(colorStr.join(gDigitsSep)));
// Sizes
- QStringList sizeStr;
- sizeStr << "line";
+ QStringList sizeStr;
+ sizeStr << "line";
sizeStr << QString::number((int)aSmeshActor->GetLineWidth());
sizeStr << "outline";
sizeStr << QString::number((int)aSmeshActor->GetOutlineWidth());
// Displayed entities
else if (paramNameStr == "Entities") {
QStringList mode = val.split(gDigitsSep, QString::SkipEmptyParts);
- int aEntityMode = SMESH_Actor::eAllEntity;
- for ( int i = 0; i < mode.count(); i+=2 ) {
- if ( i < mode.count()-1 ) {
- QString type = mode[i];
- bool val = mode[i+1].toInt();
- if ( type == "e" && !val )
- aEntityMode = aEntityMode & ~SMESH_Actor::eEdges;
- else if ( type == "f" && !val )
- aEntityMode = aEntityMode & ~SMESH_Actor::eFaces;
- else if ( type == "v" && !val )
- aEntityMode = aEntityMode & ~SMESH_Actor::eVolumes;
- else if ( type == "0d" && !val )
- aEntityMode = aEntityMode & ~SMESH_Actor::e0DElements;
- else if ( type == "b" && !val )
- aEntityMode = aEntityMode & ~SMESH_Actor::eBallElem;
- }
- }
- aSmeshActor->SetEntityMode( aEntityMode );
+ int aEntityMode = SMESH_Actor::eAllEntity;
+ for ( int i = 0; i < mode.count(); i+=2 ) {
+ if ( i < mode.count()-1 ) {
+ QString type = mode[i];
+ bool val = mode[i+1].toInt();
+ if ( type == "e" && !val )
+ aEntityMode = aEntityMode & ~SMESH_Actor::eEdges;
+ else if ( type == "f" && !val )
+ aEntityMode = aEntityMode & ~SMESH_Actor::eFaces;
+ else if ( type == "v" && !val )
+ aEntityMode = aEntityMode & ~SMESH_Actor::eVolumes;
+ else if ( type == "0d" && !val )
+ aEntityMode = aEntityMode & ~SMESH_Actor::e0DElements;
+ else if ( type == "b" && !val )
+ aEntityMode = aEntityMode & ~SMESH_Actor::eBallElem;
+ }
+ }
+ aSmeshActor->SetEntityMode( aEntityMode );
}
// Colors
else if (paramNameStr == "Colors") {
QStringList colors = val.split(gDigitsSep, QString::SkipEmptyParts);
- QColor nodeColor;
- QColor edgeColor;
- QColor faceColor;
- QColor volumeColor;
- QColor elem0dColor;
- QColor ballColor;
- QColor outlineColor;
- QColor orientationColor;
- int deltaF;
- int deltaV;
- QColor c;
- double r, g, b;
- bool bOk;
- // below lines are required to get default values for delta coefficients
- // of backface color for faces and color of reversed volumes
- SMESH::GetColor( "SMESH", "fill_color", c, deltaF, "0,170,255|-100" );
- SMESH::GetColor( "SMESH", "volume_color", c, deltaV, "255,0,170|-100" );
- for ( int i = 0; i < colors.count(); i++ ) {
- QString type = colors[i];
- if ( type == "surface" ) {
- // face color is set by 3 values r:g:b, where
- // - r,g,b - is rgb color components
- if ( i+1 >= colors.count() ) break; // format error
- r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+2 >= colors.count() ) break; // format error
- g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+3 >= colors.count() ) break; // format error
- b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
- faceColor.setRgbF( r, g, b );
- i += 3;
- }
- else if ( type == "backsurface" ) {
- // backface color can be defined in several ways
- // - in old versions, it is set as rgb triple r:g:b - this was is unsupported now
- // - in latest versions, it is set as delta coefficient
- bool rgbOk = false, deltaOk;
- if ( i+1 >= colors.count() ) break; // format error
- r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- int delta = colors[i+1].toInt( &deltaOk );
- i++; // shift index
- if ( i+1 < colors.count() ) // index is shifted to 1
- g = colors[i+1].toDouble( &rgbOk );
- if ( rgbOk ) i++; // shift index
- if ( rgbOk && i+1 < colors.count() ) // index is shifted to 2
- b = colors[i+1].toDouble( &rgbOk );
- if ( rgbOk ) i++;
- // - as currently there's no way to set directly backsurface color as it was before,
- // we ignore old dump where r,g,b triple was set
- // - also we check that delta parameter is set properly
- if ( !rgbOk && deltaOk )
- deltaF = delta;
- }
- else if ( type == "volume" ) {
- // volume color is set by 4 values r:g:b:delta, where
- // - r,g,b - is a normal volume rgb color components
- // - delta - is a reversed volume color delta coefficient
- if ( i+1 >= colors.count() ) break; // format error
- r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+2 >= colors.count() ) break; // format error
- g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+3 >= colors.count() ) break; // format error
- b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+4 >= colors.count() ) break; // format error
- int delta = colors[i+4].toInt( &bOk );
+ QColor nodeColor;
+ QColor edgeColor;
+ QColor faceColor;
+ QColor volumeColor;
+ QColor elem0dColor;
+ QColor ballColor;
+ QColor outlineColor;
+ QColor orientationColor;
+ int deltaF;
+ int deltaV;
+ QColor c;
+ double r, g, b;
+ bool bOk;
+ // below lines are required to get default values for delta coefficients
+ // of backface color for faces and color of reversed volumes
+ SMESH::GetColor( "SMESH", "fill_color", c, deltaF, "0,170,255|-100" );
+ SMESH::GetColor( "SMESH", "volume_color", c, deltaV, "255,0,170|-100" );
+ for ( int i = 0; i < colors.count(); i++ ) {
+ QString type = colors[i];
+ if ( type == "surface" ) {
+ // face color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ faceColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "backsurface" ) {
+ // backface color can be defined in several ways
+ // - in old versions, it is set as rgb triple r:g:b - this was is unsupported now
+ // - in latest versions, it is set as delta coefficient
+ bool rgbOk = false, deltaOk;
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ int delta = colors[i+1].toInt( &deltaOk );
+ i++; // shift index
+ if ( i+1 < colors.count() ) // index is shifted to 1
+ g = colors[i+1].toDouble( &rgbOk );
+ if ( rgbOk ) i++; // shift index
+ if ( rgbOk && i+1 < colors.count() ) // index is shifted to 2
+ b = colors[i+1].toDouble( &rgbOk );
+ if ( rgbOk ) i++;
+ // - as currently there's no way to set directly backsurface color as it was before,
+ // we ignore old dump where r,g,b triple was set
+ // - also we check that delta parameter is set properly
+ if ( !rgbOk && deltaOk )
+ deltaF = delta;
+ }
+ else if ( type == "volume" ) {
+ // volume color is set by 4 values r:g:b:delta, where
+ // - r,g,b - is a normal volume rgb color components
+ // - delta - is a reversed volume color delta coefficient
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+4 >= colors.count() ) break; // format error
+ int delta = colors[i+4].toInt( &bOk );
if ( !bOk ) break; // format error
- volumeColor.setRgbF( r, g, b );
- deltaV = delta;
- i += 4;
- }
- else if ( type == "edge" ) {
- // edge color is set by 3 values r:g:b, where
- // - r,g,b - is rgb color components
- if ( i+1 >= colors.count() ) break; // format error
- r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+2 >= colors.count() ) break; // format error
- g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+3 >= colors.count() ) break; // format error
- b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
- edgeColor.setRgbF( r, g, b );
- i += 3;
- }
- else if ( type == "node" ) {
- // node color is set by 3 values r:g:b, where
- // - r,g,b - is rgb color components
- if ( i+1 >= colors.count() ) break; // format error
- r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+2 >= colors.count() ) break; // format error
- g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+3 >= colors.count() ) break; // format error
- b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
- nodeColor.setRgbF( r, g, b );
- i += 3;
- }
- else if ( type == "elem0d" ) {
- // 0d element color is set by 3 values r:g:b, where
- // - r,g,b - is rgb color components
- if ( i+1 >= colors.count() ) break; // format error
- r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+2 >= colors.count() ) break; // format error
- g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+3 >= colors.count() ) break; // format error
- b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
- elem0dColor.setRgbF( r, g, b );
- i += 3;
- }
- else if ( type == "ball" ) {
- // ball color is set by 3 values r:g:b, where
- // - r,g,b - is rgb color components
- if ( i+1 >= colors.count() ) break; // format error
- r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+2 >= colors.count() ) break; // format error
- g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+3 >= colors.count() ) break; // format error
- b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
- ballColor.setRgbF( r, g, b );
- i += 3;
- }
- else if ( type == "outline" ) {
- // outline color is set by 3 values r:g:b, where
- // - r,g,b - is rgb color components
- if ( i+1 >= colors.count() ) break; // format error
- r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+2 >= colors.count() ) break; // format error
- g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+3 >= colors.count() ) break; // format error
- b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
- outlineColor.setRgbF( r, g, b );
- i += 3;
- }
- else if ( type == "orientation" ) {
- // orientation color is set by 3 values r:g:b, where
- // - r,g,b - is rgb color components
- if ( i+1 >= colors.count() ) break; // format error
- r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+2 >= colors.count() ) break; // format error
- g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+3 >= colors.count() ) break; // format error
- b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
- orientationColor.setRgbF( r, g, b );
- i += 3;
- }
- }
- // node color
- if ( nodeColor.isValid() )
- aSmeshActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
- // edge color
- if ( edgeColor.isValid() )
- aSmeshActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
- // face color
- if ( faceColor.isValid() )
- aSmeshActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
- // volume color
- if ( volumeColor.isValid() )
- aSmeshActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
- else if ( faceColor.isValid() ) // backward compatibility (no separate color for volumes)
- aSmeshActor->SetVolumeColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
- // 0d element color
- if ( elem0dColor.isValid() )
- aSmeshActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
- // ball color
- if ( ballColor.isValid() )
- aSmeshActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
- // outline color
- if ( outlineColor.isValid() )
- aSmeshActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
- // orientation color
- if ( orientationColor.isValid() )
- aSmeshActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
+ volumeColor.setRgbF( r, g, b );
+ deltaV = delta;
+ i += 4;
+ }
+ else if ( type == "edge" ) {
+ // edge color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ edgeColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "node" ) {
+ // node color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ nodeColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "elem0d" ) {
+ // 0d element color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ elem0dColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "ball" ) {
+ // ball color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ ballColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "outline" ) {
+ // outline color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ outlineColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ else if ( type == "orientation" ) {
+ // orientation color is set by 3 values r:g:b, where
+ // - r,g,b - is rgb color components
+ if ( i+1 >= colors.count() ) break; // format error
+ r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= colors.count() ) break; // format error
+ g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+3 >= colors.count() ) break; // format error
+ b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
+ orientationColor.setRgbF( r, g, b );
+ i += 3;
+ }
+ }
+ // node color
+ if ( nodeColor.isValid() )
+ aSmeshActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
+ // edge color
+ if ( edgeColor.isValid() )
+ aSmeshActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
+ // face color
+ if ( faceColor.isValid() )
+ aSmeshActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
+ // volume color
+ if ( volumeColor.isValid() )
+ aSmeshActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
+ else if ( faceColor.isValid() ) // backward compatibility (no separate color for volumes)
+ aSmeshActor->SetVolumeColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
+ // 0d element color
+ if ( elem0dColor.isValid() )
+ aSmeshActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
+ // ball color
+ if ( ballColor.isValid() )
+ aSmeshActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
+ // outline color
+ if ( outlineColor.isValid() )
+ aSmeshActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
+ // orientation color
+ if ( orientationColor.isValid() )
+ aSmeshActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
}
// Sizes
else if (paramNameStr == "Sizes") {
QStringList sizes = val.split(gDigitsSep, QString::SkipEmptyParts);
- bool bOk;
- int lineWidth = -1;
- int outlineWidth = -1;
- int elem0dSize = -1;
- int ballSize = -1;
- double shrinkSize = -1;
- double orientationSize = -1;
- bool orientation3d = false;
- for ( int i = 0; i < sizes.count(); i++ ) {
- QString type = sizes[i];
- if ( type == "line" ) {
- // line (wireframe) width is given as single integer value
- if ( i+1 >= sizes.count() ) break; // format error
- int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
- lineWidth = v;
- i++;
- }
- if ( type == "outline" ) {
- // outline width is given as single integer value
- if ( i+1 >= sizes.count() ) break; // format error
- int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
- outlineWidth = v;
- i++;
- }
- else if ( type == "elem0d" ) {
- // 0d element size is given as single integer value
- if ( i+1 >= sizes.count() ) break; // format error
- int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
- elem0dSize = v;
- i++;
- }
- else if ( type == "ball" ) {
- // ball size is given as single integer value
- if ( i+1 >= sizes.count() ) break; // format error
- int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
- ballSize = v;
- i++;
- }
- else if ( type == "shrink" ) {
- // shrink factor is given as single floating point value
- if ( i+1 >= sizes.count() ) break; // format error
- double v = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- shrinkSize = v;
- i++;
- }
- else if ( type == "orientation" ) {
- // orientation vectors are specified by two values size:3d, where
- // - size - is a floating point value specifying scale factor
- // - 3d - is a boolean
- if ( i+1 >= sizes.count() ) break; // format error
- double v1 = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
- if ( i+2 >= sizes.count() ) break; // format error
- int v2 = sizes[i+2].toInt( &bOk ); if ( !bOk ) break; // format error
- orientationSize = v1;
- orientation3d = (bool)v2;
- i += 2;
- }
- }
- // line (wireframe) width
- if ( lineWidth > 0 )
- aSmeshActor->SetLineWidth( lineWidth );
- // outline width
- if ( outlineWidth > 0 )
- aSmeshActor->SetOutlineWidth( outlineWidth );
- else if ( lineWidth > 0 ) // backward compatibility (no separate width for outlines)
- aSmeshActor->SetOutlineWidth( lineWidth );
- // 0d element size
- if ( elem0dSize > 0 )
- aSmeshActor->Set0DSize( elem0dSize );
- // ball size
- if ( ballSize > 0 )
- aSmeshActor->SetBallSize( ballSize );
- // shrink factor
- if ( shrinkSize > 0 )
- aSmeshActor->SetShrinkFactor( shrinkSize );
- // orientation vectors
- if ( orientationSize > 0 ) {
- aSmeshActor->SetFacesOrientationScale( orientationSize );
- aSmeshActor->SetFacesOrientation3DVectors( orientation3d );
- }
+ bool bOk;
+ int lineWidth = -1;
+ int outlineWidth = -1;
+ int elem0dSize = -1;
+ int ballSize = -1;
+ double shrinkSize = -1;
+ double orientationSize = -1;
+ bool orientation3d = false;
+ for ( int i = 0; i < sizes.count(); i++ ) {
+ QString type = sizes[i];
+ if ( type == "line" ) {
+ // line (wireframe) width is given as single integer value
+ if ( i+1 >= sizes.count() ) break; // format error
+ int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
+ lineWidth = v;
+ i++;
+ }
+ if ( type == "outline" ) {
+ // outline width is given as single integer value
+ if ( i+1 >= sizes.count() ) break; // format error
+ int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
+ outlineWidth = v;
+ i++;
+ }
+ else if ( type == "elem0d" ) {
+ // 0d element size is given as single integer value
+ if ( i+1 >= sizes.count() ) break; // format error
+ int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
+ elem0dSize = v;
+ i++;
+ }
+ else if ( type == "ball" ) {
+ // ball size is given as single integer value
+ if ( i+1 >= sizes.count() ) break; // format error
+ int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
+ ballSize = v;
+ i++;
+ }
+ else if ( type == "shrink" ) {
+ // shrink factor is given as single floating point value
+ if ( i+1 >= sizes.count() ) break; // format error
+ double v = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ shrinkSize = v;
+ i++;
+ }
+ else if ( type == "orientation" ) {
+ // orientation vectors are specified by two values size:3d, where
+ // - size - is a floating point value specifying scale factor
+ // - 3d - is a boolean
+ if ( i+1 >= sizes.count() ) break; // format error
+ double v1 = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
+ if ( i+2 >= sizes.count() ) break; // format error
+ int v2 = sizes[i+2].toInt( &bOk ); if ( !bOk ) break; // format error
+ orientationSize = v1;
+ orientation3d = (bool)v2;
+ i += 2;
+ }
+ }
+ // line (wireframe) width
+ if ( lineWidth > 0 )
+ aSmeshActor->SetLineWidth( lineWidth );
+ // outline width
+ if ( outlineWidth > 0 )
+ aSmeshActor->SetOutlineWidth( outlineWidth );
+ else if ( lineWidth > 0 ) // backward compatibility (no separate width for outlines)
+ aSmeshActor->SetOutlineWidth( lineWidth );
+ // 0d element size
+ if ( elem0dSize > 0 )
+ aSmeshActor->Set0DSize( elem0dSize );
+ // ball size
+ if ( ballSize > 0 )
+ aSmeshActor->SetBallSize( ballSize );
+ // shrink factor
+ if ( shrinkSize > 0 )
+ aSmeshActor->SetShrinkFactor( shrinkSize );
+ // orientation vectors
+ if ( orientationSize > 0 ) {
+ aSmeshActor->SetFacesOrientationScale( orientationSize );
+ aSmeshActor->SetFacesOrientation3DVectors( orientation3d );
+ }
}
// Point marker
else if (paramNameStr == "PointMarker") {
--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESHGUI : GUI for SMESH component
+// File : SMESHGUI_Add0DElemsOnAllNodesDlg.cxx
+// Created : Fri Oct 19 15:51:24 2012
+// Author : Edward AGAPOV (eap)
+
+#include "SMESHGUI_Add0DElemsOnAllNodesDlg.h"
+
+#include "SMESHGUI.h"
+#include "SMESHGUI_FilterDlg.h"
+#include "SMESHGUI_MeshUtils.h"
+#include "SMESHGUI_Utils.h"
+#include "SMESHGUI_VTKUtils.h"
+#include "SMESH_LogicalFilter.hxx"
+#include "SMESH_TypeFilter.hxx"
+
+#include <LightApp_SelectionMgr.h>
+#include <SALOME_ListIO.hxx>
+#include <SUIT_MessageBox.h>
+#include <SVTK_Selector.h>
+#include <SalomeApp_Tools.h>
+
+// Qt includes
+#include <QButtonGroup>
+#include <QCheckBox>
+#include <QComboBox>
+#include <QFrame>
+#include <QGridLayout>
+#include <QGroupBox>
+#include <QHBoxLayout>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QRadioButton>
+
+#include <SALOMEconfig.h>
+#include CORBA_SERVER_HEADER(SMESH_Mesh)
+#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
+
+#define SPACING 6
+#define MARGIN 11
+
+enum { SEL_OBJECT, SEL_ELEMENTS, SEL_NODES };
+
+//================================================================================
+/*!
+ * \brief Dialog Constructor
+ */
+//================================================================================
+
+SMESHGUI_Add0DElemsOnAllNodesDlg::SMESHGUI_Add0DElemsOnAllNodesDlg()
+ : SMESHGUI_Dialog( 0, false, true ),
+ myIDValidator( this )
+{
+ setWindowTitle( tr( "CAPTION" ) );
+
+ // Seletction type radio buttons
+
+ QGroupBox* selTypeGrBox = new QGroupBox( mainFrame() );
+ //
+ QRadioButton* objBtn = new QRadioButton( tr( "SMESH_SUBMESH_GROUP"),selTypeGrBox );
+ QRadioButton* elemBtn = new QRadioButton( tr( "SMESH_ELEMENTS" ),selTypeGrBox );
+ QRadioButton* nodeBtn = new QRadioButton( tr( "SMESH_NODES" ),selTypeGrBox );
+ //
+ QHBoxLayout* selTypeLay = new QHBoxLayout( selTypeGrBox );
+ selTypeLay->setMargin(MARGIN);
+ selTypeLay->setSpacing(SPACING);
+ selTypeLay->addWidget( objBtn );
+ selTypeLay->addWidget( elemBtn );
+ selTypeLay->addWidget( nodeBtn );
+ objBtn->setChecked(true);
+ //
+ mySelTypeBtnGrp = new QButtonGroup( mainFrame() );
+ mySelTypeBtnGrp->addButton( objBtn , SEL_OBJECT );
+ mySelTypeBtnGrp->addButton( elemBtn, SEL_ELEMENTS );
+ mySelTypeBtnGrp->addButton( nodeBtn, SEL_NODES );
+
+ // Label, Select Btn, LineEdit, Filter Btn
+
+ setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
+ createObject( tr( "SMESH_NAME" ), mainFrame(), 0 );
+
+ myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), mainFrame() );
+
+ // List of groups
+
+ myGroupBox = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), mainFrame() );
+ myGroupBox->setCheckable( true );
+
+ myGroupLabel = new QLabel( tr( "SMESH_GROUP" ), myGroupBox );
+ myGroupListCmBox = new QComboBox( myGroupBox );
+ myGroupListCmBox->setEditable( true );
+ myGroupListCmBox->setInsertPolicy( QComboBox::NoInsert );
+
+ QHBoxLayout* groupsLayout = new QHBoxLayout( myGroupBox );
+ groupsLayout->setSpacing(SPACING);
+ groupsLayout->setMargin(MARGIN);
+ groupsLayout->addWidget( myGroupLabel );
+ groupsLayout->addWidget( myGroupListCmBox, 1 );
+
+ // Main layout
+
+ QGridLayout* aLay = new QGridLayout( mainFrame() );
+ aLay->setMargin(MARGIN);
+ aLay->setSpacing(SPACING);
+ //
+ aLay->addWidget( selTypeGrBox, 0, 0, 1, 5 );
+ //
+ aLay->addWidget( objectWg( 0, Label ), 1, 0 );
+ aLay->addWidget( objectWg( 0, Btn ), 1, 1 );
+ aLay->addWidget( objectWg( 0, Control), 1, 2, 1, 2 );
+ aLay->addWidget( myFilterBtn, 1, 4 );
+ //
+ aLay->addWidget( myGroupBox, 2, 0, 1, 5 );
+
+ // Signals
+
+ connect( myGroupBox, SIGNAL( toggled( bool )), SLOT( onGroupChecked() ));
+ connect( mySelTypeBtnGrp, SIGNAL( buttonClicked(int) ), SLOT( onSelTypeChange(int)));
+
+ onSelTypeChange( SEL_OBJECT );
+}
+
+//================================================================================
+/*!
+ * \brief SLOT to enable/disable groups
+ */
+//================================================================================
+
+void SMESHGUI_Add0DElemsOnAllNodesDlg::onGroupChecked( bool on )
+{
+ myGroupLabel->setEnabled( on );
+ myGroupListCmBox->setEnabled( on );
+}
+
+//================================================================================
+/*!
+ * \brief SLOT to enable/disable groups
+ */
+//================================================================================
+
+void SMESHGUI_Add0DElemsOnAllNodesDlg::onSelTypeChange( int selType )
+{
+ setNameIndication( 0, selType == SEL_OBJECT ? OneName : ListOfNames );
+ setReadOnly ( 0, selType == SEL_OBJECT );
+
+ QLabel* label = qobject_cast< QLabel* >( objectWg(0, Label ));
+ switch( selType ) {
+ case SEL_OBJECT: label->setText( tr("SMESH_NAME")); break;
+ case SEL_ELEMENTS: label->setText( tr("ELEMENT_IDS")); break;
+ case SEL_NODES: label->setText( tr("NODE_IDS")); break;
+ default:;
+ }
+ QLineEdit* lineEdit = qobject_cast< QLineEdit* >( objectWg(0, Control ));
+ lineEdit->setText("");
+ lineEdit->setValidator( selType == SEL_OBJECT ? 0 : & myIDValidator );
+
+ myFilterBtn->setEnabled( selType != SEL_OBJECT );
+
+ emit selTypeChanged( selType );
+}
+
+//================================================================================
+/*!
+ * \brief Return type of selected object: [SEL_OBJECT, SEL_ELEMENTS, SEL_NODES]
+ */
+//================================================================================
+
+int SMESHGUI_Add0DElemsOnAllNodesDlg::getSelectionType() const
+{
+ return mySelTypeBtnGrp->checkedId();
+}
+
+//================================================================================
+/*!
+ * \brief Checks consistency of data
+ */
+//================================================================================
+
+bool SMESHGUI_Add0DElemsOnAllNodesDlg::isValid()
+{
+ if( myGroupBox->isChecked() && myGroupListCmBox->currentText().isEmpty() ) {
+ SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) );
+ return false;
+ }
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Operation Constructor
+ */
+//================================================================================
+
+SMESHGUI_Add0DElemsOnAllNodesOp::SMESHGUI_Add0DElemsOnAllNodesOp()
+ :SMESHGUI_SelectionOp(),
+ myDlg( new SMESHGUI_Add0DElemsOnAllNodesDlg ),
+ myFilterDlg( 0 )
+{
+ myHelpFileName = "adding_nodes_and_elements_page.html#adding_0delems_on_all_nodes_anchor";
+
+ connect( myDlg, SIGNAL( selTypeChanged(int) ), SLOT( onSelTypeChange(int)));
+ connect( myDlg->myFilterBtn, SIGNAL( clicked()), SLOT( onSetFilter() ));
+}
+
+//================================================================================
+/*!
+ * \brief Destructor
+ */
+//================================================================================
+
+SMESHGUI_Add0DElemsOnAllNodesOp::~SMESHGUI_Add0DElemsOnAllNodesOp()
+{
+ if ( myFilterDlg ) {
+ myFilterDlg->setParent( 0 );
+ delete myFilterDlg;
+ myFilterDlg = 0;
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Start
+ */
+//================================================================================
+
+void SMESHGUI_Add0DElemsOnAllNodesOp::startOperation()
+{
+ SMESHGUI_SelectionOp::startOperation();
+
+ myDlg->myGroupBox->setChecked( false );
+ myDlg->activateObject( 0 );
+ myDlg->show();
+
+ selectionDone();
+}
+
+//================================================================================
+/*!
+ * \brief Treat changed selection
+ */
+//================================================================================
+
+void SMESHGUI_Add0DElemsOnAllNodesOp::selectionDone()
+{
+ if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dgl active
+ if (!myDlg->myGroupBox->isEnabled()) return; // inactive
+
+ myIO.Nullify();
+ myDlg->setObjectText( 0, "");
+
+ SALOME_ListIO aList;
+ selectionMgr()->selectedObjects( aList );
+ if ( aList.Extent() == 1 )
+ myIO = aList.First();
+ else
+ return;
+
+ QString ids;
+ switch ( myDlg->getSelectionType() ) {
+ case SEL_OBJECT:
+ SMESHGUI_SelectionOp::selectionDone();
+ break;
+ case SEL_ELEMENTS:
+ SMESH::GetNameOfSelectedElements( selector(), myIO, ids );
+ myDlg->setObjectText( 0, ids );
+ break;
+ case SEL_NODES:
+ SMESH::GetNameOfSelectedNodes( selector(), myIO, ids );
+ myDlg->setObjectText( 0, ids );
+ break;
+ default:;
+ }
+
+ // fill the list of existing groups
+ myDlg->myGroupListCmBox->clear();
+ myDlg->myGroupListCmBox->addItem( QString() );
+ if ( !myIO.IsNull() && myIO->hasEntry()) {
+ _PTR(Study) aStudy = SMESH::GetActiveStudyDocument();
+ _PTR(SObject) meshSO = aStudy->FindObjectID( myIO->getEntry() );
+ _PTR(SObject) group0DRoot;
+ if ( meshSO->FindSubObject( SMESH::Tag_0DElementsGroups, group0DRoot ))
+ {
+ _PTR(ChildIterator) group0DIter = aStudy->NewChildIterator( group0DRoot );
+ for ( ; group0DIter->More(); group0DIter->Next() )
+ {
+ _PTR(SObject) groupSO = group0DIter->Value();
+ std::string groupName = groupSO->GetName();
+ if ( !groupName.empty() )
+ myDlg->myGroupListCmBox->addItem( groupName.c_str() );
+ }
+ }
+ }
+}
+
+//================================================================================
+/*!
+ * \brief Return a filter of objects
+ */
+//================================================================================
+
+SUIT_SelectionFilter* SMESHGUI_Add0DElemsOnAllNodesOp::createFilter( const int ) const
+{
+ if ( myDlg->getSelectionType() == SEL_OBJECT )
+ {
+ // Create a filter of objects: any IDSource except the group of 0D elements
+
+ QList<SUIT_SelectionFilter*> filters;
+ filters.push_back( new SMESH_TypeFilter( SMESH::GROUP_0D ));
+ SMESH_LogicalFilter* not0DGroup = new SMESH_LogicalFilter( filters,
+ SMESH_LogicalFilter::LO_NOT,
+ /*takeOwnership=*/true);
+ filters[0] = not0DGroup;
+ filters.push_back( new SMESH_TypeFilter( SMESH::IDSOURCE ));
+ return new SMESH_LogicalFilter( filters,
+ SMESH_LogicalFilter::LO_AND,
+ /*takeOwnership=*/true);
+ }
+ return 0;
+}
+
+//================================================================================
+/*!
+ * \brief Makes its main job
+ */
+//================================================================================
+
+bool SMESHGUI_Add0DElemsOnAllNodesOp::onApply()
+{
+ if ( !myDlg->isValid() )
+ return false;
+
+ // get a mesh
+ SMESH::SMESH_IDSource_var meshObject;
+ SMESH::SMESH_Mesh_var mesh;
+ if ( !myIO.IsNull() )
+ {
+ CORBA::Object_var obj = SMESH::IObjectToObject( myIO );
+ meshObject = SMESH::SMESH_IDSource::_narrow( obj );
+ if ( !meshObject->_is_nil() )
+ mesh = meshObject->GetMesh();
+ }
+ if ( mesh->_is_nil() )
+ {
+ SUIT_MessageBox::warning( myDlg, tr( "SMESH_WRN_WARNING" ), tr( "SMESH_BAD_SELECTION" ) );
+ return false;
+ }
+
+ try {
+ SMESH::SMESH_MeshEditor_var editor = mesh->GetMeshEditor();
+
+ // make SMESH_IDSource holding IDs of selected elements
+ if ( myDlg->getSelectionType() != SEL_OBJECT )
+ {
+ QString elemIDs = myDlg->objectText( 0 );
+ QStringList idList = elemIDs.split( " ", QString::SkipEmptyParts );
+ if ( idList.count() == 0 )
+ {
+ SUIT_MessageBox::warning( myDlg, tr( "SMESH_WRN_WARNING" ), tr( "SMESH_BAD_SELECTION" ) );
+ return false;
+ }
+ SMESH::long_array_var idArray = new SMESH::long_array;
+ idArray->length( idList.count() );
+ QStringList::iterator idIt = idList.begin();
+ for ( int i = 0; idIt != idList.end(); ++idIt, ++i )
+ idArray[i] = idIt->toLong();
+ SMESH::ElementType elemType =
+ myDlg->getSelectionType() == SEL_NODES ? SMESH::NODE : SMESH::ALL;
+ meshObject = editor->MakeIDSource( idArray, elemType );
+ }
+
+ // Create 0D elements
+
+ int prevNb0D = mesh->Nb0DElements();
+
+ QString groupName = myDlg->myGroupListCmBox->currentText();
+ SMESH::SMESH_IDSource_var newObj =
+ editor->Create0DElementsOnAllNodes( meshObject, groupName.toLatin1().data() );
+
+ int newNb0D = mesh->Nb0DElements() - prevNb0D;
+ SUIT_MessageBox::information( myDlg, tr( "SMESH_INFORMATION" ),
+ tr( "NB_NEW_0D" ).arg( newNb0D ),
+ SUIT_MessageBox::Ok, SUIT_MessageBox::Ok);
+ }
+ catch ( const SALOME::SALOME_Exception& S_ex ) {
+ SalomeApp_Tools::QtCatchCorbaException( S_ex );
+ return false;
+ }
+ catch (...) {
+ return false;
+ }
+
+ // clear selection
+
+ if ( myDlg->getSelectionType() == SEL_OBJECT )
+ {
+ SALOME_ListIO aList;
+ selectionMgr()->setSelectedObjects( aList, /*append=*/false );
+ }
+ else
+ {
+ selector()->ClearIndex();
+ }
+ selectionDone();
+
+ SMESH::UpdateView();
+ SMESHGUI::Modified();
+
+ if ( myDlg->myGroupBox->isChecked() )
+ SMESHGUI::GetSMESHGUI()->updateObjBrowser();
+
+ return true;
+}
+
+//================================================================================
+/*!
+ * \brief Sets selection mode
+ */
+//================================================================================
+
+void SMESHGUI_Add0DElemsOnAllNodesOp::onSelTypeChange(int selType)
+{
+ switch ( selType ) {
+ case SEL_OBJECT: setSelectionMode( ActorSelection ); break;
+ case SEL_ELEMENTS: setSelectionMode( CellSelection ); break;
+ case SEL_NODES: setSelectionMode( NodeSelection ); break;
+ }
+
+ if ( selType != SEL_OBJECT )
+ connect( myDlg, SIGNAL( objectChanged( int, const QStringList& )),
+ this, SLOT ( onTextChanged( int, const QStringList& )));
+ else
+ disconnect( myDlg, SIGNAL( objectChanged( int, const QStringList& )),
+ this, SLOT ( onTextChanged( int, const QStringList& )));
+
+ selectionDone();
+}
+
+//================================================================================
+/*!
+ * \brief Install
+ *
+ *
+ */
+//================================================================================
+
+void SMESHGUI_Add0DElemsOnAllNodesOp::onSetFilter()
+{
+ SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO( myIO );
+ if ( mesh->_is_nil()) {
+ SUIT_MessageBox::critical( myDlg, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED"));
+ return;
+ }
+ QList<int> types;
+ if ( myDlg->getSelectionType() == SEL_NODES ) {
+ types.push_back( SMESH::NODE );
+ }
+ else if ( myDlg->getSelectionType() == SEL_ELEMENTS ) {
+ types.push_back( SMESH::EDGE );
+ types.push_back( SMESH::FACE );
+ types.push_back( SMESH::VOLUME );
+ }
+ else
+ return;
+ if ( !myFilterDlg )
+ myFilterDlg = new SMESHGUI_FilterDlg( getSMESHGUI(), SMESH::ALL );
+
+ myFilterDlg->Init( types );
+ myFilterDlg->SetSelection();
+ myFilterDlg->SetMesh( mesh );
+ myFilterDlg->SetSourceWg( myDlg->objectWg( 0, LightApp_Dialog::Control ));
+
+ myFilterDlg->show();
+}
--- /dev/null
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+
+// SMESH SMESHGUI : GUI for SMESH component
+
+#ifndef SMESHGUI_ADD0DELEMSONALLNODESDLG_H
+#define SMESHGUI_ADD0DELEMSONALLNODESDLG_H
+
+#include "SMESH_SMESHGUI.hxx"
+
+#include "SMESHGUI_SelectionOp.h"
+#include "SMESHGUI_Dialog.h"
+#include "SMESHGUI_IdValidator.h"
+
+class SMESHGUI_FilterDlg;
+class SMESHGUI_Add0DElemsOnAllNodesOp;
+class QButtonGroup;
+class QPushButton;
+class QGroupBox;
+class QLabel;
+class QComboBox;
+
+//---------------------------------------------------------------------------------
+/*!
+ * \brief Dialog creating 0D elements on all nodes of given elements
+ */
+class SMESHGUI_EXPORT SMESHGUI_Add0DElemsOnAllNodesDlg : public SMESHGUI_Dialog
+{
+ Q_OBJECT
+
+ public:
+ SMESHGUI_Add0DElemsOnAllNodesDlg();
+
+ int getSelectionType() const;
+ bool isValid();
+
+signals:
+
+ void selTypeChanged( int selType );
+
+
+ private slots:
+
+ void onGroupChecked ( bool on );
+ void onSelTypeChange( int selType );
+
+ private:
+
+ friend class SMESHGUI_Add0DElemsOnAllNodesOp;
+
+ QButtonGroup* mySelTypeBtnGrp;
+ QPushButton* myFilterBtn;
+ QGroupBox* myGroupBox;
+ QLabel* myGroupLabel;
+ QComboBox* myGroupListCmBox;
+
+ SMESHGUI_IdValidator myIDValidator;
+};
+
+//---------------------------------------------------------------------------------
+/*!
+ * \brief Operation creating 0D elements on all nodes of given elements
+ */
+class SMESHGUI_EXPORT SMESHGUI_Add0DElemsOnAllNodesOp : public SMESHGUI_SelectionOp
+{
+ Q_OBJECT
+
+ public:
+ SMESHGUI_Add0DElemsOnAllNodesOp();
+ ~SMESHGUI_Add0DElemsOnAllNodesOp();
+
+ virtual LightApp_Dialog* dlg() const { return myDlg; }
+
+ protected:
+ virtual void startOperation();
+ virtual void selectionDone();
+ virtual SUIT_SelectionFilter* createFilter( const int ) const;
+
+ protected slots:
+ virtual bool onApply();
+ void onSelTypeChange(int);
+ void onSetFilter();
+
+ private:
+ SMESHGUI_Add0DElemsOnAllNodesDlg* myDlg;
+ SMESHGUI_FilterDlg* myFilterDlg;
+ Handle(SALOME_InteractiveObject) myIO;
+ //SUIT_SelectionFilter* myObjectFilter;
+};
+
+#endif
if( anItem->checkState() == Qt::Checked )
aNbChecked++;
- Qt::CheckState aCheckState = Qt::Unchecked;
- if( aNbChecked == aNbItems )
- aCheckState = Qt::Checked;
- else if( aNbChecked > 0 )
- aCheckState = Qt::PartiallyChecked;
-
bool anIsBlocked = SelectAllCheckBox->blockSignals( true );
- SelectAllCheckBox->setCheckState( aCheckState );
+ SelectAllCheckBox->setCheckState( aNbChecked == aNbItems ? Qt::Checked : Qt::Unchecked);
SelectAllCheckBox->blockSignals( anIsBlocked );
}
QList<SMESH::SMESH_GroupBase_var>::iterator anIter;
for (anIter = myListGrp.begin(); anIter != myListGrp.end(); ++anIter) {
- SMESH::SMESH_Mesh_ptr aMesh = (*anIter)->GetMesh();
+ SMESH::SMESH_Mesh_var aMesh = (*anIter)->GetMesh();
if (!aMesh->_is_nil())
aMesh->RemoveGroupWithContents(*anIter);
}
myListBox->clear();
myListGrp.clear();
mySelectionMgr->clearSelected();
+
+ /** Erase graphical objects **/
+ SALOME_ListIteratorOfListIO anIterIO (myListGrpIO);
+ for ( ; anIterIO.More(); anIterIO.Next())
+ SMESH::RemoveVisualObjectWithActors( anIterIO.Value()->getEntry(), /*fromAllViews=*/true );
+
SMESH::UpdateView();
SMESHGUI::Modified();
mySMESHGUI->updateObjBrowser(true);
return;
myListGrp.clear();
+ myListGrpIO.Clear();
QStringList aNames;
SALOME_ListIO aListIO;
if (!aGroup->_is_nil()) {
aNames.append(aGroup->GetName());
myListGrp.append(aGroup);
+ myListGrpIO.Append( anIter.Value() );
}
}
// SMESH includes
#include "SMESH_SMESHGUI.hxx"
+#include <SALOME_ListIO.hxx>
+
// Qt includes
#include <QDialog>
SMESHGUI* mySMESHGUI;
LightApp_SelectionMgr* mySelectionMgr;
+ SALOME_ListIO myListGrpIO;
QList<SMESH::SMESH_GroupBase_var> myListGrp;
bool myBlockSelection;
SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule)
: SMESHGUI_PreviewDlg( theModule ),
mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ),
+ myEditCurrentArgument(0),
myFilterDlg( 0 ),
mySelectedObject(SMESH::SMESH_IDSource::_nil())
{
myLibDlg = 0;
}
+ else
+ {
+ QList<int>::const_iterator typeIt = theTypes.begin();
+ for ( ; typeIt != theTypes.end(); ++typeIt ) {
+ if ( !myTables[ *typeIt ] ) {
+ Table* aTable = createTable(mySwitchTableGrp, *typeIt);
+ myTables[ *typeIt ] = aTable;
+ ((QVBoxLayout*)mySwitchTableGrp->layout())->addWidget(myTables[ *typeIt ]);
+ }
+ }
+ }
// Hide buttons of entity types if necessary
const QMap<int, QString>& aSupportedTypes = getSupportedTypes();
aHelpFileName = "a2d_meshing_hypo_page.html#hypo_quad_params_anchor";
else if ( aHypType == "ViscousLayers")
aHelpFileName = "additional_hypo_page.html#viscous_layers_anchor";
+ else if ( aHypType == "ViscousLayers2D")
+ aHelpFileName = "additional_hypo_page.html#viscous_layers_anchor";
else if ( aHypType == "ImportSource1D" || aHypType == "ImportSource2D")
aHelpFileName = "import_algos_page.html";
return aHelpFileName;
#endif
#ifdef _DEBUG_
-static int MYDEBUG = 0;
+static int MYDEBUG = 1;
#else
static int MYDEBUG = 0;
#endif
LibHandle libHandle = LoadLib( aClientLibName.toLatin1().data() );
if (!libHandle) {
// report any error, if occured
- if ( MYDEBUG ) {
+ {
#ifdef WIN32
const char* anError = "Can't load client meshers plugin library";
#else
const char* anError = dlerror();
#endif
- MESSAGE(anError);
+ INFOS(anError); // always display this kind of error !
}
}
else {
afunctor->SetMesh( actor()->GetObject()->GetMesh() );
myInfo->append( QString( "- <b>%1:</b> %2" ).arg( tr( "MAX_ELEMENT_LENGTH_3D" ) ).arg( afunctor->GetValue( id ) ) );
}
+ /*
if( e->GetType() >= SMDSAbs_Edge && e->GetType() <= SMDSAbs_Volume ) {
// separator
myInfo->append( "" );
myInfo->append( QString( "<b>%1:</b> %2 #%3" ).arg( tr( "Position" ) ).arg( shapeType ).arg( shapeID ) );
}
}
+ */
}
// separator
if ( ids.count() > 1 ) {
diam3Item->setText( 0, tr( "MAX_ELEMENT_LENGTH_3D" ) );
diam3Item->setText( 1, QString( "%1" ).arg( afunctor->GetValue( id ) ) );
}
+ /*
if( e->GetType() >= SMDSAbs_Edge && e->GetType() <= SMDSAbs_Volume ) {
//shapeID
int shapeID = e->getshapeId();
shItem->setText( 1, QString( "%1 #%2" ).arg(shapeType).arg( shapeID ) );
}
}
+ */
}
}
}
//================================================================================
/*!
- * \brief Reads parameters of edited mesh and assigns them to the dialog
+ * \brief Reads parameters of an edited mesh and assigns them to the dialog
*
- * Reads parameters of edited mesh and assigns them to the dialog (called when
- * mesh is edited only)
+ * Called when mesh is edited only.
*/
//================================================================================
void SMESHGUI_MeshOp::readMesh()
// Get hypotheses and algorithms assigned to the mesh/sub-mesh
QStringList anExisting;
- const int aDim = ( myIsOnGeometry ) ? SMESH::DIM_0D : SMESH::DIM_3D;
- for ( int dim = aDim; dim <= SMESH::DIM_3D; dim++ )
+ const int lastDim = ( myIsOnGeometry ) ? SMESH::DIM_0D : SMESH::DIM_3D;
+ for ( int dim = SMESH::DIM_3D; dim >= lastDim; --dim )
{
// get algorithm
existingHyps( dim, Algo, pObj, anExisting, myObjHyps[ dim ][ Algo ] );
// get hypotheses
bool hypWithoutAlgo = false;
- for ( int dim = aDim; dim <= SMESH::DIM_3D; dim++ )
+ for ( int dim = SMESH::DIM_3D; dim >= lastDim; --dim )
{
for ( int hypType = MainHyp; hypType <= AddHyp; hypType++ )
{
myComboBoxFunctor->addItem(tr("ASPECTRATIO_ELEMENTS"));
myComboBoxFunctor->addItem(tr("MINIMUMANGLE_ELEMENTS"));
myComboBoxFunctor->addItem(tr("SKEW_ELEMENTS"));
- myComboBoxFunctor->addItem(tr("AREA_ELEMENTS"));
+ //myComboBoxFunctor->addItem(tr("AREA_ELEMENTS"));
//myComboBoxFunctor->addItem(tr("LENGTH2D_EDGES")); // for existing elements only
//myComboBoxFunctor->addItem(tr("MULTI2D_BORDERS")); // for existing elements only
myComboBoxFunctor->setCurrentIndex(0);
aNF = aFilterMgr->CreateLength2D();
else if (myComboBoxFunctor->currentText() == tr("MULTI2D_BORDERS"))
aNF = aFilterMgr->CreateMultiConnection2D();
+ else if (myComboBoxFunctor->currentText() == tr("MIN_DIAG_ELEMENTS"))
+ aNF = aFilterMgr->CreateMaxElementLength2D();
else;
return aNF._retn();
{
setWindowTitle(tr("CAPTION"));
- myComboBoxFunctor->setEnabled(true);
+ myComboBoxFunctor->setEnabled(true);
+ myComboBoxFunctor->addItem(tr("AREA_ELEMENTS"));
myComboBoxFunctor->addItem(tr("WARP_ELEMENTS")); // for quadrangles only
myComboBoxFunctor->addItem(tr("TAPER_ELEMENTS")); // for quadrangles only
myCriterionGrp->show();
myChoiceWidget->show();
+ myComboBoxFunctor->insertItem(0, tr("MIN_DIAG_ELEMENTS"));
+ myComboBoxFunctor->setCurrentIndex(0);
myComboBoxFunctor->setEnabled(false);
connect(myPreviewChk, SIGNAL(stateChanged(int)), this, SLOT(onPreviewChk()));
IdList ids; extractIds( list, ids, '\0' );
IdList::const_iterator anIt = ids.begin(),
aLast = ids.end();
- for( ; anIt!=aLast; anIt++ )
- if( const SMDS_MeshNode * n = aMesh->FindNode( *anIt ) )
- newIndices.Add( n->GetID() );
+ if ( selectionMode() == NodeSelection )
+ for( ; anIt!=aLast; anIt++ ) {
+ if( const SMDS_MeshNode * n = aMesh->FindNode( *anIt ) )
+ newIndices.Add( n->GetID() );
+ }
+ else
+ for( ; anIt!=aLast; anIt++ ) {
+ if( const SMDS_MeshElement* e = aMesh->FindElement( *anIt ) )
+ newIndices.Add( e->GetID() );
+ }
selector()->AddOrRemoveIndex( sel.First(), newIndices, false );
highlight( sel.First(), true, true );
</message>
<message>
<source>ICON_DLG_ELEM0D</source>
- <translation>mesh_vertex.png</translation>
+ <translation>mesh_0D_elem.png</translation>
+ </message>
+ <message>
+ <source>ICON_0D_ON_ALL_NODES</source>
+ <translation>mesh_0D_on_all_nodes.png</translation>
</message>
<message>
<source>ICON_DLG_EDGE</source>
<source>AREA_ELEMENTS</source>
<translation>Area</translation>
</message>
+ <message>
+ <source>MIN_DIAG_ELEMENTS</source>
+ <translation>Minimum diagonal</translation>
+ </message>
<message>
<source>ASPECTRATIO_3D_ELEMENTS</source>
<translation>Aspect Ratio 3D</translation>
<source>ELEMENT_ID</source>
<translation>Element ID</translation>
</message>
+ <message>
+ <source>ELEMENT_IDS</source>
+ <translation>Element IDs</translation>
+ </message>
<message>
<source>FREE_BORDERS</source>
<translation>Free Borders</translation>
<source>MEN_ELEMS0D</source>
<translation>0D Elements</translation>
</message>
+ <message>
+ <source>MEN_0D_ON_ALL_NODES</source>
+ <translation>0D Elements on Element Nodes</translation>
+ </message>
<message>
<source>MEN_BALL</source>
<translation>Ball</translation>
<source>NODE_ID</source>
<translation>Node ID</translation>
</message>
+ <message>
+ <source>NODE_IDS</source>
+ <translation>Node IDs</translation>
+ </message>
<message>
<source>NON_SMESH_OBJECTS_SELECTED</source>
<translation>There are objects selected which do not belong to %1 component.</translation>
<source>SMESH_AUTO_GROUPS</source>
<translation>Automatically create groups</translation>
</message>
+ <message>
+ <source>SMESH_REQUIRED_GROUPS</source>
+ <translation>Create groups of required entities</translation>
+ </message>
<message>
<source>SMESH_AVAILABLE</source>
<translation>Available</translation>
</message>
<message>
<source>SMESH_SELECT_WHOLE_MESH</source>
- <translation>Select whole mesh, submesh or group</translation>
+ <translation>Select whole mesh, sub-mesh or group</translation>
+ </message>
+ <message>
+ <source>SMESH_SUBMESH_GROUP</source>
+ <translation>Mesh, sub-mesh, group</translation>
</message>
<message>
<source>SMESH_SET_COLOR</source>
<source>STB_ELEM0D</source>
<translation>0D Element</translation>
</message>
+ <message>
+ <source>STB_0D_ON_ALL_NODES</source>
+ <translation>Make 0D Elements on Element Nodes</translation>
+ </message>
<message>
<source>STB_ELEMS0D</source>
<translation>0D Elements</translation>
<source>TOP_DISP_ENT</source>
<translation>Display entity</translation>
</message>
+ <message>
+ <source>TOP_0D_ON_ALL_NODES</source>
+ <translation>Make 0D Elements on Element Nodes</translation>
+ </message>
<message>
<source>TOP_ELEM0D</source>
<translation>0D Element</translation>
</message>
</context>
<context>
- <name>SMESHGUI_GroupDlg</name>
+ <name>SMESHGUI_Dialog</name>
<message>
- <source>ALLOW_ELEM_LIST_MODIF</source>
- <translation>Enable manual edition</translation>
+ <source>DLG_MESH</source>
+ <translation>meshes</translation>
+ </message>
+ <message>
+ <source>DLG_HYPO</source>
+ <translation>hypotheses</translation>
+ </message>
+ <message>
+ <source>DLG_ALGO</source>
+ <translation>algorithms</translation>
</message>
</context>
<context>
<translation>Sub-shapes preview chunk size</translation>
</message>
</context>
+<context>
+ <name>SMESHGUI_GroupDlg</name>
+ <message>
+ <source>ALLOW_ELEM_LIST_MODIF</source>
+ <translation>Enable manual edition</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_Add0DElemsOnAllNodesDlg</name>
+ <message>
+ <source>CAPTION</source>
+ <translation>Make 0D Elements on Element Nodes</translation>
+ </message>
+ <message>
+ <source>OBJ_BTN</source>
+ <translation>Mesh, sub-mesh, group</translation>
+ </message>
+ <message>
+ <source>NB_NEW_0D</source>
+ <translation>%1 0D elements created</translation>
+ </message>
+</context>
+<context>
+ <name>SMESHGUI_Add0DElemsOnAllNodesOp</name>
+ <message>
+ <source>NB_NEW_0D</source>
+ <translation>%1 0D elements created</translation>
+ </message>
+</context>
<context>
<name>SMESHGUI_AddQuadraticElementDlg</name>
<message>
Il ne peut pas être supprimé.</translation>
</message>
</context>
+<context>
+ <name>SMESHGUI_Dialog</name>
+ <message>
+ <source>DLG_MESH</source>
+ <translation>maillages</translation>
+ </message>
+ <message>
+ <source>DLG_HYPO</source>
+ <translation>hypothèses</translation>
+ </message>
+ <message>
+ <source>DLG_ALGO</source>
+ <translation>algorithmes</translation>
+ </message>
+</context>
<context>
<name>SMESHGUI_GroupDlg</name>
<message>
}
};
+ //================================================================================
+ /*!
+ * \brief Map of TCollection_AsciiString initialized by C array of C strings.
+ * Odd items of the C array are map keys, and even items are values
+ */
+ //================================================================================
+
+ struct TStringMap: public map<TCollection_AsciiString,TCollection_AsciiString>
+ {
+ /*!
+ * \brief Filling. The last string must be ""
+ */
+ void Insert(const char* names_values[]) {
+ for ( int i = 0; names_values[i][0] ; i += 2 )
+ insert( make_pair( (char*) names_values[i], names_values[i+1] ));
+ }
+ /*!
+ * \brief Check if a string is in
+ */
+ TCollection_AsciiString Value(const TCollection_AsciiString& name ) {
+ map< _AString, _AString >::iterator it = find( name );
+ return it == end() ? "" : it->second;
+ }
+ };
+
//================================================================================
/*!
* \brief Returns a mesh by object
groups = aCommand->GetResultValue(2);
else if ( method == "MakeBoundaryElements")
groups = aCommand->GetResultValue(3);
+ else if ( method == "Create0DElementsOnAllNodes" &&
+ aCommand->GetArg(2).Length() > 2 ) // group name != ''
+ groups = aCommand->GetResultValue();
id_editor->second->Process( aCommand );
id_editor->second->AddProcessedCmd( aCommand );
+ // create meshes
if ( !meshID.IsEmpty() &&
!myMeshes.count( meshID ) &&
aCommand->IsStudyEntry( meshID ))
aCommand->Clear();
aCommand->GetString() = processedCommand; // discard changes made by _pyMesh
}
+ // create groups
if ( !groups.IsEmpty() )
{
if ( !aCommand->IsStudyEntry( meshID ))
myMeshes.insert( make_pair( mesh->GetID(), mesh ));
return;
}
- if( method == "CreateMeshesFromMED" || method == "CreateMeshesFromSAUV")
+ if( method == "CreateMeshesFromMED" ||
+ method == "CreateMeshesFromSAUV"||
+ method == "CreateMeshesFromGMF" )
{
for(int ind = 0;ind<theCommand->GetNbResultValues();ind++)
{
}
}
- // objects erasing creation command if no more it's commands invoked:
+ // objects erasing creation command if no more its commands invoked:
// SMESH_Pattern, FilterManager
if ( method == "GetPattern" ||
method == "CreateFilterManager" ||
myGroups.push_back( group );
theGen->AddObject( group );
}
+ // update list of groups
+ else if ( method == "GetGroups" )
+ {
+ TCollection_AsciiString grIDs = theCommand->GetResultValue();
+ list< _pyID > idList = theCommand->GetStudyEntries( grIDs );
+ list< _pyID >::iterator grID = idList.begin();
+ for ( ; grID != idList.end(); ++grID )
+ {
+ Handle(_pyObject) obj = theGen->FindObject( *grID );
+ if ( obj.IsNull() )
+ {
+ Handle(_pyGroup) group = new _pyGroup( theCommand, *grID );
+ theGen->AddObject( group );
+ myGroups.push_back( group );
+ }
+ }
+ }
+ // notify a group about full removal
+ else if ( method == "RemoveGroupWithContents" )
+ {
+ if ( !theGen->IsToKeepAllCommands() ) { // snapshot mode
+ const _pyID groupID = theCommand->GetArg( 1 );
+ Handle(_pyGroup) grp = Handle(_pyGroup)::DownCast( theGen->FindObject( groupID ));
+ if ( !grp.IsNull() )
+ grp->RemovedWithContents();
+ }
+ }
// ----------------------------------------------------------------------
else if ( theCommand->MethodStartsFrom( "Export" ))
{
subMesh->Process( theCommand ); // it moves GetSubMesh() before theCommand
}
}
- // update list of groups
- else if ( method == "GetGroups" )
- {
- TCollection_AsciiString grIDs = theCommand->GetResultValue();
- list< _pyID > idList = theCommand->GetStudyEntries( grIDs );
- list< _pyID >::iterator grID = idList.begin();
- for ( ; grID != idList.end(); ++grID )
- {
- Handle(_pyObject) obj = theGen->FindObject( *grID );
- if ( obj.IsNull() )
- {
- Handle(_pyGroup) group = new _pyGroup( theCommand, *grID );
- theGen->AddObject( group );
- myGroups.push_back( group );
- }
- }
- }
// add accessor method if necessary
else
{
void _pyMeshEditor::Process( const Handle(_pyCommand)& theCommand)
{
- // names of SMESH_MeshEditor methods fully equal to methods of python class Mesh, so
- // commands calling this methods are converted to calls of methods of Mesh
+ // names of SMESH_MeshEditor methods fully equal to methods of the python class Mesh, so
+ // commands calling this methods are converted to calls of Mesh methods
static TStringSet sameMethods;
if ( sameMethods.empty() ) {
const char * names[] = {
"RemoveElements","RemoveNodes","RemoveOrphanNodes","AddNode","Add0DElement","AddEdge","AddFace","AddPolygonalFace","AddBall",
"AddVolume","AddPolyhedralVolume","AddPolyhedralVolumeByFaces","MoveNode", "MoveClosestNodeToPoint",
- "InverseDiag","DeleteDiag","Reorient","ReorientObject","TriToQuad","SplitQuad","SplitQuadObject",
+ "InverseDiag","DeleteDiag","Reorient","ReorientObject",
+ "TriToQuad","TriToQuadObject", "SplitQuad","SplitQuadObject",
"BestSplit","Smooth","SmoothObject","SmoothParametric","SmoothParametricObject",
"ConvertToQuadratic","ConvertFromQuadratic","RenumberNodes","RenumberElements",
"RotationSweep","RotationSweepObject","RotationSweepObject1D","RotationSweepObject2D",
sameMethods.Insert( names );
}
- // names of SMESH_MeshEditor methods which differ from methods of class Mesh
+ // names of SMESH_MeshEditor commands in which only a method name must be replaced
+ TStringMap diffMethods;
+ if ( diffMethods.empty() ) {
+ const char * orig2newName[] = {
+ // original name --------------> new name
+ "ExtrusionAlongPathObjX" , "ExtrusionAlongPathX",
+ "FindCoincidentNodesOnPartBut", "FindCoincidentNodesOnPart",
+ "ConvertToQuadraticObject" , "ConvertToQuadratic",
+ "ConvertFromQuadraticObject" , "ConvertFromQuadratic",
+ "Create0DElementsOnAllNodes" , "Add0DElementsToAllNodes",
+ ""};// <- mark of the end
+ diffMethods.Insert( orig2newName );
+ }
+
+ // names of SMESH_MeshEditor methods which differ from methods of Mesh class
// only by last two arguments
static TStringSet diffLastTwoArgsMethods;
if (diffLastTwoArgsMethods.empty() ) {
diffLastTwoArgsMethods.Insert( names );
}
+ // only a method name is to change?
const TCollection_AsciiString & method = theCommand->GetMethod();
bool isPyMeshMethod = sameMethods.Contains( method );
if ( !isPyMeshMethod )
{
- //Replace SMESH_MeshEditor "MakeGroups" functions by the Mesh
- //functions with the flag "theMakeGroups = True" like:
- //SMESH_MeshEditor.CmdMakeGroups => Mesh.Cmd(...,True)
+ TCollection_AsciiString newMethod = diffMethods.Value( method );
+ if (( isPyMeshMethod = ( newMethod.Length() > 0 )))
+ theCommand->SetMethod( newMethod );
+ }
+
+ if ( !isPyMeshMethod )
+ {
+ // Replace SMESH_MeshEditor "*MakeGroups" functions by the Mesh
+ // functions with the flag "theMakeGroups = True" like:
+ // SMESH_MeshEditor.CmdMakeGroups => Mesh.Cmd(...,True)
int pos = method.Search("MakeGroups");
if( pos != -1)
{
}
}
- // ExtrusionSweep0D() -> ExtrusionSweep()
+ // ExtrusionSweep0D() -> ExtrusionSweep()
// ExtrusionSweepObject0D() -> ExtrusionSweepObject()
if ( !isPyMeshMethod && ( method == "ExtrusionSweep0D" ||
method == "ExtrusionSweepObject0D" ))
theCommand->SetArg(theCommand->GetNbArgs()+1,"False"); //sets flag "MakeGroups = False"
theCommand->SetArg(theCommand->GetNbArgs()+1,"True"); //sets flag "IsNode = True"
}
- // set "ExtrusionAlongPathX()" instead of "ExtrusionAlongPathObjX()"
- if ( !isPyMeshMethod && method == "ExtrusionAlongPathObjX")
- {
- isPyMeshMethod = true;
- theCommand->SetMethod("ExtrusionAlongPathX");
- }
- // set "FindCoincidentNodesOnPart()" instead of "FindCoincidentNodesOnPartBut()"
- if ( !isPyMeshMethod && method == "FindCoincidentNodesOnPartBut")
- {
- isPyMeshMethod = true;
- theCommand->SetMethod("FindCoincidentNodesOnPart");
- }
// DoubleNode...New(...) -> DoubleNode...(...,True)
if ( !isPyMeshMethod && ( method == "DoubleNodeElemGroupNew" ||
method == "DoubleNodeElemGroupsNew" ||
theCommand->SetResultValue( groupID );
}
}
- // ConvertToQuadraticObject(bool,obj) -> ConvertToQuadratic(bool,obj)
- // ConvertFromQuadraticObject(obj) -> ConvertFromQuadratic(obj)
- if ( !isPyMeshMethod && ( method == "ConvertToQuadraticObject" ||
- method == "ConvertFromQuadraticObject" ))
- {
- isPyMeshMethod = true;
- theCommand->SetMethod( method.SubString( 1, method.Length()-6));
- }
// FindAmongElementsByPoint(meshPart, x, y, z, elementType) ->
// FindElementsByPoint(x, y, z, elementType, meshPart)
if ( !isPyMeshMethod && method == "FindAmongElementsByPoint" )
theCommand->SetArg( 3, face );
}
- // meshes made by *MakeMesh() methods are not wrapped by _pyMesh,
- // so let _pyMesh care of it (TMP?)
- // if ( theCommand->GetMethod().Search("MakeMesh") != -1 )
- // _pyMesh( new _pyCommand( theCommand->GetString(), 0 )); // for theGen->SetAccessorMethod()
+ if ( method == "QuadToTri" || method == "QuadToTriObject" )
+ {
+ isPyMeshMethod = true;
+ int crit_arg = theCommand->GetNbArgs();
+ const _AString& crit = theCommand->GetArg(crit_arg);
+ if (crit.Search("MaxElementLength2D") != -1)
+ theCommand->SetArg(crit_arg, "");
+ }
+
if ( isPyMeshMethod )
{
theCommand->SetObject( myMesh );
else
{
// editor creation command is needed only if any editor function is called
- theGen->AddMeshAccessorMethod( theCommand ); // for *Object()
+ theGen->AddMeshAccessorMethod( theCommand ); // for *Object() methods
if ( !myCreationCmdStr.IsEmpty() ) {
GetCreationCmd()->GetString() = myCreationCmdStr;
myCreationCmdStr.Clear();
"TranslateObjectMakeGroups","TranslateObjectMakeMesh","ScaleMakeGroups","ScaleMakeMesh",
"RotateObject","RotateObjectMakeGroups","RotateObjectMakeMesh","FindCoincidentNodesOnPart",
"FindCoincidentNodesOnPartBut","FindEqualElements","FindAmongElementsByPoint",
- "MakeBoundaryMesh",
+ "MakeBoundaryMesh","Create0DElementsOnAllNodes",
"" }; // <- mark of end
methods.Insert( names );
}
}
}
+//================================================================================
+/*!
+ * \brief set myCanClearCreationCmd = true if the main action of the creation
+ * command is discarded
+ */
+//================================================================================
+
+void _pyGroup::RemovedWithContents()
+{
+ // this code would be appropriate if Add0DElementsToAllNodes() returned only new nodes
+ // via a created group
+ //if ( GetCreationCmd()->GetMethod() == "Add0DElementsToAllNodes")
+ // myCanClearCreationCmd = true;
+}
+
//================================================================================
/*!
* \brief To convert creation of a group by filter
//================================================================================
/*!
* \brief Prevent clearing "DoubleNode...() command if a group created by it is removed
- *
- *
*/
//================================================================================
virtual void Process( const Handle(_pyCommand)& theCommand);
virtual void Flush();
virtual void Free() { myFilter.Nullify(); }
+ void RemovedWithContents();
DEFINE_STANDARD_RTTI (_pyGroup)
};
SMESH::SMESH_Mesh_ptr
SMESH_Gen_i::CreateMeshesFromGMF( const char* theFileName,
+ CORBA::Boolean theMakeRequiredGroups,
SMESH::ComputeError_out theError)
throw ( SALOME::SALOME_Exception )
{
aStudyBuilder->CommitCommand();
if ( !aSO->_is_nil() ) {
// Update Python script
- TPythonDump() << "("<< aSO << ", error) = " << this << ".CreateMeshesFromGMF(r'" << theFileName << "')";
+ TPythonDump() << "("<< aSO << ", error) = " << this << ".CreateMeshesFromGMF(r'"
+ << theFileName << "', "
+ << theMakeRequiredGroups << " )";
}
}
SMESH_Mesh_i* aServant = dynamic_cast<SMESH_Mesh_i*>( GetServant( aMesh ).in() );
ASSERT( aServant );
- theError = aServant->ImportGMFFile( theFileName );
+ theError = aServant->ImportGMFFile( theFileName, theMakeRequiredGroups );
aServant->GetImpl().GetMeshDS()->Modified();
return aMesh._retn();
}
// Create a mesh and import data from a GMF file
SMESH::SMESH_Mesh_ptr CreateMeshesFromGMF( const char* theFileName,
+ CORBA::Boolean theMakeRequiredGroups,
SMESH::ComputeError_out theError)
throw ( SALOME::SALOME_Exception );
using SMESH::TPythonDump;
using SMESH::TVar;
-namespace {
+namespace MeshEditor_I {
//=============================================================================
/*!
const SMDS_MeshElement * elem =
(aType == SMDSAbs_Node ? aMesh->FindNode(ind) : aMesh->FindElement(ind));
if ( elem && ( aType == SMDSAbs_All || elem->GetType() == aType ))
- aMap.insert( elem );
+ aMap.insert( aMap.end(), elem );
}
}
//================================================================================
return partIOR;
}
-}
+} // namespace MeshEditor_I
+
+using namespace MeshEditor_I;
//=============================================================================
/*!
myMesh_i( theMesh ),
myMesh( &theMesh->GetImpl() ),
myEditor( myMesh ),
- myPreviewMode ( isPreview )
+ myIsPreviewMode ( isPreview ),
+ myPreviewMesh( 0 ),
+ myPreviewEditor( 0 )
{
}
SMESH_MeshEditor_i::~SMESH_MeshEditor_i()
{
+ deleteAuxIDSources();
+ delete myPreviewMesh; myPreviewMesh = 0;
+ delete myPreviewEditor; myPreviewEditor = 0;
}
//================================================================================
void SMESH_MeshEditor_i::initData(bool deleteSearchers)
{
- if ( myPreviewMode ) {
- //myPreviewData = new SMESH::MeshPreviewStruct();
+ if ( myIsPreviewMode ) {
+ if ( myPreviewMesh ) myPreviewMesh->Clear();
}
else {
if ( deleteSearchers )
TSearchersDeleter::Delete();
}
- myEditor.GetError().reset();
+ getEditor().GetError().reset();
+ getEditor().CrearLastCreated();
+}
+//================================================================================
+/*!
+ * \brief Return either myEditor or myPreviewEditor depending on myIsPreviewMode.
+ * WARNING: in preview mode call getPreviewMesh() before getEditor()!
+ */
+//================================================================================
+
+::SMESH_MeshEditor& SMESH_MeshEditor_i::getEditor()
+{
+ if ( myIsPreviewMode && !myPreviewEditor ) {
+ if ( !myPreviewMesh ) getPreviewMesh();
+ myPreviewEditor = new ::SMESH_MeshEditor( myPreviewMesh );
+ }
+ return myIsPreviewMode ? *myPreviewEditor : myEditor;
}
//================================================================================
/*!
- * \brief Now does nothing
+ * \brief Initialize and return myPreviewMesh
+ * \param previewElements - type of elements to show in preview
+ *
+ * WARNING: call it once par a method!
*/
//================================================================================
-void SMESH_MeshEditor_i::storeResult(::SMESH_MeshEditor& )
+TPreviewMesh * SMESH_MeshEditor_i::getPreviewMesh(SMDSAbs_ElementType previewElements)
{
+ if ( !myPreviewMesh || myPreviewMesh->myPreviewType != previewElements )
+ {
+ delete myPreviewEditor;
+ myPreviewEditor = 0;
+ delete myPreviewMesh;
+ myPreviewMesh = new TPreviewMesh( previewElements );
+ }
+ myPreviewMesh->Clear();
+ return myPreviewMesh;
}
+//================================================================================
+/*!
+ * \brief Now does nothing
+ */
+//================================================================================
+
+// void SMESH_MeshEditor_i::storeResult(::SMESH_MeshEditor& )
+// {
+// }
+
//================================================================================
/*!
* Return data of mesh edition preview
SMESH::MeshPreviewStruct* SMESH_MeshEditor_i::GetPreviewData()
{
- const bool hasBadElems = ( myEditor.GetError() && myEditor.GetError()->HasBadElems() );
+ const bool hasBadElems = ( getEditor().GetError() && getEditor().GetError()->HasBadElems() );
- if ( myPreviewMode || hasBadElems ) { // --- MeshPreviewStruct filling ---
+ if ( myIsPreviewMode || hasBadElems ) { // --- MeshPreviewStruct filling ---
list<int> aNodesConnectivity;
typedef map<int, int> TNodesMap;
SMESHDS_Mesh* aMeshDS;
std::auto_ptr< SMESH_MeshPartDS > aMeshPartDS;
if ( hasBadElems ) {
- aMeshPartDS.reset( new SMESH_MeshPartDS( myEditor.GetError()->myBadElements ));
+ aMeshPartDS.reset( new SMESH_MeshPartDS( getEditor().GetError()->myBadElements ));
aMeshDS = aMeshPartDS.get();
}
else {
- aMeshDS = myEditor.GetMeshDS();
+ aMeshDS = getEditor().GetMeshDS();
}
int nbEdges = aMeshDS->NbEdges();
int nbFaces = aMeshDS->NbFaces();
SMDSAbs_ElementType previewType = SMDSAbs_All;
if ( !hasBadElems )
- if (TPreviewMesh * aPreviewMesh = dynamic_cast< TPreviewMesh* >( myEditor.GetMesh() )) {
+ if (TPreviewMesh * aPreviewMesh = dynamic_cast< TPreviewMesh* >( getEditor().GetMesh() )) {
previewType = aPreviewMesh->myPreviewType;
switch ( previewType ) {
case SMDSAbs_Edge : nbFaces = nbVolum = 0; break;
myPreviewData->elementTypes.length(nbEdges + nbFaces + nbVolum);
int i = 0, j = 0;
- SMDS_ElemIteratorPtr itMeshElems = aMeshDS->elementsIterator();
+ SMDS_ElemIteratorPtr itMeshElems = aMeshDS->elementsIterator(previewType);
while ( itMeshElems->more() ) {
const SMDS_MeshElement* aMeshElem = itMeshElems->next();
- if ( previewType != SMDSAbs_All && aMeshElem->GetType() != previewType )
- continue;
-
SMDS_ElemIteratorPtr itElemNodes = aMeshElem->nodesIterator();
while ( itElemNodes->more() ) {
const SMDS_MeshNode* aMeshNode =
SMESH::long_array* SMESH_MeshEditor_i::GetLastCreatedNodes()
{
SMESH::long_array_var myLastCreatedNodes = new SMESH::long_array();
- const SMESH_SequenceOfElemPtr& aSeq = myEditor.GetLastCreatedNodes();
+ const SMESH_SequenceOfElemPtr& aSeq = getEditor().GetLastCreatedNodes();
myLastCreatedNodes->length( aSeq.Length() );
for (int i = 1; i <= aSeq.Length(); i++)
myLastCreatedNodes[i-1] = aSeq.Value(i)->GetID();
SMESH::long_array* SMESH_MeshEditor_i::GetLastCreatedElems()
{
SMESH::long_array_var myLastCreatedElems = new SMESH::long_array();
- const SMESH_SequenceOfElemPtr& aSeq = myEditor.GetLastCreatedElems();
+ const SMESH_SequenceOfElemPtr& aSeq = getEditor().GetLastCreatedElems();
myLastCreatedElems->length( aSeq.Length() );
for ( int i = 1; i <= aSeq.Length(); i++ )
myLastCreatedElems[i-1] = aSeq.Value(i)->GetID();
SMESH::ComputeError* SMESH_MeshEditor_i::GetLastError()
{
- SMESH::ComputeError* errOut = new SMESH::ComputeError;
- SMESH_ComputeErrorPtr& errIn = myEditor.GetError();
+ SMESH::ComputeError_var errOut = new SMESH::ComputeError;
+ SMESH_ComputeErrorPtr& errIn = getEditor().GetError();
if ( errIn && !errIn->IsOK() )
{
errOut->code = -( errIn->myName < 0 ? errIn->myName + 1: errIn->myName ); // -1 -> 0
errOut->subShapeID = -1;
errOut->hasBadMesh = !errIn->myBadElements.empty();
}
- return errOut;
+ else
+ {
+ errOut->code = 0;
+ errOut->subShapeID = -1;
+ errOut->hasBadMesh = false;
+ }
+ return errOut._retn();
}
//=======================================================================
//purpose : Wrap a sequence of ids in a SMESH_IDSource
//=======================================================================
-struct _IDSource : public POA_SMESH::SMESH_IDSource
+struct SMESH_MeshEditor_i::_IDSource : public POA_SMESH::SMESH_IDSource
{
SMESH::long_array _ids;
SMESH::ElementType _type;
SMESH::SMESH_IDSource_ptr SMESH_MeshEditor_i::MakeIDSource(const SMESH::long_array& ids,
SMESH::ElementType type)
{
- _IDSource* anIDSource = new _IDSource;
- anIDSource->_ids = ids;
- anIDSource->_type = type;
- anIDSource->_mesh = myMesh_i->_this();
- SMESH::SMESH_IDSource_var anIDSourceVar = anIDSource->_this();
+ if ( myAuxIDSources.size() > 10 )
+ deleteAuxIDSources();
+
+ _IDSource* idSrc = new _IDSource;
+ idSrc->_mesh = myMesh_i->_this();
+ idSrc->_ids = ids;
+ idSrc->_type = type;
+ myAuxIDSources.push_back( idSrc );
+
+ SMESH::SMESH_IDSource_var anIDSourceVar = idSrc->_this();
return anIDSourceVar._retn();
}
+void SMESH_MeshEditor_i::deleteAuxIDSources()
+{
+ std::list< _IDSource* >::iterator idSrcIt = myAuxIDSources.begin();
+ for ( ; idSrcIt != myAuxIDSources.end(); ++idSrcIt )
+ delete *idSrcIt;
+ myAuxIDSources.clear();
+}
+
//=============================================================================
/*!
*
TPythonDump() << "isDone = " << this << ".RemoveElements( " << IDsOfElements << " )";
// Remove Elements
- bool ret = myEditor.Remove( IdList, false );
+ bool ret = getEditor().Remove( IdList, false );
myMesh->GetMeshDS()->Modified();
if ( IDsOfElements.length() )
myMesh->SetIsModified( true ); // issue 0020693
// Update Python script
TPythonDump() << "isDone = " << this << ".RemoveNodes( " << IDsOfNodes << " )";
- bool ret = myEditor.Remove( IdList, true );
+ bool ret = getEditor().Remove( IdList, true );
myMesh->GetMeshDS()->Modified();
if ( IDsOfNodes.length() )
myMesh->SetIsModified( true ); // issue 0020693
// Create filter to find all orphan nodes
SMESH::Controls::Filter::TIdSequence seq;
SMESH::Controls::PredicatePtr predicate( new SMESH::Controls::FreeNodes() );
- SMESH::Controls::Filter::GetElementsId( GetMeshDS(), predicate, seq );
+ SMESH::Controls::Filter::GetElementsId( getMeshDS(), predicate, seq );
// remove orphan nodes (if there are any)
list< int > IdList;
IdList.push_back( seq[i] );
int nbNodesBefore = myMesh->NbNodes();
- myEditor.Remove( IdList, true );
+ getEditor().Remove( IdList, true );
myMesh->GetMeshDS()->Modified();
if ( IdList.size() )
myMesh->SetIsModified( true );
{
initData();
- const SMDS_MeshNode* N = GetMeshDS()->AddNode(x, y, z);
+ const SMDS_MeshNode* N = getMeshDS()->AddNode(x, y, z);
// Update Python script
TPythonDump() << "nodeID = " << this << ".AddNode( "
{
initData();
- const SMDS_MeshNode* aNode = GetMeshDS()->FindNode(IDOfNode);
- SMDS_MeshElement* elem = GetMeshDS()->Add0DElement(aNode);
+ const SMDS_MeshNode* aNode = getMeshDS()->FindNode(IDOfNode);
+ SMDS_MeshElement* elem = getMeshDS()->Add0DElement(aNode);
// Update Python script
TPythonDump() << "elem0d = " << this << ".Add0DElement( " << IDOfNode <<" )";
if ( diameter < std::numeric_limits<double>::min() )
THROW_SALOME_CORBA_EXCEPTION("Invalid diameter", SALOME::BAD_PARAM);
- const SMDS_MeshNode* aNode = GetMeshDS()->FindNode(IDOfNode);
- SMDS_MeshElement* elem = GetMeshDS()->AddBall(aNode, diameter);
+ const SMDS_MeshNode* aNode = getMeshDS()->FindNode(IDOfNode);
+ SMDS_MeshElement* elem = getMeshDS()->AddBall(aNode, diameter);
// Update Python script
TPythonDump() << "ballElem = "
{
CORBA::Long index1 = IDsOfNodes[0];
CORBA::Long index2 = IDsOfNodes[1];
- elem = GetMeshDS()->AddEdge(GetMeshDS()->FindNode(index1), GetMeshDS()->FindNode(index2));
+ elem = getMeshDS()->AddEdge( getMeshDS()->FindNode(index1),
+ getMeshDS()->FindNode(index2));
// Update Python script
TPythonDump() << "edge = " << this << ".AddEdge([ "
CORBA::Long n1 = IDsOfNodes[0];
CORBA::Long n2 = IDsOfNodes[1];
CORBA::Long n12 = IDsOfNodes[2];
- elem = GetMeshDS()->AddEdge(GetMeshDS()->FindNode(n1),
- GetMeshDS()->FindNode(n2),
- GetMeshDS()->FindNode(n12));
+ elem = getMeshDS()->AddEdge( getMeshDS()->FindNode(n1),
+ getMeshDS()->FindNode(n2),
+ getMeshDS()->FindNode(n12));
// Update Python script
TPythonDump() << "edgeID = " << this << ".AddEdge([ "
<<n1<<", "<<n2<<", "<<n12<<" ])";
std::vector<const SMDS_MeshNode*> nodes (NbNodes);
for (int i = 0; i < NbNodes; i++)
- nodes[i] = GetMeshDS()->FindNode(IDsOfNodes[i]);
+ nodes[i] = getMeshDS()->FindNode(IDsOfNodes[i]);
SMDS_MeshElement* elem = 0;
if (NbNodes == 3) {
- elem = GetMeshDS()->AddFace(nodes[0], nodes[1], nodes[2]);
+ elem = getMeshDS()->AddFace(nodes[0], nodes[1], nodes[2]);
}
else if (NbNodes == 4) {
- elem = GetMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3]);
+ elem = getMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3]);
}
else if (NbNodes == 6) {
- elem = GetMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
+ elem = getMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
nodes[4], nodes[5]);
}
else if (NbNodes == 8) {
- elem = GetMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
+ elem = getMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
nodes[4], nodes[5], nodes[6], nodes[7]);
}
else if (NbNodes == 9) {
- elem = GetMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
+ elem = getMeshDS()->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
nodes[4], nodes[5], nodes[6], nodes[7], nodes[8] );
}
else if (NbNodes > 2) {
- elem = GetMeshDS()->AddPolygonalFace(nodes);
+ elem = getMeshDS()->AddPolygonalFace(nodes);
}
// Update Python script
int NbNodes = IDsOfNodes.length();
std::vector<const SMDS_MeshNode*> nodes (NbNodes);
for (int i = 0; i < NbNodes; i++)
- nodes[i] = GetMeshDS()->FindNode(IDsOfNodes[i]);
+ nodes[i] = getMeshDS()->FindNode(IDsOfNodes[i]);
- const SMDS_MeshElement* elem = GetMeshDS()->AddPolygonalFace(nodes);
+ const SMDS_MeshElement* elem = getMeshDS()->AddPolygonalFace(nodes);
// Update Python script
TPythonDump() <<"faceID = "<<this<<".AddPolygonalFace( "<<IDsOfNodes<<" )";
int NbNodes = IDsOfNodes.length();
vector< const SMDS_MeshNode*> n(NbNodes);
for(int i=0;i<NbNodes;i++)
- n[i]=GetMeshDS()->FindNode(IDsOfNodes[i]);
+ n[i]= getMeshDS()->FindNode(IDsOfNodes[i]);
SMDS_MeshElement* elem = 0;
switch(NbNodes)
{
- case 4 :elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3]); break;
- case 5 :elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4]); break;
- case 6 :elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5]); break;
- case 8 :elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7]); break;
- case 10:elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],
+ case 4 :elem = getMeshDS()->AddVolume(n[0],n[1],n[2],n[3]); break;
+ case 5 :elem = getMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4]); break;
+ case 6 :elem = getMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5]); break;
+ case 8 :elem = getMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7]); break;
+ case 10:elem = getMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],
n[6],n[7],n[8],n[9]);
break;
- case 12:elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],
+ case 12:elem = getMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],
n[6],n[7],n[8],n[9],n[10],n[11]);
break;
- case 13:elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],
+ case 13:elem = getMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],
n[7],n[8],n[9],n[10],n[11],n[12]);
break;
- case 15:elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7],n[8],
+ case 15:elem = getMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7],n[8],
n[9],n[10],n[11],n[12],n[13],n[14]);
break;
- case 20:elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7],
+ case 20:elem = getMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7],
n[8],n[9],n[10],n[11],n[12],n[13],n[14],
n[15],n[16],n[17],n[18],n[19]);
break;
- case 27:elem = GetMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7],
+ case 27:elem = getMeshDS()->AddVolume(n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7],
n[8],n[9],n[10],n[11],n[12],n[13],n[14],
n[15],n[16],n[17],n[18],n[19],
n[20],n[21],n[22],n[23],n[24],n[25],n[26]);
std::vector<const SMDS_MeshNode*> n (NbNodes);
for (int i = 0; i < NbNodes; i++)
{
- const SMDS_MeshNode* aNode = GetMeshDS()->FindNode(IDsOfNodes[i]);
+ const SMDS_MeshNode* aNode = getMeshDS()->FindNode(IDsOfNodes[i]);
if (!aNode) return 0;
n[i] = aNode;
}
for (int j = 0; j < NbFaces; j++)
q[j] = Quantities[j];
- const SMDS_MeshElement* elem = GetMeshDS()->AddPolyhedralVolume(n, q);
+ const SMDS_MeshElement* elem = getMeshDS()->AddPolyhedralVolume(n, q);
// Update Python script
TPythonDump() << "volID = " << this << ".AddPolyhedralVolume( "
* AddPolyhedralVolumeByFaces
*/
//=============================================================================
+
CORBA::Long SMESH_MeshEditor_i::AddPolyhedralVolumeByFaces (const SMESH::long_array & IdsOfFaces)
{
initData();
std::vector<int> quantities (NbFaces);
for (int i = 0; i < NbFaces; i++) {
- const SMDS_MeshElement* aFace = GetMeshDS()->FindElement(IdsOfFaces[i]);
+ const SMDS_MeshElement* aFace = getMeshDS()->FindElement(IdsOfFaces[i]);
quantities[i] = aFace->NbNodes();
SMDS_ElemIteratorPtr It = aFace->nodesIterator();
}
}
- const SMDS_MeshElement* elem = GetMeshDS()->AddPolyhedralVolume(poly_nodes, quantities);
+ const SMDS_MeshElement* elem = getMeshDS()->AddPolyhedralVolume(poly_nodes, quantities);
// Update Python script
TPythonDump() << "volID = " << this << ".AddPolyhedralVolumeByFaces( "
return elem ? ( myMesh->SetIsModified( true ), elem->GetID()) : 0;
}
+//=============================================================================
+//
+// \brief Create 0D elements on all nodes of the given object except those
+// nodes on which a 0D element already exists.
+// \param theObject object on whose nodes 0D elements will be created.
+// \param theGroupName optional name of a group to add 0D elements created
+// and/or found on nodes of \a theObject.
+// \return an object (a new group or a temporary SMESH_IDSource) holding
+// ids of new and/or found 0D elements.
+//
+//=============================================================================
+
+SMESH::SMESH_IDSource_ptr
+SMESH_MeshEditor_i::Create0DElementsOnAllNodes(SMESH::SMESH_IDSource_ptr theObject,
+ const char* theGroupName)
+ throw (SALOME::SALOME_Exception)
+{
+ initData();
+
+ SMESH::SMESH_IDSource_var result;
+ TPythonDump pyDump;
+
+ TIDSortedElemSet elements, elems0D;
+ if ( idSourceToSet( theObject, getMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
+ getEditor().Create0DElementsOnAllNodes( elements, elems0D );
+
+ SMESH::long_array_var newElems = new SMESH::long_array;
+ newElems->length( elems0D.size() );
+ TIDSortedElemSet::iterator eIt = elems0D.begin();
+ for ( size_t i = 0; i < elems0D.size(); ++i, ++eIt )
+ newElems[ i ] = (*eIt)->GetID();
+
+ SMESH::SMESH_GroupBase_var groupToFill;
+ if ( theGroupName && strlen( theGroupName ))
+ {
+ // Get existing group named theGroupName
+ SMESH::ListOfGroups_var groups = myMesh_i->GetGroups();
+ for (int i = 0, nbGroups = groups->length(); i < nbGroups; i++ ) {
+ SMESH::SMESH_GroupBase_var group = groups[i];
+ if ( !group->_is_nil() ) {
+ CORBA::String_var name = group->GetName();
+ if ( strcmp( name.in(), theGroupName ) == 0 && group->GetType() == SMESH::ELEM0D ) {
+ groupToFill = group;
+ break;
+ }
+ }
+ }
+ if ( groupToFill->_is_nil() )
+ groupToFill = myMesh_i->CreateGroup( SMESH::ELEM0D, theGroupName );
+ else if ( !SMESH::DownCast< SMESH_Group_i* > ( groupToFill ))
+ groupToFill = myMesh_i->ConvertToStandalone( groupToFill );
+ }
+
+ if ( SMESH_Group_i* group_i = SMESH::DownCast< SMESH_Group_i* > ( groupToFill ))
+ {
+ group_i->Add( newElems );
+ result = SMESH::SMESH_IDSource::_narrow( groupToFill );
+ pyDump << groupToFill;
+ }
+ else
+ {
+ result = MakeIDSource( newElems, SMESH::ELEM0D );
+ pyDump << "elem0DIDs";
+ }
+
+ pyDump << " = " << this << ".Create0DElementsOnAllNodes( "
+ << theObject << ", '" << theGroupName << "' )";
+
+ return result._retn();
+}
+
//=============================================================================
/*!
* \brief Bind a node to a vertex
{
Unexpect aCatch(SALOME_SalomeException);
- SMESHDS_Mesh * mesh = GetMeshDS();
+ SMESHDS_Mesh * mesh = getMeshDS();
SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>( mesh->FindNode(NodeID) );
if ( !node )
THROW_SALOME_CORBA_EXCEPTION("Invalid NodeID", SALOME::BAD_PARAM);
{
Unexpect aCatch(SALOME_SalomeException);
- SMESHDS_Mesh * mesh = GetMeshDS();
+ SMESHDS_Mesh * mesh = getMeshDS();
SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>( mesh->FindNode(NodeID) );
if ( !node )
THROW_SALOME_CORBA_EXCEPTION("Invalid NodeID", SALOME::BAD_PARAM);
{
Unexpect aCatch(SALOME_SalomeException);
- SMESHDS_Mesh * mesh = GetMeshDS();
+ SMESHDS_Mesh * mesh = getMeshDS();
SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>( mesh->FindNode(NodeID) );
if ( !node )
THROW_SALOME_CORBA_EXCEPTION("Invalid NodeID", SALOME::BAD_PARAM);
{
Unexpect aCatch(SALOME_SalomeException);
- SMESHDS_Mesh * mesh = GetMeshDS();
+ SMESHDS_Mesh * mesh = getMeshDS();
SMDS_MeshNode* node = const_cast<SMDS_MeshNode*>( mesh->FindNode(NodeID) );
if ( !node )
THROW_SALOME_CORBA_EXCEPTION("Invalid NodeID", SALOME::BAD_PARAM);
{
Unexpect aCatch(SALOME_SalomeException);
- SMESHDS_Mesh * mesh = GetMeshDS();
+ SMESHDS_Mesh * mesh = getMeshDS();
SMDS_MeshElement* elem = const_cast<SMDS_MeshElement*>(mesh->FindElement(ElementID));
if ( !elem )
THROW_SALOME_CORBA_EXCEPTION("Invalid ElementID", SALOME::BAD_PARAM);
{
initData();
- const SMDS_MeshNode * n1 = GetMeshDS()->FindNode( NodeID1 );
- const SMDS_MeshNode * n2 = GetMeshDS()->FindNode( NodeID2 );
+ const SMDS_MeshNode * n1 = getMeshDS()->FindNode( NodeID1 );
+ const SMDS_MeshNode * n2 = getMeshDS()->FindNode( NodeID2 );
if ( !n1 || !n2 )
return false;
<< NodeID1 << ", " << NodeID2 << " )";
- int ret = myEditor.InverseDiag ( n1, n2 );
+ int ret = getEditor().InverseDiag ( n1, n2 );
myMesh->GetMeshDS()->Modified();
myMesh->SetIsModified( true );
return ret;
{
initData();
- const SMDS_MeshNode * n1 = GetMeshDS()->FindNode( NodeID1 );
- const SMDS_MeshNode * n2 = GetMeshDS()->FindNode( NodeID2 );
+ const SMDS_MeshNode * n1 = getMeshDS()->FindNode( NodeID1 );
+ const SMDS_MeshNode * n2 = getMeshDS()->FindNode( NodeID2 );
if ( !n1 || !n2 )
return false;
<< NodeID1 << ", " << NodeID2 << " )";
- bool stat = myEditor.DeleteDiag ( n1, n2 );
+ bool stat = getEditor().DeleteDiag ( n1, n2 );
myMesh->GetMeshDS()->Modified();
if ( stat )
myMesh->SetIsModified( true ); // issue 0020693
- storeResult(myEditor);
return stat;
}
for (int i = 0; i < IDsOfElements.length(); i++)
{
CORBA::Long index = IDsOfElements[i];
- const SMDS_MeshElement * elem = GetMeshDS()->FindElement(index);
+ const SMDS_MeshElement * elem = getMeshDS()->FindElement(index);
if ( elem )
- myEditor.Reorient( elem );
+ getEditor().Reorient( elem );
}
// Update Python script
TPythonDump() << "isDone = " << this << ".Reorient( " << IDsOfElements << " )";
initData(/*deleteSearchers=*/false);
TIDSortedElemSet elements;
- if ( !idSourceToSet( the2Dgroup, GetMeshDS(), elements, SMDSAbs_Face, /*emptyIfIsMesh=*/1))
+ if ( !idSourceToSet( the2Dgroup, getMeshDS(), elements, SMDSAbs_Face, /*emptyIfIsMesh=*/1))
THROW_SALOME_CORBA_EXCEPTION("No faces in given group", SALOME::BAD_PARAM);
const SMDS_MeshElement* face = 0;
if ( theFace > 0 )
{
- face = GetMeshDS()->FindElement( theFace );
+ face = getMeshDS()->FindElement( theFace );
if ( !face )
THROW_SALOME_CORBA_EXCEPTION("Inexistent face given", SALOME::BAD_PARAM);
if ( face->GetType() != SMDSAbs_Face )
if ( dirVec.Magnitude() < std::numeric_limits< double >::min() )
THROW_SALOME_CORBA_EXCEPTION("Zero size vector", SALOME::BAD_PARAM);
- int nbReori = myEditor.Reorient2D( elements, dirVec, face );
- storeResult(myEditor);
+ int nbReori = getEditor().Reorient2D( elements, dirVec, face );
if ( nbReori ) {
myMesh->SetIsModified( true );
{
initData();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* aMesh = getMeshDS();
TIDSortedElemSet faces;
arrayToSet(IDsOfElements, aMesh, faces, SMDSAbs_Face);
dynamic_cast<SMESH::NumericalFunctor_i*>( SMESH_Gen_i::GetServant( Criterion ).in() );
SMESH::Controls::NumericalFunctorPtr aCrit;
if ( !aNumericalFunctor )
- aCrit.reset( new SMESH::Controls::AspectRatio() );
+ aCrit.reset( new SMESH::Controls::MaxElementLength2D() );
else
aCrit = aNumericalFunctor->GetNumericalFunctor();
<< IDsOfElements << ", " << aNumericalFunctor << ", " << TVar( MaxAngle ) << " )";
- bool stat = myEditor.TriToQuad( faces, aCrit, MaxAngle );
+ bool stat = getEditor().TriToQuad( faces, aCrit, MaxAngle );
myMesh->GetMeshDS()->Modified();
if ( stat )
myMesh->SetIsModified( true ); // issue 0020693
- storeResult(myEditor);
return stat;
}
{
initData();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* aMesh = getMeshDS();
TIDSortedElemSet faces;
arrayToSet(IDsOfElements, aMesh, faces, SMDSAbs_Face);
// Update Python script
TPythonDump() << "isDone = " << this << ".QuadToTri( " << IDsOfElements << ", " << aNumericalFunctor << " )";
- CORBA::Boolean stat = myEditor.QuadToTri( faces, aCrit );
+ CORBA::Boolean stat = getEditor().QuadToTri( faces, aCrit );
myMesh->GetMeshDS()->Modified();
if ( stat )
myMesh->SetIsModified( true ); // issue 0020693
- storeResult(myEditor);
return stat;
}
{
initData();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* aMesh = getMeshDS();
TIDSortedElemSet faces;
arrayToSet(IDsOfElements, aMesh, faces, SMDSAbs_Face);
TPythonDump() << "isDone = " << this << ".SplitQuad( "
<< IDsOfElements << ", " << Diag13 << " )";
- CORBA::Boolean stat = myEditor.QuadToTri( faces, Diag13 );
+ CORBA::Boolean stat = getEditor().QuadToTri( faces, Diag13 );
myMesh->GetMeshDS()->Modified();
if ( stat )
myMesh->SetIsModified( true ); // issue 0020693
- storeResult(myEditor);
return stat;
}
{
initData();
- const SMDS_MeshElement* quad = GetMeshDS()->FindElement(IDOfQuad);
+ const SMDS_MeshElement* quad = getMeshDS()->FindElement(IDOfQuad);
if (quad && quad->GetType() == SMDSAbs_Face && quad->NbNodes() == 4)
{
SMESH::NumericalFunctor_i* aNumericalFunctor =
else
aCrit.reset(new SMESH::Controls::AspectRatio());
- return myEditor.BestSplit(quad, aCrit);
+ return getEditor().BestSplit(quad, aCrit);
}
return -1;
}
SMESH::long_array_var anElementsId = elems->GetIDs();
TIDSortedElemSet elemSet;
- arrayToSet( anElementsId, GetMeshDS(), elemSet, SMDSAbs_Volume );
+ arrayToSet( anElementsId, getMeshDS(), elemSet, SMDSAbs_Volume );
- myEditor.SplitVolumesIntoTetra( elemSet, int( methodFlags ));
+ getEditor().SplitVolumesIntoTetra( elemSet, int( methodFlags ));
myMesh->GetMeshDS()->Modified();
- storeResult(myEditor);
// if ( myLastCreatedElems.length() ) - it does not influence Compute()
// myMesh->SetIsModified( true ); // issue 0020693
{
initData();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* aMesh = getMeshDS();
TIDSortedElemSet elements;
arrayToSet(IDsOfElements, aMesh, elements, SMDSAbs_Face);
if ( Method != SMESH::SMESH_MeshEditor::LAPLACIAN_SMOOTH )
method = ::SMESH_MeshEditor::CENTROIDAL;
- myEditor.Smooth(elements, fixedNodes, method,
+ getEditor().Smooth(elements, fixedNodes, method,
MaxNbOfIterations, MaxAspectRatio, IsParametric );
myMesh->GetMeshDS()->Modified();
myMesh->SetIsModified( true ); // issue 0020693
- storeResult(myEditor);
// Update Python script
TPythonDump() << "isDone = " << this << "."
// Update Python script
TPythonDump() << this << ".RenumberNodes()";
- GetMeshDS()->Renumber( true );
+ getMeshDS()->Renumber( true );
}
// Update Python script
TPythonDump() << this << ".RenumberElements()";
- GetMeshDS()->Renumber( false );
+ getMeshDS()->Renumber( false );
}
//=======================================================================
initData();
TIDSortedElemSet inElements, copyElements;
- arrayToSet(theIDsOfElements, GetMeshDS(), inElements, theElementType);
+ arrayToSet(theIDsOfElements, getMeshDS(), inElements, theElementType);
TIDSortedElemSet* workElements = & inElements;
- TPreviewMesh tmpMesh( SMDSAbs_Face );
- SMESH_Mesh* mesh = 0;
bool makeWalls=true;
- if ( myPreviewMode )
+ if ( myIsPreviewMode )
{
SMDSAbs_ElementType select = SMDSAbs_All, avoid = SMDSAbs_Volume;
- tmpMesh.Copy( inElements, copyElements, select, avoid );
- mesh = &tmpMesh;
+ getPreviewMesh( SMDSAbs_Face )->Copy( inElements, copyElements, select, avoid );
workElements = & copyElements;
//makeWalls = false;
}
- else
- {
- mesh = myMesh;
- }
gp_Ax1 Ax1 (gp_Pnt( theAxis.x, theAxis.y, theAxis.z ),
gp_Vec( theAxis.vx, theAxis.vy, theAxis.vz ));
::SMESH_MeshEditor::PGroupIDs groupIds =
- myEditor.RotationSweep (*workElements, Ax1, theAngleInRadians,
- theNbOfSteps, theTolerance, theMakeGroups, makeWalls);
- storeResult(myEditor);
+ getEditor().RotationSweep (*workElements, Ax1, theAngleInRadians,
+ theNbOfSteps, theTolerance, theMakeGroups, makeWalls);
myMesh->GetMeshDS()->Modified();
// myMesh->SetIsModified( true ); -- it does not influence Compute()
CORBA::Long theNbOfSteps,
CORBA::Double theTolerance)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".RotationSweep( "
<< theIDsOfElements << ", "
<< theAxis << ", "
theNbOfSteps,
theTolerance,
true);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".RotationSweepMakeGroups( "
<< theIDsOfElements << ", "
CORBA::Long theNbOfSteps,
CORBA::Double theTolerance)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".RotationSweepObject( "
<< theObject << ", "
<< theAxis << ", "
CORBA::Long theNbOfSteps,
CORBA::Double theTolerance)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".RotationSweepObject1D( "
<< theObject << ", "
<< theAxis << ", "
CORBA::Long theNbOfSteps,
CORBA::Double theTolerance)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".RotationSweepObject2D( "
<< theObject << ", "
<< theAxis << ", "
theNbOfSteps,
theTolerance,
true);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".RotationSweepObjectMakeGroups( "
<< theObject << ", "
theTolerance,
true,
SMDSAbs_Edge);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".RotationSweepObject1DMakeGroups( "
<< theObject << ", "
theTolerance,
true,
SMDSAbs_Face);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".RotationSweepObject2DMakeGroups( "
<< theObject << ", "
OCC_CATCH_SIGNALS;
#endif
TIDSortedElemSet elements, copyElements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements, theElementType);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements, theElementType);
const SMESH::PointStruct * P = &theStepVector.PS;
gp_Vec stepVec( P->x, P->y, P->z );
TIDSortedElemSet* workElements = & elements;
SMDSAbs_ElementType aType = SMDSAbs_Face;
- //::SMESH_MeshEditor::ExtrusionFlags aFlag = ::SMESH_MeshEditor::ExtrusionFlags::EXTRUSION_FLAG_BOUNDARY;
if (theElementType == SMDSAbs_Node)
{
aType = SMDSAbs_Edge;
- //aFlag = ::SMESH_MeshEditor::ExtrusionFlags::EXTRUSION_FLAG_SEW;
}
- TPreviewMesh tmpMesh( aType );
- SMESH_Mesh* mesh = myMesh;
-
- if ( myPreviewMode ) {
+ if ( myIsPreviewMode ) {
SMDSAbs_ElementType select = SMDSAbs_All, avoid = SMDSAbs_Volume;
- tmpMesh.Copy( elements, copyElements, select, avoid );
- mesh = &tmpMesh;
+ getPreviewMesh( aType )->Copy( elements, copyElements, select, avoid );
workElements = & copyElements;
theMakeGroups = false;
}
TElemOfElemListMap aHystory;
::SMESH_MeshEditor::PGroupIDs groupIds =
- myEditor.ExtrusionSweep (*workElements, stepVec, theNbOfSteps, aHystory, theMakeGroups);
+ getEditor().ExtrusionSweep (*workElements, stepVec, theNbOfSteps, aHystory, theMakeGroups);
myMesh->GetMeshDS()->Modified();
- storeResult(myEditor);
return theMakeGroups ? getGroups(groupIds.get()) : 0;
CORBA::Long theNbOfSteps)
{
extrusionSweep (theIDsOfElements, theStepVector, theNbOfSteps, false );
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
TPythonDump() << this << ".ExtrusionSweep( "
<< theIDsOfElements << ", " << theStepVector <<", " << TVar(theNbOfSteps) << " )";
}
CORBA::Long theNbOfSteps)
{
extrusionSweep (theIDsOfElements, theStepVector, theNbOfSteps, false, SMDSAbs_Node );
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
TPythonDump() << this << ".ExtrusionSweep0D( "
<< theIDsOfElements << ", " << theStepVector <<", " << TVar(theNbOfSteps)<< " )";
}
{
SMESH::long_array_var anElementsId = theObject->GetIDs();
extrusionSweep (anElementsId, theStepVector, theNbOfSteps, false );
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
TPythonDump() << this << ".ExtrusionSweepObject( "
<< theObject << ", " << theStepVector << ", " << theNbOfSteps << " )";
}
{
SMESH::long_array_var anElementsId = theObject->GetIDs();
extrusionSweep (anElementsId, theStepVector, theNbOfSteps, false, SMDSAbs_Node );
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".ExtrusionSweepObject0D( "
<< theObject << ", " << theStepVector << ", " << TVar( theNbOfSteps ) << " )";
}
{
SMESH::long_array_var anElementsId = theObject->GetIDs();
extrusionSweep (anElementsId, theStepVector, theNbOfSteps, false, SMDSAbs_Edge );
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".ExtrusionSweepObject1D( "
<< theObject << ", " << theStepVector << ", " << TVar( theNbOfSteps ) << " )";
}
{
SMESH::long_array_var anElementsId = theObject->GetIDs();
extrusionSweep (anElementsId, theStepVector, theNbOfSteps, false, SMDSAbs_Face );
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".ExtrusionSweepObject2D( "
<< theObject << ", " << theStepVector << ", " << TVar( theNbOfSteps ) << " )";
}
SMESH::ListOfGroups* aGroups = extrusionSweep(theIDsOfElements, theStepVector, theNbOfSteps, true);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".ExtrusionSweepMakeGroups( " << theIDsOfElements
<< ", " << theStepVector <<", " << TVar( theNbOfSteps ) << " )";
SMESH::ListOfGroups* aGroups = extrusionSweep(theIDsOfElements, theStepVector, theNbOfSteps, true,SMDSAbs_Node);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".ExtrusionSweepMakeGroups0D( " << theIDsOfElements
<< ", " << theStepVector <<", " << TVar( theNbOfSteps ) << " )";
SMESH::long_array_var anElementsId = theObject->GetIDs();
SMESH::ListOfGroups * aGroups = extrusionSweep(anElementsId, theStepVector, theNbOfSteps, true);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".ExtrusionSweepObjectMakeGroups( " << theObject
<< ", " << theStepVector << ", " << theNbOfSteps << " )";
SMESH::long_array_var anElementsId = theObject->GetIDs();
SMESH::ListOfGroups * aGroups = extrusionSweep(anElementsId, theStepVector,
theNbOfSteps, true, SMDSAbs_Node);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".ExtrusionSweepObject0DMakeGroups( " << theObject
<< ", " << theStepVector << ", " << TVar( theNbOfSteps ) << " )";
SMESH::long_array_var anElementsId = theObject->GetIDs();
SMESH::ListOfGroups * aGroups = extrusionSweep(anElementsId, theStepVector,
theNbOfSteps, true, SMDSAbs_Edge);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".ExtrusionSweepObject1DMakeGroups( " << theObject
<< ", " << theStepVector << ", " << TVar( theNbOfSteps ) << " )";
SMESH::long_array_var anElementsId = theObject->GetIDs();
SMESH::ListOfGroups * aGroups = extrusionSweep(anElementsId, theStepVector,
theNbOfSteps, true, SMDSAbs_Face);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".ExtrusionSweepObject2DMakeGroups( " << theObject
<< ", " << theStepVector << ", " << TVar( theNbOfSteps ) << " )";
initData();
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements);
const SMESH::PointStruct * P = &theStepVector.PS;
gp_Vec stepVec( P->x, P->y, P->z );
TElemOfElemListMap aHystory;
::SMESH_MeshEditor::PGroupIDs groupIds =
- myEditor.ExtrusionSweep (elements, stepVec, theNbOfSteps, aHystory,
- theMakeGroups, theExtrFlags, theSewTolerance);
- storeResult(myEditor);
+ getEditor().ExtrusionSweep (elements, stepVec, theNbOfSteps, aHystory,
+ theMakeGroups, theExtrFlags, theSewTolerance);
return theMakeGroups ? getGroups(groupIds.get()) : 0;
}
CORBA::Long theExtrFlags,
CORBA::Double theSewTolerance)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << "stepVector = " << theStepVector;
TPythonDump() << this << ".AdvancedExtrusion("
<< theIDsOfElements
CORBA::Long theExtrFlags,
CORBA::Double theSewTolerance)
{
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
TPythonDump() << "stepVector = " << theStepVector;
}
TPythonDump aPythonDump; // it is here to prevent dump of GetGroups()
theSewTolerance,
true);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".AdvancedExtrusionMakeGroups("
<< theIDsOfElements
}
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements, theElementType);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements, theElementType);
list<double> angles;
for (int i = 0; i < theAngles.length(); i++) {
int nbOldGroups = myMesh->NbGroup();
::SMESH_MeshEditor::Extrusion_Error error =
- myEditor.ExtrusionAlongTrack( elements, aSubMesh, nodeStart,
+ getEditor().ExtrusionAlongTrack( elements, aSubMesh, nodeStart,
theHasAngles, angles, false,
theHasRefPoint, refPnt, theMakeGroups );
myMesh->GetMeshDS()->Modified();
- storeResult(myEditor);
theError = convExtrError( error );
if ( theMakeGroups ) {
}
TIDSortedElemSet elements, copyElements;
- arrayToSet(IDsOfElements, GetMeshDS(), elements, ElementType);
+ arrayToSet(IDsOfElements, getMeshDS(), elements, ElementType);
TIDSortedElemSet* workElements = &elements;
- TPreviewMesh tmpMesh( SMDSAbs_Face );
- SMESH_Mesh* mesh = myMesh;
- if ( myPreviewMode )
+ if ( myIsPreviewMode )
{
SMDSAbs_ElementType select = SMDSAbs_All, avoid = SMDSAbs_Volume;
- tmpMesh.Copy( elements, copyElements, select, avoid );
- mesh = &tmpMesh;
+ getPreviewMesh( SMDSAbs_Face )->Copy( elements, copyElements, select, avoid );
workElements = & copyElements;
MakeGroups = false;
}
Error = SMESH::SMESH_MeshEditor::EXTR_BAD_STARTING_NODE;
return EmptyGr;
}
- error = myEditor.ExtrusionAlongTrack( *workElements, &(aMeshImp->GetImpl()), aNodeStart,
- HasAngles, angles, LinearVariation,
- HasRefPoint, refPnt, MakeGroups );
+ error = getEditor().ExtrusionAlongTrack( *workElements, &(aMeshImp->GetImpl()), aNodeStart,
+ HasAngles, angles, LinearVariation,
+ HasRefPoint, refPnt, MakeGroups );
myMesh->GetMeshDS()->Modified();
}
else if ( SMESH_subMesh_i* aSubMeshImp = SMESH::DownCast<SMESH_subMesh_i*>( Path ))
}
SMESH_subMesh* aSubMesh =
aMeshImp->GetImpl().GetSubMeshContaining(aSubMeshImp->GetId());
- error = myEditor.ExtrusionAlongTrack( *workElements, aSubMesh, aNodeStart,
- HasAngles, angles, LinearVariation,
- HasRefPoint, refPnt, MakeGroups );
+ error = getEditor().ExtrusionAlongTrack( *workElements, aSubMesh, aNodeStart,
+ HasAngles, angles, LinearVariation,
+ HasRefPoint, refPnt, MakeGroups );
myMesh->GetMeshDS()->Modified();
}
else if ( SMESH::DownCast<SMESH_Group_i*>( Path ))
return EmptyGr;
}
- storeResult(myEditor);
Error = convExtrError( error );
if ( MakeGroups ) {
const SMESH::PointStruct & theRefPoint)
{
MESSAGE("ExtrusionAlongPath");
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << "error = " << this << ".ExtrusionAlongPath( "
<< theIDsOfElements << ", "
<< thePathMesh << ", "
CORBA::Boolean theHasRefPoint,
const SMESH::PointStruct & theRefPoint)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << "error = " << this << ".ExtrusionAlongPathObject( "
<< theObject << ", "
<< thePathMesh << ", "
CORBA::Boolean theHasRefPoint,
const SMESH::PointStruct & theRefPoint)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << "error = " << this << ".ExtrusionAlongPathObject1D( "
<< theObject << ", "
<< thePathMesh << ", "
CORBA::Boolean theHasRefPoint,
const SMESH::PointStruct & theRefPoint)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << "error = " << this << ".ExtrusionAlongPathObject2D( "
<< theObject << ", "
<< thePathMesh << ", "
theRefPoint,
true,
Error);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
bool isDumpGroups = aGroups && aGroups->length() > 0;
if (isDumpGroups)
aPythonDump << "(" << aGroups << ", error)";
true,
Error);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
bool isDumpGroups = aGroups && aGroups->length() > 0;
if (isDumpGroups)
aPythonDump << "(" << aGroups << ", error)";
Error,
SMDSAbs_Edge);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
bool isDumpGroups = aGroups && aGroups->length() > 0;
if (isDumpGroups)
aPythonDump << "(" << aGroups << ", error)";
Error,
SMDSAbs_Face);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
bool isDumpGroups = aGroups && aGroups->length() > 0;
if (isDumpGroups)
aPythonDump << "(" << aGroups << ", error)";
(SMDSAbs_ElementType)ElemType,
Error);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
bool isDumpGroups = aGroups && aGroups->length() > 0;
if (isDumpGroups)
aPythonDump << "(" << *aGroups << ", error)";
(SMDSAbs_ElementType)ElemType,
Error);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
bool isDumpGroups = aGroups && aGroups->length() > 0;
if (isDumpGroups)
aPythonDump << "(" << *aGroups << ", error)";
}
TIDSortedElemSet copyElements;
- TPreviewMesh tmpMesh;
TIDSortedElemSet* workElements = & theElements;
- SMESH_Mesh* mesh = myMesh;
- if ( myPreviewMode )
+ if ( myIsPreviewMode )
{
- tmpMesh.Copy( theElements, copyElements);
+ TPreviewMesh * tmpMesh = getPreviewMesh();
+ tmpMesh->Copy( theElements, copyElements);
if ( !theCopy && !theTargetMesh )
{
TIDSortedElemSet elemsAround, elemsAroundCopy;
- getElementsAround( theElements, GetMeshDS(), elemsAround );
- tmpMesh.Copy( elemsAround, elemsAroundCopy);
+ getElementsAround( theElements, getMeshDS(), elemsAround );
+ tmpMesh->Copy( elemsAround, elemsAroundCopy);
}
- mesh = &tmpMesh;
workElements = & copyElements;
theMakeGroups = false;
}
::SMESH_MeshEditor::PGroupIDs groupIds =
- myEditor.Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
-
- if(theCopy || myPreviewMode)
- storeResult(myEditor); // store preview data or new elements
+ getEditor().Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
- if ( !myPreviewMode )
+ if ( theCopy && !myIsPreviewMode)
{
if ( theTargetMesh )
{
SMESH::SMESH_MeshEditor::MirrorType theMirrorType,
CORBA::Boolean theCopy)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".Mirror( "
<< theIDsOfElements << ", "
<< theAxis << ", "
if ( theIDsOfElements.length() > 0 )
{
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements);
mirror(elements, theAxis, theMirrorType, theCopy, false);
}
}
SMESH::SMESH_MeshEditor::MirrorType theMirrorType,
CORBA::Boolean theCopy)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".MirrorObject( "
<< theObject << ", "
<< theAxis << ", "
}
TIDSortedElemSet elements;
- bool emptyIfIsMesh = myPreviewMode ? false : true;
+ bool emptyIfIsMesh = myIsPreviewMode ? false : true;
- if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
+ if (idSourceToSet(theObject, getMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
mirror(elements, theAxis, theMirrorType, theCopy, false);
}
if ( theIDsOfElements.length() > 0 )
{
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements);
aGroups = mirror(elements, theMirror, theMirrorType, true, true);
}
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".MirrorMakeGroups( "
<< theIDsOfElements << ", "
SMESH::ListOfGroups * aGroups = 0;
TIDSortedElemSet elements;
- if ( idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
+ if ( idSourceToSet(theObject, getMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
aGroups = mirror(elements, theMirror, theMirrorType, true, true);
- if (!myPreviewMode)
+ if (!myIsPreviewMode)
{
DumpGroupsList(aPythonDump,aGroups);
aPythonDump << this << ".MirrorObjectMakeGroups( "
if (mesh_i && theIDsOfElements.length() > 0 )
{
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements);
mirror(elements, theMirror, theMirrorType,
false, theCopyGroups, & mesh_i->GetImpl());
mesh_i->CreateGroupServants();
}
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
pydump << mesh << " = " << this << ".MirrorMakeMesh( "
<< theIDsOfElements << ", "
<< theMirror << ", "
}
//dump "GetGroups"
- if (!myPreviewMode && mesh_i)
+ if (!myIsPreviewMode && mesh_i)
mesh_i->GetGroups();
return mesh._retn();
mesh_i = SMESH::DownCast<SMESH_Mesh_i*>( mesh );
TIDSortedElemSet elements;
if ( mesh_i &&
- idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
+ idSourceToSet(theObject, getMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
{
mirror(elements, theMirror, theMirrorType,
false, theCopyGroups, & mesh_i->GetImpl());
mesh_i->CreateGroupServants();
}
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
pydump << mesh << " = " << this << ".MirrorObjectMakeMesh( "
<< theObject << ", "
<< theMirror << ", "
}
//dump "GetGroups"
- if (!myPreviewMode && mesh_i)
+ if (!myIsPreviewMode && mesh_i)
mesh_i->GetGroups();
return mesh._retn();
TIDSortedElemSet copyElements;
TIDSortedElemSet* workElements = &theElements;
- TPreviewMesh tmpMesh;
- SMESH_Mesh* mesh = myMesh;
- if ( myPreviewMode )
+ if ( myIsPreviewMode )
{
- tmpMesh.Copy( theElements, copyElements);
+ TPreviewMesh * tmpMesh = getPreviewMesh();
+ tmpMesh->Copy( theElements, copyElements);
if ( !theCopy && !theTargetMesh )
{
TIDSortedElemSet elemsAround, elemsAroundCopy;
- getElementsAround( theElements, GetMeshDS(), elemsAround );
- tmpMesh.Copy( elemsAround, elemsAroundCopy);
+ getElementsAround( theElements, getMeshDS(), elemsAround );
+ tmpMesh->Copy( elemsAround, elemsAroundCopy);
}
- mesh = &tmpMesh;
workElements = & copyElements;
theMakeGroups = false;
}
::SMESH_MeshEditor::PGroupIDs groupIds =
- myEditor.Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
+ getEditor().Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
- if(theCopy || myPreviewMode)
- storeResult(myEditor);
-
- if ( !myPreviewMode )
+ if ( theCopy && !myIsPreviewMode )
{
if ( theTargetMesh )
{
const SMESH::DirStruct & theVector,
CORBA::Boolean theCopy)
{
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
TPythonDump() << this << ".Translate( "
<< theIDsOfElements << ", "
<< theVector << ", "
}
if (theIDsOfElements.length()) {
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements);
translate(elements, theVector, theCopy, false);
}
}
const SMESH::DirStruct & theVector,
CORBA::Boolean theCopy)
{
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
TPythonDump() << this << ".TranslateObject( "
<< theObject << ", "
<< theVector << ", "
}
TIDSortedElemSet elements;
- bool emptyIfIsMesh = myPreviewMode ? false : true;
+ bool emptyIfIsMesh = myIsPreviewMode ? false : true;
- if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
+ if (idSourceToSet(theObject, getMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
translate(elements, theVector, theCopy, false);
}
SMESH::ListOfGroups * aGroups = 0;
if (theIDsOfElements.length()) {
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements);
aGroups = translate(elements,theVector,true,true);
}
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".TranslateMakeGroups( "
<< theIDsOfElements << ", "
SMESH::ListOfGroups * aGroups = 0;
TIDSortedElemSet elements;
- if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
+ if (idSourceToSet(theObject, getMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
aGroups = translate(elements, theVector, true, true);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".TranslateObjectMakeGroups( "
<< theObject << ", "
if ( mesh_i && theIDsOfElements.length() )
{
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements);
translate(elements, theVector, false, theCopyGroups, & mesh_i->GetImpl());
mesh_i->CreateGroupServants();
}
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
pydump << mesh << " = " << this << ".TranslateMakeMesh( "
<< theIDsOfElements << ", "
<< theVector << ", "
}
//dump "GetGroups"
- if (!myPreviewMode && mesh_i)
+ if (!myIsPreviewMode && mesh_i)
mesh_i->GetGroups();
return mesh._retn();
TIDSortedElemSet elements;
if ( mesh_i &&
- idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
+ idSourceToSet(theObject, getMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
{
translate(elements, theVector,false, theCopyGroups, & mesh_i->GetImpl());
mesh_i->CreateGroupServants();
}
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
pydump << mesh << " = " << this << ".TranslateObjectMakeMesh( "
<< theObject << ", "
<< theVector << ", "
}
// dump "GetGroups"
- if (!myPreviewMode && mesh_i)
+ if (!myIsPreviewMode && mesh_i)
mesh_i->GetGroups();
return mesh._retn();
TIDSortedElemSet copyElements;
TIDSortedElemSet* workElements = &theElements;
- TPreviewMesh tmpMesh;
- SMESH_Mesh* mesh = myMesh;
-
- if ( myPreviewMode ) {
- tmpMesh.Copy( theElements, copyElements );
+ if ( myIsPreviewMode ) {
+ TPreviewMesh * tmpMesh = getPreviewMesh();
+ tmpMesh->Copy( theElements, copyElements );
if ( !theCopy && !theTargetMesh )
{
TIDSortedElemSet elemsAround, elemsAroundCopy;
- getElementsAround( theElements, GetMeshDS(), elemsAround );
- tmpMesh.Copy( elemsAround, elemsAroundCopy);
+ getElementsAround( theElements, getMeshDS(), elemsAround );
+ tmpMesh->Copy( elemsAround, elemsAroundCopy);
}
- mesh = &tmpMesh;
workElements = ©Elements;
theMakeGroups = false;
}
::SMESH_MeshEditor::PGroupIDs groupIds =
- myEditor.Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
-
- if(theCopy || myPreviewMode)
- storeResult(myEditor);
+ getEditor().Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
- if ( !myPreviewMode )
+ if ( theCopy && !myIsPreviewMode)
{
if ( theTargetMesh )
{
CORBA::Double theAngle,
CORBA::Boolean theCopy)
{
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
TPythonDump() << this << ".Rotate( "
<< theIDsOfElements << ", "
<< theAxis << ", "
if (theIDsOfElements.length() > 0)
{
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements);
rotate(elements,theAxis,theAngle,theCopy,false);
}
}
CORBA::Double theAngle,
CORBA::Boolean theCopy)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".RotateObject( "
<< theObject << ", "
<< theAxis << ", "
<< theCopy << " )";
}
TIDSortedElemSet elements;
- bool emptyIfIsMesh = myPreviewMode ? false : true;
- if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
+ bool emptyIfIsMesh = myIsPreviewMode ? false : true;
+ if (idSourceToSet(theObject, getMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
rotate(elements,theAxis,theAngle,theCopy,false);
}
if (theIDsOfElements.length() > 0)
{
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements);
aGroups = rotate(elements,theAxis,theAngle,true,true);
}
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".RotateMakeGroups( "
<< theIDsOfElements << ", "
SMESH::ListOfGroups * aGroups = 0;
TIDSortedElemSet elements;
- if (idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
+ if (idSourceToSet(theObject, getMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
aGroups = rotate(elements, theAxis, theAngle, true, true);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".RotateObjectMakeGroups( "
<< theObject << ", "
if ( mesh_i && theIDsOfElements.length() > 0 )
{
TIDSortedElemSet elements;
- arrayToSet(theIDsOfElements, GetMeshDS(), elements);
+ arrayToSet(theIDsOfElements, getMeshDS(), elements);
rotate(elements, theAxis, theAngleInRadians,
false, theCopyGroups, & mesh_i->GetImpl());
mesh_i->CreateGroupServants();
}
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
pydump << mesh << " = " << this << ".RotateMakeMesh( "
<< theIDsOfElements << ", "
<< theAxis << ", "
}
// dump "GetGroups"
- if (!myPreviewMode && mesh_i && theIDsOfElements.length() > 0 )
+ if (!myIsPreviewMode && mesh_i && theIDsOfElements.length() > 0 )
mesh_i->GetGroups();
return mesh._retn();
TIDSortedElemSet elements;
if (mesh_i &&
- idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
+ idSourceToSet(theObject, getMeshDS(), elements, SMDSAbs_All, /*emptyIfIsMesh=*/1))
{
rotate(elements, theAxis, theAngleInRadians,
false, theCopyGroups, & mesh_i->GetImpl());
mesh_i->CreateGroupServants();
}
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
pydump << mesh << " = " << this << ".RotateObjectMakeMesh( "
<< theObject << ", "
<< theAxis << ", "
}
// dump "GetGroups"
- if (!myPreviewMode && mesh_i)
+ if (!myIsPreviewMode && mesh_i)
mesh_i->GetGroups();
return mesh._retn();
theCopy = false;
TIDSortedElemSet elements;
- bool emptyIfIsMesh = myPreviewMode ? false : true;
- if ( !idSourceToSet(theObject, GetMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
+ bool emptyIfIsMesh = myIsPreviewMode ? false : true;
+ if ( !idSourceToSet(theObject, getMeshDS(), elements, SMDSAbs_All, emptyIfIsMesh))
return 0;
double S[3] = {
0, 0, S[2], thePoint.z * (1-S[2]), tol, tol);
TIDSortedElemSet copyElements;
- TPreviewMesh tmpMesh;
TIDSortedElemSet* workElements = &elements;
- SMESH_Mesh* mesh = myMesh;
-
- if ( myPreviewMode )
+ if ( myIsPreviewMode )
{
- tmpMesh.Copy( elements, copyElements);
+ TPreviewMesh * tmpMesh = getPreviewMesh();
+ tmpMesh->Copy( elements, copyElements);
if ( !theCopy && !theTargetMesh )
{
TIDSortedElemSet elemsAround, elemsAroundCopy;
- getElementsAround( elements, GetMeshDS(), elemsAround );
- tmpMesh.Copy( elemsAround, elemsAroundCopy);
+ getElementsAround( elements, getMeshDS(), elemsAround );
+ tmpMesh->Copy( elemsAround, elemsAroundCopy);
}
- mesh = &tmpMesh;
workElements = & copyElements;
theMakeGroups = false;
}
::SMESH_MeshEditor::PGroupIDs groupIds =
- myEditor.Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
-
- if(theCopy || myPreviewMode )
- storeResult(myEditor);
+ getEditor().Transform (*workElements, aTrsf, theCopy, theMakeGroups, theTargetMesh);
- if ( !myPreviewMode )
+ if ( theCopy && !myIsPreviewMode )
{
if ( theTargetMesh )
{
const SMESH::double_array& theScaleFact,
CORBA::Boolean theCopy)
{
- if ( !myPreviewMode ) {
+ if ( !myIsPreviewMode ) {
TPythonDump() << this << ".Scale( "
<< theObject << ", "
<< thePoint << ", "
TPythonDump aPythonDump; // it is here to prevent dump of GetGroups()
SMESH::ListOfGroups * aGroups = scale(theObject, thePoint, theScaleFact, true, true);
- if (!myPreviewMode) {
+ if (!myIsPreviewMode) {
DumpGroupsList(aPythonDump, aGroups);
aPythonDump << this << ".Scale("
<< theObject << ","
scale(theObject, thePoint, theScaleFact,false, theCopyGroups, & mesh_i->GetImpl());
mesh_i->CreateGroupServants();
}
- if ( !myPreviewMode )
+ if ( !myIsPreviewMode )
pydump << mesh << " = " << this << ".ScaleMakeMesh( "
<< theObject << ", "
<< thePoint << ", "
}
// dump "GetGroups"
- if (!myPreviewMode && mesh_i)
+ if (!myIsPreviewMode && mesh_i)
mesh_i->GetGroups();
return mesh._retn();
::SMESH_MeshEditor::TListOfListOfNodes aListOfListOfNodes;
TIDSortedNodeSet nodes; // no input nodes
- myEditor.FindCoincidentNodes( nodes, Tolerance, aListOfListOfNodes );
+ getEditor().FindCoincidentNodes( nodes, Tolerance, aListOfListOfNodes );
GroupsOfNodes = new SMESH::array_of_long_array;
GroupsOfNodes->length( aListOfListOfNodes.size() );
initData();
TIDSortedNodeSet nodes;
- idSourceToNodeSet( theObject, GetMeshDS(), nodes );
+ idSourceToNodeSet( theObject, getMeshDS(), nodes );
::SMESH_MeshEditor::TListOfListOfNodes aListOfListOfNodes;
if(!nodes.empty())
- myEditor.FindCoincidentNodes( nodes, Tolerance, aListOfListOfNodes );
+ getEditor().FindCoincidentNodes( nodes, Tolerance, aListOfListOfNodes );
GroupsOfNodes = new SMESH::array_of_long_array;
GroupsOfNodes->length( aListOfListOfNodes.size() );
initData();
TIDSortedNodeSet nodes;
- idSourceToNodeSet( theObject, GetMeshDS(), nodes );
+ idSourceToNodeSet( theObject, getMeshDS(), nodes );
for ( int i = 0; i < theExceptSubMeshOrGroups.length(); ++i )
{
TIDSortedNodeSet exceptNodes;
- idSourceToNodeSet( theExceptSubMeshOrGroups[i], GetMeshDS(), exceptNodes );
+ idSourceToNodeSet( theExceptSubMeshOrGroups[i], getMeshDS(), exceptNodes );
TIDSortedNodeSet::iterator avoidNode = exceptNodes.begin();
for ( ; avoidNode != exceptNodes.end(); ++avoidNode)
nodes.erase( *avoidNode );
}
::SMESH_MeshEditor::TListOfListOfNodes aListOfListOfNodes;
if(!nodes.empty())
- myEditor.FindCoincidentNodes( nodes, theTolerance, aListOfListOfNodes );
+ getEditor().FindCoincidentNodes( nodes, theTolerance, aListOfListOfNodes );
theGroupsOfNodes = new SMESH::array_of_long_array;
theGroupsOfNodes->length( aListOfListOfNodes.size() );
{
initData();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* aMesh = getMeshDS();
TPythonDump aTPythonDump;
aTPythonDump << this << ".MergeNodes([";
if ( i > 0 ) aTPythonDump << ", ";
aTPythonDump << aNodeGroup;
}
- myEditor.MergeNodes( aListOfListOfNodes );
+ getEditor().MergeNodes( aListOfListOfNodes );
aTPythonDump << "])";
myMesh->GetMeshDS()->Modified();
if ( !(!group->_is_nil() && group->GetType() == SMESH::NODE) )
{
TIDSortedElemSet elems;
- idSourceToSet( theObject, GetMeshDS(), elems, SMDSAbs_All, /*emptyIfIsMesh=*/true);
+ idSourceToSet( theObject, getMeshDS(), elems, SMDSAbs_All, /*emptyIfIsMesh=*/true);
::SMESH_MeshEditor::TListOfListOfElementsID aListOfListOfElementsID;
- myEditor.FindEqualElements( elems, aListOfListOfElementsID );
+ getEditor().FindEqualElements( elems, aListOfListOfElementsID );
GroupsOfElementsID = new SMESH::array_of_long_array;
GroupsOfElementsID->length( aListOfListOfElementsID.size() );
aTPythonDump << anElemsIDGroup;
}
- myEditor.MergeElements(aListOfListOfElementsID);
+ getEditor().MergeElements(aListOfListOfElementsID);
myMesh->GetMeshDS()->Modified();
myMesh->SetIsModified( true );
{
initData();
- myEditor.MergeEqualElements();
+ getEditor().MergeEqualElements();
myMesh->GetMeshDS()->Modified();
{
initData(/*deleteSearchers=*/false);
- const SMDS_MeshNode * node = GetMeshDS()->FindNode( NodeID );
+ const SMDS_MeshNode * node = getMeshDS()->FindNode( NodeID );
if ( !node )
return false;
if ( theNodeSearcher )
theSearchersDeleter.Set( myMesh ); // remove theNodeSearcher if mesh is other
- if ( myPreviewMode ) // make preview data
+ if ( myIsPreviewMode ) // make preview data
{
// in a preview mesh, make edges linked to a node
- TPreviewMesh tmpMesh;
+ TPreviewMesh& tmpMesh = *getPreviewMesh();
TIDSortedElemSet linkedNodes;
::SMESH_MeshEditor::GetLinkedNodes( node, linkedNodes );
TIDSortedElemSet::iterator nIt = linkedNodes.begin();
if ( nodeCpy1 )
tmpMesh.GetMeshDS()->MoveNode(nodeCpy1, x, y, z);
// fill preview data
- storeResult( myEditor );
}
else if ( theNodeSearcher ) // move node and update theNodeSearcher data accordingly
theNodeSearcher->MoveNode(node, gp_Pnt( x,y,z ));
else
- GetMeshDS()->MoveNode(node, x, y, z);
+ getMeshDS()->MoveNode(node, x, y, z);
- if ( !myPreviewMode )
+ if ( !myIsPreviewMode )
{
// Update Python script
TPythonDump() << "isDone = " << this << ".MoveNode( "
theSearchersDeleter.Set( myMesh ); // remove theNodeSearcher if mesh is other
int nodeID = theNodeID;
- const SMDS_MeshNode* node = GetMeshDS()->FindNode( nodeID );
+ const SMDS_MeshNode* node = getMeshDS()->FindNode( nodeID );
if ( !node ) // preview moving node
{
if ( !theNodeSearcher ) {
}
if ( node ) {
nodeID = node->GetID();
- if ( myPreviewMode ) // make preview data
+ if ( myIsPreviewMode ) // make preview data
{
// in a preview mesh, make edges linked to a node
- TPreviewMesh tmpMesh;
+ TPreviewMesh tmpMesh = *getPreviewMesh();
TIDSortedElemSet linkedNodes;
::SMESH_MeshEditor::GetLinkedNodes( node, linkedNodes );
TIDSortedElemSet::iterator nIt = linkedNodes.begin();
if ( node )
tmpMesh.GetMeshDS()->MoveNode(node, x, y, z);
// fill preview data
- storeResult( myEditor );
}
else if ( theNodeSearcher ) // move node and update theNodeSearcher data accordingly
{
}
else
{
- GetMeshDS()->MoveNode(node, x, y, z);
+ getMeshDS()->MoveNode(node, x, y, z);
}
}
- if ( !myPreviewMode )
+ if ( !myIsPreviewMode )
{
TPythonDump() << "nodeID = " << this
<< ".MoveClosestNodeToPoint( "<< x << ", " << y << ", " << z
for ( int i = 0; i < foundElems.size(); ++i )
res[i] = foundElems[i]->GetID();
- if ( !myPreviewMode ) // call from tui
+ if ( !myIsPreviewMode ) // call from tui
TPythonDump() << "res = " << this << ".FindElementsByPoint( "
<< x << ", "
<< y << ", "
for ( int i = 0; i < foundElems.size(); ++i )
res[i] = foundElems[i]->GetID();
- if ( !myPreviewMode ) // call from tui
+ if ( !myIsPreviewMode ) // call from tui
TPythonDump() << "res = " << this << ".FindAmongElementsByPoint( "
<< elementIDs << ", "
<< x << ", "
{
initData();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* aMesh = getMeshDS();
const SMDS_MeshNode* aBorderFirstNode = aMesh->FindNode( FirstNodeID1 );
const SMDS_MeshNode* aBorderSecondNode = aMesh->FindNode( SecondNodeID1 );
<< CreatePolyedrs<< " )";
SMESH::SMESH_MeshEditor::Sew_Error error =
- convError( myEditor.SewFreeBorder (aBorderFirstNode,
+ convError( getEditor().SewFreeBorder (aBorderFirstNode,
aBorderSecondNode,
aBorderLastNode,
aSide2FirstNode,
CreatePolygons,
CreatePolyedrs) );
- storeResult(myEditor);
myMesh->GetMeshDS()->Modified();
myMesh->SetIsModified( true );
{
initData();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* aMesh = getMeshDS();
const SMDS_MeshNode* aBorderFirstNode = aMesh->FindNode( FirstNodeID1 );
const SMDS_MeshNode* aBorderSecondNode = aMesh->FindNode( SecondNodeID1 );
<< SecondNodeID2 << " )";
SMESH::SMESH_MeshEditor::Sew_Error error =
- convError( myEditor.SewFreeBorder (aBorderFirstNode,
+ convError( getEditor().SewFreeBorder (aBorderFirstNode,
aBorderSecondNode,
aBorderLastNode,
aSide2FirstNode,
true,
false, false) );
- storeResult(myEditor);
myMesh->GetMeshDS()->Modified();
myMesh->SetIsModified( true );
{
initData();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* aMesh = getMeshDS();
const SMDS_MeshNode* aBorderFirstNode = aMesh->FindNode( FirstNodeIDOnFreeBorder );
const SMDS_MeshNode* aBorderSecondNode = aMesh->FindNode( SecondNodeIDOnFreeBorder );
<< CreatePolyedrs << ") ";
SMESH::SMESH_MeshEditor::Sew_Error error =
- convError( myEditor.SewFreeBorder (aBorderFirstNode,
+ convError( getEditor().SewFreeBorder (aBorderFirstNode,
aBorderSecondNode,
aBorderLastNode,
aSide2FirstNode,
CreatePolygons,
CreatePolyedrs) );
- storeResult(myEditor);
myMesh->GetMeshDS()->Modified();
myMesh->SetIsModified( true );
{
initData();
- SMESHDS_Mesh* aMesh = GetMeshDS();
+ SMESHDS_Mesh* aMesh = getMeshDS();
const SMDS_MeshNode* aFirstNode1ToMerge = aMesh->FindNode( NodeID1OfSide1ToMerge );
const SMDS_MeshNode* aFirstNode2ToMerge = aMesh->FindNode( NodeID1OfSide2ToMerge );
<< NodeID2OfSide2ToMerge << ")";
SMESH::SMESH_MeshEditor::Sew_Error error =
- convError( myEditor.SewSideElements (aSide1Elems, aSide2Elems,
+ convError( getEditor().SewSideElements (aSide1Elems, aSide2Elems,
aFirstNode1ToMerge,
aFirstNode2ToMerge,
aSecondNode1ToMerge,
aSecondNode2ToMerge));
- storeResult(myEditor);
myMesh->GetMeshDS()->Modified();
myMesh->SetIsModified( true );
{
initData();
- const SMDS_MeshElement* elem = GetMeshDS()->FindElement(ide);
+ const SMDS_MeshElement* elem = getMeshDS()->FindElement(ide);
if(!elem) return false;
int nbn = newIDs.length();
vector<const SMDS_MeshNode*> aNodes(nbn);
int nbn1=-1;
for(; i<nbn; i++) {
- const SMDS_MeshNode* aNode = GetMeshDS()->FindNode(newIDs[i]);
+ const SMDS_MeshNode* aNode = getMeshDS()->FindNode(newIDs[i]);
if(aNode) {
nbn1++;
aNodes[nbn1] = aNode;
<< ide << ", " << newIDs << " )";
MESSAGE("ChangeElementNodes");
- bool res = GetMeshDS()->ChangeElementNodes( elem, & aNodes[0], nbn1+1 );
+ bool res = getMeshDS()->ChangeElementNodes( elem, & aNodes[0], nbn1+1 );
myMesh->GetMeshDS()->Modified();
if ( res )
void SMESH_MeshEditor_i::ConvertToQuadratic(CORBA::Boolean theForce3d)
{
- myEditor.ConvertToQuadratic(theForce3d);
+ getEditor().ConvertToQuadratic(theForce3d);
TPythonDump() << this << ".ConvertToQuadratic( " << theForce3d << " )";
myMesh->GetMeshDS()->Modified();
myMesh->SetIsModified( true );
CORBA::Boolean SMESH_MeshEditor_i::ConvertFromQuadratic()
{
- CORBA::Boolean isDone = myEditor.ConvertFromQuadratic();
+ CORBA::Boolean isDone = getEditor().ConvertFromQuadratic();
TPythonDump() << this << ".ConvertFromQuadratic()";
myMesh->GetMeshDS()->Modified();
if ( isDone )
Unexpect aCatch(SALOME_SalomeException);
TPythonDump pyDump;
TIDSortedElemSet elems;
- if ( idSourceToSet( theObject, GetMeshDS(), elems, SMDSAbs_All, /*emptyIfIsMesh=*/true ))
+ if ( idSourceToSet( theObject, getMeshDS(), elems, SMDSAbs_All, /*emptyIfIsMesh=*/true ))
{
if ( elems.empty() )
{
}
else
{
- myEditor.ConvertToQuadratic(theForce3d, elems);
+ getEditor().ConvertToQuadratic(theForce3d, elems);
}
}
myMesh->GetMeshDS()->Modified();
Unexpect aCatch(SALOME_SalomeException);
TPythonDump pyDump;
TIDSortedElemSet elems;
- if ( idSourceToSet( theObject, GetMeshDS(), elems, SMDSAbs_All, /*emptyIfIsMesh=*/true ))
+ if ( idSourceToSet( theObject, getMeshDS(), elems, SMDSAbs_All, /*emptyIfIsMesh=*/true ))
{
if ( elems.empty() )
{
}
else
{
- myEditor.ConvertFromQuadratic(elems);
+ getEditor().ConvertFromQuadratic(elems);
}
}
myMesh->GetMeshDS()->Modified();
if (CORBA::is_nil(aGroup))
continue;
- groupNames.insert(aGroup->GetName());
+ CORBA::String_var name = aGroup->GetName();
+ groupNames.insert( name.in() );
}
// Find new name
string name = thePrefix;
int index = 0;
- while (!groupNames.insert(name).second) {
- if (index == 0) {
- name += "_1";
- }
- else {
- TCollection_AsciiString nbStr(index+1);
- name.resize( name.rfind('_')+1 );
- name += nbStr.ToCString();
- }
- ++index;
- }
+ while (!groupNames.insert(name).second)
+ name = SMESH_Comment( thePrefix ) << "_" << index;
return name;
}
for ( i = 0, n = theModifiedElems.length(); i < n; i++ )
aListOfElems.push_back( theModifiedElems[ i ] );
- bool aResult = myEditor.DoubleNodes( aListOfNodes, aListOfElems );
+ bool aResult = getEditor().DoubleNodes( aListOfNodes, aListOfElems );
myMesh->GetMeshDS()->Modified();
- storeResult( myEditor) ;
if ( aResult )
myMesh->SetIsModified( true );
}
}
- bool aResult = myEditor.DoubleNodes( aNodes, anElems );
+ bool aResult = getEditor().DoubleNodes( aNodes, anElems );
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
if ( aResult )
initData();
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
TIDSortedElemSet anElems, aNodes, anAffected;
arrayToSet(theElems, aMeshDS, anElems, SMDSAbs_All);
arrayToSet(theNodesNot, aMeshDS, aNodes, SMDSAbs_Node);
arrayToSet(theAffectedElems, aMeshDS, anAffected, SMDSAbs_All);
- bool aResult = myEditor.DoubleNodes( anElems, aNodes, anAffected );
+ bool aResult = getEditor().DoubleNodes( anElems, aNodes, anAffected );
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
if ( aResult )
initData();
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
TIDSortedElemSet anElems, aNodes;
arrayToSet(theElems, aMeshDS, anElems, SMDSAbs_All);
arrayToSet(theNodesNot, aMeshDS, aNodes, SMDSAbs_Node);
TopoDS_Shape aShape = SMESH_Gen_i::GetSMESHGen()->GeomObjectToShape( theShape );
- bool aResult = myEditor.DoubleNodesInRegion( anElems, aNodes, aShape );
+ bool aResult = getEditor().DoubleNodesInRegion( anElems, aNodes, aShape );
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
if ( aResult )
initData();
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
TIDSortedElemSet anElems, aNodes, anAffected;
idSourceToSet( theElems, aMeshDS, anElems, SMDSAbs_All );
idSourceToSet( theNodesNot, aMeshDS, aNodes, SMDSAbs_Node );
idSourceToSet( theAffectedElems, aMeshDS, anAffected, SMDSAbs_All );
- bool aResult = myEditor.DoubleNodes( anElems, aNodes, anAffected );
+ bool aResult = getEditor().DoubleNodes( anElems, aNodes, anAffected );
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
if ( aResult )
initData();
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
TIDSortedElemSet anElems, aNodes, anAffected;
idSourceToSet( theElems, aMeshDS, anElems, SMDSAbs_All );
idSourceToSet( theNodesNot, aMeshDS, aNodes, SMDSAbs_Node );
idSourceToSet( theAffectedElems, aMeshDS, anAffected, SMDSAbs_All );
- bool aResult = myEditor.DoubleNodes( anElems, aNodes, anAffected );
+ bool aResult = getEditor().DoubleNodes( anElems, aNodes, anAffected );
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
TPythonDump pyDump;
// Create group with newly created elements
CORBA::String_var elemGroupName = theElems->GetName();
string aNewName = generateGroupName( string(elemGroupName.in()) + "_double");
- if ( !myEditor.GetLastCreatedElems().IsEmpty() && theElemGroupNeeded )
+ if ( !getEditor().GetLastCreatedElems().IsEmpty() && theElemGroupNeeded )
{
SMESH::long_array_var anIds = GetLastCreatedElems();
SMESH::ElementType aGroupType = myMesh_i->GetElementType(anIds[0], true);
aNewElemGroup = myMesh_i->CreateGroup(aGroupType, aNewName.c_str());
aNewElemGroup->Add(anIds);
}
- if ( !myEditor.GetLastCreatedNodes().IsEmpty() && theNodeGroupNeeded )
+ if ( !getEditor().GetLastCreatedNodes().IsEmpty() && theNodeGroupNeeded )
{
SMESH::long_array_var anIds = GetLastCreatedNodes();
aNewNodeGroup = myMesh_i->CreateGroup(SMESH::NODE, aNewName.c_str());
initData();
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
TIDSortedElemSet anElems, aNodes, anAffected;
idSourceToSet( theElems, aMeshDS, anElems, SMDSAbs_All );
idSourceToSet( theNodesNot, aMeshDS, aNodes, SMDSAbs_Node );
TopoDS_Shape aShape = SMESH_Gen_i::GetSMESHGen()->GeomObjectToShape( theShape );
- bool aResult = myEditor.DoubleNodesInRegion( anElems, aNodes, aShape );
+ bool aResult = getEditor().DoubleNodesInRegion( anElems, aNodes, aShape );
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
if ( aResult )
initData();
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
TIDSortedElemSet anElems, aNodes, anAffected;
listOfGroupToSet(theElems, aMeshDS, anElems, false );
listOfGroupToSet(theNodesNot, aMeshDS, aNodes, true );
listOfGroupToSet(theAffectedElems, aMeshDS, anAffected, false );
- bool aResult = myEditor.DoubleNodes( anElems, aNodes, anAffected );
+ bool aResult = getEditor().DoubleNodes( anElems, aNodes, anAffected );
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
if ( aResult )
initData();
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
TIDSortedElemSet anElems, aNodes, anAffected;
listOfGroupToSet(theElems, aMeshDS, anElems, false );
listOfGroupToSet(theNodesNot, aMeshDS, aNodes, true );
listOfGroupToSet(theAffectedElems, aMeshDS, anAffected, false );
- bool aResult = myEditor.DoubleNodes( anElems, aNodes, anAffected );
+ bool aResult = getEditor().DoubleNodes( anElems, aNodes, anAffected );
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
TPythonDump pyDump;
// Create group with newly created elements
CORBA::String_var elemGroupName = theElems[0]->GetName();
string aNewName = generateGroupName( string(elemGroupName.in()) + "_double");
- if ( !myEditor.GetLastCreatedElems().IsEmpty() && theElemGroupNeeded )
+ if ( !getEditor().GetLastCreatedElems().IsEmpty() && theElemGroupNeeded )
{
SMESH::long_array_var anIds = GetLastCreatedElems();
SMESH::ElementType aGroupType = myMesh_i->GetElementType(anIds[0], true);
aNewElemGroup = myMesh_i->CreateGroup(aGroupType, aNewName.c_str());
aNewElemGroup->Add(anIds);
}
- if ( !myEditor.GetLastCreatedNodes().IsEmpty() && theNodeGroupNeeded )
+ if ( !getEditor().GetLastCreatedNodes().IsEmpty() && theNodeGroupNeeded )
{
SMESH::long_array_var anIds = GetLastCreatedNodes();
aNewNodeGroup = myMesh_i->CreateGroup(SMESH::NODE, aNewName.c_str());
initData();
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
TIDSortedElemSet anElems, aNodes;
listOfGroupToSet(theElems, aMeshDS, anElems,false );
listOfGroupToSet(theNodesNot, aMeshDS, aNodes, true );
TopoDS_Shape aShape = SMESH_Gen_i::GetSMESHGen()->GeomObjectToShape( theShape );
- bool aResult = myEditor.DoubleNodesInRegion( anElems, aNodes, aShape );
+ bool aResult = getEditor().DoubleNodesInRegion( anElems, aNodes, aShape );
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
if ( aResult )
::SMESH_MeshEditor aMeshEditor(myMesh);
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
TIDSortedElemSet anElems, aNodes;
listOfGroupToSet(theElems, aMeshDS, anElems, false);
listOfGroupToSet(theNodesNot, aMeshDS, aNodes, true);
TIDSortedElemSet anAffected;
bool aResult = aMeshEditor.AffectedElemGroupsInRegion(anElems, aNodes, aShape, anAffected);
- storeResult(aMeshEditor);
myMesh->GetMeshDS()->Modified();
TPythonDump pyDump;
{
initData();
- bool aResult = myEditor.Make2DMeshFrom3D();
- storeResult( myEditor) ;
+ bool aResult = getEditor().Make2DMeshFrom3D();
myMesh->GetMeshDS()->Modified();
TPythonDump() << "isDone = " << this << ".Make2DMeshFrom3D()";
return aResult;
initData();
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
vector<TIDSortedElemSet> domains;
domains.clear();
}
}
- bool aResult = myEditor.DoubleNodesOnGroupBoundaries( domains, createJointElems );
+ bool aResult = getEditor().DoubleNodesOnGroupBoundaries( domains, createJointElems );
// TODO publish the groups of flat elements in study
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
// Update Python script
initData();
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
vector<TIDSortedElemSet> faceGroups;
faceGroups.clear();
}
}
- bool aResult = myEditor.CreateFlatElementsOnFacesGroups( faceGroups );
+ bool aResult = getEditor().CreateFlatElementsOnFacesGroups( faceGroups );
// TODO publish the groups of flat elements in study
- storeResult( myEditor) ;
myMesh->GetMeshDS()->Modified();
// Update Python script
if ( dim > SMESH::BND_1DFROM2D )
THROW_SALOME_CORBA_EXCEPTION("Invalid boundary dimension", SALOME::BAD_PARAM);
- SMESHDS_Mesh* aMeshDS = GetMeshDS();
+ SMESHDS_Mesh* aMeshDS = getMeshDS();
SMESH::SMESH_Mesh_var mesh_var;
SMESH::SMESH_Group_var group_var;
}
// do it
- myEditor.MakeBoundaryMesh( elements,
+ getEditor().MakeBoundaryMesh( elements,
::SMESH_MeshEditor::Bnd_Dimension(dim),
smesh_group,
smesh_mesh,
toCopyElements,
toCopyExistingBondary);
- storeResult( myEditor );
if ( smesh_mesh )
smesh_mesh->GetMeshDS()->Modified();
{
SMESH::Bnd_Dimension bdim =
( elemType == SMDSAbs_Volume ) ? SMESH::BND_2DFROM3D : SMESH::BND_1DFROM2D;
- nbAdded += myEditor.MakeBoundaryMesh( elements,
+ nbAdded += getEditor().MakeBoundaryMesh( elements,
::SMESH_MeshEditor::Bnd_Dimension(bdim),
smesh_group,
tgtMesh,
/*toCopyExistingBondary=*/srcMesh != tgtMesh,
/*toAddExistingBondary=*/true,
/*aroundElements=*/true);
- storeResult( myEditor );
}
}
}
else
{
- nbAdded += myEditor.MakeBoundaryMesh( elements,
+ nbAdded += getEditor().MakeBoundaryMesh( elements,
::SMESH_MeshEditor::Bnd_Dimension(dim),
smesh_group,
tgtMesh,
/*toCopyElements=*/false,
/*toCopyExistingBondary=*/srcMesh != tgtMesh,
/*toAddExistingBondary=*/true);
- storeResult( myEditor );
}
tgtMesh->GetMeshDS()->Modified();
class SMESH_Mesh_i;
+namespace MeshEditor_I {
+ struct TPreviewMesh;
+}
+
class SMESH_MeshEditor_i: public POA_SMESH::SMESH_MeshEditor
{
public:
const SMESH::long_array & Quantities);
CORBA::Long AddPolyhedralVolumeByFaces(const SMESH::long_array & IdsOfFaces);
+ /*!
+ * \brief Create 0D elements on all nodes of the given object except those
+ * nodes on which a 0D element already exists.
+ * \param theObject object on whose nodes 0D elements will be created.
+ * \param theGroupName optional name of a group to add 0D elements created
+ * and/or found on nodes of \a theObject.
+ * \return an object (a new group or a temporary SMESH_IDSource) holding
+ * ids of new and/or found 0D elements.
+ */
+ SMESH::SMESH_IDSource_ptr Create0DElementsOnAllNodes(SMESH::SMESH_IDSource_ptr theObject,
+ const char* theGroupName)
+ throw (SALOME::SALOME_Exception);
+
/*!
* \brief Bind a node to a vertex
* \param NodeID - node ID
private: //!< private methods
- SMESHDS_Mesh * GetMeshDS() { return myMesh->GetMeshDS(); }
+ ::SMESH_MeshEditor& getEditor();
+
+ SMESHDS_Mesh * getMeshDS() { return myMesh->GetMeshDS(); }
+
+ MeshEditor_I::TPreviewMesh * getPreviewMesh( SMDSAbs_ElementType previewType = SMDSAbs_All );
/*!
* \brief Update myLastCreated* or myPreviewData
* \param anEditor - it contains edition results
*/
- void storeResult(::SMESH_MeshEditor& anEditor);
+ //void storeResult(::SMESH_MeshEditor& anEditor);
/*!
* \brief Clear myLastCreated* or myPreviewData
*/
private: //!< fields
- SMESH_Mesh_i* myMesh_i;
- SMESH_Mesh * myMesh;
- ::SMESH_MeshEditor myEditor;
+ SMESH_Mesh_i* myMesh_i;
+ SMESH_Mesh * myMesh;
+ ::SMESH_MeshEditor myEditor;
+ bool myIsPreviewMode;
+ MeshEditor_I::TPreviewMesh * myPreviewMesh;
+ ::SMESH_MeshEditor * myPreviewEditor;
SMESH::MeshPreviewStruct_var myPreviewData;
- bool myPreviewMode;
+
+ // temporary IDSources
+ struct _IDSource;
+ std::list< _IDSource* > myAuxIDSources;
+ void deleteAuxIDSources();
};
#endif
*/
//================================================================================
-SMESH::ComputeError* SMESH_Mesh_i::ImportGMFFile( const char* theFileName )
+SMESH::ComputeError* SMESH_Mesh_i::ImportGMFFile( const char* theFileName,
+ bool theMakeRequiredGroups )
throw (SALOME::SALOME_Exception)
{
SMESH_ComputeErrorPtr error;
try {
- error = _impl->GMFToMesh( theFileName );
+ error = _impl->GMFToMesh( theFileName, theMakeRequiredGroups );
}
catch ( std::bad_alloc& exc ) {
error = SMESH_ComputeError::New( Driver_Mesh::DRS_FAIL, "std::bad_alloc raised" );
else
aMeshEditor->RemoveElements( anIds );
+ // Update Python script (theGroup must be alive for this)
+ pyDump << _this() << ".RemoveGroupWithContents( " << theGroup << " )";
+
// Remove group
RemoveGroup( theGroup );
-
- // Update Python script
- pyDump << _this() << ".RemoveGroupWithContents( " << theGroup << " )";
}
//================================================================================
//================================================================================
void SMESH_Mesh_i::ExportGMF(::SMESH::SMESH_IDSource_ptr meshPart,
- const char* file)
+ const char* file,
+ bool withRequiredGroups)
throw (SALOME::SALOME_Exception)
{
Unexpect aCatch(SALOME_SalomeException);
PrepareForWriting(file,/*overwrite=*/true);
SMESH_MeshPartDS partDS( meshPart );
- _impl->ExportGMF(file, &partDS);
+ _impl->ExportGMF(file, &partDS, withRequiredGroups);
- TPythonDump() << _this() << ".ExportGMF( " << meshPart<< ", r'" << file << "')";
+ TPythonDump() << _this() << ".ExportGMF( "
+ << meshPart<< ", r'"
+ << file << "', "
+ << withRequiredGroups << ")";
}
//=============================================================================
int ImportSTLFile( const char* theFileName )
throw (SALOME::SALOME_Exception);
- SMESH::ComputeError* ImportGMFFile( const char* theFileName )
+ SMESH::ComputeError* ImportGMFFile( const char* theFileName,
+ bool theMakeRequiredGroups)
throw (SALOME::SALOME_Exception);
/*!
const char* file,
CORBA::Boolean overwrite) throw (SALOME::SALOME_Exception);
void ExportGMF(SMESH::SMESH_IDSource_ptr meshPart,
- const char* file) throw (SALOME::SALOME_Exception);
+ const char* file,
+ CORBA::Boolean withRequiredGroups) throw (SALOME::SALOME_Exception);
void ExportPartToMED(SMESH::SMESH_IDSource_ptr meshPart,
const char* file,
def AssureGeomPublished(mesh, geom, name=''):
if not isinstance( geom, geompyDC.GEOM._objref_GEOM_Object ):
return
- if not geom.IsSame( mesh.geom ) and \
- not geom.GetStudyEntry() and \
+ if not geom.GetStudyEntry() and \
mesh.smeshpyD.GetCurrentStudy():
## set the study
studyID = mesh.smeshpyD.GetCurrentStudy()._get_StudyId()
return Mesh(self,self.geompyD,obj,name)
## Returns a long value from enumeration
- # Should be used for SMESH.FunctorType enumeration
# @ingroup l1_controls
def EnumToLong(self,theItem):
return theItem._v
# @return [ an instance of Mesh class, SMESH::ComputeError ]
# @ingroup l2_impexp
def CreateMeshesFromGMF( self, theFileName ):
- aSmeshMesh, error = SMESH._objref_SMESH_Gen.CreateMeshesFromGMF(self,theFileName)
+ aSmeshMesh, error = SMESH._objref_SMESH_Gen.CreateMeshesFromGMF(self,
+ theFileName,
+ True)
if error.comment: print "*** CreateMeshesFromGMF() errors:\n", error.comment
return Mesh(self, self.geompyD, aSmeshMesh), error
# Checks that Threshold is GEOM object
if isinstance(aThreshold, geompyDC.GEOM._objref_GEOM_Object):
aCriterion.ThresholdStr = GetName(aThreshold)
- aCriterion.ThresholdID = aThreshold.GetStudyEntry()
+ aCriterion.ThresholdID = aThreshold.GetStudyEntry()
if not aCriterion.ThresholdID:
- raise RuntimeError, "Threshold shape must be published"
+ name = aCriterion.ThresholdStr
+ if not name:
+ name = "%s_%s"%(aThreshold.GetShapeType(), id(aThreshold)%10000)
+ aCriterion.ThresholdID = self.geompyD.addToStudy( aThreshold, name )
+ #raise RuntimeError, "Threshold shape must be published"
else:
print "Error: The Threshold should be a shape."
return None
# @return SMESH_NumericalFunctor
# @ingroup l1_controls
def GetFunctor(self,theCriterion):
+ if isinstance( theCriterion, SMESH._objref_NumericalFunctor ):
+ return theCriterion
aFilterMgr = self.CreateFilterManager()
if theCriterion == FT_AspectRatio:
return aFilterMgr.CreateAspectRatio()
if not self.geom:
self.geom = self.mesh.GetShapeToMesh()
- self.editor = self.mesh.GetMeshEditor()
+ self.editor = self.mesh.GetMeshEditor()
+ self.functors = [None] * SMESH.FT_Undefined._v
# set self to algoCreator's
for attrName in dir(self):
elif err.state == HYP_BAD_GEOMETRY:
reason = ('%s %sD algorithm "%s" is assigned to mismatching'
'geometry' % ( glob, dim, name ))
+ elif err.state == HYP_HIDDEN_ALGO:
+ reason = ('%s %sD algorithm "%s" is ignored due to presence of a %s '
+ 'algorithm of upper dimension generating %sD mesh'
+ % ( glob, dim, name, glob, dim ))
else:
- reason = "For unknown reason."+\
- " Revise Mesh.Compute() implementation in smeshDC.py!"
+ reason = ("For unknown reason. "
+ "Developer, revise Mesh.Compute() implementation in smeshDC.py!")
pass
if allReasons != "":allReasons += "\n"
allReasons += "- " + reason
meshPart = meshPart.mesh
elif not meshPart:
meshPart = self.mesh
- self.mesh.ExportGMF(meshPart, f)
+ self.mesh.ExportGMF(meshPart, f, True)
## Deprecated, used only for compatibility! Please, use ExportToMEDX() method instead.
# Exports the mesh in a file in MED format and chooses the \a version of MED format
def Add0DElement(self, IDOfNode):
return self.editor.Add0DElement(IDOfNode)
+ ## Create 0D elements on all nodes of the given elements except those
+ # nodes on which a 0D element already exists.
+ # @param theObject an object on whose nodes 0D elements will be created.
+ # It can be mesh, sub-mesh, group, list of element IDs or a holder
+ # of nodes IDs created by calling mesh.GetIDSource( nodes, SMESH.NODE )
+ # @param theGroupName optional name of a group to add 0D elements created
+ # and/or found on nodes of \a theObject.
+ # @return an object (a new group or a temporary SMESH_IDSource) holding
+ # IDs of new and/or found 0D elements. IDs of 0D elements
+ # can be retrieved from the returned object by calling GetIDs()
+ # @ingroup l2_modif_add
+ def Add0DElementsToAllNodes(self, theObject, theGroupName=""):
+ if isinstance( theObject, Mesh ):
+ theObject = theObject.GetMesh()
+ if isinstance( theObject, list ):
+ theObject = self.GetIDSource( theObject, SMESH.ALL )
+ return self.editor.Create0DElementsOnAllNodes( theObject, theGroupName )
+
## Creates a ball element on a node with given ID.
# @param IDOfNode the ID of node for creation of the element.
# @param diameter the bal diameter.
## Fuses the neighbouring triangles into quadrangles.
# @param IDsOfElements The triangles to be fused,
- # @param theCriterion is FT_...; used to choose a neighbour to fuse with.
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # choose a neighbour to fuse with.
# @param MaxAngle is the maximum angle between element normals at which the fusion
# is still performed; theMaxAngle is mesured in radians.
# Also it could be a name of variable which defines angle in degrees.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_unitetri
def TriToQuad(self, IDsOfElements, theCriterion, MaxAngle):
- flag = False
- if isinstance(MaxAngle,str):
- flag = True
MaxAngle,Parameters,hasVars = ParseAngles(MaxAngle)
self.mesh.SetParameters(Parameters)
if not IDsOfElements:
IDsOfElements = self.GetElementsId()
- Functor = 0
- if ( isinstance( theCriterion, SMESH._objref_NumericalFunctor ) ):
- Functor = theCriterion
- else:
- Functor = self.smeshpyD.GetFunctor(theCriterion)
+ Functor = self.smeshpyD.GetFunctor(theCriterion)
return self.editor.TriToQuad(IDsOfElements, Functor, MaxAngle)
## Fuses the neighbouring triangles of the object into quadrangles
# @param theObject is mesh, submesh or group
- # @param theCriterion is FT_...; used to choose a neighbour to fuse with.
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # choose a neighbour to fuse with.
# @param MaxAngle a max angle between element normals at which the fusion
# is still performed; theMaxAngle is mesured in radians.
# @return TRUE in case of success, FALSE otherwise.
def TriToQuadObject (self, theObject, theCriterion, MaxAngle):
MaxAngle,Parameters,hasVars = ParseAngles(MaxAngle)
self.mesh.SetParameters(Parameters)
- if ( isinstance( theObject, Mesh )):
+ if isinstance( theObject, Mesh ):
theObject = theObject.GetMesh()
- return self.editor.TriToQuadObject(theObject, self.smeshpyD.GetFunctor(theCriterion), MaxAngle)
+ Functor = self.smeshpyD.GetFunctor(theCriterion)
+ return self.editor.TriToQuadObject(theObject, Functor, MaxAngle)
## Splits quadrangles into triangles.
+ #
# @param IDsOfElements the faces to be splitted.
- # @param theCriterion FT_...; used to choose a diagonal for splitting.
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # choose a diagonal for splitting. If @a theCriterion is None, which is a default
+ # value, then quadrangles will be split by the smallest diagonal.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_cutquadr
- def QuadToTri (self, IDsOfElements, theCriterion):
+ def QuadToTri (self, IDsOfElements, theCriterion = None):
if IDsOfElements == []:
IDsOfElements = self.GetElementsId()
- return self.editor.QuadToTri(IDsOfElements, self.smeshpyD.GetFunctor(theCriterion))
+ if theCriterion is None:
+ theCriterion = FT_MaxElementLength2D
+ Functor = self.smeshpyD.GetFunctor(theCriterion)
+ return self.editor.QuadToTri(IDsOfElements, Functor)
## Splits quadrangles into triangles.
- # @param theObject the object from which the list of elements is taken, this is mesh, submesh or group
- # @param theCriterion FT_...; used to choose a diagonal for splitting.
+ # @param theObject the object from which the list of elements is taken,
+ # this is mesh, submesh or group
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # choose a diagonal for splitting. If @a theCriterion is None, which is a default
+ # value, then quadrangles will be split by the smallest diagonal.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_cutquadr
- def QuadToTriObject (self, theObject, theCriterion):
+ def QuadToTriObject (self, theObject, theCriterion = None):
if ( isinstance( theObject, Mesh )):
theObject = theObject.GetMesh()
- return self.editor.QuadToTriObject(theObject, self.smeshpyD.GetFunctor(theCriterion))
+ if theCriterion is None:
+ theCriterion = FT_MaxElementLength2D
+ Functor = self.smeshpyD.GetFunctor(theCriterion)
+ return self.editor.QuadToTriObject(theObject, Functor)
## Splits quadrangles into triangles.
# @param IDsOfElements the faces to be splitted
return self.editor.SplitQuad(IDsOfElements, Diag13)
## Splits quadrangles into triangles.
- # @param theObject the object from which the list of elements is taken, this is mesh, submesh or group
+ # @param theObject the object from which the list of elements is taken,
+ # this is mesh, submesh or group
# @param Diag13 is used to choose a diagonal for splitting.
# @return TRUE in case of success, FALSE otherwise.
# @ingroup l2_modif_cutquadr
## Finds a better splitting of the given quadrangle.
# @param IDOfQuad the ID of the quadrangle to be splitted.
- # @param theCriterion FT_...; a criterion to choose a diagonal for splitting.
+ # @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
+ # choose a diagonal for splitting.
# @return 1 if 1-3 diagonal is better, 2 if 2-4
# diagonal is better, 0 if error occurs.
# @ingroup l2_modif_cutquadr
theObject = theObject.GetMesh()
if ( isinstance( theObject, list )):
theObject = self.GetIDSource(theObject, SMESH.ALL)
+ if ( isinstance( theScaleFact, float )):
+ theScaleFact = [theScaleFact]
+ if ( isinstance( theScaleFact, int )):
+ theScaleFact = [ float(theScaleFact)]
self.mesh.SetParameters(thePoint.parameters)
theObject = theObject.GetMesh()
if ( isinstance( theObject, list )):
theObject = self.GetIDSource(theObject,SMESH.ALL)
+ if ( isinstance( theScaleFact, float )):
+ theScaleFact = [theScaleFact]
+ if ( isinstance( theScaleFact, int )):
+ theScaleFact = [ float(theScaleFact)]
self.mesh.SetParameters(thePoint.parameters)
mesh = self.editor.ScaleMakeMesh(theObject, thePoint, theScaleFact,
def CreateHoleSkin(self, radius, theShape, groupName, theNodesCoords):
return self.editor.CreateHoleSkin( radius, theShape, groupName, theNodesCoords )
+ def _getFunctor(self, funcType ):
+ fn = self.functors[ funcType._v ]
+ if not fn:
+ fn = self.smeshpyD.GetFunctor(funcType)
+ fn.SetMesh(self.mesh)
+ self.functors[ funcType._v ] = fn
+ return fn
+
def _valueFromFunctor(self, funcType, elemId):
- fn = self.smeshpyD.GetFunctor(funcType)
- fn.SetMesh(self.mesh)
+ fn = self._getFunctor( funcType )
if fn.GetElementType() == self.GetElementType(elemId, True):
val = fn.GetValue(elemId)
else:
raise RuntimeError, "Attemp to create " + algo + " algoritm on None shape"
self.mesh = mesh
name = ""
- if not geom:
+ if not geom or geom.IsSame( mesh.geom ):
self.geom = mesh.geom
else:
self.geom = geom
using namespace std;
+#ifdef _DEBUG_
//#define _MY_DEBUG_
+#endif
#if OCC_VERSION_LARGE <= 0x06050300
-// workaround it required only for OCCT6.5.3 and older (see OCC22809)
+// workaround is required only for OCCT6.5.3 and older (see OCC22809)
#define ELLIPSOLID_WORKAROUND
#endif
#ifdef _DEBUG_
+// #define DEB_FACES
+// #define DEB_GRID
+// #define DUMP_VERT(msg,V) \
+// { TopoDS_Vertex v = V; gp_Pnt p = BRep_Tool::Pnt(v); \
+// cout << msg << "( "<< p.X()<<", "<<p.Y()<<", "<<p.Z()<<" )"<<endl;}
+#endif
-//#define DEB_FACES
-//#define DEB_GRID
-#define DUMP_VERT(msg,V) \
-// { TopoDS_Vertex v = V; gp_Pnt p = BRep_Tool::Pnt(v);\
-// cout << msg << "( "<< p.X()<<", "<<p.Y()<<", "<<p.Z()<<" )"<<endl;}
-
-#else
-
+#ifndef DUMP_VERT
#define DUMP_VERT(msg,v)
-
#endif
//================================================================================
const _FaceSide& otherSide = other.GetSide( i );
int iMyCommon;
if ( mySides.Contain( otherSide, &iMyCommon ) ) {
- // check if normals of two faces are collinear at all vertices of a otherSide
+ // check if normals of two faces are collinear at all vertices of an otherSide
const double angleTol = M_PI / 180. / 2.;
int iV, nbV = otherSide.NbVertices(), nbCollinear = 0;
for ( iV = 0; iV < nbV; ++iV )
myChildren.push_back( *this );
myFace.Nullify();
}
+
+ // orient new children equally
+ int otherBottomIndex = ( 4 + i - iMyCommon + 2 ) % 4;
if ( other.IsComplex() )
- for ( TChildIterator children = other.GetChildren(); children.more(); )
+ for ( TChildIterator children = other.GetChildren(); children.more(); ) {
myChildren.push_back( children.next() );
- else
+ myChildren.back().SetBottomSide( myChildren.back().GetSide( otherBottomIndex ));
+ }
+ else {
myChildren.push_back( other );
+ myChildren.back().SetBottomSide( myChildren.back().GetSide( otherBottomIndex ));
+ }
myLeftBottomChild = 0;
- //int otherBottomIndex = ( 4 + i - iMyCommon + 2 ) % 4;
- //myChildren.back().SetBottomSide( other.GetSide( otherBottomIndex ));
// collect vertices in mySides
if ( other.IsComplex() )
// Create mesh
+ // compute and get nodes on extremity VERTEX'es
+ SMESH_subMesh* smVFirst = aMesh.GetSubMesh( VFirst );
+ smVFirst->SetIsAlwaysComputed( false );
+ smVFirst->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ //
+ SMESH_subMesh* smVLast = aMesh.GetSubMesh( VLast );
+ smVLast->SetIsAlwaysComputed( false );
+ smVLast->ComputeStateEngine( SMESH_subMesh::COMPUTE );
+ //
const SMDS_MeshNode * nFirst = SMESH_Algo::VertexNode( VFirst, meshDS );
const SMDS_MeshNode * nLast = SMESH_Algo::VertexNode( VLast, meshDS );
if (!nFirst)
#include <gp_Vec.hxx>
#include <numeric>
+#include <limits>
using namespace std;
if ( gr1It.Value().ShapeType() == TopAbs_FACE )
{
// find a boundary edge of group1 to start from
- TopoDS_Shape bndEdge = StdMeshers_ProjectionUtils::GetBoundaryEdge( theGroup1, theMesh );
+ TopoDS_Shape bndEdge = HERE::GetBoundaryEdge( theGroup1, theMesh );
if ( bndEdge.IsNull() )
return false;
*/
//================================================================================
- TopoDS_Shape getOuterEdge( const TopoDS_Shape theShape1, SMESH_Mesh& mesh )
+ bool getOuterEdges( const TopoDS_Shape shape,
+ SMESH_Mesh& mesh,
+ std::list< TopoDS_Edge >& allBndEdges )
{
- TopoDS_Shape edge;
- if ( theShape1.ShapeType() == TopAbs_COMPOUND )
+ if ( shape.ShapeType() == TopAbs_COMPOUND )
{
- TopoDS_Iterator it( theShape1 );
- if ( it.Value().ShapeType() == TopAbs_FACE ) // group of FACEs
+ TopoDS_Iterator it( shape );
+ if ( it.More() && it.Value().ShapeType() == TopAbs_FACE ) // group of FACEs
{
// look for a boundary EDGE of a group
- edge = StdMeshers_ProjectionUtils::GetBoundaryEdge( theShape1, mesh );
- if ( !edge.IsNull() )
- return edge;
+ StdMeshers_ProjectionUtils::GetBoundaryEdge( shape, mesh, &allBndEdges );
+ if ( !allBndEdges.empty() )
+ return true;
}
}
- edge = theShape1;
- TopExp_Explorer expF( theShape1, TopAbs_FACE ), expE;
+ TopExp_Explorer expF( shape, TopAbs_FACE ), expE;
if ( expF.More() ) {
for ( ; expF.More(); expF.Next() ) {
- edge.Nullify();
TopoDS_Shape wire =
StdMeshers_ProjectionUtils::OuterShape( TopoDS::Face( expF.Current() ), TopAbs_WIRE );
- for ( expE.Init( wire, TopAbs_EDGE ); edge.IsNull() && expE.More(); expE.Next() )
+ for ( expE.Init( wire, TopAbs_EDGE ); expE.More(); expE.Next() )
if ( !SMESH_MesherHelper::IsClosedEdge( TopoDS::Edge( expE.Current() )))
- edge = expE.Current();
- if ( !edge.IsNull() )
- break;
+ allBndEdges.push_back( TopoDS::Edge( expE.Current() ));
}
- } else if (edge.ShapeType() != TopAbs_EDGE) { // no faces
- edge.Nullify();
- for ( expE.Init( theShape1, TopAbs_EDGE ); edge.IsNull() && expE.More(); expE.Next() )
+ }
+ else if ( shape.ShapeType() != TopAbs_EDGE) { // no faces
+ for ( expE.Init( shape, TopAbs_EDGE ); expE.More(); expE.Next() )
if ( !SMESH_MesherHelper::IsClosedEdge( TopoDS::Edge( expE.Current() )))
- edge = expE.Current();
+ allBndEdges.push_back( TopoDS::Edge( expE.Current() ));
}
- return edge;
+ else if ( shape.ShapeType() == TopAbs_EDGE ) {
+ if ( !SMESH_MesherHelper::IsClosedEdge( TopoDS::Edge( shape )))
+ allBndEdges.push_back( TopoDS::Edge( shape ));
+ }
+ return !allBndEdges.empty();
}
} // namespace
// Find 2 closest vertices
// get 2 linked vertices of shape 1 not belonging to an inner wire of a face
- TopoDS_Shape edge = getOuterEdge( theShape1, *theMesh1 );
- if ( edge.IsNull() || edge.ShapeType() != TopAbs_EDGE )
+ std::list< TopoDS_Edge > allBndEdges1;
+ if ( !getOuterEdges( theShape1, *theMesh1, allBndEdges1 ))
RETURN_BAD_RESULT("Edge not found");
- TopExp::Vertices( TopoDS::Edge( edge.Oriented(TopAbs_FORWARD)), VV1[0], VV1[1]);
- if ( VV1[0].IsSame( VV1[1] ))
- RETURN_BAD_RESULT("Only closed edges");
-
- // find vertices closest to 2 linked vertices of shape 1
- for ( int i1 = 0; i1 < 2; ++i1 )
+ std::list< TopoDS_Edge >::iterator edge1 = allBndEdges1.begin();
+ double minDist = std::numeric_limits<double>::max();
+ for ( int nbChecked=0; edge1 != allBndEdges1.end() && nbChecked++ < 10; ++edge1 )
{
- double dist2 = DBL_MAX;
- gp_Pnt p1 = BRep_Tool::Pnt( VV1[ i1 ]);
- p1.Translate( vec01 );
- p1.Scale( gc[1], scale );
- for ( int i2 = 1; i2 <= vMap2.Extent(); ++i2 )
+ TopExp::Vertices( TopoDS::Edge( edge1->Oriented(TopAbs_FORWARD)), VV1[0], VV1[1]);
+ if ( VV1[0].IsSame( VV1[1] ))
+ continue;//RETURN_BAD_RESULT("Only closed edges");
+
+ // find vertices closest to 2 linked vertices of shape 1
+ double dist2[2] = { 1e+100, 1e+100 };
+ TopoDS_Vertex edge2VV[2];
+ for ( int i1 = 0; i1 < 2; ++i1 )
{
- TopoDS_Vertex V2 = TopoDS::Vertex( vMap2( i2 ));
- gp_Pnt p2 = BRep_Tool::Pnt ( V2 );
- double d2 = p1.SquareDistance( p2 );
- if ( d2 < dist2 && !V2.IsSame( VV2[ 0 ])) {
- VV2[ i1 ] = V2; dist2 = d2;
+ gp_Pnt p1 = BRep_Tool::Pnt( VV1[ i1 ]);
+ p1.Scale( gc[0], scale );
+ p1.Translate( vec01 );
+ if ( !i1 ) {
+ // select a closest vertex among all ones in vMap2
+ for ( int i2 = 1; i2 <= vMap2.Extent(); ++i2 )
+ {
+ TopoDS_Vertex V2 = TopoDS::Vertex( vMap2( i2 ));
+ gp_Pnt p2 = BRep_Tool::Pnt ( V2 );
+ double d2 = p1.SquareDistance( p2 );
+ if ( d2 < dist2[ 0 ] && d2 < minDist ) {
+ edge2VV[ 0 ] = V2;
+ dist2 [ 0 ] = d2;
+ }
+ }
}
+ else if ( !edge2VV[0].IsNull() ) {
+ // select a closest vertex among ends of edges meeting at edge2VV[0]
+ PShapeIteratorPtr edgeIt = SMESH_MesherHelper::GetAncestors( edge2VV[0],
+ *theMesh2, TopAbs_EDGE);
+ while ( const TopoDS_Shape* edge2 = edgeIt->next() )
+ for ( TopoDS_Iterator itV2( *edge2 ); itV2.More(); itV2.Next() )
+ {
+ if ( itV2.Value().IsSame( edge2VV[ 0 ])) continue;
+ if ( !vMap2.Contains( itV2.Value() )) continue;
+ TopoDS_Vertex V2 = TopoDS::Vertex( itV2.Value() );
+ gp_Pnt p2 = BRep_Tool::Pnt ( V2 );
+ double d2 = p1.SquareDistance( p2 );
+ if ( d2 < dist2[1] && d2 < minDist ) {
+ edge2VV[ 1 ] = V2;
+ dist2 [ 1 ] = d2;
+ }
+ }
+ }
+ }
+ if ( dist2[0] + dist2[1] < minDist ) {
+ VV2[0] = edge2VV[0];
+ VV2[1] = edge2VV[1];
+ minDist = dist2[0] + dist2[1];
+ if ( minDist < 1e-10 )
+ break;
}
}
SMESH_Block::GetOrderedEdges( face2, VV2[0], edges2, nbEInW2, outer_wire_algo) )
CONT_BAD_RESULT("Different number of wires in faces ");
- if ( nbEInW1 != nbEInW2 )
- CONT_BAD_RESULT("Different number of edges in faces: " <<
+ if ( nbEInW1 != nbEInW2 && outer_wire_algo == 0 &&
+ ( std::accumulate( nbEInW1.begin(), nbEInW1.end(), 0) !=
+ std::accumulate( nbEInW2.begin(), nbEInW2.end(), 0)))
+ RETURN_BAD_RESULT("Different number of edges in faces");
+
+ if ( nbEInW1.front() != nbEInW2.front() )
+ CONT_BAD_RESULT("Different number of edges in the outer wire: " <<
nbEInW1.front() << " != " << nbEInW2.front());
i_ok_wire_algo = outer_wire_algo;
} // loop algos getting an outer wire
// Try to orient all (if !OK) or only internal wires (issue 0020996) by UV similarity
+
if (( !OK || nbEInW1.size() > 1 ) && i_ok_wire_algo > -1 )
{
// Check that Vec(VV1[0],VV1[1]) in 2D on face1 is the same
SMESH_Block::GetOrderedEdges( face2, VV2[0], edges2, nbEInW2, i_ok_wire_algo);
}
gp_XY dUV = v0f2UV.XY() - v0f1UV.XY(); // UV shift between 2 faces
+ //
// skip edges of the outer wire (if the outer wire is OK)
- list< int >::iterator nbEInW = nbEInW1.begin();
- list< TopoDS_Edge >::iterator edge1Beg = edges1.begin(), edge2Beg = edges2.begin();
- if ( OK )
- {
- for ( int i = 0; i < *nbEInW; ++i )
- ++edge1Beg, ++edge2Beg;
- ++nbEInW;
- }
- for ( ; nbEInW != nbEInW1.end(); ++nbEInW ) // loop on wires
+ list< int >::iterator nbE2, nbE1 = nbEInW1.begin();
+ list< TopoDS_Edge >::iterator edge2Beg, edge1Beg = edges1.begin();
+ if ( OK ) std::advance( edge1Beg, *nbE1++ );
+ // reach an end of edges of a current wire1
+ list< TopoDS_Edge >::iterator edge2End, edge1End;
+ //
+ // find corresponding wires of face2
+ for ( int iW1 = OK; nbE1 != nbEInW1.end(); ++nbE1, ++iW1 ) // loop on wires of face1
{
- // reach an end of edges of a current wire
- list< TopoDS_Edge >::iterator edge1End = edge1Beg, edge2End = edge2Beg;
- for ( int i = 0; i < *nbEInW; ++i )
- ++edge1End, ++edge2End;
- // rotate edges2 untill coincident with edges1 in 2D
+ // reach an end of edges of a current wire1
+ edge1End = edge1Beg;
+ std::advance( edge1End, *nbE1 );
+ // UV on face1 to find on face2
v0f1UV = BRep_Tool::Parameters( TopExp::FirstVertex(*edge1Beg,true), face1 );
v1f1UV = BRep_Tool::Parameters( TopExp::LastVertex (*edge1Beg,true), face1 );
v0f1UV.ChangeCoord() += dUV;
v1f1UV.ChangeCoord() += dUV;
- int i = *nbEInW;
- while ( --i > 0 && !sameVertexUV( *edge2Beg, face2, 0, v0f1UV, vTolUV ))
- edges2.splice( edge2End, edges2, edge2Beg++ ); // move edge2Beg to place before edge2End
- if ( sameVertexUV( *edge2Beg, face2, 0, v0f1UV, vTolUV ))
+ //
+ // look through wires of face2
+ edge2Beg = edges2.begin();
+ nbE2 = nbEInW2.begin();
+ if ( OK ) std::advance( edge2Beg, *nbE2++ );
+ for ( int iW2 = OK; nbE2 != nbEInW2.end(); ++nbE2, ++iW2 ) // loop on wires of face2
{
- if ( nbEInW == nbEInW1.begin() )
- OK = true; // OK is for the first wire
- // reverse edges2 if needed
- if ( !sameVertexUV( *edge2Beg, face2, 1, v1f1UV, vTolUV ))
+ // reach an end of edges of a current wire2
+ edge2End = edge2Beg;
+ std::advance( edge2End, *nbE2 );
+ if ( *nbE1 == *nbE2 && iW2 >= iW1 )
{
- Reverse( edges2 , *nbEInW, distance( edges2.begin(),edge2Beg ));
- // set correct edge2End
- edge2End = edges2.begin();
- std::advance( edge2End, std::accumulate( nbEInW1.begin(), nbEInW, *nbEInW));
+ // rotate edge2 untill coincidence with edge1 in 2D
+ int i = *nbE2;
+ while ( i-- > 0 && !sameVertexUV( *edge2Beg, face2, 0, v0f1UV, vTolUV ))
+ // move edge2Beg to place before edge2End
+ edges2.splice( edge2End, edges2, edge2Beg++ );
+
+ if ( sameVertexUV( *edge2Beg, face2, 0, v0f1UV, vTolUV ))
+ {
+ if ( iW1 == 0 ) OK = true; // OK is for the first wire
+ // reverse edges2 if needed
+ if ( !sameVertexUV( *edge2Beg, face2, 1, v1f1UV, vTolUV ))
+ Reverse( edges2 , *nbE2, std::distance( edges2.begin(),edge2Beg ));
+ // put wire2 at a right place within edges2
+ if ( iW1 != iW2 ) {
+ list< TopoDS_Edge >::iterator place2 = edges2.begin();
+ std::advance( place2, std::distance( edges1.begin(), edge1Beg ));
+ edges2.splice( place2, edges2, edge2Beg, edge2End );
+ // move nbE2 as well
+ list< int >::iterator placeNbE2 = nbEInW2.begin();
+ std::advance( placeNbE2, iW1 );
+ nbEInW2.splice( placeNbE2, nbEInW2, nbE2 );
+ }
+ break;
+ }
}
+ // prepare to the next wire loop
+ edge2Beg = edge2End;
}
- // prepare to the next wire loop
- edge1Beg = edge1End, edge2Beg = edge2End;
+ edge1Beg = edge1End;
}
}
}
const int nbEdges = nbEInW1.front();
if ( OK && nbEdges == 2 )
{
- // if a wire includes 2 edges, it's impossible to associate them using
+ // if wires include 2 edges, it's impossible to associate them using
// topological information only. Try to use length of edges for association.
double l1[2], l2[2];
edgeIt = edges1.begin();
*/
//================================================================================
-TopoDS_Edge StdMeshers_ProjectionUtils::GetBoundaryEdge(const TopoDS_Shape& edgeContainer,
- const SMESH_Mesh& mesh)
+TopoDS_Edge StdMeshers_ProjectionUtils::GetBoundaryEdge(const TopoDS_Shape& edgeContainer,
+ const SMESH_Mesh& mesh,
+ std::list< TopoDS_Edge >* allBndEdges)
{
TopTools_IndexedMapOfShape facesOfEdgeContainer, facesNearEdge;
TopExp::MapShapes( edgeContainer, TopAbs_FACE, facesOfEdgeContainer );
if ( facesOfEdgeContainer.Contains( *face ))
if ( facesNearEdge.Add( *face ) && facesNearEdge.Extent() > 1 )
break;
- if ( facesNearEdge.Extent() == 1 )
- return edge;
+ if ( facesNearEdge.Extent() == 1 ) {
+ if ( allBndEdges )
+ allBndEdges->push_back( edge );
+ else
+ return edge;
+ }
}
return TopoDS_Edge();
/*!
* \brief Return a boundary EDGE of edgeContainer
*/
- static TopoDS_Edge GetBoundaryEdge(const TopoDS_Shape& edgeContainer,
- const SMESH_Mesh& mesh);
+ static TopoDS_Edge GetBoundaryEdge(const TopoDS_Shape& edgeContainer,
+ const SMESH_Mesh& mesh,
+ std::list< TopoDS_Edge >* allBndEdges = 0 );
};
#endif
}
if (!E1.IsNull() && !E2.IsNull() && !E3.IsNull())
{
- if ( myProxyMesh->GetProxySubMesh( E1 ) ||
- myProxyMesh->GetProxySubMesh( E2 ) ||
- myProxyMesh->GetProxySubMesh( E3 ) )
-
quad->side.push_back(new StdMeshers_FaceSide(F, E1, &aMesh, true,
ignoreMediumNodes, myProxyMesh));
quad->side.push_back(new StdMeshers_FaceSide(F, E2, &aMesh, true,
double Um = *itU++;
double Lm = GCPnts_AbscissaPoint::Length( theC3d, Um, *itU);
double L = GCPnts_AbscissaPoint::Length( theC3d, *itU, l);
- StdMeshers_Regular_1D algo( *this );
- algo._hypType = BEG_END_LENGTH;
- algo._value[ BEG_LENGTH_IND ] = Lm;
- algo._value[ END_LENGTH_IND ] = vertexLength;
+ static StdMeshers_Regular_1D* auxAlgo = 0;
+ if ( !auxAlgo ) {
+ auxAlgo = new StdMeshers_Regular_1D( _gen->GetANewId(), _studyId, _gen );
+ auxAlgo->_hypType = BEG_END_LENGTH;
+ }
+ auxAlgo->_value[ BEG_LENGTH_IND ] = Lm;
+ auxAlgo->_value[ END_LENGTH_IND ] = vertexLength;
double from = *itU, to = l;
if ( isEnd1 ) {
std::swap( from, to );
- std::swap( algo._value[ BEG_LENGTH_IND ], algo._value[ END_LENGTH_IND ]);
+ std::swap( auxAlgo->_value[ BEG_LENGTH_IND ], auxAlgo->_value[ END_LENGTH_IND ]);
}
list<double> params;
- if ( algo.computeInternalParameters( theMesh, theC3d, L, from, to, params, false ))
+ if ( auxAlgo->computeInternalParameters( theMesh, theC3d, L, from, to, params, false ))
{
if ( isEnd1 ) params.reverse();
while ( 1 + nHalf-- )
{
double _r; // radius
double _k; // factor to correct node smoothed position
+ double _h2lenRatio; // avgNormProj / (2*avgDist)
public:
static _Curvature* New( double avgNormProj, double avgDist )
{
c->_r = avgDist * avgDist / avgNormProj;
c->_k = avgDist * avgDist / c->_r / c->_r;
c->_k *= ( c->_r < 0 ? 1/1.1 : 1.1 ); // not to be too restrictive
+ c->_h2lenRatio = avgNormProj / ( avgDist + avgDist );
}
return c;
}
double lenDelta(double len) const { return _k * ( _r + len ); }
+ double lenDeltaByDist(double dist) const { return dist * _h2lenRatio; }
};
struct _LayerEdge;
//--------------------------------------------------------------------------------
gp_XYZ dir(0,0,0);
if ( !( ok = ( edges.size() > 0 ))) return dir;
// get average dir of edges going fromV
- gp_Vec edgeDir;
- for ( unsigned i = 0; i < edges.size(); ++i )
- {
- edgeDir = getEdgeDir( edges[i], fromV );
- double size2 = edgeDir.SquareMagnitude();
- if ( size2 > numeric_limits<double>::min() )
- edgeDir /= sqrt( size2 );
- else
- ok = false;
- dir += edgeDir.XYZ();
- }
+ gp_XYZ edgeDir;
+ //if ( edges.size() > 1 )
+ for ( unsigned i = 0; i < edges.size(); ++i )
+ {
+ edgeDir = getEdgeDir( edges[i], fromV );
+ double size2 = edgeDir.SquareModulus();
+ if ( size2 > numeric_limits<double>::min() )
+ edgeDir /= sqrt( size2 );
+ else
+ ok = false;
+ dir += edgeDir;
+ }
gp_XYZ fromEdgeDir = getFaceDir( F, edges[0], node, helper, ok );
- if ( edges.size() == 1 || dir.SquareModulus() < 1e-10)
+ if ( edges.size() == 1 )
dir = fromEdgeDir;
+ else if ( dir.SquareModulus() < 0.1 ) // ~< 20 degrees
+ dir = fromEdgeDir + getFaceDir( F, edges[1], node, helper, ok );
else if ( dir * fromEdgeDir < 0 )
dir *= -1;
if ( ok )
{
//dir /= edges.size();
if ( cosin ) {
- double angle = edgeDir.Angle( dir );
+ double angle = gp_Vec( edgeDir ).Angle( dir );
*cosin = cos( angle );
}
}
if ( data._stepSize < 1. )
data._epsilon *= data._stepSize;
- // Put _LayerEdge's into a vector
+ // Put _LayerEdge's into the vector data._edges
if ( !sortEdges( data, edgesByGeom ))
return false;
}
case SMDS_TOP_VERTEX: {
TopoDS_Vertex V = TopoDS::Vertex( helper.GetSubShapeByNode( node, getMeshDS()));
- gp_Vec inFaceDir = getFaceDir( F, V, node, helper, normOK);
- double angle = inFaceDir.Angle( edge._normal ); // [0,PI]
+ gp_XYZ inFaceDir = getFaceDir( F, V, node, helper, normOK);
+ double angle = gp_Vec( inFaceDir).Angle( edge._normal ); // [0,PI]
edge._cosin = cos( angle );
//cout << "Cosin on VERTEX " << edge._cosin << " node " << node->GetID() << endl;
break;
}
if ( intFound )
{
- if ( dist < segLen*(1.01))
+ if ( dist < segLen*(1.01) && dist > -(_len-segLen) )
segmentIntersected = true;
if ( distance > dist )
distance = dist, iFace = j;
double lenDelta = 0;
if ( _curvature )
{
- lenDelta = _curvature->lenDelta( _len );
+ //lenDelta = _curvature->lenDelta( _len );
+ lenDelta = _curvature->lenDeltaByDist( dist01 );
newPos.ChangeCoord() += _normal * lenDelta;
}
#include <Bnd_B3d.hxx>
#include <ElCLib.hxx>
#include <GCPnts_AbscissaPoint.hxx>
+#include <Geom2dAdaptor_Curve.hxx>
+#include <Geom2dInt_GInter.hxx>
#include <Geom2d_Circle.hxx>
#include <Geom2d_Line.hxx>
#include <Geom2d_TrimmedCurve.hxx>
#include <Geom_Curve.hxx>
#include <Geom_Line.hxx>
#include <Geom_TrimmedCurve.hxx>
+#include <IntRes2d_IntersectionPoint.hxx>
#include <Precision.hxx>
#include <Standard_ErrorHandler.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <cmath>
#include <limits>
-#define __myDEBUG
+#ifdef _DEBUG_
+//#define __myDEBUG
+#endif
using namespace std;
vector<gp_XY> _uvRefined; // divisions by layers
- void SetNewLength( const double length );
+ bool SetNewLength( const double length );
};
//--------------------------------------------------------------------------------
/*!
StdMeshers_FaceSide* _wire;
int _edgeInd; // index of my EDGE in _wire
bool _advancable; // true if there is a viscous layer on my EDGE
+ bool _isStraight2D;// pcurve type
_PolyLine* _leftLine; // lines of neighbour EDGE's
_PolyLine* _rightLine;
int _firstPntInd; // index in vector<UVPtStruct> of _wire
typedef vector< _Segment >::iterator TSegIterator;
typedef vector< _LayerEdge >::iterator TEdgeIterator;
+ TIDSortedElemSet _newFaces; // faces generated from this line
+
bool IsCommonEdgeShared( const _PolyLine& other );
- size_t FirstLEdge() const { return _leftLine->_advancable ? 1 : 0; }
- bool IsAdjacent( const _Segment& seg ) const
+ size_t FirstLEdge() const
+ {
+ return ( _leftLine->_advancable && _lEdges.size() > 2 ) ? 1 : 0;
+ }
+ bool IsAdjacent( const _Segment& seg, const _LayerEdge* LE=0 ) const
{
+ if ( LE && seg._indexInLine < _lEdges.size() &&
+ ( seg._uv[0] == & LE->_uvIn ||
+ seg._uv[1] == & LE->_uvIn ))
+ return true;
return ( & seg == &_leftLine->_segments.back() ||
& seg == &_rightLine->_segments[0] );
}
bool Compute(const _Segment& seg1, const _Segment& seg2, bool seg2IsRay = false )
{
+ const double eps = 1e-10;
_vec1 = seg1.p2() - seg1.p1();
_vec2 = seg2.p2() - seg2.p1();
_vec21 = seg1.p1() - seg2.p1();
if ( fabs(_D) < std::numeric_limits<double>::min())
return false;
_param1 = _vec2.Crossed(_vec21) / _D;
- if (_param1 < 0 || _param1 > 1 )
+ if (_param1 < -eps || _param1 > 1 + eps )
return false;
_param2 = _vec1.Crossed(_vec21) / _D;
- if (_param2 < 0 || ( !seg2IsRay && _param2 > 1 ))
+ if (_param2 < -eps || ( !seg2IsRay && _param2 > 1 + eps ))
return false;
return true;
}
bool findEdgesWithLayers();
bool makePolyLines();
bool inflate();
- double fixCollisions( const int stepNb );
+ bool fixCollisions();
bool refine();
bool shrink();
+ bool improve();
+ bool toShrinkForAdjacent( const TopoDS_Face& adjFace,
+ const TopoDS_Edge& E,
+ const TopoDS_Vertex& V);
void setLenRatio( _LayerEdge& LE, const gp_Pnt& pOut );
+ void setLayerEdgeData( _LayerEdge& lEdge,
+ const double u,
+ Handle(Geom2d_Curve)& pcurve,
+ const bool reverse);
void adjustCommonEdge( _PolyLine& LL, _PolyLine& LR );
void calcLayersHeight(const double totalThick,
vector<double>& heights);
- void removeMeshFaces(const TopoDS_Shape& face);
+ bool removeMeshFaces(const TopoDS_Shape& face);
bool error( const string& text );
SMESHDS_Mesh* getMeshDS() { return _mesh->GetMeshDS(); }
};
+ //================================================================================
+ /*!
+ * \brief Returns StdMeshers_ViscousLayers2D for the FACE
+ */
+ const StdMeshers_ViscousLayers2D* findHyp(SMESH_Mesh& theMesh,
+ const TopoDS_Face& theFace)
+ {
+ SMESH_HypoFilter hypFilter
+ ( SMESH_HypoFilter::HasName( StdMeshers_ViscousLayers2D::GetHypType() ));
+ const SMESH_Hypothesis * hyp =
+ theMesh.GetHypothesis( theFace, hypFilter, /*ancestors=*/true );
+ return dynamic_cast< const StdMeshers_ViscousLayers2D* > ( hyp );
+ }
+
} // namespace VISCOUS_2D
//================================================================================
{
SMESH_ProxyMesh::Ptr pm;
- SMESH_HypoFilter hypFilter( SMESH_HypoFilter::HasName( GetHypType() ));
- const SMESH_Hypothesis * hyp = theMesh.GetHypothesis( theFace, hypFilter, /*ancestors=*/true );
- const StdMeshers_ViscousLayers2D* vlHyp =
- dynamic_cast< const StdMeshers_ViscousLayers2D* > ( hyp );
+ const StdMeshers_ViscousLayers2D* vlHyp = VISCOUS_2D::findHyp( theMesh, theFace );
if ( vlHyp )
{
VISCOUS_2D::_ViscousBuilder2D builder( theMesh, theFace, vlHyp );
theMesh.GetSubMesh( theFace )->GetComputeError() = error;
else if ( !pm )
pm.reset( new SMESH_ProxyMesh( theMesh ));
+ if ( getenv("ONLY_VL2D"))
+ pm.reset();
}
else
{
_helper.SetSubShape( _face );
_helper.SetElementsOnShape(true);
- _surface = BRep_Tool::Surface( theFace );
+ //_face.Orientation( TopAbs_FORWARD );
+ _surface = BRep_Tool::Surface( _face );
if ( _hyp )
_fPowN = pow( _hyp->GetStretchFactor(), _hyp->GetNumberLayers() );
if ( !_error->IsOK() )
return _proxyMesh;
- //PyDump debugDump;
-
if ( !findEdgesWithLayers() ) // analysis of a shape
return _proxyMesh;
if ( ! inflate() ) // advance fronts
return _proxyMesh;
+ // remove elements and nodes from _face
+ removeMeshFaces( _face );
+
if ( !shrink() ) // shrink segments on edges w/o layers
return _proxyMesh;
if ( ! refine() ) // make faces
return _proxyMesh;
- //makeGroupOfLE(); // debug
- //debugDump.Finish();
+ //improve();
return _proxyMesh;
}
bool _ViscousBuilder2D::findEdgesWithLayers()
{
// collect all EDGEs to ignore defined by hyp
+ int nbMyEdgesIgnored = 0;
vector<TGeomID> ids = _hyp->GetBndShapesToIgnore();
for ( size_t i = 0; i < ids.size(); ++i )
{
const TopoDS_Shape& s = getMeshDS()->IndexToShape( ids[i] );
- if ( !s.IsNull() && s.ShapeType() == TopAbs_EDGE )
+ if ( !s.IsNull() && s.ShapeType() == TopAbs_EDGE ) {
_ignoreShapeIds.insert( ids[i] );
+ nbMyEdgesIgnored += ( _helper.IsSubShape( s, _face ));
+ }
}
// check all EDGEs of the _face
}
}
}
- return ( totalNbEdges > _ignoreShapeIds.size() );
+ return ( nbMyEdgesIgnored < totalNbEdges );
}
//================================================================================
{
StdMeshers_FaceSidePtr wire = _faceSideVec[ iWire ];
const vector<UVPtStruct>& points = wire->GetUVPtStruct();
+ if ( points.empty() && wire->NbPoints() > 0 )
+ return error("Invalid node parameters on some EDGE");
int iPnt = 0;
for ( int iE = 0; iE < wire->NbEdges(); ++iE )
{
while ( points[ iPnt ].normParam < lastNormPar )
++iPnt;
L._lastPntInd = iPnt;
- L._lEdges.resize( L._lastPntInd - L._firstPntInd + 1 );
+ L._lEdges.resize( Max( 3, L._lastPntInd - L._firstPntInd + 1 )); // 3 edges minimum
// TODO: add more _LayerEdge's to strongly curved EDGEs
// in order not to miss collisions
Handle(Geom2d_Curve) pcurve = L._wire->Curve2d( L._edgeInd );
- gp_Pnt2d uv; gp_Vec2d tangent;
+ const bool reverse = (( L._wire->Edge( iE ).Orientation() == TopAbs_REVERSED ) ^
+ (_face.Orientation() == TopAbs_REVERSED ));
for ( int i = L._firstPntInd; i <= L._lastPntInd; ++i )
{
_LayerEdge& lEdge = L._lEdges[ i - L._firstPntInd ];
const double u = ( i == L._firstPntInd ? wire->FirstU(iE) : points[ i ].param );
- pcurve->D1( u , uv, tangent );
- tangent.Normalize();
- if ( L._wire->Edge( iE ).Orientation() == TopAbs_REVERSED )
- tangent.Reverse();
- lEdge._uvOut = lEdge._uvIn = uv.XY();
- lEdge._normal2D.SetCoord( -tangent.Y(), tangent.X() );
- lEdge._ray.SetLocation( lEdge._uvOut );
- lEdge._ray.SetDirection( lEdge._normal2D );
- lEdge._isBlocked = false;
- lEdge._length2D = 0;
-
+ setLayerEdgeData( lEdge, u, pcurve, reverse );
setLenRatio( lEdge, SMESH_TNodeXYZ( points[ i ].node ) );
}
+ if ( L._lastPntInd - L._firstPntInd + 1 < 3 ) // add 3d _LayerEdge in the middle
+ {
+ L._lEdges[2] = L._lEdges[1];
+ const double u = 0.5 * ( wire->FirstU(iE) + wire->LastU(iE) );
+ setLayerEdgeData( L._lEdges[1], u, pcurve, reverse );
+ gp_Pnt p = 0.5 * ( SMESH_TNodeXYZ( points[ L._firstPntInd ].node ) +
+ SMESH_TNodeXYZ( points[ L._lastPntInd ].node ));
+ setLenRatio( L._lEdges[1], p );
+ }
}
}
L._segTree.reset( new _SegmentTree( L._segments ));
}
- // Evaluate possible _thickness if required layers thickness seems too high
- // -------------------------------------------------------------------------
+ // Evaluate max possible _thickness if required layers thickness seems too high
+ // ----------------------------------------------------------------------------
_thickness = _hyp->GetTotalThickness();
_SegmentTree::box_type faceBndBox2D;
for ( iPoLine = 0; iPoLine < _polyLineVec.size(); ++iPoLine )
faceBndBox2D.Add( *_polyLineVec[ iPoLine]._segTree->getBox() );
+ double boxTol = 1e-3 * sqrt( faceBndBox2D.SquareExtent() );
//
if ( _thickness * maxLen2dTo3dRatio > sqrt( faceBndBox2D.SquareExtent() ) / 10 )
{
for ( size_t iL1 = 0; iL1 < _polyLineVec.size(); ++iL1 )
{
_PolyLine& L1 = _polyLineVec[ iL1 ];
- for ( size_t iL2 = iL1+1; iL2 < _polyLineVec.size(); ++iL2 )
+ _SegmentTree::box_type boxL1 = * L1._segTree->getBox();
+ boxL1.Enlarge( boxTol );
+ // consider case of a circle as well!
+ for ( size_t iL2 = iL1; iL2 < _polyLineVec.size(); ++iL2 )
{
_PolyLine& L2 = _polyLineVec[ iL2 ];
+ _SegmentTree::box_type boxL2 = * L2._segTree->getBox();
+ boxL2.Enlarge( boxTol );
+ if ( boxL1.IsOut( boxL2 ))
+ continue;
for ( size_t iLE = 1; iLE < L1._lEdges.size(); ++iLE )
{
foundSegs.clear();
{
lineBoxes[ iPoLine ] = *_polyLineVec[ iPoLine ]._segTree->getBox();
if ( _polyLineVec[ iPoLine ]._advancable )
- lineBoxes[ iPoLine ].Enlarge( maxLen2dTo3dRatio * _thickness );
+ lineBoxes[ iPoLine ].Enlarge( maxLen2dTo3dRatio * _thickness * 2 );
}
// _reachableLines
for ( iPoLine = 0; iPoLine < _polyLineVec.size(); ++iPoLine )
{
_PolyLine& L1 = _polyLineVec[ iPoLine ];
- for ( size_t i = 0; i < _polyLineVec.size(); ++i )
+ for ( size_t iL2 = 0; iL2 < _polyLineVec.size(); ++iL2 )
{
- _PolyLine& L2 = _polyLineVec[ i ];
- if ( iPoLine == i || lineBoxes[ iPoLine ].IsOut( lineBoxes[ i ]))
+ _PolyLine& L2 = _polyLineVec[ iL2 ];
+ if ( iPoLine == iL2 || lineBoxes[ iPoLine ].IsOut( lineBoxes[ iL2 ]))
continue;
if ( !L1._advancable && ( L1._leftLine == &L2 || L1._rightLine == &L2 ))
continue;
for ( size_t iLE = 1; iLE < L1._lEdges.size(); iLE += iDelta )
{
_LayerEdge& LE = L1._lEdges[iLE];
- if ( !lineBoxes[ i ].IsOut ( LE._uvOut,
- LE._uvOut + LE._normal2D * _thickness * LE._len2dTo3dRatio )
- &&
- !L1.IsAdjacent( L2._segments[0] ))
+ if ( !lineBoxes[ iL2 ].IsOut ( LE._uvOut,
+ LE._uvOut + LE._normal2D *_thickness * LE._len2dTo3dRatio ))
{
L1._reachableLines.push_back( & L2 );
break;
}
// add self to _reachableLines
Geom2dAdaptor_Curve pcurve( L1._wire->Curve2d( L1._edgeInd ));
- if ( pcurve.GetType() != GeomAbs_Line )
+ L1._isStraight2D = ( pcurve.GetType() == GeomAbs_Line );
+ if ( !L1._isStraight2D )
{
// TODO: check carefully
L1._reachableLines.push_back( & L1 );
gp_XY normL = EL._normal2D;
gp_XY normR = ER._normal2D;
gp_XY tangL ( normL.Y(), -normL.X() );
- //gp_XY tangR ( normR.Y(), -normR.X() );
-
- gp_XY normCommon = ( normL + normR ).Normalized(); // average normal at VERTEX
+ // set common direction to a VERTEX _LayerEdge shared by two _PolyLine's
+ gp_XY normCommon = ( normL * int( LL._advancable ) +
+ normR * int( LR._advancable )).Normalized();
EL._normal2D = normCommon;
EL._ray.SetLocation ( EL._uvOut );
EL._ray.SetDirection( EL._normal2D );
-
+ if ( nbAdvancableL == 1 ) { // _normal2D is true normal (not average)
+ EL._isBlocked = true; // prevent intersecting with _Segments of _advancable line
+ EL._length2D = 0;
+ }
// update _LayerEdge::_len2dTo3dRatio according to a new direction
const vector<UVPtStruct>& points = LL._wire->GetUVPtStruct();
setLenRatio( EL, SMESH_TNodeXYZ( points[ LL._lastPntInd ].node ));
const double dotNormTang = normR * tangL;
const bool largeAngle = Abs( dotNormTang ) > 0.2;
- if ( largeAngle )
+ if ( largeAngle ) // not 180 degrees
{
// recompute _len2dTo3dRatio to take into account angle between EDGEs
gp_Vec2d oldNorm( LL._advancable ? normL : normR );
- double fact = 1. / Max( 0.3, Cos( oldNorm.Angle( normCommon )));
- EL._len2dTo3dRatio *= fact;
+ double angleFactor = 1. / Max( 0.3, Cos( oldNorm.Angle( normCommon )));
+ EL._len2dTo3dRatio *= angleFactor;
ER._len2dTo3dRatio = EL._len2dTo3dRatio;
+ gp_XY normAvg = ( normL + normR ).Normalized(); // average normal at VERTEX
+
if ( dotNormTang < 0. ) // ---------------------------- CONVEX ANGLE
{
- // Remove _LayerEdge's intersecting the normCommon
+ // Remove _LayerEdge's intersecting the normAvg to avoid collisions
+ // during inflate().
//
+ // find max length of the VERTEX based _LayerEdge whose direction is normAvg
+ double maxLen2D = _thickness * EL._len2dTo3dRatio;
const gp_XY& pCommOut = ER._uvOut;
- gp_XY pCommIn( pCommOut + normCommon * _thickness * EL._len2dTo3dRatio );
+ gp_XY pCommIn = pCommOut + normAvg * maxLen2D;
_Segment segCommon( pCommOut, pCommIn );
_SegmentIntersection intersection;
+ vector< const _Segment* > foundSegs;
+ for ( size_t iL1 = 0; iL1 < _polyLineVec.size(); ++iL1 )
+ {
+ _PolyLine& L1 = _polyLineVec[ iL1 ];
+ const _SegmentTree::box_type* boxL1 = L1._segTree->getBox();
+ if ( boxL1->IsOut ( pCommOut, pCommIn ))
+ continue;
+ for ( size_t iLE = 1; iLE < L1._lEdges.size(); ++iLE )
+ {
+ foundSegs.clear();
+ L1._segTree->GetSegmentsNear( segCommon, foundSegs );
+ for ( size_t i = 0; i < foundSegs.size(); ++i )
+ if ( intersection.Compute( *foundSegs[i], segCommon ) &&
+ intersection._param2 > 1e-10 )
+ {
+ double len2D = intersection._param2 * maxLen2D / ( 2 + L1._advancable );
+ if ( len2D < maxLen2D ) {
+ maxLen2D = len2D;
+ pCommIn = pCommOut + normAvg * maxLen2D; // here length of segCommon changes
+ }
+ }
+ }
+ }
+
+ // remove _LayerEdge's intersecting segCommon
for ( int isR = 0; isR < 2; ++isR ) // loop on [ LL, LR ]
{
_PolyLine& L = isR ? LR : LL;
_PolyLine::TEdgeIterator eIt = isR ? L._lEdges.begin()+1 : L._lEdges.end()-2;
int dIt = isR ? +1 : -1;
- // at least 2 _LayerEdge's should remain in a _PolyLine (if _advancable)
- if ( L._lEdges.size() < 3 ) continue;
+ if ( nbAdvancableL == 1 && L._advancable && normL * normR > -0.01 )
+ continue; // obtuse internal angle
+ // at least 3 _LayerEdge's should remain in a _PolyLine
+ if ( L._lEdges.size() < 4 ) continue;
size_t iLE = 1;
+ _SegmentIntersection lastIntersection;
for ( ; iLE < L._lEdges.size(); ++iLE, eIt += dIt )
{
gp_XY uvIn = eIt->_uvOut + eIt->_normal2D * _thickness * eIt->_len2dTo3dRatio;
_Segment segOfEdge( eIt->_uvOut, uvIn );
if ( !intersection.Compute( segCommon, segOfEdge ))
break;
+ lastIntersection._param1 = intersection._param1;
+ lastIntersection._param2 = intersection._param2;
}
if ( iLE >= L._lEdges.size () - 1 )
{
// all _LayerEdge's intersect the segCommon, limit inflation
// of remaining 2 _LayerEdge's
- vector< _LayerEdge > newEdgeVec( 2 );
+ vector< _LayerEdge > newEdgeVec( Min( 3, L._lEdges.size() ));
newEdgeVec.front() = L._lEdges.front();
newEdgeVec.back() = L._lEdges.back();
+ if ( newEdgeVec.size() == 3 )
+ newEdgeVec[1] = L._lEdges[ L._lEdges.size() / 2 ];
L._lEdges.swap( newEdgeVec );
- if ( !isR ) std::swap( intersection._param1 , intersection._param2 );
- L._lEdges.front()._len2dTo3dRatio *= intersection._param1;
- L._lEdges.back ()._len2dTo3dRatio *= intersection._param2;
+ if ( !isR ) std::swap( lastIntersection._param1 , lastIntersection._param2 );
+ L._lEdges.front()._len2dTo3dRatio *= lastIntersection._param1; // ??
+ L._lEdges.back ()._len2dTo3dRatio *= lastIntersection._param2;
}
else if ( iLE != 1 )
{
LR._lEdges.erase( LR._lEdges.begin()+1, eIt );
else
LL._lEdges.erase( eIt, --LL._lEdges.end() );
+ // eIt = isR ? L._lEdges.begin()+1 : L._lEdges.end()-2;
+ // for ( size_t i = 1; i < iLE; ++i, eIt += dIt )
+ // eIt->_isBlocked = true;
}
}
}
{
if ( nbAdvancableL == 1 )
{
- // make that the _LayerEdge at VERTEX is not shared by LL and LR
+ // make that the _LayerEdge at VERTEX is not shared by LL and LR:
+ // different normals is a sign that they are not shared
_LayerEdge& notSharedEdge = LL._advancable ? LR._lEdges[0] : LL._lEdges.back();
+ _LayerEdge& sharedEdge = LR._advancable ? LR._lEdges[0] : LL._lEdges.back();
+
notSharedEdge._normal2D.SetCoord( 0.,0. );
+ sharedEdge._normal2D = normAvg;
+ sharedEdge._isBlocked = false;
+ notSharedEdge._isBlocked = true;
}
}
}
}
+//================================================================================
+/*!
+ * \brief initialize data of a _LayerEdge
+ */
+//================================================================================
+
+void _ViscousBuilder2D::setLayerEdgeData( _LayerEdge& lEdge,
+ const double u,
+ Handle(Geom2d_Curve)& pcurve,
+ const bool reverse)
+{
+ gp_Pnt2d uv; gp_Vec2d tangent;
+ pcurve->D1( u, uv, tangent );
+ tangent.Normalize();
+ if ( reverse )
+ tangent.Reverse();
+ lEdge._uvOut = lEdge._uvIn = uv.XY();
+ lEdge._normal2D.SetCoord( -tangent.Y(), tangent.X() );
+ lEdge._ray.SetLocation( lEdge._uvOut );
+ lEdge._ray.SetDirection( lEdge._normal2D );
+ lEdge._isBlocked = false;
+ lEdge._length2D = 0;
+}
+
//================================================================================
/*!
* \brief Compute and set _LayerEdge::_len2dTo3dRatio
{
// Limit size of inflation step by geometry size found by
// itersecting _LayerEdge's with _Segment's
- double minStepSize = _thickness;
+ double minSize = _thickness, maxSize = 0;
vector< const _Segment* > foundSegs;
_SegmentIntersection intersection;
for ( size_t iL1 = 0; iL1 < _polyLineVec.size(); ++iL1 )
foundSegs.clear();
L2._segTree->GetSegmentsNear( L1._lEdges[iLE]._ray, foundSegs );
for ( size_t i = 0; i < foundSegs.size(); ++i )
- if ( ! L1.IsAdjacent( *foundSegs[i] ) &&
+ if ( ! L1.IsAdjacent( *foundSegs[i], & L1._lEdges[iLE] ) &&
intersection.Compute( *foundSegs[i], L1._lEdges[iLE]._ray ))
{
double distToL2 = intersection._param2 / L1._lEdges[iLE]._len2dTo3dRatio;
- double step = distToL2 / ( 1 + L1._advancable + L2._advancable );
- if ( step < minStepSize )
- minStepSize = step;
+ double size = distToL2 / ( 1 + L1._advancable + L2._advancable );
+ if ( size < minSize )
+ minSize = size;
+ if ( size > maxSize )
+ maxSize = size;
}
}
}
}
+ if ( minSize > maxSize ) // no collisions possible
+ maxSize = _thickness;
#ifdef __myDEBUG
- cout << "-- minStepSize = " << minStepSize << endl;
+ cout << "-- minSize = " << minSize << ", maxSize = " << maxSize << endl;
#endif
- double curThick = 0, stepSize = minStepSize;
+ double curThick = 0, stepSize = minSize;
int nbSteps = 0;
- while ( curThick < _thickness )
+ if ( maxSize > _thickness )
+ maxSize = _thickness;
+ while ( curThick < maxSize )
{
curThick += stepSize * 1.25;
if ( curThick > _thickness )
{
_PolyLine& L = _polyLineVec[ iL ];
if ( !L._advancable ) continue;
- //dumpFunction(SMESH_Comment("inflate")<<data._index<<"_step"<<nbSteps); // debug
+ bool lenChange = false;
for ( size_t iLE = L.FirstLEdge(); iLE < L._lEdges.size(); ++iLE )
- L._lEdges[iLE].SetNewLength( curThick );
+ lenChange |= L._lEdges[iLE].SetNewLength( curThick );
// for ( int k=0; k<L._segments.size(); ++k)
// cout << "( " << L._segments[k].p1().X() << ", " <<L._segments[k].p1().Y() << " ) "
// << "( " << L._segments[k].p2().X() << ", " <<L._segments[k].p2().Y() << " ) "
// << endl;
- L._segTree.reset( new _SegmentTree( L._segments ));
- //dumpFunctionEnd();
+ if ( lenChange )
+ L._segTree.reset( new _SegmentTree( L._segments ));
}
// Avoid intersection of _Segment's
- minStepSize = fixCollisions( nbSteps );
-
-#ifdef __myDEBUG
- cout << "-- minStepSize = " << minStepSize << endl;
-#endif
- if ( minStepSize <= 0 )
+ bool allBlocked = fixCollisions();
+ if ( allBlocked )
{
break; // no more inflating possible
}
- stepSize = minStepSize;
+ stepSize = Max( stepSize , _thickness / 10. );
nbSteps++;
}
- if (nbSteps == 0 )
- return error("failed at the very first inflation step");
+ // if (nbSteps == 0 )
+ // return error("failed at the very first inflation step");
+
+
+ // remove _LayerEdge's of one line intersecting with each other
+ for ( size_t iL = 0; iL < _polyLineVec.size(); ++iL )
+ {
+ _PolyLine& L = _polyLineVec[ iL ];
+ if ( !L._advancable ) continue;
+ // replace an inactive (1st) _LayerEdge with an active one of a neighbour _PolyLine
+ if ( /*!L._leftLine->_advancable &&*/ L.IsCommonEdgeShared( *L._leftLine ) ) {
+ L._lEdges[0] = L._leftLine->_lEdges.back();
+ }
+ if ( !L._rightLine->_advancable && L.IsCommonEdgeShared( *L._rightLine ) ) {
+ L._lEdges.back() = L._rightLine->_lEdges[0];
+ }
+
+ _SegmentIntersection intersection;
+ for ( int isR = 0; ( isR < 2 && L._lEdges.size() > 2 ); ++isR )
+ {
+ int nbRemove = 0, deltaIt = isR ? -1 : +1;
+ _PolyLine::TEdgeIterator eIt = isR ? L._lEdges.end()-1 : L._lEdges.begin();
+ if ( eIt->_length2D == 0 ) continue;
+ _Segment seg1( eIt->_uvOut, eIt->_uvIn );
+ for ( eIt += deltaIt; nbRemove < L._lEdges.size()-1; eIt += deltaIt )
+ {
+ _Segment seg2( eIt->_uvOut, eIt->_uvIn );
+ if ( !intersection.Compute( seg1, seg2 ))
+ break;
+ ++nbRemove;
+ }
+ if ( nbRemove > 0 ) {
+ if ( nbRemove == L._lEdges.size()-1 ) // 1st and last _LayerEdge's intersect
+ {
+ --nbRemove;
+ _LayerEdge& L0 = L._lEdges.front();
+ _LayerEdge& L1 = L._lEdges.back();
+ L0._length2D *= intersection._param1 * 0.5;
+ L1._length2D *= intersection._param2 * 0.5;
+ L0._uvIn = L0._uvOut + L0._normal2D * L0._length2D;
+ L1._uvIn = L1._uvOut + L1._normal2D * L1._length2D;
+ if ( L.IsCommonEdgeShared( *L._leftLine ))
+ L._leftLine->_lEdges.back() = L0;
+ }
+ if ( isR )
+ L._lEdges.erase( L._lEdges.end()-nbRemove-1,
+ L._lEdges.end()-nbRemove );
+ else
+ L._lEdges.erase( L._lEdges.begin()+1,
+ L._lEdges.begin()+1+nbRemove );
+ }
+ }
+ }
return true;
}
//================================================================================
/*!
* \brief Remove intersection of _PolyLine's
- * \param stepNb - current step nb
- * \retval double - next step size
*/
//================================================================================
-double _ViscousBuilder2D::fixCollisions( const int stepNb )
+bool _ViscousBuilder2D::fixCollisions()
{
// look for intersections of _Segment's by intersecting _LayerEdge's with
// _Segment's
- double newStep = 1e+100;
+ //double maxStep = 0, minStep = 1e+100;
vector< const _Segment* > foundSegs;
_SegmentIntersection intersection;
+
+ list< pair< _LayerEdge*, double > > edgeLenLimitList;
+ list< _LayerEdge* > blockedEdgesList;
+
for ( size_t iL1 = 0; iL1 < _polyLineVec.size(); ++iL1 )
{
_PolyLine& L1 = _polyLineVec[ iL1 ];
for ( size_t iLE = L1.FirstLEdge(); iLE < L1._lEdges.size(); ++iLE )
{
_LayerEdge& LE1 = L1._lEdges[iLE];
+ if ( LE1._isBlocked ) continue;
foundSegs.clear();
L2._segTree->GetSegmentsNear( LE1._ray, foundSegs );
for ( size_t i = 0; i < foundSegs.size(); ++i )
- if ( ! L1.IsAdjacent( *foundSegs[i] ) &&
+ {
+ if ( ! L1.IsAdjacent( *foundSegs[i], &LE1 ) &&
intersection.Compute( *foundSegs[i], LE1._ray ))
{
const double dist2DToL2 = intersection._param2;
{
if ( newLen2D < LE1._length2D )
{
+ blockedEdgesList.push_back( &LE1 );
if ( L1._advancable )
{
- LE1.SetNewLength( newLen2D / LE1._len2dTo3dRatio );
- L2._lEdges[ foundSegs[i]->_indexInLine ]._isBlocked = true;
- L2._lEdges[ foundSegs[i]->_indexInLine + 1 ]._isBlocked = true;
+ edgeLenLimitList.push_back( make_pair( &LE1, newLen2D ));
+ blockedEdgesList.push_back( &L2._lEdges[ foundSegs[i]->_indexInLine ]);
+ blockedEdgesList.push_back( &L2._lEdges[ foundSegs[i]->_indexInLine + 1 ]);
}
else // here dist2DToL2 < 0 and LE1._length2D == 0
{
intersection.Compute( outSeg2, LE1._ray );
newLen2D = intersection._param2 / 2;
- LE2[0].SetNewLength( newLen2D / LE2[0]._len2dTo3dRatio );
- LE2[0]._isBlocked = true;
- LE2[1].SetNewLength( newLen2D / LE2[1]._len2dTo3dRatio );
- LE2[1]._isBlocked = true;
+ edgeLenLimitList.push_back( make_pair( &LE2[0], newLen2D ));
+ edgeLenLimitList.push_back( make_pair( &LE2[1], newLen2D ));
}
}
- LE1._isBlocked = true; // !! after SetNewLength()
- }
- else
- {
- double step2D = newLen2D - LE1._length2D;
- double step = step2D / LE1._len2dTo3dRatio;
- if ( step < newStep )
- newStep = step;
}
}
+ }
}
}
}
- return newStep;
+
+ // set limited length to _LayerEdge's
+ list< pair< _LayerEdge*, double > >::iterator edge2Len = edgeLenLimitList.begin();
+ for ( ; edge2Len != edgeLenLimitList.end(); ++edge2Len )
+ {
+ _LayerEdge* LE = edge2Len->first;
+ LE->SetNewLength( edge2Len->second / LE->_len2dTo3dRatio );
+ LE->_isBlocked = true;
+ }
+
+ // block inflation of _LayerEdge's
+ list< _LayerEdge* >::iterator edge = blockedEdgesList.begin();
+ for ( ; edge != blockedEdgesList.end(); ++edge )
+ (*edge)->_isBlocked = true;
+
+ // find a not blocked _LayerEdge
+ for ( size_t iL = 0; iL < _polyLineVec.size(); ++iL )
+ {
+ _PolyLine& L = _polyLineVec[ iL ];
+ if ( !L._advancable ) continue;
+ for ( size_t iLE = L.FirstLEdge(); iLE < L._lEdges.size(); ++iLE )
+ if ( !L._lEdges[ iLE ]._isBlocked )
+ return false;
+ }
+
+ return true;
}
//================================================================================
bool _ViscousBuilder2D::shrink()
{
- gp_Pnt2d uv; gp_Vec2d tangent;
+ gp_Pnt2d uv; //gp_Vec2d tangent;
_SegmentIntersection intersection;
double sign;
_PolyLine& L = _polyLineVec[ iL1 ]; // line with no layers
if ( L._advancable )
continue;
- if ( !L._rightLine->_advancable && !L._leftLine->_advancable )
+ const int nbAdvancable = ( L._rightLine->_advancable + L._leftLine->_advancable );
+ if ( nbAdvancable == 0 )
continue;
const TopoDS_Edge& E = L._wire->Edge ( L._edgeInd );
// Check a FACE adjacent to _face by E
bool existingNodesFound = false;
+ TopoDS_Face adjFace;
PShapeIteratorPtr faceIt = _helper.GetAncestors( E, *_mesh, TopAbs_FACE );
while ( const TopoDS_Shape* f = faceIt->next() )
if ( !_face.IsSame( *f ))
{
- SMESH_ProxyMesh::Ptr pm = _ProxyMeshHolder::FindProxyMeshOfFace( *f, *_mesh );
+ adjFace = TopoDS::Face( *f );
+ SMESH_ProxyMesh::Ptr pm = _ProxyMeshHolder::FindProxyMeshOfFace( adjFace, *_mesh );
if ( !pm || pm->NbProxySubMeshes() == 0 )
{
// There are no viscous layers on an adjacent FACE, clear it's 2D mesh
- removeMeshFaces( *f );
+ removeMeshFaces( adjFace );
}
else
{
- // There are viscous layers on the adjacent FACE;
- // look for already shrinked segments on E
- const SMESH_ProxyMesh::SubMesh* adjEdgeSM = pm->GetProxySubMesh( E );
- if ( adjEdgeSM && adjEdgeSM->NbElements() > 0 )
+ // There are viscous layers on the adjacent FACE; shrink must be already done;
+ //
+ // copy layer nodes
+ //
+ const vector<UVPtStruct>& points = L._wire->GetUVPtStruct();
+ int iPFrom = L._firstPntInd, iPTo = L._lastPntInd;
+ if ( L._leftLine->_advancable )
{
- existingNodesFound = true;
-
- // copy data of moved nodes to my _ProxyMeshOfFace
- const UVPtStructVec& adjNodeData = adjEdgeSM->GetUVPtStructVec();
- UVPtStructVec nodeDataVec( adjNodeData.size() );
- for ( size_t iP = 0, iAdj = adjNodeData.size(); iP < nodeDataVec.size(); ++iP )
- {
- nodeDataVec[ iP ] = adjNodeData[ --iAdj ];
- gp_Pnt2d uv = pcurve->Value( nodeDataVec[ iP ].param );
- nodeDataVec[iP].u = uv.X();
- nodeDataVec[iP].v = uv.Y();
- nodeDataVec[iP].normParam = 1 - nodeDataVec[iP].normParam;
+ vector<gp_XY>& uvVec = L._lEdges.front()._uvRefined;
+ for ( int i = 0; i < _hyp->GetNumberLayers(); ++i ) {
+ const UVPtStruct& uvPt = points[ iPFrom + i + 1 ];
+ L._leftNodes.push_back( uvPt.node );
+ uvVec.push_back ( pcurve->Value( uvPt.param ).XY() );
}
- _ProxyMeshOfFace::_EdgeSubMesh* myEdgeSM = getProxyMesh()->GetEdgeSubMesh( edgeID );
- myEdgeSM->SetUVPtStructVec( nodeDataVec );
-
- // copy layer nodes
- map< double, const SMDS_MeshNode* > u2layerNodes;
- SMESH_Algo::GetSortedNodesOnEdge( getMeshDS(), E, /*skipMedium=*/true, u2layerNodes );
- // u2layerNodes includes nodes on vertices, layer nodes and shrinked nodes
- vector< std::pair< double, const SMDS_MeshNode* > > layerUNodes;
- layerUNodes.resize( u2layerNodes.size() - 2 ); // skip vertex nodes
- map< double, const SMDS_MeshNode* >::iterator u2n = u2layerNodes.begin();
- size_t iBeg = 0, iEnd = layerUNodes.size() - 1, *pIndex = edgeReversed ? &iEnd : &iBeg;
- for ( ++u2n; iBeg < u2layerNodes.size()-2; ++u2n, ++iBeg, --iEnd ) {
- layerUNodes[ *pIndex ] = *u2n;
- }
- if ( L._leftLine->_advancable && layerUNodes.size() >= _hyp->GetNumberLayers() )
- {
- vector<gp_XY>& uvVec = L._lEdges.front()._uvRefined;
- for ( int i = 0; i < _hyp->GetNumberLayers(); ++i ) {
- L._leftNodes.push_back( layerUNodes[i].second );
- uvVec.push_back ( pcurve->Value( layerUNodes[i].first ).XY() );
- }
- }
- if ( L._rightLine->_advancable && layerUNodes.size() >= 2*_hyp->GetNumberLayers() )
- {
- vector<gp_XY>& uvVec = L._lEdges.back()._uvRefined;
- for ( int i = 0, j = layerUNodes.size()-1; i < _hyp->GetNumberLayers(); ++i, --j ) {
- L._rightNodes.push_back( layerUNodes[j].second );
- uvVec.push_back ( pcurve->Value( layerUNodes[j].first ).XY() );
- }
+ }
+ if ( L._rightLine->_advancable )
+ {
+ vector<gp_XY>& uvVec = L._lEdges.back()._uvRefined;
+ for ( int i = 0; i < _hyp->GetNumberLayers(); ++i ) {
+ const UVPtStruct& uvPt = points[ iPTo - i - 1 ];
+ L._rightNodes.push_back( uvPt.node );
+ uvVec.push_back ( pcurve->Value( uvPt.param ).XY() );
}
}
+ // make proxy sub-mesh data of present nodes
+ //
+ if ( L._leftLine->_advancable ) iPFrom += _hyp->GetNumberLayers();
+ if ( L._rightLine->_advancable ) iPTo -= _hyp->GetNumberLayers();
+ UVPtStructVec nodeDataVec( & points[ iPFrom ], & points[ iPTo + 1 ]);
+
+ double normSize = nodeDataVec.back().normParam - nodeDataVec.front().normParam;
+ for ( int iP = nodeDataVec.size()-1; iP >= 0 ; --iP )
+ nodeDataVec[iP].normParam =
+ ( nodeDataVec[iP].normParam - nodeDataVec[0].normParam ) / normSize;
+
+ const SMDS_MeshNode* n = nodeDataVec.front().node;
+ if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ nodeDataVec.front().param = L._wire->FirstU( L._edgeInd );
+ n = nodeDataVec.back().node;
+ if ( n->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX )
+ nodeDataVec.back().param = L._wire->LastU( L._edgeInd );
+
+ _ProxyMeshOfFace::_EdgeSubMesh* myEdgeSM = getProxyMesh()->GetEdgeSubMesh( edgeID );
+ myEdgeSM->SetUVPtStructVec( nodeDataVec );
+
+ existingNodesFound = true;
}
} // loop on FACEs sharing E
double u1 = L._wire->FirstU( L._edgeInd ), uf = u1;
double u2 = L._wire->LastU ( L._edgeInd ), ul = u2;
- // Get length of existing segments (from edge start to node) and their nodes
+ // a ratio to pass 2D <--> 1D
+ const double len1D = 1e-3;
+ const double len2D = pcurve->Value(uf).Distance( pcurve->Value(uf+len1D));
+ double len1dTo2dRatio = len1D / len2D;
+
+ // create a vector of proxy nodes
const vector<UVPtStruct>& points = L._wire->GetUVPtStruct();
- UVPtStructVec nodeDataVec( & points[ L._firstPntInd ],
- & points[ L._lastPntInd + 1 ]);
+ UVPtStructVec nodeDataVec( & points[ L._firstPntInd ],
+ & points[ L._lastPntInd + 1 ]);
+ nodeDataVec.front().param = u1; // U on vertex is correct on only one of shared edges
+ nodeDataVec.back ().param = u2;
+ nodeDataVec.front().normParam = 0;
+ nodeDataVec.back ().normParam = 1;
+
+ // Get length of existing segments (from an edge start to a node) and their nodes
vector< double > segLengths( nodeDataVec.size() - 1 );
BRepAdaptor_Curve curve( E );
for ( size_t iP = 1; iP < nodeDataVec.size(); ++iP )
segLengths[ iP-1 ] = len;
}
+ // Move first and last parameters on EDGE (U of n1) according to layers' thickness
+ // and create nodes of layers on EDGE ( -x-x-x )
+
// Before
// n1 n2 n3 n4
// x-----x-----x-----x-----
// x-x-x-x-----x-----x----
// | | | | e1 e2 e3
- // Move first and last parameters on EDGE (U of n1) according to layers' thickness
- // and create nodes of layers on EDGE ( -x-x-x )
+ int isRShrinkedForAdjacent;
+ UVPtStructVec nodeDataForAdjacent;
for ( int isR = 0; isR < 2; ++isR )
{
_PolyLine* L2 = isR ? L._rightLine : L._leftLine; // line with layers
- if ( !L2->_advancable ) continue;
+ if ( !L2->_advancable &&
+ !toShrinkForAdjacent( adjFace, E, L._wire->FirstVertex( L._edgeInd + isR )))
+ continue;
double & u = isR ? u2 : u1; // param to move
double u0 = isR ? ul : uf; // init value of the param to move
int iPEnd = isR ? nodeDataVec.size() - 1 : 0;
+ _LayerEdge& nearLE = isR ? L._lEdges.back() : L._lEdges.front();
+ _LayerEdge& farLE = isR ? L._lEdges.front() : L._lEdges.back();
+
// try to find length of advancement along L by intersecting L with
// an adjacent _Segment of L2
- double length2D;
+ double& length2D = nearLE._length2D;
+ double length1D = 0;
sign = ( isR ^ edgeReversed ) ? -1. : 1.;
- pcurve->D1( u, uv, tangent );
-
- gp_Ax2d edgeRay( uv, tangent * sign );
- const _Segment& seg2( isR ? L2->_segments.front() : L2->_segments.back() );
- // make an elongated seg2
- gp_XY seg2Vec( seg2.p2() - seg2.p1() );
- gp_XY longSeg2p1 = seg2.p1() - 1000 * seg2Vec;
- gp_XY longSeg2p2 = seg2.p2() + 1000 * seg2Vec;
- _Segment longSeg2( longSeg2p1, longSeg2p2 );
- if ( intersection.Compute( longSeg2, edgeRay )) // convex VERTEX
+
+ bool isConvex = false;
+ if ( L2->_advancable )
{
- length2D = intersection._param2; // |L seg2
- // | o---o---
- // | / |
- // |/ | L2
- // x------x---
+ const uvPtStruct& tang2P1 = points[ isR ? L2->_firstPntInd : L2->_lastPntInd ];
+ const uvPtStruct& tang2P2 = points[ isR ? L2->_firstPntInd+1 : L2->_lastPntInd-1 ];
+ gp_XY seg2Dir( tang2P2.u - tang2P1.u,
+ tang2P2.v - tang2P1.v );
+ int iFSeg2 = isR ? 0 : L2->_segments.size() - 1;
+ int iLSeg2 = isR ? 1 : L2->_segments.size() - 2;
+ gp_XY uvLSeg2In = L2->_lEdges[ iLSeg2 ]._uvIn;
+ Handle(Geom2d_Line) seg2Line = new Geom2d_Line( uvLSeg2In, seg2Dir );
+
+ Geom2dAdaptor_Curve edgeCurve( pcurve, Min( uf, ul ), Max( uf, ul ));
+ Geom2dAdaptor_Curve seg2Curve( seg2Line );
+ Geom2dInt_GInter curveInt( edgeCurve, seg2Curve, 1e-7, 1e-7 );
+ isConvex = ( curveInt.IsDone() && !curveInt.IsEmpty() );
+ if ( isConvex ) {
+ /* convex VERTEX */
+ length1D = Abs( u - curveInt.Point( 1 ).ParamOnFirst() );
+ double maxDist2d = 2 * L2->_lEdges[ iLSeg2 ]._length2D;
+ isConvex = ( length1D < maxDist2d * len1dTo2dRatio );
+ /* |L seg2
+ * | o---o---
+ * | / |
+ * |/ | L2
+ * x------x--- */
+ }
+ if ( !isConvex ) { /* concave VERTEX */ /* o-----o---
+ * \ |
+ * \ | L2
+ * x--x---
+ * /
+ * L / */
+ length2D = L2->_lEdges[ iFSeg2 ]._length2D;
+ //if ( L2->_advancable ) continue;
+ }
}
- else // concave VERTEX // o-----o---
- { // \ |
- // \ | L2
- // x--x---
- // /
- // L /
- length2D = ( isR ? L2->_lEdges.front() : L2->_lEdges.back() )._length2D;
+ else // L2 is advancable but in the face adjacent by L
+ {
+ length2D = farLE._length2D;
+ if ( length2D == 0 ) {
+ _LayerEdge& neighborLE =
+ ( isR ? L._leftLine->_lEdges.back() : L._rightLine->_lEdges.front() );
+ length2D = neighborLE._length2D;
+ if ( length2D == 0 )
+ length2D = _thickness * nearLE._len2dTo3dRatio;
+ }
}
- // move u to the internal boundary of layers
- u += length2D * sign;
+
+ // move u to the internal boundary of layers
+ // u --> u
+ // x-x-x-x-----x-----x----
+ double maxLen3D = Min( _thickness, edgeLen / ( 1 + nbAdvancable ));
+ double maxLen2D = maxLen3D * nearLE._len2dTo3dRatio;
+ if ( !length2D ) length2D = length1D / len1dTo2dRatio;
+ if ( Abs( length2D ) > maxLen2D )
+ length2D = maxLen2D;
+ nearLE._uvIn = nearLE._uvOut + nearLE._normal2D * length2D;
+
+ u += length2D * len1dTo2dRatio * sign;
nodeDataVec[ iPEnd ].param = u;
gp_Pnt2d newUV = pcurve->Value( u );
params[ i ] = u0 + heights[ i ];
// create nodes of layers and edges between them
+ // x-x-x-x---
vector< const SMDS_MeshNode* >& layersNode = isR ? L._rightNodes : L._leftNodes;
vector<gp_XY>& nodeUV = ( isR ? L._lEdges.back() : L._lEdges[0] )._uvRefined;
nodeUV.resize ( _hyp->GetNumberLayers() );
prevNode = layersNode[ i ];
}
+ // store data of layer nodes made for adjacent FACE
+ if ( !L2->_advancable )
+ {
+ isRShrinkedForAdjacent = isR;
+ nodeDataForAdjacent.resize( _hyp->GetNumberLayers() );
+
+ size_t iFrw = 0, iRev = nodeDataForAdjacent.size()-1, *i = isR ? &iRev : &iFrw;
+ nodeDataForAdjacent[ *i ] = points[ isR ? L._lastPntInd : L._firstPntInd ];
+ nodeDataForAdjacent[ *i ].param = u0;
+ nodeDataForAdjacent[ *i ].normParam = isR;
+ for ( ++iFrw, --iRev; iFrw < layersNode.size(); ++iFrw, --iRev )
+ {
+ nodeDataForAdjacent[ *i ].node = layersNode[ iFrw - 1 ];
+ nodeDataForAdjacent[ *i ].u = nodeUV [ iFrw - 1 ].X();
+ nodeDataForAdjacent[ *i ].v = nodeUV [ iFrw - 1 ].Y();
+ nodeDataForAdjacent[ *i ].param = params [ iFrw - 1 ];
+ }
+ }
// replace a node on vertex by a node of last (most internal) layer
// in a segment on E
SMDS_ElemIteratorPtr segIt = vertexNode->GetInverseElementIterator( SMDSAbs_Edge );
// Shrink edges to fit in between the layers at EDGE ends
- const double newLength = GCPnts_AbscissaPoint::Length( curve, u1, u2 );
- const double lenRatio = newLength / edgeLen * ( edgeReversed ? -1. : 1. );
+ double newLength = GCPnts_AbscissaPoint::Length( curve, u1, u2 );
+ double lenRatio = newLength / edgeLen * ( edgeReversed ? -1. : 1. );
for ( size_t iP = 1; iP < nodeDataVec.size()-1; ++iP )
{
const SMDS_MeshNode* oldNode = nodeDataVec[iP].node;
nodeDataVec[iP].u = newUV.X();
nodeDataVec[iP].v = newUV.Y();
nodeDataVec[iP].normParam = segLengths[iP-1] / edgeLen;
- nodeDataVec[iP].x = segLengths[iP-1] / edgeLen;
- nodeDataVec[iP].y = segLengths[iP-1] / edgeLen;
+ // nodeDataVec[iP].x = segLengths[iP-1] / edgeLen;
+ // nodeDataVec[iP].y = segLengths[iP-1] / edgeLen;
+ }
+
+ // Add nodeDataForAdjacent to nodeDataVec
+
+ if ( !nodeDataForAdjacent.empty() )
+ {
+ const double par1 = isRShrinkedForAdjacent ? u2 : uf;
+ const double par2 = isRShrinkedForAdjacent ? ul : u1;
+ const double shrinkLen = GCPnts_AbscissaPoint::Length( curve, par1, par2 );
+
+ // compute new normParam for nodeDataVec
+ for ( size_t iP = 0; iP < nodeDataVec.size()-1; ++iP )
+ nodeDataVec[iP+1].normParam = segLengths[iP] / ( edgeLen + shrinkLen );
+ double normDelta = 1 - nodeDataVec.back().normParam;
+ if ( !isRShrinkedForAdjacent )
+ for ( size_t iP = 0; iP < nodeDataVec.size(); ++iP )
+ nodeDataVec[iP].normParam += normDelta;
+
+ // compute new normParam for nodeDataForAdjacent
+ const double deltaR = isRShrinkedForAdjacent ? nodeDataVec.back().normParam : 0;
+ for ( size_t iP = !isRShrinkedForAdjacent; iP < nodeDataForAdjacent.size(); ++iP )
+ {
+ double lenFromPar1 =
+ GCPnts_AbscissaPoint::Length( curve, par1, nodeDataForAdjacent[iP].param );
+ nodeDataForAdjacent[iP].normParam = deltaR + normDelta * lenFromPar1 / shrinkLen;
+ }
+ // concatenate nodeDataVec and nodeDataForAdjacent
+ nodeDataVec.insert(( isRShrinkedForAdjacent ? nodeDataVec.end() : nodeDataVec.begin() ),
+ nodeDataForAdjacent.begin(), nodeDataForAdjacent.end() );
+ }
+
+ // Extend nodeDataVec by a node located at the end of not shared _LayerEdge
+ /* n - to add to nodeDataVec
+ * o-----o---
+ * |\ |
+ * | o---o---
+ * | |x--x--- L2
+ * | /
+ * |/ L
+ * x
+ * / */
+ for ( int isR = 0; isR < 2; ++isR )
+ {
+ _PolyLine& L2 = *( isR ? L._rightLine : L._leftLine ); // line with layers
+ if ( ! L2._advancable || L.IsCommonEdgeShared( L2 ) )
+ continue;
+ vector< const SMDS_MeshNode* >& layerNodes2 = isR ? L2._leftNodes : L2._rightNodes;
+ _LayerEdge& LE2 = isR ? L2._lEdges.front() : L2._lEdges.back();
+ if ( layerNodes2.empty() )
+ {
+ // refine the not shared _LayerEdge
+ vector<double> layersHeight;
+ calcLayersHeight( LE2._length2D, layersHeight );
+
+ vector<gp_XY>& nodeUV2 = LE2._uvRefined;
+ nodeUV2.resize ( _hyp->GetNumberLayers() );
+ layerNodes2.resize( _hyp->GetNumberLayers() );
+ for ( size_t i = 0; i < layersHeight.size(); ++i )
+ {
+ gp_XY uv = LE2._uvOut + LE2._normal2D * layersHeight[i];
+ gp_Pnt p = _surface->Value( uv.X(), uv.Y() );
+ nodeUV2 [ i ] = uv;
+ layerNodes2[ i ] = _helper.AddNode( p.X(), p.Y(), p.Z(), /*id=*/0, uv.X(), uv.Y() );
+ }
+ }
+ UVPtStruct ptOfNode;
+ ptOfNode.u = LE2._uvRefined.back().X();
+ ptOfNode.v = LE2._uvRefined.back().Y();
+ ptOfNode.node = layerNodes2.back();
+ ptOfNode.param = isR ? ul : uf;
+ ptOfNode.normParam = isR ? 1 : 0;
+
+ nodeDataVec.insert(( isR ? nodeDataVec.end() : nodeDataVec.begin() ), ptOfNode );
+
+ // recompute normParam of nodes in nodeDataVec
+ newLength = GCPnts_AbscissaPoint::Length( curve,
+ nodeDataVec.front().param,
+ nodeDataVec.back().param);
+ for ( size_t iP = 1; iP < nodeDataVec.size(); ++iP )
+ {
+ const double len = GCPnts_AbscissaPoint::Length( curve,
+ nodeDataVec.front().param,
+ nodeDataVec[iP].param );
+ nodeDataVec[iP].normParam = len / newLength;
+ }
}
// create a proxy sub-mesh containing the moved nodes
return true;
}
+//================================================================================
+/*!
+ * \brief Returns true if there will be a shrinked mesh on EDGE E of FACE adjFace
+ * near VERTEX V
+ */
+//================================================================================
+
+bool _ViscousBuilder2D::toShrinkForAdjacent( const TopoDS_Face& adjFace,
+ const TopoDS_Edge& E,
+ const TopoDS_Vertex& V)
+{
+ if ( const StdMeshers_ViscousLayers2D* vlHyp = findHyp( *_mesh, adjFace ))
+ {
+ VISCOUS_2D::_ViscousBuilder2D builder( *_mesh, adjFace, vlHyp );
+ builder._faceSideVec = StdMeshers_FaceSide::GetFaceWires( adjFace, *_mesh, true, _error );
+ builder.findEdgesWithLayers();
+
+ PShapeIteratorPtr edgeIt = _helper.GetAncestors( V, *_mesh, TopAbs_EDGE );
+ while ( const TopoDS_Shape* edgeAtV = edgeIt->next() )
+ {
+ if ( !edgeAtV->IsSame( E ) &&
+ _helper.IsSubShape( *edgeAtV, adjFace ) &&
+ !builder._ignoreShapeIds.count( getMeshDS()->ShapeToIndex( *edgeAtV )))
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
//================================================================================
/*!
* \brief Make faces
bool _ViscousBuilder2D::refine()
{
- // remove elements and nodes from _face
- removeMeshFaces( _face );
-
// store a proxyMesh in a sub-mesh
// make faces on each _PolyLine
vector< double > layersHeight;
_PolyLine& L = _polyLineVec[ iL ];
if ( !L._advancable ) continue;
- //if ( L._leftLine->_advancable ) L._lEdges[0] = L._leftLine->_lEdges.back();
-
- // calculate intermediate UV on _LayerEdge's ( _LayerEdge::_uvRefined )
+ // replace an inactive (1st) _LayerEdge with an active one of a neighbour _PolyLine
size_t iLE = 0, nbLE = L._lEdges.size();
- if ( /*!L._leftLine->_advancable &&*/ L.IsCommonEdgeShared( *L._leftLine ))
+ const bool leftEdgeShared = L.IsCommonEdgeShared( *L._leftLine );
+ const bool rightEdgeShared = L.IsCommonEdgeShared( *L._rightLine );
+ if ( /*!L._leftLine->_advancable &&*/ leftEdgeShared )
{
L._lEdges[0] = L._leftLine->_lEdges.back();
iLE += int( !L._leftLine->_advancable );
}
- if ( !L._rightLine->_advancable && L.IsCommonEdgeShared( *L._rightLine ))
+ if ( !L._rightLine->_advancable && rightEdgeShared )
{
L._lEdges.back() = L._rightLine->_lEdges[0];
--nbLE;
}
+
+ // limit length of neighbour _LayerEdge's to avoid sharp change of layers thickness
+ vector< double > segLen( L._lEdges.size() );
+ segLen[0] = 0.0;
+ for ( size_t i = 1; i < segLen.size(); ++i )
+ {
+ // accumulate length of segments
+ double sLen = (L._lEdges[i-1]._uvOut - L._lEdges[i]._uvOut ).Modulus();
+ segLen[i] = segLen[i-1] + sLen;
+ }
+ for ( int isR = 0; isR < 2; ++isR )
+ {
+ size_t iF = 0, iL = L._lEdges.size()-1;
+ size_t *i = isR ? &iL : &iF;
+ //size_t iRef = *i;
+ _LayerEdge* prevLE = & L._lEdges[ *i ];
+ double weight = 0;
+ for ( ++iF, --iL; iF < L._lEdges.size()-1; ++iF, --iL )
+ {
+ _LayerEdge& LE = L._lEdges[*i];
+ if ( prevLE->_length2D > 0 ) {
+ gp_XY tangent ( LE._normal2D.Y(), -LE._normal2D.X() );
+ weight += Abs( tangent * ( prevLE->_uvIn - LE._uvIn )) / segLen.back();
+ gp_XY prevTang = ( LE._uvOut - prevLE->_uvOut );
+ gp_XY prevNorm = gp_XY( -prevTang.Y(), prevTang.X() );
+ double prevProj = prevNorm * ( prevLE->_uvIn - prevLE->_uvOut );
+ if ( prevProj > 0 ) {
+ prevProj /= prevTang.Modulus();
+ if ( LE._length2D < prevProj )
+ weight += 0.75 * ( 1 - weight ); // length decrease is more preferable
+ LE._length2D = weight * LE._length2D + ( 1 - weight ) * prevProj;
+ LE._uvIn = LE._uvOut + LE._normal2D * LE._length2D;
+ }
+ }
+ prevLE = & LE;
+ }
+ }
+
+ // calculate intermediate UV on _LayerEdge's ( _LayerEdge::_uvRefined )
for ( ; iLE < nbLE; ++iLE )
{
_LayerEdge& LE = L._lEdges[iLE];
// Create layers of faces
- int hasLeftNode = ( !L._leftLine->_rightNodes.empty() );
- int hasRightNode = ( !L._rightLine->_leftNodes.empty() );
- size_t iS, iN0 = hasLeftNode, nbN = innerNodes.size() - hasRightNode;
- L._leftNodes .resize( _hyp->GetNumberLayers() );
- L._rightNodes.resize( _hyp->GetNumberLayers() );
- vector< double > segLen( L._lEdges.size() );
- segLen[0] = 0.0;
+ bool hasLeftNode = ( !L._leftLine->_rightNodes.empty() && leftEdgeShared );
+ bool hasRightNode = ( !L._rightLine->_leftNodes.empty() && rightEdgeShared );
+ bool hasOwnLeftNode = ( !L._leftNodes.empty() );
+ bool hasOwnRightNode = ( !L._rightNodes.empty() );
+ size_t iS,
+ iN0 = ( hasLeftNode || hasOwnLeftNode || _polyLineVec.size() == 1 ),
+ nbN = innerNodes.size() - ( hasRightNode || hasOwnRightNode );
+ L._leftNodes .reserve( _hyp->GetNumberLayers() );
+ L._rightNodes.reserve( _hyp->GetNumberLayers() );
for ( int iF = 0; iF < _hyp->GetNumberLayers(); ++iF ) // loop on layers of faces
{
// get accumulated length of intermediate segments
for ( iS = 1; iS < segLen.size(); ++iS )
segLen[iS] /= segLen.back();
- // create innerNodes
+ // create innerNodes of a current layer
iS = 0;
for ( size_t i = iN0; i < nbN; ++i )
{
gp_Pnt p = _surface->Value( uv.X(), uv.Y() );
innerNodes[i] = _helper.AddNode( p.X(), p.Y(), p.Z(), /*id=*/0, uv.X(), uv.Y() );
}
- if ( hasLeftNode ) innerNodes.front() = L._leftLine->_rightNodes[ iF ];
- if ( hasRightNode ) innerNodes.back() = L._rightLine->_leftNodes[ iF ];
- L._rightNodes[ iF ] = innerNodes.back();
- L._leftNodes [ iF ] = innerNodes.front();
+ // use nodes created for adjacent _PolyLine's
+ if ( hasOwnLeftNode ) innerNodes.front() = L._leftNodes [ iF ];
+ else if ( hasLeftNode ) innerNodes.front() = L._leftLine->_rightNodes[ iF ];
+ if ( hasOwnRightNode ) innerNodes.back() = L._rightNodes[ iF ];
+ else if ( hasRightNode ) innerNodes.back() = L._rightLine->_leftNodes[ iF ];
+ if ( _polyLineVec.size() == 1 ) innerNodes.front() = innerNodes.back(); // circle
+ if ( !hasOwnLeftNode ) L._leftNodes.push_back( innerNodes.front() );
+ if ( !hasOwnRightNode ) L._rightNodes.push_back( innerNodes.back() );
// create faces
// TODO care of orientation
for ( size_t i = 1; i < innerNodes.size(); ++i )
- _helper.AddFace( outerNodes[ i-1 ], outerNodes[ i ],
- innerNodes[ i ], innerNodes[ i-1 ]);
+ if ( SMDS_MeshElement* f = _helper.AddFace( outerNodes[ i-1 ], outerNodes[ i ],
+ innerNodes[ i ], innerNodes[ i-1 ]))
+ L._newFaces.insert( L._newFaces.end(), f );
outerNodes.swap( innerNodes );
}
+ // faces between not shared _LayerEdge's (at concave VERTEX)
+ for ( int isR = 0; isR < 2; ++isR )
+ {
+ if ( isR ? rightEdgeShared : leftEdgeShared )
+ continue;
+ vector< const SMDS_MeshNode* > &
+ lNodes = (isR ? L._rightNodes : L._leftLine->_rightNodes ),
+ rNodes = (isR ? L._rightLine->_leftNodes : L._leftNodes );
+ if ( lNodes.empty() || rNodes.empty() || lNodes.size() != rNodes.size() )
+ continue;
+
+ for ( size_t i = 1; i < lNodes.size(); ++i )
+ _helper.AddFace( lNodes[ i-1 ], rNodes[ i-1 ],
+ rNodes[ i ], lNodes[ i ]);
+
+ const UVPtStruct& ptOnVertex = points[ isR ? L._lastPntInd : L._firstPntInd ];
+ _helper.AddFace( ptOnVertex.node, rNodes[ 0 ], lNodes[ 0 ]);
+ }
// Fill the _ProxyMeshOfFace
return true;
}
+//================================================================================
+/*!
+ * \brief Improve quality of the created mesh elements
+ */
+//================================================================================
+
+bool _ViscousBuilder2D::improve()
+{
+ if ( !_proxyMesh )
+ return false;
+
+ // fixed nodes on EDGE's
+ std::set<const SMDS_MeshNode*> fixedNodes;
+ for ( size_t iWire = 0; iWire < _faceSideVec.size(); ++iWire )
+ {
+ StdMeshers_FaceSidePtr wire = _faceSideVec[ iWire ];
+ const vector<UVPtStruct>& points = wire->GetUVPtStruct();
+ for ( size_t i = 0; i < points.size(); ++i )
+ fixedNodes.insert( fixedNodes.end(), points[i].node );
+ }
+ // fixed proxy nodes
+ for ( size_t iL = 0; iL < _polyLineVec.size(); ++iL )
+ {
+ _PolyLine& L = _polyLineVec[ iL ];
+ const TopoDS_Edge& E = L._wire->Edge( L._edgeInd );
+ if ( const SMESH_ProxyMesh::SubMesh* sm = _proxyMesh->GetProxySubMesh( E ))
+ {
+ const UVPtStructVec& points = sm->GetUVPtStructVec();
+ for ( size_t i = 0; i < points.size(); ++i )
+ fixedNodes.insert( fixedNodes.end(), points[i].node );
+ }
+ for ( size_t i = 0; i < L._rightNodes.size(); ++i )
+ fixedNodes.insert( fixedNodes.end(), L._rightNodes[i] );
+ }
+
+ // smoothing
+ SMESH_MeshEditor editor( _mesh );
+ for ( size_t iL = 0; iL < _polyLineVec.size(); ++iL )
+ {
+ _PolyLine& L = _polyLineVec[ iL ];
+ if ( L._isStraight2D ) continue;
+ // SMESH_MeshEditor::SmoothMethod how =
+ // L._isStraight2D ? SMESH_MeshEditor::LAPLACIAN : SMESH_MeshEditor::CENTROIDAL;
+ //editor.Smooth( L._newFaces, fixedNodes, how, /*nbIt = */3 );
+ //editor.Smooth( L._newFaces, fixedNodes, SMESH_MeshEditor::LAPLACIAN, /*nbIt = */1 );
+ editor.Smooth( L._newFaces, fixedNodes, SMESH_MeshEditor::CENTROIDAL, /*nbIt = */3 );
+ }
+ return true;
+}
+
//================================================================================
/*!
* \brief Remove elements and nodes from a face
*/
//================================================================================
-void _ViscousBuilder2D::removeMeshFaces(const TopoDS_Shape& face)
+bool _ViscousBuilder2D::removeMeshFaces(const TopoDS_Shape& face)
{
// we don't use SMESH_subMesh::ComputeStateEngine() because of a listener
// which clears EDGEs together with _face.
- if ( SMESHDS_SubMesh* sm = getMeshDS()->MeshElements( face ))
+ bool thereWereElems = false;
+ SMESH_subMesh* sm = _mesh->GetSubMesh( face );
+ if ( SMESHDS_SubMesh* smDS = sm->GetSubMeshDS() )
{
- SMDS_ElemIteratorPtr eIt = sm->GetElements();
- while ( eIt->more() ) getMeshDS()->RemoveFreeElement( eIt->next(), sm );
- SMDS_NodeIteratorPtr nIt = sm->GetNodes();
- while ( nIt->more() ) getMeshDS()->RemoveFreeNode( nIt->next(), sm );
+ SMDS_ElemIteratorPtr eIt = smDS->GetElements();
+ thereWereElems = eIt->more();
+ while ( eIt->more() ) getMeshDS()->RemoveFreeElement( eIt->next(), smDS );
+ SMDS_NodeIteratorPtr nIt = smDS->GetNodes();
+ while ( nIt->more() ) getMeshDS()->RemoveFreeNode( nIt->next(), smDS );
}
+ sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
+
+ return thereWereElems;
}
//================================================================================
*/
//================================================================================
-void _LayerEdge::SetNewLength( const double length3D )
+bool _LayerEdge::SetNewLength( const double length3D )
{
- if ( _isBlocked ) return;
+ if ( _isBlocked ) return false;
//_uvInPrev = _uvIn;
_length2D = length3D * _len2dTo3dRatio;
_uvIn = _uvOut + _normal2D * _length2D;
+ return true;
}
//================================================================================
MeshCut_CPPFLAGS = $(MED3_INCLUDES)
-MeshCut_LDFLAGS = $(MED3_LIBS) $(HDF5_LIBS)
+MeshCut_LDFLAGS = $(MED3_LIBS_C_ONLY) $(HDF5_LIBS)
salomeplugins_PYTHON = \
meshcut_plugin.py
</font>
</property>
<property name="currentIndex">
- <number>1</number>
+ <number>0</number>
</property>
<widget class="QWidget" name="simple">
<attribute name="title">
def PBHelpPressed(self):
try :
maDoc=os.environ['DISTENE_YAMS_DOC_PDF']
- commande='kpdf '+maDoc
- os.system (commande)
- except:
+ except Exception:
QMessageBox.warning( self, "Help unavailable", str(maDoc) + " not found")
+ old_ld=os.getenv("LD_LIBRARY_PATH")
+ command="unset LD_LIBRARY_PATH;"
+ command+="xdg-open "+maDoc+";"
+ command+="export LD_LIBRARY_PATH=%s"%old_ld
+ os.system(command)
def PBOKPressed(self):
def prepareFichier(self):
self.fichierIn="/tmp/PourYam_"+str(self.num)+".mesh"
import SMESH
- self.__selectedMesh.ExportGMF(self.__selectedMesh,self.fichierIn)
+ self.__selectedMesh.ExportGMF(self.__selectedMesh,self.fichierIn, True)
def PrepareLigneCommande(self):
self.commande="yams "
-# \ref S2_PADDER
-# \ref S3_PADDER
-\section S1_PADDER The PADDER Algorithm
-
-PADDER is an algorithm that creates a set of particules called a "discrete mesh".
-The particules are characterized by a location in space and a weight that can be considered
-as the radius of a sphere whose center is the location of the particule.
-
-Discrete meshes are typically used to modelize civil components in rapid dynamic
-computation problems (seisms, chocs). These components consists in concrete parts
-embedding steal bares for reinforcement. These parts are input to the algorithm
-as standard finite elements meshes. The cells of theses meshes drive the location
-and sizing of particules.
-
-In the med representation, a discrete mesh is described as MED_BALL elements.
-A MED_BALL element is defined by a location and a radius.
-
-\section S2_PADDER The PADDER SALOME plugin
-
-The PADDER algoritm is integrated in the module SMESH as a SALOME
-plugin. This section illustrates how to use this plugin to create a
-discrete mesh.
-
-In this example, we suppose that two standard meshes (Finite Elements
-Meshes) have been created and publish in the study to modelize the
-concrete part (here with the name "concrete") and the steal bars part
-(here with the name "ferrail"):
-
-\image html SMESH_spadder_start.png
-
-The PADDER plugin can be invoked from the SMESH plugins menu, as
-illustrated on the figure below:
-
-\image html SMESH_spadder_menu.png
-
-When you clic on the "PADDER mesher" item, the graphical interface of
-the PADDER plugin appears:
-
-\image html SMESH_spadder_plugindialog_start.png
-
-This interface invites you to specify input data by pressing the button
-"Input". This command opens the Input dialog box to specify the list
-of meshes and the type of the selected meshes (to be choosen between
-"concrete" or "steelbar" using the combobox on the right side of the
-input line):
-
-\image html SMESH_spadder_inputdialog_start.png
+\section S1_PADDER The SpherePadder Algorithm
+
+SpherePadder is a geometric algorithm that creates a set of rigid
+spherical particles of different sizes called a "discrete element
+mesh". The centroid positions of particles are randomly generated by a
+"disordering" technique described in [1] that provides a polydisperse
+assembly with a particular size distribution. The spheres are
+positioned or “padded” into a tetrahedral mesh, which must be
+generated first. As illustrated below, SpherePadder creates a Discrete
+Element (DE) assembly in seven steps (see [1] for details):
+
+\image html padder_image01.png
+
+In order to increase the density of the whole packing and to fill
+spheres in the gaps close to the mesh boundaries (created by removing
+boundary spheres), SpherePadder detect `void spaces' where new spheres
+could be added by applying a particular geometric procedure, using
+tetrahedra resulting from a tridimensional Delaunay triangulation
+built with the sphere centers. That triangulation is generated by
+using the CGAL library [2].
+
+DE meshes generated by SpherePadder algorithm are used in EUROPLEXUS
+fast dynamics software simulations [3] to model the discontinuous
+behaviour (fractures, fragmentation) of reinforced concrete structures
+under severe dynamic loads such as impacts or explosions. The
+characteristic size of elements does not have to be representative of
+concrete constituents, such as granulars or cement matrix, since the
+aim is to reproduce the dynamic behaviour of the simulated material at
+the macroscopic scale.
+
+To generate DE mesh for a reinforced concrete structure, one should
+supply a single tetrahedral mesh for concrete and as many segment-type
+1D meshes as groups of steel reinforcement bars of different
+diameters. The size (length) of segment-type steel reinforcement
+elements should correspond to the modelled bar’s
+diameter. SpherePadder algorithm will create steel discrete elements
+by using the segment’s length as the DE diameter.
+
+Warning: The User should control that all steel bars of a given
+diameter in a mesh belong to the same mesh group, and that different
+steel bar groups do not use the same diameter.
+
+\image html padder_image02.png
+
+If steel mesh is not provided, a pure concrete DE mesh is generated.
+
+In MED representation, DE meshes are described by using MED_BALL type
+structural elements. Each MED_BALL element is defined by its centroid
+location and a diameter.
+
+Written in C++, SpherePadder is free software licensed under the terms
+of the GNU General Public License.
+
+Bibliography:
+- [1] J.-F.Jerier, V.Richefeu, D.Imbault, F.-V. Donzé, “Packing spherical discrete elements for large scale simulations”, Computer Methods in Applied Mechanics and Engineering 199 (2010) 1668–1676.
+- [2] CGAL, Computational Geometry Algorithms Library. https://gforge.inria.fr.
+- [3] EUROPLEXUS: a computer program for the finite element simulation of fluid–structure systems under transient dynamic loading. http://europlexus.jrc.ec.europa.eu, (User’s Manual).
+
+\section S2_PADDER The SpherePadder SALOME plugin
+
+The SpherePadder algorithm is implemented as an external software
+program. This external program is integrated in the SMESH module as a
+SALOME plugin that manage the execution of the SpherePadder program
+from within the SALOME framework. This section illustrates how to use
+this plugin to create a discrete element mesh.
+
+In this example, we consider a concrete piece with a single
+reinforcement bars group. Thus, two standard (Finite Element type)
+meshes have been created and published in the study, the first one
+named “concrete”, and second one named "ferrail", for the steel bars
+part:
+
+\image html padder_image03.png
+
+The SpherePadder plugin can be activated in the SMESH plugins menu, as
+illustrated on the figure below:
+
+\image html padder_image04.png
+
+When clicking on the "PADDER mesher" item, the graphical interface of
+the SpherePadder plugin appears:
+
+\image html padder_image05.png
+
+This interface invites you to specify input data by pressing the
+button "Input". This command opens the Input dialog box allowing to
+specify the list and the type of selected meshes (to be chosen between
+"concrete" and "steelbar" using the combobox on the right side of the
+input line):
+
+\image html padder_image06.png
In the figure below, the mesh with name "concrete" has been selected
-in the study and added in the list of input file as a "concrete
-mesh". You have to input the mesh in the dialog using the rounded
-arrow icon, then specify a group name (the name of the group of
-MED_BALL created for this mesh in the resulting mesh), and finnaly
-clic on the "Add" icon:
+in the study and added to the list of the input file as a "concrete
+mesh". First, you have to choose the mesh in the dialog box using the
+rounded arrow icon, then specify for this mesh a group name which will
+be published in the final DE mesh, and finally click on the "Add"
+icon:
-\image html SMESH_spadder_inputdialog_concrete.png
+\image html padder_image07.png
Then, the mesh with name "ferrail" is selected and added to the list
-as a "steelbar mesh":
+as a "steelbar mesh":
-\image html SMESH_spadder_inputdialog_steelbar.png
+\image html padder_image08.png
-The input dialog box can be validated toreturn to the main plugin
-interface. The "Compute" button is now enable, indicating that the
-problem is ready to be computed:
+The input dialog box has to be validated to return to the main plugin
+interface. The "Compute" button is now enabled, indicating that the
+problem is ready to be computed:
-\image html SMESH_spadder_plugindialog_compute_ready.png
+\image html padder_image09.png
-The command "Compute" start the job. The progression can be requested
-using the command "Refresh". In the figure below, the job is still
-running:
+The command "Compute" starts the job run. The progression can be
+requested using the command "Refresh". In the figure below, the job is
+still running:
-\image html SMESH_spadder_plugindialog_compute_running.png
+\image html padder_image10.png
Finally, the job is finished and the result is ready to be published
-in the SALOME study:
+in the SALOME study:
+
+\image html padder_image11.png
+
+Click on the button "Publish" to import the resulting MED file into
+SMESH and publish the resulting mesh in the SALOME study:
-\image html SMESH_spadder_plugindialog_compute_finished.png
+\image html padder_image12.png
-Clic on the command "Publish" to explicitly import the resulting med
-file in SMESH and published the resulting mesh in the SALOME study:
+Note that the final ED mesh contains as many groups as the input
+meshes. Their names have been specified in the input dialog. For the
+moment, the DE mesh is shown as a set of points of equal size:
-\image html SMESH_spadder_plugindialog_published.png
+\image html padder_image13.png
-Note that this mesh contains one group for each of the input mesh. A
-group with the name specified in the input dialog has been defined for
-the set of MED_BALL created from the corresponding input mesh:
+In the next version, the PointSprite (sphere-like) mode will be used
+to show the MED_BALL elements with their real diameters. Then the
+above example should look like on the following capture (realized in
+module GEOM for illustration):
-\image html SMESH_spadder_end.png
+\image html padder_sphererendering.png
-\section S3_PADDER Configuring the plugin
+\section S3_PADDER Configuring the SpherePadder SALOME plugin
The configuration of the plugin consists in specifying the location of
-the padder executable program for each of the SALOME resource (at
-least for the localhost resource). This specification is done in the
-file padder.cfg, located in the plugin installation folder
-(i.e. <SMESH_ROOT_DIR>/plugins):
+the padder executable program (padder.exe) and its runtime environment
+file (padder.env). This configuration is automatically done at
+installation process of the SALOME plateform, on the basis of the
+environment variable PADDERHOME that localizes the installation root
+of the SpherePadder external program. This installation process
+creates a configuration file padder.cfg located in the folder
+<SMESH_ROOT_DIR>/share/salome/plugins/smesh, where <SMESH_ROOT_DIR> is
+the installation root directory of the SMESH module.
+
+In the case where you have to specify a different configuration than
+the generated configuration, you must edit the file padder.cfg. This
+file defines a list of computing resources, and at least a local
+resource (a padder program working on your local host), and a remote
+resource (a padder program working on a remote host):
\code
# This section specify the configurations to be used respectively for
envpath = /usr/local/share/envPadder.sh
\endcode
-*/
+The resource labels (localhost and nepal in the above example) must
+correspond to existing computing resources of SALOME. These resources
+are specified in the SALOME configuration CatalogResources.xml,
+located at the root directory of your SALOME application. The
+resources catalog is supposed to contain at least the localhost
+resource of type 'ssh' defined as follow:
+
+\code
+<!DOCTYPE ResourcesCatalog>
+<resources>
+
+ <!-- Generic configuration that should works on every workstation -->
+ <machine name="localhost" hostname="localhost"
+ protocol="ssh" batch="ssh_batch"
+ memInMB="500" CPUFreqMHz="0" nbOfNodes="1" nbOfProcPerNode="1"/>
+
+</resources>
+\endcode
+
+Note that these SALOME computing resources can be graphically edited
+using the JOBMANAGER module (see JOBMANAGER documentation).
+The typical error message when trying to use the padder plugin while
+the localhost resource is not correctly defined is :
+
+\code
+ERR: the job with jobid = 0 can't be started
+ERR: No batchmanager for that cluster - Bad batch description of the resource"
+\endcode
+
+This error message is display in the graphical interface of the plugin
+when you request a computing of your mesh:
+
+\image html padder_error_noresource.png
+
+*/
MeshJobPaths getPaths(in long jobId)
raises (SALOME::SALOME_Exception);
+ /*! Returns the last error message (for user display) */
+ string getLastErrorMessage();
};
};
return (text.compare(0, token.length(), token) == 0);
}
+/*!
+ * This function returns true if the file exists on the local file
+ * system.
+ */
+#include <iostream>
+#include <fstream>
+static bool fexists(const char *filename)
+{
+ std::ifstream ifile(filename);
+ if ((bool)ifile && ifile.good()) {
+ return true;
+ }
+ return false;
+}
+
//
// ====================================================================
// Constructor/Destructor
LOG("The SALOME resource manager can't be reached ==> STOP");
throw KERNEL::createSalomeException("The SALOME resource manager can't be reached");
}
+
+ _lastErrorMessage = "";
}
MeshJobManager_i::~MeshJobManager_i() {
* input data (list of filenames and groupnames) and returns the path
* of the created file. This function is the one that knows the format
* of the padder input file. If the input file format changes, then
- * this function (and only this one) should be updated.
+ * this function (and only this one) should be updated. The file
+ * format is the following ([] means that the variable is optional):
+ *
+ * [<concreteMeshFile> <concreteGroupName>]
+ * nbSteelBarMeshes <N>
+ * <steelBarMeshFile_1> <steelBarGroupName_1>
+ * <steelBarMeshFile_2> <steelBarGroupName_2>
+ * ...
+ * <steelBarMeshFile_N> <steelBarGroupName_N>
+ * <outputMedFile>
*/
const char * MeshJobManager_i::_writeDataFile(std::vector<MESHJOB::MeshJobParameter> listConcreteMesh,
std::vector<MESHJOB::MeshJobParameter> listSteelBarMesh) {
// Make it static so that it's allocated once (constant name)
static std::string * dataFilename = new std::string(LOCAL_INPUTDIR+"/"+DATAFILE);
std::ofstream dataFile(dataFilename->c_str());
-
- // We first specify the concrete mesh data (filename and groupname)
+
+ // Note that we use here the basename of the files because the files
+ // are supposed to be copied in the REMOTE_WORKDIR for execution.
std::string line;
+
+ // We first specify the concrete mesh data (filename and groupname)
+ if ( listConcreteMesh.size() > 0 ) {
#ifdef WIN32
- char fname[ _MAX_FNAME ];
- _splitpath( listConcreteMesh[0].file_name, NULL, NULL, fname, NULL );
- char* bname = &fname[0];
+ char fname[ _MAX_FNAME ];
+ _splitpath( listConcreteMesh[0].file_name, NULL, NULL, fname, NULL );
+ char* bname = &fname[0];
#else
- char* bname = basename(listConcreteMesh[0].file_name);
+ char* bname = basename(listConcreteMesh[0].file_name);
#endif
- line = std::string(bname) + " " + std::string(listConcreteMesh[0].group_name);
- dataFile << line.c_str() << std::endl;
- // Note that we use here the basename because the files are supposed
- // to be copied in the REMOTE_WORKDIR for execution.
-
- // The, we can specify the steelbar mesh data, starting by the
+ line = std::string(bname) + " " + std::string(listConcreteMesh[0].group_name);
+ dataFile << line.c_str() << std::endl;
+ }
+ // Then, we can specify the steelbar mesh data, starting by the
// number of meshes
- int nbSteelBarMesh=listSteelBarMesh.size();
- line = std::string("nbSteelbarMesh") + SEPARATOR + ToString(nbSteelBarMesh);
+ int nbSteelBarMeshes=listSteelBarMesh.size();
+ line = std::string("nbSteelBarMeshes") + SEPARATOR + ToString(nbSteelBarMeshes);
dataFile << line.c_str() << std::endl;
- for (int i=0; i<nbSteelBarMesh; i++) {
+ for (int i=0; i<nbSteelBarMeshes; i++) {
#ifdef WIN32
char fname[ _MAX_FNAME ];
_splitpath( listSteelBarMesh[i].file_name, NULL, NULL, fname, NULL );
const char * configId)
{
beginService("MeshJobManager_i::initialize");
- std::cerr << "##################################### initialize" << std::endl;
- std::cerr << "#####################################" << std::endl;
-
//
// We first analyse the CORBA sequence to store data in C++ vectors
//
listSteelBarMesh.push_back(currentMesh);
break;
default:
- LOG("The type of the file is not recognized");
+ _lastErrorMessage =
+ std::string("The type of the file ")+
+ std::string(currentMesh.file_name)+
+ std::string(" is not recognized");
+ LOG(_lastErrorMessage);
return JOBID_UNDEFINED;
}
}
- if ( listConcreteMesh.size() != 1 ) {
+ // It is not possible to specify more than one concrete
+ // file. Converselly, it is possible to specify no concrete file.
+ if ( listConcreteMesh.size() > 1 ) {
// Not consistent with the specification
- LOG("You specify more than one concrete mesh");
+ _lastErrorMessage = std::string("You specify more than one concrete mesh (not authorized)");
+ LOG(_lastErrorMessage);
return JOBID_UNDEFINED;
}
// We specify the input files that are required to execute the
// job_file. If basenames are specified, then the files are supposed
// to be located in local_directory.
- int nbFiles = listSteelBarMesh.size()+2;
+ int nbcmesh = listConcreteMesh.size();
+ int nbsmesh = listSteelBarMesh.size();
+ int nbFiles = nbsmesh+nbcmesh+1;
// The number of input file is:
// (nb. of steelbar meshfile)
- // + (1 concrete meshfile)
+ // + (1 or 0 concrete meshfile)
// + (1 padder input file)
- // = nb steelbar meshfile + 2
jobParameters->in_files.length(nbFiles);
- jobParameters->in_files[0] = CORBA::string_dup(listConcreteMesh[0].file_name);
- for (int i=0; i<listSteelBarMesh.size(); i++) {
- jobParameters->in_files[1+i] = CORBA::string_dup(listSteelBarMesh[i].file_name);
+ for (int i=0; i<nbcmesh; i++) {
+ jobParameters->in_files[i] = CORBA::string_dup(listConcreteMesh[i].file_name);
+ }
+ for (int i=0; i<nbsmesh; i++) {
+ jobParameters->in_files[nbcmesh+i] = CORBA::string_dup(listSteelBarMesh[i].file_name);
}
- jobParameters->in_files[1+listSteelBarMesh.size()] = CORBA::string_dup(dataFilename);
+ jobParameters->in_files[nbcmesh+nbsmesh] = CORBA::string_dup(dataFilename);
// Note that all these input files will be copied in the
- // REMOTE_WORKDIR on the remote host
-
- // Then, we have to specify the existance of an output
- // filenames. The path is supposed to be a path on the remote
- // resource, i.e. where the job is executed.
+ // REMOTE_WORKDIR on the remote host. At this step, they should
+ // all exist, so we can check their presence on the local
+ // filesystem.
+ for (int i=0; i<nbFiles; i++) {
+ if ( fexists(jobParameters->in_files[i]) != true ) {
+ _lastErrorMessage = std::string("The input file ") + std::string(jobParameters->in_files[i]);
+ _lastErrorMessage+= std::string(" does not exists. Can't initialize the job");
+ LOG(_lastErrorMessage);
+ return JOBID_UNDEFINED;
+ }
+ }
+
+ // Then, we have to specify the existance of an output filename. The
+ // path is supposed to be a path on the remote resource, i.e. where
+ // the job is executed.
jobParameters->out_files.length(1);
std::string outputfile_name = std::string(jobPaths->remote_workdir)+"/"+OUTPUTFILE;
jobParameters->out_files[0] = CORBA::string_dup(outputfile_name.c_str());
//const char * resourceName = "boulant@claui2p1";
//const char * resourceName = "nepal@nepal";
const char * resourceName = _configMap[configId].resname;
- Engines::ResourceDefinition * resourceDefinition = _resourcesManager->GetResourceDefinition(resourceName);
+
+ Engines::ResourceDefinition * resourceDefinition;
+ try {
+ resourceDefinition = _resourcesManager->GetResourceDefinition(resourceName);
+ }
+ catch (const CORBA::SystemException& ex) {
+ _lastErrorMessage = std::string("We can not access to the ressource ") + std::string(resourceName);
+ _lastErrorMessage+= std::string("(check the file CatalogResource.xml)");
+ LOG(_lastErrorMessage);
+ return JOBID_UNDEFINED;
+ }
// CAUTION: This resource should have been defined in the
// CatalogResource.xml associated to the SALOME application.
//
//
// So, even in the case of a simple test shell script, you should
// set this value at least to a standard threshold as 500MB
-
int jobId = JOBID_UNDEFINED;
try {
- std::cerr << "#####################################" << std::endl;
- std::cerr << "#####################################" << std::endl;
- std::cerr << "jobUndef = " << JOBID_UNDEFINED << std::endl;
jobId = _salomeLauncher->createJob(jobParameters);
- std::cerr << "#####################################" << std::endl;
- std::cerr << "#####################################" << std::endl;
- std::cerr << "#####################################" << std::endl;
- std::cerr << "jobId = " << jobId << std::endl;
// We register the datetime tag of this job
_jobDateTimeMap[jobId]=jobDatetimeTag;
_jobPathsMap[jobId] = jobPaths;
}
catch (const SALOME::SALOME_Exception & ex) {
- LOG("SALOME Exception in createJob !" <<ex.details.text.in());
- //LOG(ex.details.text.in());
+ LOG("SALOME Exception at initialization step !" <<ex.details.text.in());
+ _lastErrorMessage = ex.details.text.in();
return JOBID_UNDEFINED;
}
catch (const CORBA::SystemException& ex) {
LOG("Receive SALOME System Exception: "<<ex);
LOG("Check SALOME servers...");
+ _lastErrorMessage = "Check the SALOME servers (or try to restart SALOME)";
return JOBID_UNDEFINED;
}
}
catch (const SALOME::SALOME_Exception & ex) {
LOG("SALOME Exception in launchjob !" <<ex.details.text.in());
- //LOG(ex.details.text.in());
+ _lastErrorMessage = ex.details.text.in();
return false;
}
catch (const CORBA::SystemException& ex) {
LOG("Receive SALOME System Exception: "<<ex);
LOG("Check SALOME servers...");
+ _lastErrorMessage = "Check the SALOME servers (or try to restart SALOME)";
return false;
}
catch (const SALOME::SALOME_Exception & ex)
{
LOG("SALOME Exception in getJobState !");
+ _lastErrorMessage = ex.details.text.in();
state = ex.details.text;
}
catch (const CORBA::SystemException& ex)
{
LOG("SALOME Exception in getResults !");
result->status = "SALOME Exception in getResults !";
+ _lastErrorMessage = ex.details.text.in();
}
catch (const CORBA::SystemException& ex)
{
return resourceNames;
}
+char* MeshJobManager_i::getLastErrorMessage() {
+ beginService("MeshJobManager_i::getState");
+ endService("MeshJobManager_i::getState");
+ return CORBA::string_dup(_lastErrorMessage.c_str());
+}
//
// ==========================================================================
MESHJOB::MeshJobPaths * getPaths(CORBA::Long jobId);
bool clean (CORBA::Long jobId);
+ char* getLastErrorMessage();
+
static long JOBID_UNDEFINED;
private:
std::vector<std::string> * _getResourceNames();
+ std::string _lastErrorMessage;
+
};
#endif
# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
#
-SUBDIRS = appligen padderexe
+SUBDIRS = appligen testdata
include $(top_srcdir)/adm_local/unix/make_common_starter.am
+++ /dev/null
-# Copyright (C) 2011-2012 CEA/DEN, EDF R&D
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2.1 of the License.
-#
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# Lesser General Public License for more details.
-#
-# You should have received a copy of the GNU Lesser General Public
-# License along with this library; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-#
-# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-#
-
-include $(top_srcdir)/adm_local/unix/make_common_starter.am
-
-mysalomeresdir=$(salomeresdir)/padderexe
-
-version=med3
-notinstall_version=med2
-
-# We install the padder.exe program and the files required for testing
-# the execution from within the installation directory
-dist_mysalomeres_SCRIPTS = \
- $(version)/padder.exe \
- padder.sh
-
-nodist_mysalomeres_SCRIPTS = \
- envPadder.sh
-
-dist_mysalomeres_DATA = \
- $(version)/data.txt \
- $(version)/concrete.med \
- $(version)/ferraill.med
-
-NOT_USED_FILES = buildparticules.py particules.png
-EXTRA_DIST += $(notinstall_version) $(NOT_USED_FILES)
+++ /dev/null
-#!/usr/bin/env python
-# Copyright (C) 2011-2012 CEA/DEN, EDF R&D
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2.1 of the License.
-#
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# Lesser General Public License for more details.
-#
-# You should have received a copy of the GNU Lesser General Public
-# License along with this library; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-#
-# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-#
-
-import geompy
-import salome
-salome.salome_init()
-theStudy = salome.myStudy
-geompy.init_geom(theStudy)
-
-filename="/home/gboulant/development/projets/salome/SPADDER/spadder/resources/padderexe/REF_spheres.dat.xyz"
-file=open(filename,'rb')
-
-import csv
-datalines = csv.reader(file, delimiter=' ')
-i=0
-for row in datalines:
- x=float(row[0])
- y=float(row[1])
- z=float(row[2])
- rayon=float(row[3])/2.
-
- centre = geompy.MakeVertex(x, y, z)
- particule = geompy.MakeSpherePntR(centre, rayon)
- geompy.addToStudy( particule, 'p'+str(i) )
- i+=1
+++ /dev/null
-#!/bin/sh
-# Copyright (C) 2011-2012 CEA/DEN, EDF R&D
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2.1 of the License.
-#
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# Lesser General Public License for more details.
-#
-# You should have received a copy of the GNU Lesser General Public
-# License along with this library; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-#
-# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-#
-
-# This script defines the shell extension required for executing the
-# padder executable program on the localhost (for test purposes)
-
-MED_ROOT="@MED3HOME@"
-HDF_ROOT="@HDF5HOME@"
-CGAL_ROOT="@CGALHOME@"
-export LD_LIBRARY_PATH="$MED_ROOT/lib:$HDF_ROOT/lib:$CGAL_ROOT/lib:$LD_LIBRARY_PATH"
+++ /dev/null
-0.00782971 0.00837862 0.188345 0.00802045 1 0
-0.0154087 0.00912149 0.0068625 0.00705037 1 0
-0.00853443 0.191571 0.191485 0.00877202 1 0
-0.00831246 0.192152 0.00532739 0.00567024 1 0
-0.392373 0.0103119 0.19108 0.00782777 1 0
-0.382012 0.00642122 0.00627707 0.00662885 1 0
-0.393074 0.19203 0.194472 0.00590232 1 0
-0.387096 0.187644 0.0151337 0.0125061 1 0
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-0.0103253 0.133553 0.192494 0.00822172 1 0
-0.0101874 0.193228 0.0665758 0.00716313 1 0
-0.0128864 0.189676 0.134999 0.0115899 1 0
-0.00969349 0.0657247 0.00859538 0.00955034 1 0
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-0.385203 0.00809838 0.0668407 0.00880575 1 0
-0.386131 0.0107039 0.135508 0.0115306 1 0
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-0.386598 0.134808 0.191052 0.0102175 1 0
-0.389949 0.190842 0.0653571 0.00998665 1 0
-0.389353 0.192011 0.133631 0.00881068 1 0
-0.392783 0.067271 0.00660849 0.00698802 1 0
-0.388304 0.134196 0.0104575 0.0117876 1 0
-0.078446 0.0111886 0.00562685 0.00698503 1 0
-0.15933 0.010178 0.0071953 0.00782222 1 0
-0.239408 0.0117814 0.00838242 0.00902724 1 0
-0.319266 0.0104094 0.0109799 0.0115214 1 0
-0.0801022 0.00839366 0.191955 0.009342 1 0
-0.158855 0.0101758 0.190771 0.00985613 1 0
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-0.319477 0.00952385 0.189827 0.0109663 1 0
-0.080239 0.184554 0.0107232 0.0118692 1 0
-0.158896 0.189543 0.0104515 0.0111914 1 0
-0.239206 0.192295 0.0114336 0.00824166 1 0
-0.321165 0.189065 0.0198378 0.011684 1 0
-0.0784293 0.189358 0.189415 0.0114984 1 0
-0.158102 0.183775 0.186583 0.0140474 1 0
-0.240505 0.191585 0.192095 0.00878636 1 0
-0.320737 0.187137 0.173616 0.0136636 1 0
-0.0102439 0.0601788 0.110611 0.011165 1 0
-0.00632993 0.0606389 0.0501703 0.00699327 1 0
-0.00886816 0.118481 0.073089 0.00961398 1 0
-0.0084637 0.130613 0.129338 0.0092135 1 0
-0.390636 0.0614183 0.111012 0.010272 1 0
-0.391413 0.0615332 0.0505572 0.0092585 1 0
-0.392479 0.119396 0.0733079 0.00827305 1 0
-0.389389 0.131268 0.129331 0.0113393 1 0
-0.274388 0.0076649 0.0575634 0.00842627 1 0
-0.134941 0.00959236 0.0653354 0.0105187 1 0
-0.0651853 0.00803465 0.0661969 0.00886309 1 0
-0.110295 0.00934566 0.133492 0.010401 1 0
-0.185332 0.0137269 0.132579 0.0147265 1 0
-0.331786 0.0104332 0.0984378 0.0115849 1 0
-0.207876 0.0106516 0.0633744 0.0116242 1 0
-0.261527 0.00924836 0.126979 0.0103371 1 0
-0.274177 0.19319 0.0574857 0.00758089 1 0
-0.135692 0.189732 0.0648955 0.0112128 1 0
-0.0663 0.187677 0.0661222 0.0131058 1 0
-0.109855 0.18853 0.132715 0.0125194 1 0
-0.185773 0.18914 0.131535 0.0118814 1 0
-0.332133 0.189017 0.0978282 0.0121498 1 0
-0.207852 0.192331 0.0632991 0.00864703 1 0
-0.261572 0.192711 0.126344 0.00840316 1 0
-0.0697814 0.106226 0.00960134 0.0108828 1 0
-0.131623 0.0598217 0.0086532 0.00941678 1 0
-0.266788 0.0652192 0.0102618 0.0112281 1 0
-0.340609 0.0648565 0.00796636 0.00886868 1 0
-0.291252 0.132331 0.011155 0.0121409 1 0
-0.215098 0.131697 0.0133923 0.0143177 1 0
-0.19535 0.0639082 0.0075357 0.00848584 1 0
-0.141228 0.128178 0.0122679 0.0132652 1 0
-0.0684398 0.10719 0.184859 0.0147587 1 0
-0.131467 0.0598993 0.189562 0.0112022 1 0
-0.267697 0.0654378 0.191161 0.00979633 1 0
-0.340927 0.0652784 0.190301 0.0106229 1 0
-0.291838 0.133337 0.1901 0.0109407 1 0
-0.216095 0.132971 0.190766 0.0102258 1 0
-0.194717 0.0641122 0.187867 0.0130967 1 0
-0.141036 0.129092 0.188982 0.0120216 1 0
-0.0669682 0.0665113 0.0941136 0.0147587 1 0
-0.0833322 0.143862 0.12175 0.0147587 1 0
-0.189807 0.104641 0.118969 0.0147587 1 0
-0.344502 0.0601456 0.0998379 0.0141213 1 0
-0.274144 0.081421 0.098988 0.0147587 1 0
-0.329187 0.144678 0.0830052 0.0143816 1 0
-0.243586 0.146288 0.0866495 0.0147193 1 0
-0.132914 0.0731836 0.103217 0.0147587 1 0
-0.0428272 0.119038 0.052029 0.0119519 1 0
-0.261979 0.150932 0.146194 0.0117141 1 0
-0.102115 0.140291 0.0526524 0.0147587 1 0
-0.0340305 0.101951 0.155062 0.0129279 1 0
-0.357144 0.101091 0.153465 0.0134399 1 0
-0.187456 0.162108 0.0494275 0.0113731 1 0
-0.232702 0.0552718 0.0430421 0.0140424 1 0
-0.171625 0.0519527 0.049372 0.0140307 1 0
-0.369195 0.0892426 0.0427442 0.0106064 1 0
-0.282643 0.107185 0.149494 0.0143329 1 0
-0.301665 0.113049 0.0909966 0.0106702 1 0
-0.310165 0.138814 0.141503 0.0130046 1 0
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+++ /dev/null
-concrete.med concrete
-nbSteelFiles 2
-ferrtran.med ferrtran
-ferraill.med ferraill
-output.med
+++ /dev/null
-concrete.med concrete
-nbSteelbarMesh= 1
-ferraill.med ferraill
-FinalEDMesh.med
+++ /dev/null
-#!/bin/sh
-# Copyright (C) 2011-2012 CEA/DEN, EDF R&D
-#
-# This library is free software; you can redistribute it and/or
-# modify it under the terms of the GNU Lesser General Public
-# License as published by the Free Software Foundation; either
-# version 2.1 of the License.
-#
-# This library is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-# Lesser General Public License for more details.
-#
-# You should have received a copy of the GNU Lesser General Public
-# License along with this library; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-#
-# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
-#
-
-# This script emulates the launcher script that will be generated by
-# the padder SALOME component and give as the "job file" to the SALOME
-# launcher to execute the padder job.
-# The script is supposed to be executed where the data are located.
-
-here=$(dirname $0)
-
-# >>> This part should be written by the component
-binpath=$here/padder.exe
-envpath=$here/envPadder.sh
-# <<<
-
-. $envpath
-$binpath $here/data.txt
--- /dev/null
+# Copyright (C) 2011-2012 CEA/DEN, EDF R&D
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Lesser General Public
+# License as published by the Free Software Foundation; either
+# version 2.1 of the License.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Lesser General Public License for more details.
+#
+# You should have received a copy of the GNU Lesser General Public
+# License along with this library; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+#
+# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+#
+
+include $(top_srcdir)/adm_local/unix/make_common_starter.am
+
+mysalomeresdir=$(salomeresdir)/padderdata
+
+dist_mysalomeres_DATA = \
+ concrete.med \
+ ferraill.med \
+ teststudy.hdf
+
+NOT_USED_FILES = buildparticules.py particules.png
+EXTRA_DIST += $(NOT_USED_FILES)
--- /dev/null
+#!/usr/bin/env python
+# Copyright (C) 2011-2012 CEA/DEN, EDF R&D
+#
+# This library is free software; you can redistribute it and/or
+# modify it under the terms of the GNU Lesser General Public
+# License as published by the Free Software Foundation; either
+# version 2.1 of the License.
+#
+# This library is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+# Lesser General Public License for more details.
+#
+# You should have received a copy of the GNU Lesser General Public
+# License along with this library; if not, write to the Free Software
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+#
+# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+#
+
+import geompy
+import salome
+salome.salome_init()
+theStudy = salome.myStudy
+geompy.init_geom(theStudy)
+
+filename="/home/gboulant/development/projets/salome/SPADDER/spadder/resources/padderexe/REF_spheres.dat.xyz"
+file=open(filename,'rb')
+
+import csv
+datalines = csv.reader(file, delimiter=' ')
+i=0
+for row in datalines:
+ x=float(row[0])
+ y=float(row[1])
+ z=float(row[2])
+ rayon=float(row[3])/2.
+
+ centre = geompy.MakeVertex(x, y, z)
+ particule = geompy.MakeSpherePntR(centre, rayon)
+ geompy.addToStudy( particule, 'p'+str(i) )
+ i+=1
def getTestDataDir():
'''
- This function gives the absolute path to the directory containing
- the data files for test (realistic med files).
+ This function gives the absolute path to the SMESH directory
+ containing the data files for the padder plugin test (realistic
+ med files).
'''
- datadir=os.path.join(getRootDir(),"share/salome/resources/smesh/padderexe")
+ datadir = os.path.join(getRootDir(),"share/salome/resources/smesh/padderdata")
+ return datadir
+
+def getTestPadderDataDir():
+ """
+ This function gives the absolute path to the PADDER directory
+ containing the data files for the padder plugin test. WARNING:
+ this directory is a directory of the external program SpherePadder
+ that is wrapped by the padder plugin. We use the shell variable
+ PADDERHOME (defined by the SALOME environment) to localize this
+ folder.
+ """
+ PADDERHOME = os.environ['PADDERHOME']
+ datadir = os.path.join(PADDERHOME,"tests")
return datadir
import MESHJOB # to get the enum constant values
This function checks if the data are valid, from the dialog
window point of view.
"""
- if self.__nbConcreteMesh < 1:
- self.checkDataMessage = "You must define at least one CONCRETE mesh"
+ if self.__nbConcreteMesh == 0 and self.__nbSteelbarMesh == 0:
+ self.checkDataMessage = "You must define at least one mesh (CONCRETE or STEELBAR)"
return False
if self.__nbConcreteMesh > 1:
self.checkDataMessage = "You define multiple CONCRETE meshes."
# just warn the user, but don't block
QMessageBox.information(self, "Info", self.checkDataMessage)
return True
- if self.__nbSteelbarMesh < 1:
- self.checkDataMessage = "You must define at least one STEELBAR mesh"
- return False
+
return True
self.__jobid = jobManager.initialize(meshJobParameterList, self.__configId)
if self.__jobid < 0:
self.__log("ERR: the job can't be initialized")
+ self.__log("ERR: %s"%jobManager.getLastErrorMessage())
return
self.__log("INF: the job has been initialized with jobid = "+str(self.__jobid))
startOk = jobManager.start(self.__jobid)
if not startOk:
self.__log("ERR: the job with jobid = "+str(self.__jobid)+" can't be started")
+ self.__log("ERR: %s"%jobManager.getLastErrorMessage())
return
self.__log("INF: the job "+str(self.__jobid)+" has been started")
self.__ui.lblStatusBar.setText("Submission OK")
if state not in end_states:
self.__log("ERR: jobid = "+str(self.__jobid)+" ended abnormally with state="+str(state))
+ self.__log("ERR: %s"%jobManager.getLastErrorMessage())
return
meshJobResults = jobManager.finalize(self.__jobid)
if state == "ERROR":
self.__log("ERR: jobid = "+str(self.__jobid)+" ended with error: "+meshJobResults.status)
+ self.__log("ERR: %s"%jobManager.getLastErrorMessage())
return
logsdirname = os.path.join(meshJobResults.results_dirname, "logs")
resname = nepal@nepal
binpath = /usr/local/bin/padder.exe
envpath = /usr/local/share/envPadder.sh
+
+[devel]
+resname = localhost
+binpath = /opt/programs/padder/subversion/trunk/padder.exe
+envpath = /opt/programs/padder/subversion/trunk/padder.env
+
#
# This script illustrates the standard use case of the component
-# MeshJobManager from within a SALOME script.
-
+# MeshJobManager from within a SALOME script. It could be used as a
+# unit test of the component.
#
+# =======================================================================
# Preparing the configuration parameters
+# =======================================================================
#
+import sys
import os
+import time
from salome.smesh.spadder.configreader import ConfigReader, printConfig
configReader = ConfigReader()
printConfig(defaultConfig)
from salome.smesh import spadder
-file_concrete=os.path.join(spadder.getTestDataDir(),"concrete.med")
-file_steelbar=os.path.join(spadder.getTestDataDir(),"ferraill.med")
import salome
import MESHJOB
#
-# Setup the configuration in the component. When first have to load
-# the catalog of SPADDER components, then load the component
+# Setup the configuration in the component. We first have to load the
+# catalog of SPADDER components, then load the component
# MeshJobManager, and finally configure this component.
#
spadder.loadSpadderCatalog()
config = MESHJOB.ConfigParameter(resname=defaultConfig.resname,
binpath=defaultConfig.binpath,
envpath=defaultConfig.envpath)
-component.configure("localhost",config)
+
+configId = "localhost"
+component.configure(configId,config)
+
+
+#
+# =======================================================================
+# Define several datasets for the different use cases
+# =======================================================================
+#
+
+# We define several functions that create each a dataset of med files
+# for testing the component. The test function number corresponds to
+# the number of the test defined in the SpherePadder installation
+# directory.
+
+def test00_parameters():
+ """Test using a concrete mesh and a single steelbar mesh"""
+ file_concrete=os.path.join(spadder.getTestDataDir(),"concrete.med")
+ file_steelbar=os.path.join(spadder.getTestDataDir(),"ferraill.med")
+
+ meshJobParameterList = []
+ param = MESHJOB.MeshJobParameter(file_name=file_concrete,
+ file_type=MESHJOB.MED_CONCRETE,
+ group_name="concrete")
+ meshJobParameterList.append(param)
+
+ param = MESHJOB.MeshJobParameter(file_name=file_steelbar,
+ file_type=MESHJOB.MED_STEELBAR,
+ group_name="steelbar")
+ meshJobParameterList.append(param)
+ return meshJobParameterList
+
+def test01_parameters():
+ """One concrete mesh and two steelbar meshes"""
+ datadir = os.path.join(spadder.getTestPadderDataDir(),"test01")
+ meshJobParameterList = []
+
+ medfile = os.path.join(datadir,"concrete.med")
+ param = MESHJOB.MeshJobParameter(file_name=medfile,
+ file_type=MESHJOB.MED_CONCRETE,
+ group_name="concrete")
+ meshJobParameterList.append(param)
+
+ medfile = os.path.join(datadir,"ferraill.med")
+ param = MESHJOB.MeshJobParameter(file_name=medfile,
+ file_type=MESHJOB.MED_STEELBAR,
+ group_name="ferraill")
+ meshJobParameterList.append(param)
+
+ medfile = os.path.join(datadir,"ferrtran.med")
+ param = MESHJOB.MeshJobParameter(file_name=medfile,
+ file_type=MESHJOB.MED_STEELBAR,
+ group_name="ferrtran")
+ meshJobParameterList.append(param)
+
+ return meshJobParameterList
+
+def test02_parameters():
+ """One steelbar mesh only, without a concrete mesh"""
+ datadir = os.path.join(spadder.getTestPadderDataDir(),"test02")
+ meshJobParameterList = []
+
+ medfile = os.path.join(datadir,"cadreef.med")
+ param = MESHJOB.MeshJobParameter(file_name=medfile,
+ file_type=MESHJOB.MED_STEELBAR,
+ group_name="cadre")
+ meshJobParameterList.append(param)
+ return meshJobParameterList
+
+def test03_parameters():
+ """One concrete mesh only, without a steelbar mesh"""
+ datadir = os.path.join(spadder.getTestPadderDataDir(),"test03")
+ meshJobParameterList = []
+
+ medfile = os.path.join(datadir,"concrete.med")
+ param = MESHJOB.MeshJobParameter(file_name=medfile,
+ file_type=MESHJOB.MED_CONCRETE,
+ group_name="concrete")
+ meshJobParameterList.append(param)
+ return meshJobParameterList
#
+# =======================================================================
# Prepare the job parameters and initialize the job
+# =======================================================================
+#
+
+# Choose here the use case
+#meshJobParameterList = test00_parameters()
+#meshJobParameterList = test01_parameters()
+#meshJobParameterList = test02_parameters()
+meshJobParameterList = test03_parameters()
+
#
-meshJobParameterList = []
-param = MESHJOB.MeshJobParameter(file_name=file_concrete,
- file_type=MESHJOB.MED_CONCRETE,
- group_name="concrete")
-meshJobParameterList.append(param)
+# Prepare, start and follow-up the job
+#
+jobid = component.initialize(meshJobParameterList, configId)
+if jobid<0:
+ msg = component.getLastErrorMessage()
+ print "ERR: %s"%msg
+ sys.exit(1)
+
+created = False
+nbiter = 0
+while not created:
+ state = component.getState(jobid)
+ print "MeshJobManager ["+str(nbiter)+"] : state = "+str(state)
+ if state == "CREATED":
+ created = True
+ time.sleep(0.5)
+ nbiter+=1
-param = MESHJOB.MeshJobParameter(file_name=file_steelbar,
- file_type=MESHJOB.MED_STEELBAR,
- group_name="steelbar")
-meshJobParameterList.append(param)
-jobid = component.initialize(meshJobParameterList, "localhost")
+#
+# =======================================================================
+# Submit the job and start the supervision
+# =======================================================================
#
# Start the execution of the job identified by its job id.
#
ok=component.start(jobid)
+if not ok:
+ msg = component.getLastErrorMessage()
+ print "ERR: %s"%msg
+ sys.exit(1)
+
+print "job started: %s"%ok
#
# This part illustrates how you can follow the execution of the job.
ended = False
nbiter = 0
-import time
while not ended:
state = component.getState(jobid)
print "MeshJobManager ["+str(nbiter)+"] : state = "+str(state)
if state not in end_states:
print "ERR: jobid = "+str(jobid)+" ended abnormally with state="+str(state)
+ msg = component.getLastErrorMessage()
+ print "ERR: %s"%msg
else:
print "OK: jobid = "+str(jobid)+" ended with state="+str(state)
meshJobResults = component.finalize(jobid)