-// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
// File : StdMeshers_ViscousLayers.cxx
// Created : Wed Dec 1 15:15:34 2010
virtual SMDSAbs_ElementType GetType() const { return SMDSAbs_Face; }
virtual vtkIdType GetVtkType() const { return -1; }
virtual SMDSAbs_EntityType GetEntityType() const { return SMDSEntity_Last; }
- virtual SMDS_ElemIteratorPtr elementsIterator(SMDSAbs_ElementType type) const
+ virtual SMDSAbs_GeometryType GetGeomType() const { return SMDSGeom_TRIANGLE; }
+virtual SMDS_ElemIteratorPtr elementsIterator(SMDSAbs_ElementType type) const
{ return SMDS_ElemIteratorPtr( new SMDS_NodeVectorElemIterator( _nn.begin(), _nn.end()));}
};
//--------------------------------------------------------------------------------
{
if ( ! makeLayer(_sdVec[i]) )
return _error;
+
+ if ( _sdVec[i]._edges.size() == 0 )
+ continue;
if ( ! inflate(_sdVec[i]) )
return _error;
else // 2D
{
const gp_XY center( center3D.X(), center3D.Y() );
-
+
gp_XY uv0 = helper.GetNodeUV( F, data._edges[iFrom]->_2neibors->_nodes[0]);
gp_XY uvM = helper.GetNodeUV( F, data._edges[iFrom]->_nodes.back());
gp_XY uv1 = helper.GetNodeUV( F, data._edges[iTo-1]->_2neibors->_nodes[1]);
gp_Vec2d vec0( center, uv0 );
- gp_Vec2d vecM( center, uvM);
+ gp_Vec2d vecM( center, uvM );
gp_Vec2d vec1( center, uv1 );
double uLast = vec0.Angle( vec1 ); // -PI - +PI
double uMidl = vec0.Angle( vecM );
- if ( uLast < 0 ) uLast += 2.*M_PI; // 0.0 - 2*PI
- if ( uMidl < 0 ) uMidl += 2.*M_PI;
- const bool sense = ( uMidl < uLast );
+ if ( uLast * uMidl < 0. )
+ uLast += ( uMidl > 0 ? +2. : -2. ) * M_PI;
const double radius = 0.5 * ( vec0.Magnitude() + vec1.Magnitude() );
- gp_Ax2d axis( center, vec0 );
- gp_Circ2d circ ( axis, radius, sense );
+ gp_Ax2d axis( center, vec0 );
+ gp_Circ2d circ( axis, radius );
for ( int i = iFrom; i < iTo; ++i )
{
double newU = uLast * len[i-iFrom] / len.back();
}
}
+ if ( !getMeshDS()->IsEmbeddedMode() )
+ // Log node movement
+ for ( unsigned i = 0; i < data._edges.size(); ++i )
+ {
+ _LayerEdge& edge = *data._edges[i];
+ SMESH_TNodeXYZ p ( edge._nodes.back() );
+ getMeshDS()->MoveNode( p._node, p.X(), p.Y(), p.Z() );
+ }
+
// TODO: make quadratic prisms and polyhedrons(?)
helper.SetElementsOnShape(true);
}
SMESH_MesherHelper helper( *_mesh );
+ helper.ToFixNodeParameters( true );
// EDGE's to shrink
- map< int, _Shrinker1D > e2shrMap;
+ map< TGeomID, _Shrinker1D > e2shrMap;
// loop on FACES to srink mesh on
map< TGeomID, _SolidData* >::iterator f2sd = f2sdMap.begin();
for ( unsigned i = 0; i < nodesToSmooth.size(); ++i )
{
moved |= nodesToSmooth[i].Smooth( badNb,surface,helper,refSign,
- /*isCentroidal=*/isConcaveFace,/*set3D=*/false );
+ /*isCentroidal=*/isConcaveFace,
+ /*set3D=*/isConcaveFace);
}
if ( badNb < oldBadNb )
nbNoImpSteps = 0;
bool highQuality;
{
const bool hasTria = _mesh->NbTriangles(), hasQuad = _mesh->NbQuadrangles();
- if ( hasTria != hasQuad )
- {
+ if ( hasTria != hasQuad ) {
highQuality = hasQuad;
}
- else
- {
+ else {
set<int> nbNodesSet;
SMDS_ElemIteratorPtr fIt = smDS->GetElements();
while ( fIt->more() && nbNodesSet.size() < 2 )
// Set an event listener to clear FACE sub-mesh together with SOLID sub-mesh
_SrinkShapeListener::ToClearSubMeshWithSolid( sm, data._solid );
+ if ( !getMeshDS()->IsEmbeddedMode() )
+ // Log node movement
+ for ( unsigned i = 0; i < nodesToSmooth.size(); ++i )
+ {
+ SMESH_TNodeXYZ p ( nodesToSmooth[i]._node );
+ getMeshDS()->MoveNode( nodesToSmooth[i]._node, p.X(), p.Y(), p.Z() );
+ }
+
} // loop on FACES to srink mesh on
GeomAdaptor_Curve aCurve(C, f,l);
const double totLen = GCPnts_AbscissaPoint::Length(aCurve, f, l);
- int nbExpectNodes = eSubMesh->NbNodes() - e->_nodes.size();
+ int nbExpectNodes = eSubMesh->NbNodes();
_initU .reserve( nbExpectNodes );
_normPar.reserve( nbExpectNodes );
_nodes .reserve( nbExpectNodes );
F = e2f->second.Oriented( TopAbs_FORWARD );
reverse = ( helper.GetSubShapeOri( F, E ) == TopAbs_REVERSED );
if ( helper.GetSubShapeOri( data._solid, F ) == TopAbs_REVERSED )
+ reverse = !reverse, F.Reverse();
+ if ( SMESH_Algo::IsReversedSubMesh( TopoDS::Face(F), getMeshDS() ))
reverse = !reverse;
}
else
vector< const SMDS_MeshNode*>& nn1 = ledges[j-dj1]->_nodes;
vector< const SMDS_MeshNode*>& nn2 = ledges[j-dj2]->_nodes;
if ( isOnFace )
- for ( unsigned z = 1; z < nn1.size(); ++z )
+ for ( size_t z = 1; z < nn1.size(); ++z )
sm->AddElement( getMeshDS()->AddFace( nn1[z-1], nn2[z-1], nn2[z], nn1[z] ));
else
- for ( unsigned z = 1; z < nn1.size(); ++z )
+ for ( size_t z = 1; z < nn1.size(); ++z )
sm->AddElement( new SMDS_FaceOfNodes( nn1[z-1], nn2[z-1], nn2[z], nn1[z]));
}
+
+ // Make edges
+ for ( int isFirst = 0; isFirst < 2; ++isFirst )
+ {
+ _LayerEdge* edge = isFirst ? ledges.front() : ledges.back();
+ if ( !edge->_sWOL.IsNull() && edge->_sWOL.ShapeType() == TopAbs_EDGE )
+ {
+ vector< const SMDS_MeshNode*>& nn = edge->_nodes;
+ if ( nn[1]->GetInverseElementIterator( SMDSAbs_Edge )->more() )
+ continue;
+ helper.SetSubShape( edge->_sWOL );
+ helper.SetElementsOnShape( true );
+ for ( size_t z = 1; z < nn.size(); ++z )
+ helper.AddEdge( nn[z-1], nn[z] );
+ }
+ }
}
}