-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)];
}
// some sortcuts
- const vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
+ const std::vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
{ return nbNodeOut ?
grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) :
grid->GetUVPtStruct( isXConst, constValue );
struct ForcedPoint
{
- gp_XY uv;
- gp_XYZ xyz;
- TopoDS_Vertex vertex;
+ gp_XY uv;
+ gp_XYZ xyz;
+ TopoDS_Vertex vertex;
+ const SMDS_MeshNode* node;
double U() const { return uv.X(); }
double V() const { return uv.Y(); }