//=======================================================================
StdMeshers_RadialQuadrangle_1D2D::StdMeshers_RadialQuadrangle_1D2D(int hypId,
- int studyId,
SMESH_Gen* gen)
- :StdMeshers_Quadrangle_2D( hypId, studyId, gen )
+ :StdMeshers_Quadrangle_2D( hypId, gen )
{
_name = "RadialQuadrangle_1D2D";
_shapeType = (1 << TopAbs_FACE); // 1 bit per shape type
const int myID = -1001;
TNodeDistributor* myHyp = dynamic_cast<TNodeDistributor*>( aMesh.GetHypothesis( myID ));
if ( !myHyp )
- myHyp = new TNodeDistributor( myID, 0, aMesh.GetGen() );
+ myHyp = new TNodeDistributor( myID, aMesh.GetGen() );
return myHyp;
}
// -----------------------------------------------------------------------------
return true;
}
// -----------------------------------------------------------------------------
- //! Make mesh on an adge using assigned 1d hyp or default nb of segments
+ //! Make mesh on an edge using assigned 1d hyp or default nb of segments
bool ComputeCircularEdge( SMESH_Mesh& aMesh,
const StdMeshers_FaceSidePtr& aSide )
{
return ok;
}
// -----------------------------------------------------------------------------
- //! Make mesh on an adge using assigned 1d hyp or default nb of segments
+ //! Make mesh on an edge using assigned 1d hyp or default nb of segments
bool EvaluateCircularEdge(SMESH_Mesh& aMesh,
const StdMeshers_FaceSidePtr aSide,
MapShapeNbElems& aResMap)
}
protected:
// -----------------------------------------------------------------------------
- TNodeDistributor( int hypId, int studyId, SMESH_Gen* gen)
- : StdMeshers_Regular_1D( hypId, studyId, gen)
+ TNodeDistributor( int hypId, SMESH_Gen* gen)
+ : StdMeshers_Regular_1D( hypId, gen)
{
}
// -----------------------------------------------------------------------------