-// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// -----------------------------------------------------------------------------
static TNodeDistributor* GetDistributor(SMESH_Mesh& aMesh)
{
- const int myID = -1000;
- map < int, SMESH_1D_Algo * > & algoMap = aMesh.GetGen()->_map1D_Algo;
- map < int, SMESH_1D_Algo * >::iterator id_algo = algoMap.find( myID );
- if ( id_algo == algoMap.end() )
- return new TNodeDistributor( myID, 0, aMesh.GetGen() );
- return static_cast< TNodeDistributor* >( id_algo->second );
+ const int myID = -1001;
+ TNodeDistributor* myHyp = dynamic_cast<TNodeDistributor*>( aMesh.GetHypothesis( myID ));
+ if ( !myHyp )
+ myHyp = new TNodeDistributor( myID, 0, aMesh.GetGen() );
+ return myHyp;
}
// -----------------------------------------------------------------------------
//! Computes distribution of nodes on a straight line ending at pIn and pOut
return false;
}
+
+//================================================================================
+/*!
+ * \brief Return true if applied compute mesh on this shape
+ */
+//================================================================================
+
+bool StdMeshers_RadialQuadrangle_1D2D::IsApplicable( const TopoDS_Shape & aShape, bool toCheckAll )
+{
+ int nbFoundFaces = 0;
+ for (TopExp_Explorer exp( aShape, TopAbs_FACE ); exp.More(); exp.Next(), ++nbFoundFaces ){
+ TopoDS_Edge CircEdge, LinEdge1, LinEdge2;
+ int nbe = analyseFace( exp.Current(), CircEdge, LinEdge1, LinEdge2 );
+ Handle(Geom_Circle) aCirc = Handle(Geom_Circle)::DownCast( getCurve( CircEdge ));
+ bool ok = ( nbe <= 3 && nbe >= 1 && !aCirc.IsNull() );
+ if( toCheckAll && !ok ) return false;
+ if( !toCheckAll && ok ) return true;
+ }
+ if( toCheckAll && nbFoundFaces != 0 ) return true;
+ return false;
+};