#include "StdMeshers_Quadrangle_2D.hxx"
#include "SMESH_Gen.hxx"
#include "SMESH_Mesh.hxx"
+#include "SMESH_subMesh.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include <BRep_Tool.hxx>
#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
+
#include <Geom_Surface.hxx>
#include <Geom_Curve.hxx>
#include <Geom2d_Curve.hxx>
-#include <Handle_Geom2d_Curve.hxx>
-#include <Handle_Geom_Curve.hxx>
+#include <GeomAdaptor_Curve.hxx>
+#include <GCPnts_UniformAbscissa.hxx>
+
+#include <Precision.hxx>
#include <gp_Pnt2d.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
*/
//=============================================================================
-StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D(int hypId,
- int studyId, SMESH_Gen * gen):SMESH_2D_Algo(hypId, studyId, gen)
+StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D (int hypId, int studyId, SMESH_Gen* gen)
+ : SMESH_2D_Algo(hypId, studyId, gen)
{
- MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
- _name = "Quadrangle_2D";
- // _shapeType = TopAbs_FACE;
- _shapeType = (1 << TopAbs_FACE);
+ MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
+ _name = "Quadrangle_2D";
+ // _shapeType = TopAbs_FACE;
+ _shapeType = (1 << TopAbs_FACE);
}
//=============================================================================
StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D()
{
- MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
+ MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
}
//=============================================================================
const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus)
{
- //MESSAGE("StdMeshers_Quadrangle_2D::CheckHypothesis");
+ //MESSAGE("StdMeshers_Quadrangle_2D::CheckHypothesis");
- bool isOk = true;
- aStatus = SMESH_Hypothesis::HYP_OK;
+ bool isOk = true;
+ aStatus = SMESH_Hypothesis::HYP_OK;
- // nothing to check
+ // nothing to check
- return isOk;
+ return isOk;
}
//=============================================================================
*/
//=============================================================================
-bool StdMeshers_Quadrangle_2D::Compute(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape)throw(SALOME_Exception)
+bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape) throw (SALOME_Exception)
{
Unexpect aCatch(SalomeException);
- //MESSAGE("StdMeshers_Quadrangle_2D::Compute");
- SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
- SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
-
- FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape);
- if (!quad)
- return false;
-
- // --- compute 3D values on points, store points & quadrangles
-
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
- int nbVertices = nbdown * nbright;
- int nbQuad = (nbdown - 1) * (nbright - 1);
- //SCRUTE(nbVertices);
- //SCRUTE(nbQuad);
-
- // const TopoDS_Face& FF = TopoDS::Face(aShape);
- // bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
- // TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
- const TopoDS_Face & F = TopoDS::Face(aShape);
- bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
- Handle(Geom_Surface) S = BRep_Tool::Surface(F);
-
- for (int i = 1; i < nbdown - 1; i++)
- for (int j = 1; j < nbright - 1; j++) // internal points
- {
- int ij = j * nbdown + i;
- double u = quad->uv_grid[ij].u;
- double v = quad->uv_grid[ij].v;
- gp_Pnt P = S->Value(u, v);
- SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
- meshDS->SetNodeOnFace(node, F);
- quad->uv_grid[ij].node = node;
-// Handle (SMDS_FacePosition) fpos
-// = new SMDS_FacePosition(theSubMesh->GetId(),i,j); // easier than u,v
-// node->SetPosition(fpos);
- SMDS_FacePosition* fpos =
- dynamic_cast<SMDS_FacePosition*>(node->GetPosition().get());
- fpos->SetUParameter(i);
- fpos->SetVParameter(j);
- }
-
- // bool isQuadForward = ( faceIsForward == quad->isEdgeForward[0]);
- for (int i = 0; i < nbdown - 1; i++)
- for (int j = 0; j < nbright - 1; j++) // faces
- {
- const SMDS_MeshNode *a, *b, *c, *d;
- a = quad->uv_grid[j * nbdown + i].node;
- b = quad->uv_grid[j * nbdown + i + 1].node;
- c = quad->uv_grid[(j + 1) * nbdown + i + 1].node;
- d = quad->uv_grid[(j + 1) * nbdown + i].node;
- // if (isQuadForward) faceId = meshDS->AddFace(a,b,c,d);
- // else faceId = meshDS->AddFace(a,d,c,b);
- SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d);
- meshDS->SetMeshElementOnShape(face, F);
- }
-
- QuadDelete(quad);
- bool isOk = true;
- return isOk;
+ //MESSAGE("StdMeshers_Quadrangle_2D::Compute");
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+ aMesh.GetSubMesh(aShape);
+
+ FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape);
+ if (!quad)
+ return false;
+
+ // --- compute 3D values on points, store points & quadrangles
+
+ int nbdown = quad->nbPts[0];
+ int nbup = quad->nbPts[2];
+// bool isDownOut = (nbdown > nbup);
+// bool isUpOut = (nbdown < nbup);
+
+ int nbright = quad->nbPts[1];
+ int nbleft = quad->nbPts[3];
+// bool isRightOut = (nbright > nbleft);
+// bool isLeftOut = (nbright < nbleft);
+
+ int nbhoriz = Min(nbdown, nbup);
+ int nbvertic = Min(nbright, nbleft);
+
+ int nbVertices = nbhoriz * nbvertic;
+ int nbQuad = (nbhoriz - 1) * (nbvertic - 1);
+ //SCRUTE(nbVertices);
+ //SCRUTE(nbQuad);
+
+ // const TopoDS_Face& FF = TopoDS::Face(aShape);
+ // bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
+ // TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
+ const TopoDS_Face& F = TopoDS::Face(aShape);
+ bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
+ Handle(Geom_Surface) S = BRep_Tool::Surface(F);
+
+ // internal mesh nodes
+ int i, j;
+ for (i = 1; i < nbhoriz - 1; i++) {
+ for (j = 1; j < nbvertic - 1; j++) {
+ int ij = j * nbhoriz + i;
+ double u = quad->uv_grid[ij].u;
+ double v = quad->uv_grid[ij].v;
+ gp_Pnt P = S->Value(u, v);
+ SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(node, F);
+ quad->uv_grid[ij].node = node;
+ SMDS_FacePosition* fpos =
+ dynamic_cast<SMDS_FacePosition*>(node->GetPosition().get());
+ fpos->SetUParameter(u);
+ fpos->SetVParameter(v);
+ }
+ }
+
+ // mesh faces
+
+ // [2]
+ // --.--.--.--.--.-- nbvertic
+ // | | ^
+ // | | ^
+ // [3] | | ^ j [1]
+ // | | ^
+ // | | ^
+ // ---.----.----.--- 0
+ // 0 > > > > > > > > nbhoriz
+ // i
+ // [0]
+
+ i = 0;
+ int ilow = 0;
+ int iup = nbhoriz - 1;
+ if (quad->isEdgeOut[3]) { ilow++; } else { if (quad->isEdgeOut[1]) iup--; }
+
+ int jlow = 0;
+ int jup = nbvertic - 1;
+ if (quad->isEdgeOut[0]) { jlow++; } else { if (quad->isEdgeOut[2]) jup--; }
+
+ // regular quadrangles
+ // bool isQuadForward = ( faceIsForward == quad->isEdgeForward[0]);
+ for (i = ilow; i < iup; i++) {
+ for (j = jlow; j < jup; j++) {
+ const SMDS_MeshNode *a, *b, *c, *d;
+ a = quad->uv_grid[j * nbhoriz + i].node;
+ b = quad->uv_grid[j * nbhoriz + i + 1].node;
+ c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
+ d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
+ // if (isQuadForward) faceId = meshDS->AddFace(a,b,c,d);
+ // else faceId = meshDS->AddFace(a,d,c,b);
+ SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d);
+ meshDS->SetMeshElementOnShape(face, F);
+ }
+ }
+
+ UVPtStruct *uv_e0 = quad->uv_edges[0];
+ UVPtStruct *uv_e1 = quad->uv_edges[1];
+ UVPtStruct *uv_e2 = quad->uv_edges[2];
+ UVPtStruct *uv_e3 = quad->uv_edges[3];
+
+ double eps = Precision::Confusion();
+
+ // Boundary quadrangles
+
+ if (quad->isEdgeOut[0]) {
+ // Down edge is out
+ //
+ // |___|___|___|___|___|___|
+ // | | | | | | |
+ // |___|___|___|___|___|___|
+ // | | | | | | |
+ // |___|___|___|___|___|___| __ first row of the regular grid
+ // . . . . . . . . . __ down edge nodes
+ //
+ // >->->->->->->->->->->->-> -- direction of processing
+
+ int g = 0; // number of last processed node in the regular grid
+
+ // number of last node of the down edge to be processed
+ int stop = nbdown - 1;
+ // if right edge is out, we will stop at a node, previous to the last one
+ if (quad->isEdgeOut[1]) stop--;
+
+ // for each node of the down edge find nearest node
+ // in the first row of the regular grid and link them
+ for (i = 0; i < stop; i++) {
+ const SMDS_MeshNode *a, *b, *c, *d;
+ a = uv_e0[i].node;
+ b = uv_e0[i + 1].node;
+ gp_Pnt pb (b->X(), b->Y(), b->Z());
+
+ // find node c in the regular grid, which will be linked with node b
+ int near = g;
+ if (i == stop - 1) {
+ // right bound reached, link with the rightmost node
+ near = iup;
+ c = quad->uv_grid[nbhoriz + iup].node;
+ } else {
+ // find in the grid node c, nearest to the b
+ double mind = RealLast();
+ for (int k = g; k <= iup; k++) {
+
+ const SMDS_MeshNode *nk;
+ if (k < ilow) // this can be, if left edge is out
+ nk = uv_e3[1].node; // get node from the left edge
+ else
+ nk = quad->uv_grid[nbhoriz + k].node; // get one of middle nodes
+
+ gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
+ double dist = pb.Distance(pnk);
+ if (dist < mind - eps) {
+ c = nk;
+ near = k;
+ mind = dist;
+ } else {
+ break;
+ }
+ }
+ }
+
+ if (near == g) { // make triangle
+ SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ meshDS->SetMeshElementOnShape(face, F);
+ } else { // make quadrangle
+ if (near - 1 < ilow)
+ d = uv_e3[1].node;
+ else
+ d = quad->uv_grid[nbhoriz + near - 1].node;
+ SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ meshDS->SetMeshElementOnShape(face, F);
+
+ // if node d is not at position g - make additional triangles
+ if (near - 1 > g) {
+ for (int k = near - 1; k > g; k--) {
+ c = quad->uv_grid[nbhoriz + k].node;
+ if (k - 1 < ilow)
+ d = uv_e3[1].node;
+ else
+ d = quad->uv_grid[nbhoriz + k - 1].node;
+ SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ meshDS->SetMeshElementOnShape(face, F);
+ }
+ }
+ g = near;
+ }
+ }
+ } else {
+ if (quad->isEdgeOut[2]) {
+ // Up edge is out
+ //
+ // <-<-<-<-<-<-<-<-<-<-<-<-< -- direction of processing
+ //
+ // . . . . . . . . . __ up edge nodes
+ // ___ ___ ___ ___ ___ ___ __ first row of the regular grid
+ // | | | | | | |
+ // |___|___|___|___|___|___|
+ // | | | | | | |
+ // |___|___|___|___|___|___|
+ // | | | | | | |
+
+ int g = nbhoriz - 1; // last processed node in the regular grid
+
+ int stop = 0;
+ // if left edge is out, we will stop at a second node
+ if (quad->isEdgeOut[3]) stop++;
+
+ // for each node of the up edge find nearest node
+ // in the first row of the regular grid and link them
+ for (i = nbup - 1; i > stop; i--) {
+ const SMDS_MeshNode *a, *b, *c, *d;
+ a = uv_e2[i].node;
+ b = uv_e2[i - 1].node;
+ gp_Pnt pb (b->X(), b->Y(), b->Z());
+
+ // find node c in the grid, which will be linked with node b
+ int near = g;
+ if (i == stop + 1) { // left bound reached, link with the leftmost node
+ c = quad->uv_grid[nbhoriz*(nbvertic - 2) + ilow].node;
+ near = ilow;
+ } else {
+ // find node c in the grid, nearest to the b
+ double mind = RealLast();
+ for (int k = g; k >= ilow; k--) {
+ const SMDS_MeshNode *nk;
+ if (k > iup)
+ nk = uv_e1[nbright - 2].node;
+ else
+ nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
+ gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
+ double dist = pb.Distance(pnk);
+ if (dist < mind - eps) {
+ c = nk;
+ near = k;
+ mind = dist;
+ } else {
+ break;
+ }
+ }
+ }
+
+ if (near == g) { // make triangle
+ SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ meshDS->SetMeshElementOnShape(face, F);
+ } else { // make quadrangle
+ if (near + 1 > iup)
+ d = uv_e1[nbright - 2].node;
+ else
+ d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
+ SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ meshDS->SetMeshElementOnShape(face, F);
+
+ if (near + 1 < g) { // if d not is at g - make additional triangles
+ for (int k = near + 1; k < g; k++) {
+ c = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
+ if (k + 1 > iup)
+ d = uv_e1[nbright - 2].node;
+ else
+ d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
+ SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ meshDS->SetMeshElementOnShape(face, F);
+ }
+ }
+ g = near;
+ }
+ }
+ }
+ }
+
+ // right or left boundary quadrangles
+ if (quad->isEdgeOut[1]) {
+// MESSAGE("right edge is out");
+ int g = 0; // last processed node in the grid
+ int stop = nbright - 1;
+ if (quad->isEdgeOut[2]) stop--;
+ for (i = 0; i < stop; i++) {
+ const SMDS_MeshNode *a, *b, *c, *d;
+ a = uv_e1[i].node;
+ b = uv_e1[i + 1].node;
+ gp_Pnt pb (b->X(), b->Y(), b->Z());
+
+ // find node c in the grid, nearest to the b
+ int near = g;
+ if (i == stop - 1) { // up bondary reached
+ c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node;
+ near = jup;
+ } else {
+ double mind = RealLast();
+ for (int k = g; k <= jup; k++) {
+ const SMDS_MeshNode *nk;
+ if (k < jlow)
+ nk = uv_e0[nbdown - 2].node;
+ else
+ nk = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
+ gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
+ double dist = pb.Distance(pnk);
+ if (dist < mind - eps) {
+ c = nk;
+ near = k;
+ mind = dist;
+ } else {
+ break;
+ }
+ }
+ }
+
+ if (near == g) { // make triangle
+ SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ meshDS->SetMeshElementOnShape(face, F);
+ } else { // make quadrangle
+ if (near - 1 < jlow)
+ d = uv_e0[nbdown - 2].node;
+ else
+ d = quad->uv_grid[nbhoriz*near - 2].node;
+ SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ meshDS->SetMeshElementOnShape(face, F);
+
+ if (near - 1 > g) { // if d not is at g - make additional triangles
+ for (int k = near - 1; k > g; k--) {
+ c = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
+ if (k - 1 < jlow)
+ d = uv_e0[nbdown - 2].node;
+ else
+ d = quad->uv_grid[nbhoriz*k - 2].node;
+ SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ meshDS->SetMeshElementOnShape(face, F);
+ }
+ }
+ g = near;
+ }
+ }
+ } else {
+ if (quad->isEdgeOut[3]) {
+// MESSAGE("left edge is out");
+ int g = nbvertic - 1; // last processed node in the grid
+ int stop = 0;
+ if (quad->isEdgeOut[0]) stop++;
+ for (i = nbleft - 1; i > stop; i--) {
+ const SMDS_MeshNode *a, *b, *c, *d;
+ a = uv_e3[i].node;
+ b = uv_e3[i - 1].node;
+ gp_Pnt pb (b->X(), b->Y(), b->Z());
+
+ // find node c in the grid, nearest to the b
+ int near = g;
+ if (i == stop + 1) { // down bondary reached
+ c = quad->uv_grid[nbhoriz*jlow + 1].node;
+ near = jlow;
+ } else {
+ double mind = RealLast();
+ for (int k = g; k >= jlow; k--) {
+ const SMDS_MeshNode *nk;
+ if (k > jup)
+ nk = uv_e2[1].node;
+ else
+ nk = quad->uv_grid[nbhoriz*k + 1].node;
+ gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
+ double dist = pb.Distance(pnk);
+ if (dist < mind - eps) {
+ c = nk;
+ near = k;
+ mind = dist;
+ } else {
+ break;
+ }
+ }
+ }
+
+ if (near == g) { // make triangle
+ SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ meshDS->SetMeshElementOnShape(face, F);
+ } else { // make quadrangle
+ if (near + 1 > jup)
+ d = uv_e2[1].node;
+ else
+ d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
+ SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ meshDS->SetMeshElementOnShape(face, F);
+
+ if (near + 1 < g) { // if d not is at g - make additional triangles
+ for (int k = near + 1; k < g; k++) {
+ c = quad->uv_grid[nbhoriz*k + 1].node;
+ if (k + 1 > jup)
+ d = uv_e2[1].node;
+ else
+ d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
+ SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ meshDS->SetMeshElementOnShape(face, F);
+ }
+ }
+ g = near;
+ }
+ }
+ }
+ }
+
+ QuadDelete(quad);
+ bool isOk = true;
+ return isOk;
}
//=============================================================================
*/
//=============================================================================
-FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape)throw(SALOME_Exception)
+FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
+ (SMESH_Mesh & aMesh, const TopoDS_Shape & aShape) throw(SALOME_Exception)
{
Unexpect aCatch(SalomeException);
- //MESSAGE("StdMeshers_Quadrangle_2D::ComputeWithoutStore");
-
- SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
-
- // const TopoDS_Face& FF = TopoDS::Face(aShape);
- // bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
- // TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
- const TopoDS_Face & F = TopoDS::Face(aShape);
- bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
-
- // verify 1 wire only, with 4 edges, same number of points on opposite edges
-
- if (NumberOfWires(F) != 1)
- {
- MESSAGE("only 1 wire by face (quadrangles)");
- return 0;
- //throw SALOME_Exception(LOCALIZED("only 1 wire by face (quadrangles)"));
- }
- // const TopoDS_Wire WW = BRepTools::OuterWire(F);
- // TopoDS_Wire W = TopoDS::Wire(WW.Oriented(TopAbs_FORWARD));
- const TopoDS_Wire & W = BRepTools::OuterWire(F);
- BRepTools_WireExplorer wexp(W, F);
-
- FaceQuadStruct *quad = new FaceQuadStruct;
- for (int i = 0; i < 4; i++)
- quad->uv_edges[i] = 0;
- quad->uv_grid = 0;
-
- int nbEdges = 0;
- for (wexp.Init(W, F); wexp.More(); wexp.Next())
- {
- // const TopoDS_Edge& EE = wexp.Current();
- // TopoDS_Edge E = TopoDS::Edge(EE.Oriented(TopAbs_FORWARD));
- const TopoDS_Edge & E = wexp.Current();
- int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
- if (nbEdges < 4)
- {
- quad->edge[nbEdges] = E;
- quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema
- }
- nbEdges++;
- }
-
- if (nbEdges != 4)
- {
- MESSAGE("face must have 4 edges /quadrangles");
- QuadDelete(quad);
- return 0;
- //throw SALOME_Exception(LOCALIZED("face must have 4 edges /quadrangles"));
- }
-
- if (quad->nbPts[0] != quad->nbPts[2])
- {
- MESSAGE("different point number-opposed edge");
- QuadDelete(quad);
- return 0;
- //throw SALOME_Exception(LOCALIZED("different point number-opposed edge"));
- }
-
- if (quad->nbPts[1] != quad->nbPts[3])
- {
- MESSAGE("different point number-opposed edge");
- QuadDelete(quad);
- return 0;
- //throw SALOME_Exception(LOCALIZED("different point number-opposed edge"));
- }
-
- // set normalized grid on unit square in parametric domain
-
- SetNormalizedGrid(aMesh, F, quad);
-
- return quad;
+// MESSAGE("StdMeshers_Quadrangle_2D::CheckAnd2Dcompute");
+
+ SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
+
+ // const TopoDS_Face& FF = TopoDS::Face(aShape);
+ // bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
+ // TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
+ const TopoDS_Face & F = TopoDS::Face(aShape);
+ bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
+
+ // verify 1 wire only, with 4 edges
+
+ if (NumberOfWires(F) != 1)
+ {
+ MESSAGE("only 1 wire by face (quadrangles)");
+ return 0;
+ //throw SALOME_Exception(LOCALIZED("only 1 wire by face (quadrangles)"));
+ }
+ // const TopoDS_Wire WW = BRepTools::OuterWire(F);
+ // TopoDS_Wire W = TopoDS::Wire(WW.Oriented(TopAbs_FORWARD));
+ const TopoDS_Wire& W = BRepTools::OuterWire(F);
+ BRepTools_WireExplorer wexp (W, F);
+
+ FaceQuadStruct *quad = new FaceQuadStruct;
+ for (int i = 0; i < 4; i++)
+ quad->uv_edges[i] = 0;
+ quad->uv_grid = 0;
+
+ int nbEdges = 0;
+ for (wexp.Init(W, F); wexp.More(); wexp.Next())
+ {
+ // const TopoDS_Edge& EE = wexp.Current();
+ // TopoDS_Edge E = TopoDS::Edge(EE.Oriented(TopAbs_FORWARD));
+ const TopoDS_Edge& E = wexp.Current();
+ int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
+ if (nbEdges < 4)
+ {
+ quad->edge[nbEdges] = E;
+ quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema
+ }
+ nbEdges++;
+ }
+
+ if (nbEdges != 4)
+ {
+ MESSAGE("face must have 4 edges /quadrangles");
+ QuadDelete(quad);
+ return 0;
+ //throw SALOME_Exception(LOCALIZED("face must have 4 edges /quadrangles"));
+ }
+
+// if (quad->nbPts[0] != quad->nbPts[2]) {
+// MESSAGE("different point number-opposed edge");
+// QuadDelete(quad);
+// return 0;
+// //throw SALOME_Exception(LOCALIZED("different point number-opposed edge"));
+// }
+//
+// if (quad->nbPts[1] != quad->nbPts[3]) {
+// MESSAGE("different point number-opposed edge");
+// QuadDelete(quad);
+// return 0;
+// //throw SALOME_Exception(LOCALIZED("different point number-opposed edge"));
+// }
+
+ // set normalized grid on unit square in parametric domain
+
+ SetNormalizedGrid(aMesh, F, quad);
+
+ return quad;
}
//=============================================================================
*/
//=============================================================================
-void StdMeshers_Quadrangle_2D::QuadDelete(FaceQuadStruct * quad)
+void StdMeshers_Quadrangle_2D::QuadDelete (FaceQuadStruct * quad)
{
- //MESSAGE("StdMeshers_Quadrangle_2D::QuadDelete");
- if (quad)
- {
- for (int i = 0; i < 4; i++)
- {
- if (quad->uv_edges[i])
- delete[]quad->uv_edges[i];
- quad->edge[i].Nullify();
- }
- if (quad->uv_grid)
- delete[]quad->uv_grid;
- delete quad;
- }
+ //MESSAGE("StdMeshers_Quadrangle_2D::QuadDelete");
+ if (quad)
+ {
+ for (int i = 0; i < 4; i++)
+ {
+ if (quad->uv_edges[i])
+ delete [] quad->uv_edges[i];
+ quad->edge[i].Nullify();
+ }
+ if (quad->uv_grid)
+ delete [] quad->uv_grid;
+ delete quad;
+ }
}
//=============================================================================
*/
//=============================================================================
-void StdMeshers_Quadrangle_2D::SetNormalizedGrid(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape, FaceQuadStruct * quad) throw(SALOME_Exception)
+void StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct* quad) throw (SALOME_Exception)
{
Unexpect aCatch(SalomeException);
- // Algorithme décrit dans "Génération automatique de maillages"
- // P.L. GEORGE, MASSON, § 6.4.1 p. 84-85
- // traitement dans le domaine paramétrique 2d u,v
- // transport - projection sur le carré unité
-
- const TopoDS_Face & F = TopoDS::Face(aShape);
-
- // 1 --- find orientation of the 4 edges, by test on extrema
-
- // max min 0 x1 1
- // |<----north-2-------^ a3 -------------> a2
- // | | ^1 1^
- // west-3 east-1 =right | |
- // | | ==> | |
- // y0 | | y1 | |
- // | | |0 0|
- // v----south-0--------> a0 -------------> a1
- // min max 0 x0 1
- // =down
- //
-
- Handle(Geom2d_Curve) c2d[4];
- gp_Pnt2d pf[4];
- gp_Pnt2d pl[4];
- for (int i = 0; i < 4; i++)
- {
- c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i],
- F, quad->first[i], quad->last[i]);
- pf[i] = c2d[i]->Value(quad->first[i]);
- pl[i] = c2d[i]->Value(quad->last[i]);
- quad->isEdgeForward[i] = false;
- }
-
- double eps2d = 1.e-3; // *** utiliser plutot TopExp::CommonVertex, puis
- // distances si piece fausse
- int i = 0;
- if ((pf[1].Distance(pl[0]) < eps2d) || (pl[1].Distance(pl[0]) < eps2d))
- {
- quad->isEdgeForward[0] = true;
- }
- else
- {
- double tmp = quad->first[0];
- quad->first[0] = quad->last[0];
- quad->last[0] = tmp;
- pf[0] = c2d[0]->Value(quad->first[0]);
- pl[0] = c2d[0]->Value(quad->last[0]);
- }
- for (int i = 1; i < 4; i++)
- {
- quad->isEdgeForward[i] = (pf[i].Distance(pl[i - 1]) < eps2d);
- if (!quad->isEdgeForward[i])
- {
- double tmp = quad->first[i];
- quad->first[i] = quad->last[i];
- quad->last[i] = tmp;
- pf[i] = c2d[i]->Value(quad->first[i]);
- pl[i] = c2d[i]->Value(quad->last[i]);
- //SCRUTE(pf[i].Distance(pl[i-1]));
- ASSERT(pf[i].Distance(pl[i - 1]) < eps2d);
- }
- }
- //SCRUTE(pf[0].Distance(pl[3]));
- ASSERT(pf[0].Distance(pl[3]) < eps2d);
+ // Algorithme décrit dans "Génération automatique de maillages"
+ // P.L. GEORGE, MASSON, § 6.4.1 p. 84-85
+ // traitement dans le domaine paramétrique 2d u,v
+ // transport - projection sur le carré unité
+
+// MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid");
+ const TopoDS_Face& F = TopoDS::Face(aShape);
+
+ // 1 --- find orientation of the 4 edges, by test on extrema
+
+ // max min 0 x1 1
+ // |<----north-2-------^ a3 -------------> a2
+ // | | ^1 1^
+ // west-3 east-1 =right | |
+ // | | ==> | |
+ // y0 | | y1 | |
+ // | | |0 0|
+ // v----south-0--------> a0 -------------> a1
+ // min max 0 x0 1
+ // =down
+ //
+
+ Handle(Geom2d_Curve) c2d[4];
+ gp_Pnt2d pf[4];
+ gp_Pnt2d pl[4];
+ for (int i = 0; i < 4; i++)
+ {
+ c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F,
+ quad->first[i], quad->last[i]);
+ pf[i] = c2d[i]->Value(quad->first[i]);
+ pl[i] = c2d[i]->Value(quad->last[i]);
+ quad->isEdgeForward[i] = false;
+ }
+
+ double eps2d = 1.e-3; // *** utiliser plutot TopExp::CommonVertex, puis
+ // distances si piece fausse
+// int i = 0;
+ if ((pf[1].Distance(pl[0]) < eps2d) || (pl[1].Distance(pl[0]) < eps2d))
+ {
+ quad->isEdgeForward[0] = true;
+ } else {
+ double tmp = quad->first[0];
+ quad->first[0] = quad->last[0];
+ quad->last[0] = tmp;
+ pf[0] = c2d[0]->Value(quad->first[0]);
+ pl[0] = c2d[0]->Value(quad->last[0]);
+ }
+
+ for (int i = 1; i < 4; i++)
+ {
+ quad->isEdgeForward[i] = (pf[i].Distance(pl[i - 1]) < eps2d);
+ if (!quad->isEdgeForward[i])
+ {
+ double tmp = quad->first[i];
+ quad->first[i] = quad->last[i];
+ quad->last[i] = tmp;
+ pf[i] = c2d[i]->Value(quad->first[i]);
+ pl[i] = c2d[i]->Value(quad->last[i]);
+ //SCRUTE(pf[i].Distance(pl[i-1]));
+ ASSERT(pf[i].Distance(pl[i - 1]) < eps2d);
+ }
+ }
+ //SCRUTE(pf[0].Distance(pl[3]));
+ ASSERT(pf[0].Distance(pl[3]) < eps2d);
// for (int i=0; i<4; i++)
// {
// MESSAGE(" -last "<<i<<" "<<pl[i].X()<<" "<<pl[i].Y());
// }
- // 2 --- load 2d edge points (u,v) with orientation and value on unit square
-
- for (int i = 0; i < 2; i++)
- {
- quad->uv_edges[i] = LoadEdgePoints(aMesh, F,
- quad->edge[i], quad->first[i], quad->last[i]);
-
- // quad->isEdgeForward[i]);
- }
- for (int i = 2; i < 4; i++)
- {
- quad->uv_edges[i] = LoadEdgePoints(aMesh, F,
- quad->edge[i], quad->last[i], quad->first[i]);
-
- // !quad->isEdgeForward[i]);
- }
-
- // 3 --- 2D normalized values on unit square [0..1][0..1]
-
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
- quad->uv_grid = new UVPtStruct[nbright * nbdown];
-
- UVPtStruct *uv_grid = quad->uv_grid;
- UVPtStruct *uv_e0 = quad->uv_edges[0];
- UVPtStruct *uv_e1 = quad->uv_edges[1];
- UVPtStruct *uv_e2 = quad->uv_edges[2];
- UVPtStruct *uv_e3 = quad->uv_edges[3];
- gp_Pnt2d a0 = pf[0];
- gp_Pnt2d a1 = pf[1];
- gp_Pnt2d a2 = pf[2];
- gp_Pnt2d a3 = pf[3];
-
- // nodes Id on edges
-
- int j = 0;
- for (int i = 0; i < nbdown; i++)
- {
- int ij = j * nbdown + i;
- uv_grid[ij].node = uv_e0[i].node;
- }
- i = nbdown - 1;
- for (int j = 0; j < nbright; j++)
- {
- int ij = j * nbdown + i;
- uv_grid[ij].node = uv_e1[j].node;
- }
- j = nbright - 1;
- for (int i = 0; i < nbdown; i++)
- {
- int ij = j * nbdown + i;
- uv_grid[ij].node = uv_e2[i].node;
- }
- i = 0;
- for (int j = 0; j < nbright; j++)
- {
- int ij = j * nbdown + i;
- uv_grid[ij].node = uv_e3[j].node;
- }
-
- // normalized 2d values on grid
-
- for (int i = 0; i < nbdown; i++)
- for (int j = 0; j < nbright; j++)
- {
- int ij = j * nbdown + i;
- // --- droite i cste : x = x0 + y(x1-x0)
- double x0 = uv_e0[i].normParam; // bas - sud
- double x1 = uv_e2[i].normParam; // haut - nord
- // --- droite j cste : y = y0 + x(y1-y0)
- double y0 = uv_e3[j].normParam; // gauche-ouest
- double y1 = uv_e1[j].normParam; // droite - est
- // --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
- double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
- double y = y0 + x * (y1 - y0);
- uv_grid[ij].x = x;
- uv_grid[ij].y = y;
- //MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
- //MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
- }
-
- // 4 --- projection on 2d domain (u,v)
-
- for (int i = 0; i < nbdown; i++)
- for (int j = 0; j < nbright; j++)
- {
- int ij = j * nbdown + i;
- double x = uv_grid[ij].x;
- double y = uv_grid[ij].y;
- double param_0 = uv_e0[0].param + x * (uv_e0[nbdown - 1].param - uv_e0[0].param); // sud
- double param_2 = uv_e2[0].param + x * (uv_e2[nbdown - 1].param - uv_e2[0].param); // nord
- double param_1 = uv_e1[0].param + y * (uv_e1[nbright - 1].param - uv_e1[0].param); // est
- double param_3 = uv_e3[0].param + y * (uv_e3[nbright - 1].param - uv_e3[0].param); // ouest
-
- //MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
- gp_Pnt2d p0 = c2d[0]->Value(param_0);
- gp_Pnt2d p1 = c2d[1]->Value(param_1);
- gp_Pnt2d p2 = c2d[2]->Value(param_2);
- gp_Pnt2d p3 = c2d[3]->Value(param_3);
-
- double u =
- (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X();
- double v =
- (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y();
-
- u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() +
- x * y * a2.X() + (1 - x) * y * a3.X();
- v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() +
- x * y * a2.Y() + (1 - x) * y * a3.Y();
-
- uv_grid[ij].u = u;
- uv_grid[ij].v = v;
-
- //MESSAGE("-uv- "<<i<<" "<<j<<" "<<uv_grid[ij].u<<" "<<uv_grid[ij].v);
- }
+ // 2 --- load 2d edge points (u,v) with orientation and value on unit square
+
+ bool loadOk = true;
+ for (int i = 0; i < 2; i++)
+ {
+ quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i],
+ quad->first[i], quad->last[i]);
+ if (!quad->uv_edges[i]) loadOk = false;
+ // quad->isEdgeForward[i]);
+ }
+
+ for (int i = 2; i < 4; i++)
+ {
+ quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i],
+ quad->last[i], quad->first[i]);
+ if (!quad->uv_edges[i]) loadOk = false;
+ // !quad->isEdgeForward[i]);
+ }
+
+ if (!loadOk)
+ {
+// MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid - LoadEdgePoints failed");
+ QuadDelete( quad );
+ quad = 0;
+ return;
+ }
+ // 3 --- 2D normalized values on unit square [0..1][0..1]
+
+// int nbdown = quad->nbPts[0];
+// int nbright = quad->nbPts[1];
+ int nbhoriz = Min(quad->nbPts[0], quad->nbPts[2]);
+ int nbvertic = Min(quad->nbPts[1], quad->nbPts[3]);
+// MESSAGE("nbhoriz, nbvertic = " << nbhoriz << nbvertic);
+
+ quad->isEdgeOut[0] = (quad->nbPts[0] > quad->nbPts[2]);
+ quad->isEdgeOut[1] = (quad->nbPts[1] > quad->nbPts[3]);
+ quad->isEdgeOut[2] = (quad->nbPts[2] > quad->nbPts[0]);
+ quad->isEdgeOut[3] = (quad->nbPts[3] > quad->nbPts[1]);
+
+ quad->uv_grid = new UVPtStruct[nbvertic * nbhoriz];
+
+ UVPtStruct *uv_grid = quad->uv_grid;
+ UVPtStruct *uv_e0 = quad->uv_edges[0];
+ UVPtStruct *uv_e1 = quad->uv_edges[1];
+ UVPtStruct *uv_e2 = quad->uv_edges[2];
+ UVPtStruct *uv_e3 = quad->uv_edges[3];
+
+ // nodes Id on "in" edges
+ if (! quad->isEdgeOut[0]) {
+ int j = 0;
+ for (int i = 0; i < nbhoriz; i++) { // down
+ int ij = j * nbhoriz + i;
+ uv_grid[ij].node = uv_e0[i].node;
+ }
+ }
+ if (! quad->isEdgeOut[1]) {
+ int i = nbhoriz - 1;
+ for (int j = 0; j < nbvertic; j++) { // right
+ int ij = j * nbhoriz + i;
+ uv_grid[ij].node = uv_e1[j].node;
+ }
+ }
+ if (! quad->isEdgeOut[2]) {
+ int j = nbvertic - 1;
+ for (int i = 0; i < nbhoriz; i++) { // up
+ int ij = j * nbhoriz + i;
+ uv_grid[ij].node = uv_e2[i].node;
+ }
+ }
+ if (! quad->isEdgeOut[3]) {
+ int i = 0;
+ for (int j = 0; j < nbvertic; j++) { // left
+ int ij = j * nbhoriz + i;
+ uv_grid[ij].node = uv_e3[j].node;
+ }
+ }
+
+ // falsificate "out" edges
+ if (quad->isEdgeOut[0]) // down
+ uv_e0 = MakeEdgePoints
+ (aMesh, F, quad->edge[0], quad->first[0], quad->last[0], nbhoriz - 1);
+ else if (quad->isEdgeOut[2]) // up
+ uv_e2 = MakeEdgePoints
+ (aMesh, F, quad->edge[2], quad->last[2], quad->first[2], nbhoriz - 1);
+
+ if (quad->isEdgeOut[1]) // right
+ uv_e1 = MakeEdgePoints
+ (aMesh, F, quad->edge[1], quad->first[1], quad->last[1], nbvertic - 1);
+ else if (quad->isEdgeOut[3]) // left
+ uv_e3 = MakeEdgePoints
+ (aMesh, F, quad->edge[3], quad->last[3], quad->first[3], nbvertic - 1);
+
+ // normalized 2d values on grid
+ for (int i = 0; i < nbhoriz; i++)
+ {
+ for (int j = 0; j < nbvertic; j++)
+ {
+ int ij = j * nbhoriz + i;
+ // --- droite i cste : x = x0 + y(x1-x0)
+ double x0 = uv_e0[i].normParam; // bas - sud
+ double x1 = uv_e2[i].normParam; // haut - nord
+ // --- droite j cste : y = y0 + x(y1-y0)
+ double y0 = uv_e3[j].normParam; // gauche-ouest
+ double y1 = uv_e1[j].normParam; // droite - est
+ // --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
+ double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
+ double y = y0 + x * (y1 - y0);
+ uv_grid[ij].x = x;
+ uv_grid[ij].y = y;
+ //MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
+ //MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
+ }
+ }
+
+ // 4 --- projection on 2d domain (u,v)
+ gp_Pnt2d a0 = pf[0];
+ gp_Pnt2d a1 = pf[1];
+ gp_Pnt2d a2 = pf[2];
+ gp_Pnt2d a3 = pf[3];
+
+ for (int i = 0; i < nbhoriz; i++)
+ {
+ for (int j = 0; j < nbvertic; j++)
+ {
+ int ij = j * nbhoriz + i;
+ double x = uv_grid[ij].x;
+ double y = uv_grid[ij].y;
+ double param_0 = uv_e0[0].param + x * (uv_e0[nbhoriz - 1].param - uv_e0[0].param); // sud
+ double param_2 = uv_e2[0].param + x * (uv_e2[nbhoriz - 1].param - uv_e2[0].param); // nord
+ double param_1 = uv_e1[0].param + y * (uv_e1[nbvertic - 1].param - uv_e1[0].param); // est
+ double param_3 = uv_e3[0].param + y * (uv_e3[nbvertic - 1].param - uv_e3[0].param); // ouest
+
+ //MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
+ gp_Pnt2d p0 = c2d[0]->Value(param_0);
+ gp_Pnt2d p1 = c2d[1]->Value(param_1);
+ gp_Pnt2d p2 = c2d[2]->Value(param_2);
+ gp_Pnt2d p3 = c2d[3]->Value(param_3);
+
+ double u = (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X();
+ double v = (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y();
+
+ u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() +
+ x * y * a2.X() + (1 - x) * y * a3.X();
+ v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() +
+ x * y * a2.Y() + (1 - x) * y * a3.Y();
+
+ uv_grid[ij].u = u;
+ uv_grid[ij].v = v;
+
+ //MESSAGE("-uv- "<<i<<" "<<j<<" "<<uv_grid[ij].u<<" "<<uv_grid[ij].v);
+ }
+ }
}
//=============================================================================
/*!
- *
+ * LoadEdgePoints
*/
//=============================================================================
+UVPtStruct* StdMeshers_Quadrangle_2D::LoadEdgePoints (SMESH_Mesh & aMesh,
+ const TopoDS_Face& F,
+ const TopoDS_Edge& E,
+ double first, double last)
+// bool isForward)
+{
+ //MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
+
+ SMDS_Mesh* meshDS = aMesh.GetMeshDS();
+
+ // --- IDNodes of first and last Vertex
+
+ TopoDS_Vertex VFirst, VLast;
+ TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
+
+ ASSERT(!VFirst.IsNull());
+ SMDS_NodeIteratorPtr lid = aMesh.GetSubMesh(VFirst)->GetSubMeshDS()->GetNodes();
+ if (!lid->more())
+ {
+ MESSAGE ( "NO NODE BUILT ON VERTEX" );
+ return 0;
+ }
+ const SMDS_MeshNode* idFirst = lid->next();
+
+ ASSERT(!VLast.IsNull());
+ lid = aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes();
+ if (!lid->more())
+ {
+ MESSAGE ( "NO NODE BUILT ON VERTEX" );
+ return 0;
+ }
+ const SMDS_MeshNode* idLast = lid->next();
+
+ // --- edge internal IDNodes (relies on good order storage, not checked)
+
+ map<double, const SMDS_MeshNode *> params;
+ SMDS_NodeIteratorPtr ite = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
+
+ while(ite->more())
+ {
+ const SMDS_MeshNode* node = ite->next();
+ const SMDS_EdgePosition* epos =
+ static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
+ double param = epos->GetUParameter();
+ params[param] = node;
+ }
+
+ int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
+ if (nbPoints != params.size())
+ {
+ MESSAGE( "BAD NODE ON EDGE POSITIONS" );
+ return 0;
+ }
+ UVPtStruct* uvslf = new UVPtStruct[nbPoints + 2];
+
+ double f, l;
+ Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+
+ bool isForward = (((l - f) * (last - first)) > 0);
+ double paramin = 0;
+ double paramax = 0;
+ if (isForward)
+ {
+ paramin = f;
+ paramax = l;
+ gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward
+ uvslf[0].x = p.X();
+ uvslf[0].y = p.Y();
+ uvslf[0].param = f;
+ uvslf[0].node = idFirst;
+ //MESSAGE("__ f "<<f<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
+ map < double, const SMDS_MeshNode* >::iterator itp = params.begin();
+ for (int i = 1; i <= nbPoints; i++) // nbPoints internal
+ {
+ double param = (*itp).first;
+ gp_Pnt2d p = C2d->Value(param);
+ uvslf[i].x = p.X();
+ uvslf[i].y = p.Y();
+ uvslf[i].param = param;
+ uvslf[i].node = (*itp).second;
+ //MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
+ itp++;
+ }
+ p = C2d->Value(l); // last point = Vertex Reversed
+ uvslf[nbPoints + 1].x = p.X();
+ uvslf[nbPoints + 1].y = p.Y();
+ uvslf[nbPoints + 1].param = l;
+ uvslf[nbPoints + 1].node = idLast;
+ //MESSAGE("__ l "<<l<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
+ } else
+ {
+ paramin = l;
+ paramax = f;
+ gp_Pnt2d p = C2d->Value(l); // first point = Vertex Reversed
+ uvslf[0].x = p.X();
+ uvslf[0].y = p.Y();
+ uvslf[0].param = l;
+ uvslf[0].node = idLast;
+ //MESSAGE("__ l "<<l<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
+ map < double, const SMDS_MeshNode* >::reverse_iterator itp = params.rbegin();
+
+ for (int j = nbPoints; j >= 1; j--) // nbPoints internal
+ {
+ double param = (*itp).first;
+ int i = nbPoints + 1 - j;
+ gp_Pnt2d p = C2d->Value(param);
+ uvslf[i].x = p.X();
+ uvslf[i].y = p.Y();
+ uvslf[i].param = param;
+ uvslf[i].node = (*itp).second;
+ //MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
+ itp++;
+ }
+ p = C2d->Value(f); // last point = Vertex Forward
+ uvslf[nbPoints + 1].x = p.X();
+ uvslf[nbPoints + 1].y = p.Y();
+ uvslf[nbPoints + 1].param = f;
+ uvslf[nbPoints + 1].node = idFirst;
+ //MESSAGE("__ f "<<f<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
+ }
+
+ ASSERT(paramin != paramax);
+ for (int i = 0; i < nbPoints + 2; i++)
+ {
+ uvslf[i].normParam = (uvslf[i].param - paramin) / (paramax - paramin);
+ //SCRUTE(uvslf[i].normParam);
+ }
+
+ return uvslf;
+}
-UVPtStruct *StdMeshers_Quadrangle_2D::LoadEdgePoints(SMESH_Mesh & aMesh,
- const TopoDS_Face & F, const TopoDS_Edge & E, double first, double last)
- // bool isForward)
+//=============================================================================
+/*!
+ * MakeEdgePoints
+ */
+//=============================================================================
+UVPtStruct* StdMeshers_Quadrangle_2D::MakeEdgePoints (SMESH_Mesh & aMesh,
+ const TopoDS_Face& F,
+ const TopoDS_Edge& E,
+ double first, double last,
+ int nb_segm)
{
- //MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
-
- SMDS_Mesh * meshDS = aMesh.GetMeshDS();
-
- // --- IDNodes of first and last Vertex
-
- TopoDS_Vertex VFirst, VLast;
- TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
-
- ASSERT(!VFirst.IsNull());
- SMDS_NodeIteratorPtr lid= aMesh.GetSubMesh(VFirst)->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode * idFirst = lid->next();
-
- ASSERT(!VLast.IsNull());
- lid=aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode * idLast = lid->next();
-
- // --- edge internal IDNodes (relies on good order storage, not checked)
-
- int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
- //SCRUTE(nbPoints);
- UVPtStruct *uvslf = new UVPtStruct[nbPoints + 2];
-
- double f, l;
- Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
-
- map<double, const SMDS_MeshNode *> params;
- SMDS_NodeIteratorPtr ite= aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
-
- while(ite->more())
- {
- const SMDS_MeshNode * node = ite->next();
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
- double param = epos->GetUParameter();
- params[param] = node;
- }
-
- bool isForward = (((l - f) * (last - first)) > 0);
- double paramin = 0;
- double paramax = 0;
- if (isForward)
- {
- paramin = f;
- paramax = l;
- gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward
- uvslf[0].x = p.X();
- uvslf[0].y = p.Y();
- uvslf[0].param = f;
- uvslf[0].node = idFirst;
- //MESSAGE("__ f "<<f<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
- map < double, const SMDS_MeshNode* >::iterator itp = params.begin();
- for (int i = 1; i <= nbPoints; i++) // nbPoints internal
- {
- double param = (*itp).first;
- gp_Pnt2d p = C2d->Value(param);
- uvslf[i].x = p.X();
- uvslf[i].y = p.Y();
- uvslf[i].param = param;
- uvslf[i].node = (*itp).second;
- //MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
- itp++;
- }
- p = C2d->Value(l); // last point = Vertex Reversed
- uvslf[nbPoints + 1].x = p.X();
- uvslf[nbPoints + 1].y = p.Y();
- uvslf[nbPoints + 1].param = l;
- uvslf[nbPoints + 1].node = idLast;
- //MESSAGE("__ l "<<l<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
- }
- else
- {
- paramin = l;
- paramax = f;
- gp_Pnt2d p = C2d->Value(l); // first point = Vertex Reversed
- uvslf[0].x = p.X();
- uvslf[0].y = p.Y();
- uvslf[0].param = l;
- uvslf[0].node = idLast;
- //MESSAGE("__ l "<<l<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
- map < double, const SMDS_MeshNode* >::reverse_iterator itp = params.rbegin();
- for (int j = nbPoints; j >= 1; j--) // nbPoints internal
- {
- double param = (*itp).first;
- int i = nbPoints + 1 - j;
- gp_Pnt2d p = C2d->Value(param);
- uvslf[i].x = p.X();
- uvslf[i].y = p.Y();
- uvslf[i].param = param;
- uvslf[i].node = (*itp).second;
- //MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
- itp++;
- }
- p = C2d->Value(f); // last point = Vertex Forward
- uvslf[nbPoints + 1].x = p.X();
- uvslf[nbPoints + 1].y = p.Y();
- uvslf[nbPoints + 1].param = f;
- uvslf[nbPoints + 1].node = idFirst;
- //MESSAGE("__ f "<<f<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
- }
-
- ASSERT(paramin != paramax);
- for (int i = 0; i < nbPoints + 2; i++)
- {
- uvslf[i].normParam = (uvslf[i].param - paramin) / (paramax - paramin);
- //SCRUTE(uvslf[i].normParam);
- }
-
- return uvslf;
+// MESSAGE("StdMeshers_Quadrangle_2D::MakeEdgePoints");
+
+ UVPtStruct* uvslf = new UVPtStruct[nb_segm + 1];
+ list<double> params;
+
+ // --- edge internal points
+ double fi, li;
+ Handle(Geom_Curve) Curve = BRep_Tool::Curve(E, fi, li);
+ if (!Curve.IsNull()) {
+ try {
+ GeomAdaptor_Curve C3d (Curve);
+ double length = EdgeLength(E);
+ double eltSize = length / nb_segm;
+ GCPnts_UniformAbscissa Discret (C3d, eltSize, fi, li);
+ if (!Discret.IsDone()) return false;
+ int NbPoints = Discret.NbPoints();
+ for (int i = 1; i <= NbPoints; i++) {
+ double param = Discret.Parameter(i);
+ params.push_back(param);
+ }
+ }
+ catch (Standard_Failure) {
+ return 0;
+ }
+ }
+ else
+ {
+ // Edge is a degenerated Edge
+ BRep_Tool::Range(E, fi, li);
+ double du = (li - fi) / nb_segm;
+ for (int i = 1; i <= nb_segm + 1; i++)
+ {
+ double param = fi + (i - 1) * du;
+ params.push_back(param);
+ }
+ }
+
+ double f, l;
+ Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
+ ASSERT(f != l);
+
+ bool isForward = (((l - f) * (last - first)) > 0);
+ if (isForward) {
+ list<double>::iterator itU = params.begin();
+ for (int i = 0; i <= nb_segm; i++) // nbPoints internal
+ {
+ double param = *itU;
+ gp_Pnt2d p = C2d->Value(param);
+ uvslf[i].x = p.X();
+ uvslf[i].y = p.Y();
+ uvslf[i].param = param;
+ uvslf[i].normParam = (param - f) / (l - f);
+ itU++;
+ }
+ } else {
+ list<double>::reverse_iterator itU = params.rbegin();
+ for (int j = nb_segm; j >= 0; j--) // nbPoints internal
+ {
+ double param = *itU;
+ int i = nb_segm - j;
+ gp_Pnt2d p = C2d->Value(param);
+ uvslf[i].x = p.X();
+ uvslf[i].y = p.Y();
+ uvslf[i].param = param;
+ uvslf[i].normParam = (param - l) / (f - l);
+ itU++;
+ }
+ }
+
+ return uvslf;
}
+
//=============================================================================
/*!
*