-// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)];
}
// some sortcuts
- const vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
+ const std::vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
{ return nbNodeOut ?
grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) :
grid->GetUVPtStruct( isXConst, constValue );
FaceQuadStruct ( const TopoDS_Face& F = TopoDS_Face(), const std::string& nm="main" );
UVPtStruct& UVPt( int i, int j ) { return uv_grid[ i + j * iSize ]; }
+ double& U( int i, int j ) { return UVPt( i, j ).u; }
+ double& V( int i, int j ) { return UVPt( i, j ).v; }
void shift ( size_t nb, bool keepUnitOri, bool keepGrid=false );
int & nbNodeOut( int iSide ) { return side[ iSide ].nbNodeOut; }
bool findCell ( const gp_XY& uv, int & i, int & j );
class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
{
-public:
+ public:
StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
virtual ~StdMeshers_Quadrangle_2D();
static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
-protected:
+ protected:
bool checkNbEdgesForEvaluate(SMESH_Mesh& aMesh,
const TopoDS_Shape & aShape,
bool& IsQuadratic);
bool setNormalizedGrid(FaceQuadStruct::Ptr quad);
-
+
void splitQuadFace(SMESHDS_Mesh * theMeshDS,
const int theFaceID,
const SMDS_MeshNode* theNode1,
void smooth (FaceQuadStruct::Ptr quad);
+ bool check();
+
int getCorners(const TopoDS_Face& theFace,
SMESH_Mesh & theMesh,
std::list<TopoDS_Edge>& theWire,
int * iNext=NULL);
- // Fields
+ protected: // Fields
bool myQuadranglePreference;
bool myTrianglePreference;
int myTriaVertexID;
- bool myNeedSmooth;
+ bool myNeedSmooth, myCheckOri;
const StdMeshers_QuadrangleParams* myParams;
StdMeshers_QuadType myQuadType;
struct ForcedPoint
{
- gp_XY uv;
- gp_XYZ xyz;
- TopoDS_Vertex vertex;
+ gp_XY uv;
+ gp_XYZ xyz;
+ TopoDS_Vertex vertex;
+ const SMDS_MeshNode* node;
double U() const { return uv.X(); }
double V() const { return uv.Y(); }