std::vector< StdMeshers_FaceSide*> side;
bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
UVPtStruct* uv_grid;
+ TopoDS_Face face;
~faceQuadStruct();
} FaceQuadStruct;
const TopoDS_Shape& aShape,
const bool CreateQuadratic);
-protected:
-
FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape);
+protected:
+
bool CheckNbEdgesForEvaluate(SMESH_Mesh& aMesh,
const TopoDS_Shape & aShape,
MapShapeNbElems& aResMap,