return GetUVPtStruct()[ to-nbNodeOut-(IsReversed() ? -1 : +1)];
}
// some sortcuts
- const vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
+ const std::vector<UVPtStruct>& GetUVPtStruct(bool isXConst=0, double constValue=0) const
{ return nbNodeOut ?
grid->SimulateUVPtStruct( NbPoints()-nbNodeOut-1, isXConst, constValue ) :
grid->GetUVPtStruct( isXConst, constValue );