// true if QuadranglePreference hypothesis is assigned that forces
// construction of quadrangles if the number of nodes on opposite edges
- // is not the same in the case where the global number of nodes on edges is even
+ // is not the same in the case where the global number of nodes on edges
+ // is even
bool myQuadranglePreference;
bool myTrianglePreference;
+ int myTriaVertexID;
+
SMESH_MesherHelper* myTool; // tool for working with quadratic elements
};