int g = nbhoriz - 1; // last processed node in the regular grid
ilow = 0;
- iup = nbhoriz - 1;
+ iup = nbhoriz - 1;
int stop = 0;
if ( quad->side[3].grid->Edge(0).IsNull() ) // left side is simulated one
for ( ; i > stop; i--) {
a = uv_e2[i].node;
b = uv_e2[i - 1].node;
- gp_Pnt pb (b->X(), b->Y(), b->Z());
+ gp_Pnt pb = SMESH_TNodeXYZ( b );
// find node c in the grid, which will be linked with node b
int near = g;
nk = uv_e1[nbright - 2].node;
else
nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
- gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
+ gp_Pnt pnk = SMESH_TNodeXYZ( nk );
double dist = pb.Distance(pnk);
if (dist < mind - eps) {
c = nk;
//================================================================================
/*!
- * \brief Rotate sides of a quad by given nb of quartes
+ * \brief Rotate sides of a quad CCW by given nb of quartes
* \param nb - number of rotation quartes
* \param ori - to keep orientation of sides as in an unit quad or not
* \param keepGrid - if \c true Side::grid is not changed, Side::from and Side::to
{
if ( nb == 0 ) return;
+ nb = nb % NB_QUAD_SIDES;
+
vector< Side > newSides( side.size() );
vector< Side* > sidePtrs( side.size() );
for (int i = QUAD_BOTTOM_SIDE; i < NB_QUAD_SIDES; ++i)
}
newSides.swap( side );
- uv_grid.clear();
+ if ( keepGrid && !uv_grid.empty() )
+ {
+ if ( nb == 2 ) // "PI"
+ {
+ std::reverse( uv_grid.begin(), uv_grid.end() );
+ }
+ else
+ {
+ FaceQuadStruct newQuad;
+ newQuad.uv_grid.resize( uv_grid.size() );
+ newQuad.iSize = jSize;
+ newQuad.jSize = iSize;
+ int i, j, iRev, jRev;
+ int *iNew = ( nb == 1 ) ? &jRev : &j;
+ int *jNew = ( nb == 1 ) ? &i : &iRev;
+ for ( i = 0, iRev = iSize-1; i < iSize; ++i, --iRev )
+ for ( j = 0, jRev = jSize-1; j < jSize; ++j, --jRev )
+ newQuad.UVPt( *iNew, *jNew ) = UVPt( i, j );
+
+ std::swap( iSize, jSize );
+ std::swap( uv_grid, newQuad.uv_grid );
+ }
+ }
+ else
+ {
+ uv_grid.clear();
+ }
}
//=======================================================================
theNbDegenEdges = 0;
SMESH_MesherHelper helper( theMesh );
+ StdMeshers_FaceSide faceSide( theFace, theWire, &theMesh, /*isFwd=*/true, /*skipMedium=*/true);
// sort theVertices by angle
multimap<double, TopoDS_Vertex> vertexByAngle;
- TopTools_DataMapOfShapeReal angleByVertex;
+ TopTools_DataMapOfShapeReal angleByVertex;
TopoDS_Edge prevE = theWire.back();
if ( SMESH_Algo::isDegenerated( prevE ))
{
prevE = *edge;
}
list<TopoDS_Edge>::iterator edge = theWire.begin();
- for ( ; edge != theWire.end(); ++edge )
+ for ( int iE = 0; edge != theWire.end(); ++edge, ++iE )
{
if ( SMESH_Algo::isDegenerated( *edge ))
{
++theNbDegenEdges;
continue;
}
- TopoDS_Vertex v = helper.IthVertex( 0, *edge );
- if ( !theConsiderMesh || SMESH_Algo::VertexNode( v, helper.GetMeshDS() ))
+ if ( !theConsiderMesh || faceSide.VertexNode( iE ))
{
- double angle = SMESH_MesherHelper::GetAngle( prevE, *edge, theFace, v );
+ TopoDS_Vertex v = helper.IthVertex( 0, *edge );
+ double angle = SMESH_MesherHelper::GetAngle( prevE, *edge, theFace, v );
vertexByAngle.insert( make_pair( angle, v ));
angleByVertex.Bind( v, angle );
}
triaVertex.Nullify();
// check nb of available corners
+ if ( faceSide.NbEdges() < nbCorners )
+ return error(COMPERR_BAD_SHAPE,
+ TComm("Face must have 4 sides but not ") << faceSide.NbEdges() );
+
+ if ( theConsiderMesh )
+ {
+ const int nbSegments = Max( faceSide.NbPoints()-1, faceSide.NbSegments() );
+ if ( nbSegments < nbCorners )
+ return error(COMPERR_BAD_INPUT_MESH, TComm("Too few boundary nodes: ") << nbSegments);
+ }
+
if ( nbCorners == 3 )
{
if ( vertexByAngle.size() < 3 )