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This commit was generated by cvs2git to create tag 'V4_1_0rc1'.
[modules/smesh.git] / src / StdMeshers / StdMeshers_Quadrangle_2D.hxx
index 9abff008c1b806efc1dc4219ed49f5f63a7016c3..72b317be290a185a86f41ec699365858fbe68629 100644 (file)
@@ -17,7 +17,7 @@
 //  License along with this library; if not, write to the Free Software 
 //  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA 
 // 
-//  See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org 
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
 //
 //
 //
 #ifndef _SMESH_QUADRANGLE_2D_HXX_
 #define _SMESH_QUADRANGLE_2D_HXX_
 
+#include "SMESH_StdMeshers.hxx"
+
 #include "SMESH_2D_Algo.hxx"
-#include "SMESH_Mesh.hxx"
 #include "Utils_SALOME_Exception.hxx"
 
-#include "gp_XY.hxx"
-
-#include "StdMeshers_Helper.hxx"
+class SMESH_Mesh;
+class SMESH_MesherHelper;
+class StdMeshers_FaceSide;
+struct uvPtStruct;
 
 //class SMDS_MeshNode;
 
-typedef struct uvPtStruct
-{
-  double param;
-  double normParam;
-  double u; // original 2d parameter
-  double v;
-  double x; // 2d parameter, normalized [0,1]
-  double y; 
-  const SMDS_MeshNode * node;
-} UVPtStruct;
+enum TSideID { BOTTOM_SIDE=0, RIGHT_SIDE, TOP_SIDE, LEFT_SIDE, NB_SIDES };
 
+typedef uvPtStruct UVPtStruct;
 typedef struct faceQuadStruct
 {
-  int nbPts[4];
-  TopoDS_Edge edge[4];
-  double first[4];
-  double last[4];
-  bool isEdgeForward[4];
+  vector< StdMeshers_FaceSide*> side;
   bool isEdgeOut[4]; // true, if an edge has more nodes, than the opposite
-  UVPtStruct* uv_edges[4];
   UVPtStruct* uv_grid;
+  ~faceQuadStruct();
 } FaceQuadStruct;
 
-class StdMeshers_Quadrangle_2D:
-  public SMESH_2D_Algo
+class STDMESHERS_EXPORT StdMeshers_Quadrangle_2D: public SMESH_2D_Algo
 {
 public:
   StdMeshers_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen);
@@ -75,44 +64,27 @@ public:
                                SMESH_Hypothesis::Hypothesis_Status& aStatus);
 
   virtual bool Compute(SMESH_Mesh& aMesh,
-                      const TopoDS_Shape& aShape)
-    throw (SALOME_Exception);
+                      const TopoDS_Shape& aShape);
 
   FaceQuadStruct* CheckAnd2Dcompute(SMESH_Mesh& aMesh,
                                    const TopoDS_Shape& aShape,
-                                    const bool CreateQuadratic)
-    throw (SALOME_Exception);
-
-  static void QuadDelete(FaceQuadStruct* quad);
-
-  /**
-   * Returns NLinkNodeMap from myTool
-   */
-  const NLinkNodeMap& GetNLinkNodeMap() { return myTool->GetNLinkNodeMap(); }
-
-  ostream & SaveTo(ostream & save);
-  istream & LoadFrom(istream & load);
-  friend ostream & operator << (ostream & save, StdMeshers_Quadrangle_2D & hyp);
-  friend istream & operator >> (istream & load, StdMeshers_Quadrangle_2D & hyp);
+                                    const bool CreateQuadratic);
 
 protected:
 
   FaceQuadStruct* CheckNbEdges(SMESH_Mesh& aMesh,
-                               const TopoDS_Shape& aShape)
-    throw (SALOME_Exception);
+                               const TopoDS_Shape& aShape);
 
-  void SetNormalizedGrid(SMESH_Mesh& aMesh,
+  bool SetNormalizedGrid(SMESH_Mesh& aMesh,
                         const TopoDS_Shape& aShape,
-                        FaceQuadStruct* quad)
-    throw (SALOME_Exception);
+                        FaceQuadStruct*& quad);
 
   /**
    * Special function for creation only quandrangle faces
    */
   bool ComputeQuadPref(SMESH_Mesh& aMesh,
                        const TopoDS_Shape& aShape,
-                       FaceQuadStruct* quad)
-    throw (SALOME_Exception);
+                       FaceQuadStruct* quad);
 
   UVPtStruct* LoadEdgePoints2(SMESH_Mesh& aMesh,
                              const TopoDS_Face& F, const TopoDS_Edge& E,
@@ -131,7 +103,7 @@ protected:
   // is not the same in the case where the global number of nodes on edges is even
   bool myQuadranglePreference;
 
-  StdMeshers_Helper* myTool; // toll for working with quadratic elements
+  SMESH_MesherHelper* myTool; // tool for working with quadratic elements
 };
 
 #endif