uv1.v = uv2.v = 0.5 * ( uv1.v + uv2.v );
}
- else if ( quad->side.size() == 4 && myQuadType == QUAD_STANDARD)
+ else if ( quad->side.size() == 4 /*&& myQuadType == QUAD_STANDARD*/)
// Set number of nodes on a degenerated side to be same as on an opposite side
// ----------------------------------------------------------------------------
const TopoDS_Edge& e1 = wire->Edge( iPrev );
const TopoDS_Edge& e2 = wire->Edge( i );
double angle = myHelper->GetAngle( e1, e2, geomFace );
- if ( maxAngle < angle && angle < 0.9 * M_PI )
+ if (( maxAngle < angle ) &&
+ ( 5.* M_PI/180 < angle && angle < 175.* M_PI/180 ))
{
maxAngle = angle;
iVertex = i;