virtual char* SaveTo();
virtual void LoadFrom( const char* theStream );
+
+ // Methods for copying mesh definition to other geometry
+
+ // Return geometry this hypothesis depends on. Return false if there is no geometry parameter
+ virtual bool getObjectsDependOn( std::vector< std::string > & entryArray,
+ std::vector< int > & subIDArray ) const;
+
+ // Set new geometry instead of that returned by getObjectsDependOn()
+ virtual bool setObjectsDependOn( std::vector< std::string > & entryArray,
+ std::vector< int > & subIDArray );
+
private:
// keep entries because the same shape can be published several times with
// different names and in this case a correct name can't be restored by a TopoDS_Shape
};
#endif
-