-// SMESH SMESH : implementaion of SMESH idl descriptions
+// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
+//
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
-//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
-//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
-//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-//
-// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+//
+// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_Quadrangle_2D.cxx
// Moved here from SMESH_Quadrangle_2D.cxx
// Author : Paul RASCLE, EDF
// Module : SMESH
-// $Header$
-
-using namespace std;
+//
#include "StdMeshers_Quadrangle_2D.hxx"
+
+#include "StdMeshers_FaceSide.hxx"
+
#include "SMESH_Gen.hxx"
#include "SMESH_Mesh.hxx"
+#include "SMESH_subMesh.hxx"
+#include "SMESH_MesherHelper.hxx"
+#include "SMESH_Block.hxx"
+#include "SMESH_Comment.hxx"
#include "SMDS_MeshElement.hxx"
#include "SMDS_MeshNode.hxx"
#include "SMDS_EdgePosition.hxx"
#include "SMDS_FacePosition.hxx"
-#include <BRep_Tool.hxx>
-#include <BRepTools.hxx>
#include <BRepTools_WireExplorer.hxx>
+#include <BRep_Tool.hxx>
#include <Geom_Surface.hxx>
-#include <Geom_Curve.hxx>
-#include <Geom2d_Curve.hxx>
-#include <Handle_Geom2d_Curve.hxx>
-#include <Handle_Geom_Curve.hxx>
-#include <gp_Pnt2d.hxx>
-#include <TColStd_ListIteratorOfListOfInteger.hxx>
+#include <NCollection_DefineArray2.hxx>
+#include <Precision.hxx>
+#include <TColStd_SequenceOfReal.hxx>
+#include <TColgp_SequenceOfXY.hxx>
+#include <TopExp.hxx>
+#include <TopTools_ListIteratorOfListOfShape.hxx>
+#include <TopoDS.hxx>
#include "utilities.h"
#include "Utils_ExceptHandlers.hxx"
+#ifndef StdMeshers_Array2OfNode_HeaderFile
+#define StdMeshers_Array2OfNode_HeaderFile
+typedef const SMDS_MeshNode* SMDS_MeshNodePtr;
+DEFINE_BASECOLLECTION (StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
+DEFINE_ARRAY2(StdMeshers_Array2OfNode,
+ StdMeshers_BaseCollectionNodePtr, SMDS_MeshNodePtr)
+#endif
+
+using namespace std;
+
+typedef gp_XY gp_UV;
+typedef SMESH_Comment TComm;
//=============================================================================
/*!
*/
//=============================================================================
-StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D(int hypId,
- int studyId, SMESH_Gen * gen):SMESH_2D_Algo(hypId, studyId, gen)
+StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D (int hypId, int studyId, SMESH_Gen* gen)
+ : SMESH_2D_Algo(hypId, studyId, gen)
{
- MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
- _name = "Quadrangle_2D";
- // _shapeType = TopAbs_FACE;
- _shapeType = (1 << TopAbs_FACE);
+ MESSAGE("StdMeshers_Quadrangle_2D::StdMeshers_Quadrangle_2D");
+ _name = "Quadrangle_2D";
+ _shapeType = (1 << TopAbs_FACE);
+ _compatibleHypothesis.push_back("QuadranglePreference");
+ _compatibleHypothesis.push_back("TrianglePreference");
+ myTool = 0;
}
//=============================================================================
StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D()
{
- MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
+ MESSAGE("StdMeshers_Quadrangle_2D::~StdMeshers_Quadrangle_2D");
}
//=============================================================================
//=============================================================================
bool StdMeshers_Quadrangle_2D::CheckHypothesis
- (SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
+ (SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
SMESH_Hypothesis::Hypothesis_Status& aStatus)
{
- //MESSAGE("StdMeshers_Quadrangle_2D::CheckHypothesis");
-
- bool isOk = true;
- aStatus = SMESH_Hypothesis::HYP_OK;
-
- // nothing to check
-
- return isOk;
+ bool isOk = true;
+ aStatus = SMESH_Hypothesis::HYP_OK;
+
+
+ const list <const SMESHDS_Hypothesis * >&hyps = GetUsedHypothesis(aMesh, aShape, false);
+ const SMESHDS_Hypothesis *theHyp = 0;
+
+ if(hyps.size() > 0){
+ theHyp = *hyps.begin();
+ if(strcmp("QuadranglePreference", theHyp->GetName()) == 0) {
+ myQuadranglePreference= true;
+ myTrianglePreference= false;
+ }
+ else if(strcmp("TrianglePreference", theHyp->GetName()) == 0){
+ myQuadranglePreference= false;
+ myTrianglePreference= true;
+ }
+ }
+ else {
+ myQuadranglePreference = false;
+ myTrianglePreference = false;
+ }
+ return isOk;
}
//=============================================================================
*/
//=============================================================================
-bool StdMeshers_Quadrangle_2D::Compute(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape)throw(SALOME_Exception)
+bool StdMeshers_Quadrangle_2D::Compute (SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape)// throw (SALOME_Exception)
{
- Unexpect aCatch(SalomeException);
- //MESSAGE("StdMeshers_Quadrangle_2D::Compute");
- SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
- SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
-
- FaceQuadStruct *quad = CheckAnd2Dcompute(aMesh, aShape);
- if (!quad)
- return false;
-
- // --- compute 3D values on points, store points & quadrangles
-
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
- int nbVertices = nbdown * nbright;
- int nbQuad = (nbdown - 1) * (nbright - 1);
- //SCRUTE(nbVertices);
- //SCRUTE(nbQuad);
-
- // const TopoDS_Face& FF = TopoDS::Face(aShape);
- // bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
- // TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
- const TopoDS_Face & F = TopoDS::Face(aShape);
- bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
- Handle(Geom_Surface) S = BRep_Tool::Surface(F);
-
- for (int i = 1; i < nbdown - 1; i++)
- for (int j = 1; j < nbright - 1; j++) // internal points
- {
- int ij = j * nbdown + i;
- double u = quad->uv_grid[ij].u;
- double v = quad->uv_grid[ij].v;
- gp_Pnt P = S->Value(u, v);
- SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
- meshDS->SetNodeOnFace(node, F);
- quad->uv_grid[ij].node = node;
-// Handle (SMDS_FacePosition) fpos
-// = new SMDS_FacePosition(theSubMesh->GetId(),i,j); // easier than u,v
-// node->SetPosition(fpos);
- SMDS_FacePosition* fpos =
- dynamic_cast<SMDS_FacePosition*>(node->GetPosition().get());
- fpos->SetUParameter(i);
- fpos->SetVParameter(j);
- }
-
- // bool isQuadForward = ( faceIsForward == quad->isEdgeForward[0]);
- for (int i = 0; i < nbdown - 1; i++)
- for (int j = 0; j < nbright - 1; j++) // faces
- {
- const SMDS_MeshNode *a, *b, *c, *d;
- a = quad->uv_grid[j * nbdown + i].node;
- b = quad->uv_grid[j * nbdown + i + 1].node;
- c = quad->uv_grid[(j + 1) * nbdown + i + 1].node;
- d = quad->uv_grid[(j + 1) * nbdown + i].node;
- // if (isQuadForward) faceId = meshDS->AddFace(a,b,c,d);
- // else faceId = meshDS->AddFace(a,d,c,b);
- SMDS_MeshFace * face = meshDS->AddFace(a, b, c, d);
- meshDS->SetMeshElementOnShape(face, F);
- }
-
- QuadDelete(quad);
- bool isOk = true;
- return isOk;
+ // PAL14921. Enable catching std::bad_alloc and Standard_OutOfMemory outside
+ //Unexpect aCatchSalomeException);
+
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+ aMesh.GetSubMesh(aShape);
+
+ SMESH_MesherHelper helper(aMesh);
+ myTool = &helper;
+
+ _quadraticMesh = myTool->IsQuadraticSubMesh(aShape);
+
+ FaceQuadStruct *quad = CheckNbEdges( aMesh, aShape );
+ std::auto_ptr<FaceQuadStruct> quadDeleter( quad ); // to delete quad at exit from Compute()
+ if (!quad)
+ return false;
+
+ if(myQuadranglePreference) {
+ int n1 = quad->side[0]->NbPoints();
+ int n2 = quad->side[1]->NbPoints();
+ int n3 = quad->side[2]->NbPoints();
+ int n4 = quad->side[3]->NbPoints();
+ int nfull = n1+n2+n3+n4;
+ int ntmp = nfull/2;
+ ntmp = ntmp*2;
+ if( nfull==ntmp && ( (n1!=n3) || (n2!=n4) ) ) {
+ // special path for using only quandrangle faces
+ bool ok = ComputeQuadPref(aMesh, aShape, quad);
+ return ok;
+ }
+ }
+
+ // set normalized grid on unit square in parametric domain
+
+ if (!SetNormalizedGrid(aMesh, aShape, quad))
+ return false;
+
+ // --- compute 3D values on points, store points & quadrangles
+
+ int nbdown = quad->side[0]->NbPoints();
+ int nbup = quad->side[2]->NbPoints();
+
+ int nbright = quad->side[1]->NbPoints();
+ int nbleft = quad->side[3]->NbPoints();
+
+ int nbhoriz = Min(nbdown, nbup);
+ int nbvertic = Min(nbright, nbleft);
+
+ const TopoDS_Face& F = TopoDS::Face(aShape);
+ Handle(Geom_Surface) S = BRep_Tool::Surface(F);
+
+ // internal mesh nodes
+ int i, j, geomFaceID = meshDS->ShapeToIndex( F );
+ for (i = 1; i < nbhoriz - 1; i++) {
+ for (j = 1; j < nbvertic - 1; j++) {
+ int ij = j * nbhoriz + i;
+ double u = quad->uv_grid[ij].u;
+ double v = quad->uv_grid[ij].v;
+ gp_Pnt P = S->Value(u, v);
+ SMDS_MeshNode * node = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(node, geomFaceID, u, v);
+ quad->uv_grid[ij].node = node;
+ }
+ }
+
+ // mesh faces
+
+ // [2]
+ // --.--.--.--.--.-- nbvertic
+ // | | ^
+ // | | ^
+ // [3] | | ^ j [1]
+ // | | ^
+ // | | ^
+ // ---.----.----.--- 0
+ // 0 > > > > > > > > nbhoriz
+ // i
+ // [0]
+
+ i = 0;
+ int ilow = 0;
+ int iup = nbhoriz - 1;
+ if (quad->isEdgeOut[3]) { ilow++; } else { if (quad->isEdgeOut[1]) iup--; }
+
+ int jlow = 0;
+ int jup = nbvertic - 1;
+ if (quad->isEdgeOut[0]) { jlow++; } else { if (quad->isEdgeOut[2]) jup--; }
+
+ // regular quadrangles
+ for (i = ilow; i < iup; i++) {
+ for (j = jlow; j < jup; j++) {
+ const SMDS_MeshNode *a, *b, *c, *d;
+ a = quad->uv_grid[j * nbhoriz + i].node;
+ b = quad->uv_grid[j * nbhoriz + i + 1].node;
+ c = quad->uv_grid[(j + 1) * nbhoriz + i + 1].node;
+ d = quad->uv_grid[(j + 1) * nbhoriz + i].node;
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ }
+
+ const vector<UVPtStruct>& uv_e0 = quad->side[0]->GetUVPtStruct(true,0 );
+ const vector<UVPtStruct>& uv_e1 = quad->side[1]->GetUVPtStruct(false,1);
+ const vector<UVPtStruct>& uv_e2 = quad->side[2]->GetUVPtStruct(true,1 );
+ const vector<UVPtStruct>& uv_e3 = quad->side[3]->GetUVPtStruct(false,0);
+
+ if ( uv_e0.empty() || uv_e1.empty() || uv_e2.empty() || uv_e3.empty() )
+ return error( COMPERR_BAD_INPUT_MESH );
+
+ double eps = Precision::Confusion();
+
+ // Boundary quadrangles
+
+ if (quad->isEdgeOut[0]) {
+ // Down edge is out
+ //
+ // |___|___|___|___|___|___|
+ // | | | | | | |
+ // |___|___|___|___|___|___|
+ // | | | | | | |
+ // |___|___|___|___|___|___| __ first row of the regular grid
+ // . . . . . . . . . __ down edge nodes
+ //
+ // >->->->->->->->->->->->-> -- direction of processing
+
+ int g = 0; // number of last processed node in the regular grid
+
+ // number of last node of the down edge to be processed
+ int stop = nbdown - 1;
+ // if right edge is out, we will stop at a node, previous to the last one
+ if (quad->isEdgeOut[1]) stop--;
+
+ // for each node of the down edge find nearest node
+ // in the first row of the regular grid and link them
+ for (i = 0; i < stop; i++) {
+ const SMDS_MeshNode *a, *b, *c, *d;
+ a = uv_e0[i].node;
+ b = uv_e0[i + 1].node;
+ gp_Pnt pb (b->X(), b->Y(), b->Z());
+
+ // find node c in the regular grid, which will be linked with node b
+ int near = g;
+ if (i == stop - 1) {
+ // right bound reached, link with the rightmost node
+ near = iup;
+ c = quad->uv_grid[nbhoriz + iup].node;
+ }
+ else {
+ // find in the grid node c, nearest to the b
+ double mind = RealLast();
+ for (int k = g; k <= iup; k++) {
+
+ const SMDS_MeshNode *nk;
+ if (k < ilow) // this can be, if left edge is out
+ nk = uv_e3[1].node; // get node from the left edge
+ else
+ nk = quad->uv_grid[nbhoriz + k].node; // get one of middle nodes
+
+ gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
+ double dist = pb.Distance(pnk);
+ if (dist < mind - eps) {
+ c = nk;
+ near = k;
+ mind = dist;
+ } else {
+ break;
+ }
+ }
+ }
+
+ if (near == g) { // make triangle
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ else { // make quadrangle
+ if (near - 1 < ilow)
+ d = uv_e3[1].node;
+ else
+ d = quad->uv_grid[nbhoriz + near - 1].node;
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+
+ if(!myTrianglePreference){
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ else {
+ SplitQuad(meshDS, geomFaceID, a, b, c, d);
+ }
+
+ // if node d is not at position g - make additional triangles
+ if (near - 1 > g) {
+ for (int k = near - 1; k > g; k--) {
+ c = quad->uv_grid[nbhoriz + k].node;
+ if (k - 1 < ilow)
+ d = uv_e3[1].node;
+ else
+ d = quad->uv_grid[nbhoriz + k - 1].node;
+ //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, c, d);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ }
+ g = near;
+ }
+ }
+ } else {
+ if (quad->isEdgeOut[2]) {
+ // Up edge is out
+ //
+ // <-<-<-<-<-<-<-<-<-<-<-<-< -- direction of processing
+ //
+ // . . . . . . . . . __ up edge nodes
+ // ___ ___ ___ ___ ___ ___ __ first row of the regular grid
+ // | | | | | | |
+ // |___|___|___|___|___|___|
+ // | | | | | | |
+ // |___|___|___|___|___|___|
+ // | | | | | | |
+
+ int g = nbhoriz - 1; // last processed node in the regular grid
+
+ int stop = 0;
+ // if left edge is out, we will stop at a second node
+ if (quad->isEdgeOut[3]) stop++;
+
+ // for each node of the up edge find nearest node
+ // in the first row of the regular grid and link them
+ for (i = nbup - 1; i > stop; i--) {
+ const SMDS_MeshNode *a, *b, *c, *d;
+ a = uv_e2[i].node;
+ b = uv_e2[i - 1].node;
+ gp_Pnt pb (b->X(), b->Y(), b->Z());
+
+ // find node c in the grid, which will be linked with node b
+ int near = g;
+ if (i == stop + 1) { // left bound reached, link with the leftmost node
+ c = quad->uv_grid[nbhoriz*(nbvertic - 2) + ilow].node;
+ near = ilow;
+ } else {
+ // find node c in the grid, nearest to the b
+ double mind = RealLast();
+ for (int k = g; k >= ilow; k--) {
+ const SMDS_MeshNode *nk;
+ if (k > iup)
+ nk = uv_e1[nbright - 2].node;
+ else
+ nk = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
+ gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
+ double dist = pb.Distance(pnk);
+ if (dist < mind - eps) {
+ c = nk;
+ near = k;
+ mind = dist;
+ } else {
+ break;
+ }
+ }
+ }
+
+ if (near == g) { // make triangle
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ else { // make quadrangle
+ if (near + 1 > iup)
+ d = uv_e1[nbright - 2].node;
+ else
+ d = quad->uv_grid[nbhoriz*(nbvertic - 2) + near + 1].node;
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ if(!myTrianglePreference){
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ else {
+ SplitQuad(meshDS, geomFaceID, a, b, c, d);
+ }
+
+ if (near + 1 < g) { // if d not is at g - make additional triangles
+ for (int k = near + 1; k < g; k++) {
+ c = quad->uv_grid[nbhoriz*(nbvertic - 2) + k].node;
+ if (k + 1 > iup)
+ d = uv_e1[nbright - 2].node;
+ else
+ d = quad->uv_grid[nbhoriz*(nbvertic - 2) + k + 1].node;
+ //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, c, d);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ }
+ g = near;
+ }
+ }
+ }
+ }
+
+ // right or left boundary quadrangles
+ if (quad->isEdgeOut[1]) {
+// MESSAGE("right edge is out");
+ int g = 0; // last processed node in the grid
+ int stop = nbright - 1;
+ if (quad->isEdgeOut[2]) stop--;
+ for (i = 0; i < stop; i++) {
+ const SMDS_MeshNode *a, *b, *c, *d;
+ a = uv_e1[i].node;
+ b = uv_e1[i + 1].node;
+ gp_Pnt pb (b->X(), b->Y(), b->Z());
+
+ // find node c in the grid, nearest to the b
+ int near = g;
+ if (i == stop - 1) { // up bondary reached
+ c = quad->uv_grid[nbhoriz*(jup + 1) - 2].node;
+ near = jup;
+ } else {
+ double mind = RealLast();
+ for (int k = g; k <= jup; k++) {
+ const SMDS_MeshNode *nk;
+ if (k < jlow)
+ nk = uv_e0[nbdown - 2].node;
+ else
+ nk = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
+ gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
+ double dist = pb.Distance(pnk);
+ if (dist < mind - eps) {
+ c = nk;
+ near = k;
+ mind = dist;
+ } else {
+ break;
+ }
+ }
+ }
+
+ if (near == g) { // make triangle
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ else { // make quadrangle
+ if (near - 1 < jlow)
+ d = uv_e0[nbdown - 2].node;
+ else
+ d = quad->uv_grid[nbhoriz*near - 2].node;
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+
+ if(!myTrianglePreference){
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ else {
+ SplitQuad(meshDS, geomFaceID, a, b, c, d);
+ }
+
+ if (near - 1 > g) { // if d not is at g - make additional triangles
+ for (int k = near - 1; k > g; k--) {
+ c = quad->uv_grid[nbhoriz*(k + 1) - 2].node;
+ if (k - 1 < jlow)
+ d = uv_e0[nbdown - 2].node;
+ else
+ d = quad->uv_grid[nbhoriz*k - 2].node;
+ //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, c, d);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ }
+ g = near;
+ }
+ }
+ } else {
+ if (quad->isEdgeOut[3]) {
+// MESSAGE("left edge is out");
+ int g = nbvertic - 1; // last processed node in the grid
+ int stop = 0;
+ if (quad->isEdgeOut[0]) stop++;
+ for (i = nbleft - 1; i > stop; i--) {
+ const SMDS_MeshNode *a, *b, *c, *d;
+ a = uv_e3[i].node;
+ b = uv_e3[i - 1].node;
+ gp_Pnt pb (b->X(), b->Y(), b->Z());
+
+ // find node c in the grid, nearest to the b
+ int near = g;
+ if (i == stop + 1) { // down bondary reached
+ c = quad->uv_grid[nbhoriz*jlow + 1].node;
+ near = jlow;
+ } else {
+ double mind = RealLast();
+ for (int k = g; k >= jlow; k--) {
+ const SMDS_MeshNode *nk;
+ if (k > jup)
+ nk = uv_e2[1].node;
+ else
+ nk = quad->uv_grid[nbhoriz*k + 1].node;
+ gp_Pnt pnk (nk->X(), nk->Y(), nk->Z());
+ double dist = pb.Distance(pnk);
+ if (dist < mind - eps) {
+ c = nk;
+ near = k;
+ mind = dist;
+ } else {
+ break;
+ }
+ }
+ }
+
+ if (near == g) { // make triangle
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c);
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ else { // make quadrangle
+ if (near + 1 > jup)
+ d = uv_e2[1].node;
+ else
+ d = quad->uv_grid[nbhoriz*(near + 1) + 1].node;
+ //SMDS_MeshFace* face = meshDS->AddFace(a, b, c, d);
+ if(!myTrianglePreference){
+ SMDS_MeshFace* face = myTool->AddFace(a, b, c, d);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ else {
+ SplitQuad(meshDS, geomFaceID, a, b, c, d);
+ }
+
+ if (near + 1 < g) { // if d not is at g - make additional triangles
+ for (int k = near + 1; k < g; k++) {
+ c = quad->uv_grid[nbhoriz*k + 1].node;
+ if (k + 1 > jup)
+ d = uv_e2[1].node;
+ else
+ d = quad->uv_grid[nbhoriz*(k + 1) + 1].node;
+ //SMDS_MeshFace* face = meshDS->AddFace(a, c, d);
+ SMDS_MeshFace* face = myTool->AddFace(a, c, d);
+ meshDS->SetMeshElementOnShape(face, geomFaceID);
+ }
+ }
+ g = near;
+ }
+ }
+ }
+ }
+
+ bool isOk = true;
+ return isOk;
}
-//=============================================================================
+//================================================================================
/*!
- *
+ * \brief Return true if only two given edges meat at their common vertex
*/
-//=============================================================================
+//================================================================================
-FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape)throw(SALOME_Exception)
+static bool twoEdgesMeatAtVertex(const TopoDS_Edge& e1,
+ const TopoDS_Edge& e2,
+ SMESH_Mesh & mesh)
{
- Unexpect aCatch(SalomeException);
- //MESSAGE("StdMeshers_Quadrangle_2D::ComputeWithoutStore");
-
- SMESH_subMesh *theSubMesh = aMesh.GetSubMesh(aShape);
-
- // const TopoDS_Face& FF = TopoDS::Face(aShape);
- // bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD);
- // TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD));
- const TopoDS_Face & F = TopoDS::Face(aShape);
- bool faceIsForward = (F.Orientation() == TopAbs_FORWARD);
-
- // verify 1 wire only, with 4 edges, same number of points on opposite edges
-
- if (NumberOfWires(F) != 1)
- {
- MESSAGE("only 1 wire by face (quadrangles)");
- return 0;
- //throw SALOME_Exception(LOCALIZED("only 1 wire by face (quadrangles)"));
- }
- // const TopoDS_Wire WW = BRepTools::OuterWire(F);
- // TopoDS_Wire W = TopoDS::Wire(WW.Oriented(TopAbs_FORWARD));
- const TopoDS_Wire & W = BRepTools::OuterWire(F);
- BRepTools_WireExplorer wexp(W, F);
-
- FaceQuadStruct *quad = new FaceQuadStruct;
- for (int i = 0; i < 4; i++)
- quad->uv_edges[i] = 0;
- quad->uv_grid = 0;
-
- int nbEdges = 0;
- for (wexp.Init(W, F); wexp.More(); wexp.Next())
- {
- // const TopoDS_Edge& EE = wexp.Current();
- // TopoDS_Edge E = TopoDS::Edge(EE.Oriented(TopAbs_FORWARD));
- const TopoDS_Edge & E = wexp.Current();
- int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
- if (nbEdges < 4)
- {
- quad->edge[nbEdges] = E;
- quad->nbPts[nbEdges] = nb + 2; // internal points + 2 extrema
- }
- nbEdges++;
- }
-
- if (nbEdges != 4)
- {
- MESSAGE("face must have 4 edges /quadrangles");
- QuadDelete(quad);
- return 0;
- //throw SALOME_Exception(LOCALIZED("face must have 4 edges /quadrangles"));
- }
-
- if (quad->nbPts[0] != quad->nbPts[2])
- {
- MESSAGE("different point number-opposed edge");
- QuadDelete(quad);
- return 0;
- //throw SALOME_Exception(LOCALIZED("different point number-opposed edge"));
- }
-
- if (quad->nbPts[1] != quad->nbPts[3])
- {
- MESSAGE("different point number-opposed edge");
- QuadDelete(quad);
- return 0;
- //throw SALOME_Exception(LOCALIZED("different point number-opposed edge"));
- }
-
- // set normalized grid on unit square in parametric domain
-
- SetNormalizedGrid(aMesh, F, quad);
-
- return quad;
+ TopoDS_Vertex v;
+ if ( !TopExp::CommonVertex( e1, e2, v ))
+ return false;
+ TopTools_ListIteratorOfListOfShape ancestIt( mesh.GetAncestors( v ));
+ for ( ; ancestIt.More() ; ancestIt.Next() )
+ if ( ancestIt.Value().ShapeType() == TopAbs_EDGE )
+ if ( !e1.IsSame( ancestIt.Value() ) && !e2.IsSame( ancestIt.Value() ))
+ return false;
+ return true;
}
//=============================================================================
*/
//=============================================================================
-void StdMeshers_Quadrangle_2D::QuadDelete(FaceQuadStruct * quad)
+FaceQuadStruct* StdMeshers_Quadrangle_2D::CheckNbEdges(SMESH_Mesh & aMesh,
+ const TopoDS_Shape & aShape)
+ //throw(SALOME_Exception)
{
- //MESSAGE("StdMeshers_Quadrangle_2D::QuadDelete");
- if (quad)
- {
- for (int i = 0; i < 4; i++)
- {
- if (quad->uv_edges[i])
- delete[]quad->uv_edges[i];
- quad->edge[i].Nullify();
- }
- if (quad->uv_grid)
- delete[]quad->uv_grid;
- delete quad;
- }
+ const TopoDS_Face & F = TopoDS::Face(aShape);
+ const bool ignoreMediumNodes = _quadraticMesh;
+
+ // verify 1 wire only, with 4 edges
+ TopoDS_Vertex V;
+ list< TopoDS_Edge > edges;
+ list< int > nbEdgesInWire;
+ int nbWire = SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
+ if (nbWire != 1) {
+ error(COMPERR_BAD_SHAPE, TComm("Wrong number of wires: ") << nbWire);
+ return 0;
+ }
+ FaceQuadStruct* quad = new FaceQuadStruct;
+ quad->uv_grid = 0;
+ quad->side.reserve(nbEdgesInWire.front());
+
+ int nbSides = 0;
+ list< TopoDS_Edge >::iterator edgeIt = edges.begin();
+ if ( nbEdgesInWire.front() == 4 ) { // exactly 4 edges
+ for ( ; edgeIt != edges.end(); ++edgeIt, nbSides++ )
+ quad->side.push_back( new StdMeshers_FaceSide(F, *edgeIt, &aMesh,
+ nbSides<TOP_SIDE, ignoreMediumNodes));
+ }
+ else if ( nbEdgesInWire.front() > 4 ) { // more than 4 edges - try to unite some
+ list< TopoDS_Edge > sideEdges;
+ while ( !edges.empty()) {
+ sideEdges.clear();
+ sideEdges.splice( sideEdges.end(), edges, edges.begin()); // edges.front() -> sideEdges.end()
+ bool sameSide = true;
+ while ( !edges.empty() && sameSide ) {
+ sameSide = SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() );
+ if ( sameSide )
+ sideEdges.splice( sideEdges.end(), edges, edges.begin());
+ }
+ if ( nbSides == 0 ) { // go backward from the first edge
+ sameSide = true;
+ while ( !edges.empty() && sameSide ) {
+ sameSide = SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() );
+ if ( sameSide )
+ sideEdges.splice( sideEdges.begin(), edges, --edges.end());
+ }
+ }
+ quad->side.push_back( new StdMeshers_FaceSide(F, sideEdges, &aMesh,
+ nbSides<TOP_SIDE, ignoreMediumNodes));
+ ++nbSides;
+ }
+ // issue 20222. Try to unite only edges shared by two same faces
+ if (nbSides < 4) {
+ // delete found sides
+ { FaceQuadStruct cleaner( *quad ); }
+ quad->side.clear();
+ quad->side.reserve(nbEdgesInWire.front());
+ nbSides = 0;
+
+ SMESH_Block::GetOrderedEdges (F, V, edges, nbEdgesInWire);
+ while ( !edges.empty()) {
+ sideEdges.clear();
+ sideEdges.splice( sideEdges.end(), edges, edges.begin());
+ bool sameSide = true;
+ while ( !edges.empty() && sameSide ) {
+ sameSide =
+ SMESH_Algo::IsContinuous( sideEdges.back(), edges.front() ) &&
+ twoEdgesMeatAtVertex( sideEdges.back(), edges.front(), aMesh );
+ if ( sameSide )
+ sideEdges.splice( sideEdges.end(), edges, edges.begin());
+ }
+ if ( nbSides == 0 ) { // go backward from the first edge
+ sameSide = true;
+ while ( !edges.empty() && sameSide ) {
+ sameSide =
+ SMESH_Algo::IsContinuous( sideEdges.front(), edges.back() ) &&
+ twoEdgesMeatAtVertex( sideEdges.front(), edges.back(), aMesh );
+ if ( sameSide )
+ sideEdges.splice( sideEdges.begin(), edges, --edges.end());
+ }
+ }
+ quad->side.push_back( new StdMeshers_FaceSide(F, sideEdges, &aMesh,
+ nbSides<TOP_SIDE, ignoreMediumNodes));
+ ++nbSides;
+ }
+ }
+ }
+ if (nbSides != 4) {
+#ifdef _DEBUG_
+ MESSAGE ( "StdMeshers_Quadrangle_2D. Edge IDs of " << nbSides << " sides:\n" );
+ for ( int i = 0; i < nbSides; ++i ) {
+ MESSAGE ( " ( " );
+ for ( int e = 0; e < quad->side[i]->NbEdges(); ++e )
+ MESSAGE ( myTool->GetMeshDS()->ShapeToIndex( quad->side[i]->Edge( e )) << " " );
+ MESSAGE ( ")\n" );
+ }
+ //cout << endl;
+#endif
+ if ( !nbSides )
+ nbSides = nbEdgesInWire.front();
+ error(COMPERR_BAD_SHAPE, TComm("Face must have 4 sides but not ") << nbSides);
+ delete quad;
+ quad = 0;
+ }
+
+ return quad;
}
//=============================================================================
/*!
- *
+ * CheckAnd2Dcompute
*/
//=============================================================================
-void StdMeshers_Quadrangle_2D::SetNormalizedGrid(SMESH_Mesh & aMesh,
- const TopoDS_Shape & aShape, FaceQuadStruct * quad) throw(SALOME_Exception)
+FaceQuadStruct *StdMeshers_Quadrangle_2D::CheckAnd2Dcompute
+ (SMESH_Mesh & aMesh,
+ const TopoDS_Shape & aShape,
+ const bool CreateQuadratic) //throw(SALOME_Exception)
{
- Unexpect aCatch(SalomeException);
- // Algorithme décrit dans "Génération automatique de maillages"
- // P.L. GEORGE, MASSON, § 6.4.1 p. 84-85
- // traitement dans le domaine paramétrique 2d u,v
- // transport - projection sur le carré unité
-
- const TopoDS_Face & F = TopoDS::Face(aShape);
-
- // 1 --- find orientation of the 4 edges, by test on extrema
-
- // max min 0 x1 1
- // |<----north-2-------^ a3 -------------> a2
- // | | ^1 1^
- // west-3 east-1 =right | |
- // | | ==> | |
- // y0 | | y1 | |
- // | | |0 0|
- // v----south-0--------> a0 -------------> a1
- // min max 0 x0 1
- // =down
- //
-
- Handle(Geom2d_Curve) c2d[4];
- gp_Pnt2d pf[4];
- gp_Pnt2d pl[4];
- for (int i = 0; i < 4; i++)
- {
- c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i],
- F, quad->first[i], quad->last[i]);
- pf[i] = c2d[i]->Value(quad->first[i]);
- pl[i] = c2d[i]->Value(quad->last[i]);
- quad->isEdgeForward[i] = false;
- }
-
- double eps2d = 1.e-3; // *** utiliser plutot TopExp::CommonVertex, puis
- // distances si piece fausse
- int i = 0;
- if ((pf[1].Distance(pl[0]) < eps2d) || (pl[1].Distance(pl[0]) < eps2d))
- {
- quad->isEdgeForward[0] = true;
- }
- else
- {
- double tmp = quad->first[0];
- quad->first[0] = quad->last[0];
- quad->last[0] = tmp;
- pf[0] = c2d[0]->Value(quad->first[0]);
- pl[0] = c2d[0]->Value(quad->last[0]);
- }
- for (int i = 1; i < 4; i++)
- {
- quad->isEdgeForward[i] = (pf[i].Distance(pl[i - 1]) < eps2d);
- if (!quad->isEdgeForward[i])
- {
- double tmp = quad->first[i];
- quad->first[i] = quad->last[i];
- quad->last[i] = tmp;
- pf[i] = c2d[i]->Value(quad->first[i]);
- pl[i] = c2d[i]->Value(quad->last[i]);
- //SCRUTE(pf[i].Distance(pl[i-1]));
- ASSERT(pf[i].Distance(pl[i - 1]) < eps2d);
- }
- }
- //SCRUTE(pf[0].Distance(pl[3]));
- ASSERT(pf[0].Distance(pl[3]) < eps2d);
-
-// for (int i=0; i<4; i++)
-// {
-// SCRUTE(quad->isEdgeForward[i]);
-// MESSAGE(" -first "<<i<<" "<<pf[i].X()<<" "<<pf[i].Y());
-// MESSAGE(" -last "<<i<<" "<<pl[i].X()<<" "<<pl[i].Y());
-// }
-
- // 2 --- load 2d edge points (u,v) with orientation and value on unit square
-
- for (int i = 0; i < 2; i++)
- {
- quad->uv_edges[i] = LoadEdgePoints(aMesh, F,
- quad->edge[i], quad->first[i], quad->last[i]);
-
- // quad->isEdgeForward[i]);
- }
- for (int i = 2; i < 4; i++)
- {
- quad->uv_edges[i] = LoadEdgePoints(aMesh, F,
- quad->edge[i], quad->last[i], quad->first[i]);
-
- // !quad->isEdgeForward[i]);
- }
-
- // 3 --- 2D normalized values on unit square [0..1][0..1]
-
- int nbdown = quad->nbPts[0];
- int nbright = quad->nbPts[1];
- quad->uv_grid = new UVPtStruct[nbright * nbdown];
-
- UVPtStruct *uv_grid = quad->uv_grid;
- UVPtStruct *uv_e0 = quad->uv_edges[0];
- UVPtStruct *uv_e1 = quad->uv_edges[1];
- UVPtStruct *uv_e2 = quad->uv_edges[2];
- UVPtStruct *uv_e3 = quad->uv_edges[3];
- gp_Pnt2d a0 = pf[0];
- gp_Pnt2d a1 = pf[1];
- gp_Pnt2d a2 = pf[2];
- gp_Pnt2d a3 = pf[3];
-
- // nodes Id on edges
-
- int j = 0;
- for (int i = 0; i < nbdown; i++)
- {
- int ij = j * nbdown + i;
- uv_grid[ij].node = uv_e0[i].node;
- }
- i = nbdown - 1;
- for (int j = 0; j < nbright; j++)
- {
- int ij = j * nbdown + i;
- uv_grid[ij].node = uv_e1[j].node;
- }
- j = nbright - 1;
- for (int i = 0; i < nbdown; i++)
- {
- int ij = j * nbdown + i;
- uv_grid[ij].node = uv_e2[i].node;
- }
- i = 0;
- for (int j = 0; j < nbright; j++)
- {
- int ij = j * nbdown + i;
- uv_grid[ij].node = uv_e3[j].node;
- }
-
- // normalized 2d values on grid
-
- for (int i = 0; i < nbdown; i++)
- for (int j = 0; j < nbright; j++)
- {
- int ij = j * nbdown + i;
- // --- droite i cste : x = x0 + y(x1-x0)
- double x0 = uv_e0[i].normParam; // bas - sud
- double x1 = uv_e2[i].normParam; // haut - nord
- // --- droite j cste : y = y0 + x(y1-y0)
- double y0 = uv_e3[j].normParam; // gauche-ouest
- double y1 = uv_e1[j].normParam; // droite - est
- // --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
- double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
- double y = y0 + x * (y1 - y0);
- uv_grid[ij].x = x;
- uv_grid[ij].y = y;
- //MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
- //MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
- }
-
- // 4 --- projection on 2d domain (u,v)
-
- for (int i = 0; i < nbdown; i++)
- for (int j = 0; j < nbright; j++)
- {
- int ij = j * nbdown + i;
- double x = uv_grid[ij].x;
- double y = uv_grid[ij].y;
- double param_0 = uv_e0[0].param + x * (uv_e0[nbdown - 1].param - uv_e0[0].param); // sud
- double param_2 = uv_e2[0].param + x * (uv_e2[nbdown - 1].param - uv_e2[0].param); // nord
- double param_1 = uv_e1[0].param + y * (uv_e1[nbright - 1].param - uv_e1[0].param); // est
- double param_3 = uv_e3[0].param + y * (uv_e3[nbright - 1].param - uv_e3[0].param); // ouest
-
- //MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
- gp_Pnt2d p0 = c2d[0]->Value(param_0);
- gp_Pnt2d p1 = c2d[1]->Value(param_1);
- gp_Pnt2d p2 = c2d[2]->Value(param_2);
- gp_Pnt2d p3 = c2d[3]->Value(param_3);
-
- double u =
- (1 - y) * p0.X() + x * p1.X() + y * p2.X() + (1 - x) * p3.X();
- double v =
- (1 - y) * p0.Y() + x * p1.Y() + y * p2.Y() + (1 - x) * p3.Y();
-
- u -= (1 - x) * (1 - y) * a0.X() + x * (1 - y) * a1.X() +
- x * y * a2.X() + (1 - x) * y * a3.X();
- v -= (1 - x) * (1 - y) * a0.Y() + x * (1 - y) * a1.Y() +
- x * y * a2.Y() + (1 - x) * y * a3.Y();
-
- uv_grid[ij].u = u;
- uv_grid[ij].v = v;
-
- //MESSAGE("-uv- "<<i<<" "<<j<<" "<<uv_grid[ij].u<<" "<<uv_grid[ij].v);
- }
+ _quadraticMesh = CreateQuadratic;
+
+ FaceQuadStruct *quad = CheckNbEdges(aMesh, aShape);
+
+ if(!quad) return 0;
+
+ // set normalized grid on unit square in parametric domain
+ bool stat = SetNormalizedGrid(aMesh, aShape, quad);
+ if(!stat) {
+ if(!quad)
+ delete quad;
+ quad = 0;
+ }
+
+ return quad;
}
//=============================================================================
*/
//=============================================================================
-UVPtStruct *StdMeshers_Quadrangle_2D::LoadEdgePoints(SMESH_Mesh & aMesh,
- const TopoDS_Face & F, const TopoDS_Edge & E, double first, double last)
- // bool isForward)
+faceQuadStruct::~faceQuadStruct()
{
- //MESSAGE("StdMeshers_Quadrangle_2D::LoadEdgePoints");
-
- SMDS_Mesh * meshDS = aMesh.GetMeshDS();
-
- // --- IDNodes of first and last Vertex
-
- TopoDS_Vertex VFirst, VLast;
- TopExp::Vertices(E, VFirst, VLast); // corresponds to f and l
-
- ASSERT(!VFirst.IsNull());
- SMDS_NodeIteratorPtr lid= aMesh.GetSubMesh(VFirst)->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode * idFirst = lid->next();
-
- ASSERT(!VLast.IsNull());
- lid=aMesh.GetSubMesh(VLast)->GetSubMeshDS()->GetNodes();
- const SMDS_MeshNode * idLast = lid->next();
-
- // --- edge internal IDNodes (relies on good order storage, not checked)
-
- int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes();
- //SCRUTE(nbPoints);
- UVPtStruct *uvslf = new UVPtStruct[nbPoints + 2];
-
- double f, l;
- Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
-
- map<double, const SMDS_MeshNode *> params;
- SMDS_NodeIteratorPtr ite= aMesh.GetSubMesh(E)->GetSubMeshDS()->GetNodes();
-
- while(ite->more())
- {
- const SMDS_MeshNode * node = ite->next();
- const SMDS_EdgePosition* epos =
- static_cast<const SMDS_EdgePosition*>(node->GetPosition().get());
- double param = epos->GetUParameter();
- params[param] = node;
- }
-
- bool isForward = (((l - f) * (last - first)) > 0);
- double paramin = 0;
- double paramax = 0;
- if (isForward)
- {
- paramin = f;
- paramax = l;
- gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward
- uvslf[0].x = p.X();
- uvslf[0].y = p.Y();
- uvslf[0].param = f;
- uvslf[0].node = idFirst;
- //MESSAGE("__ f "<<f<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
- map < double, const SMDS_MeshNode* >::iterator itp = params.begin();
- for (int i = 1; i <= nbPoints; i++) // nbPoints internal
- {
- double param = (*itp).first;
- gp_Pnt2d p = C2d->Value(param);
- uvslf[i].x = p.X();
- uvslf[i].y = p.Y();
- uvslf[i].param = param;
- uvslf[i].node = (*itp).second;
- //MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
- itp++;
- }
- p = C2d->Value(l); // last point = Vertex Reversed
- uvslf[nbPoints + 1].x = p.X();
- uvslf[nbPoints + 1].y = p.Y();
- uvslf[nbPoints + 1].param = l;
- uvslf[nbPoints + 1].node = idLast;
- //MESSAGE("__ l "<<l<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
- }
- else
- {
- paramin = l;
- paramax = f;
- gp_Pnt2d p = C2d->Value(l); // first point = Vertex Reversed
- uvslf[0].x = p.X();
- uvslf[0].y = p.Y();
- uvslf[0].param = l;
- uvslf[0].node = idLast;
- //MESSAGE("__ l "<<l<<" "<<uvslf[0].x <<" "<<uvslf[0].y);
- map < double, const SMDS_MeshNode* >::reverse_iterator itp = params.rbegin();
- for (int j = nbPoints; j >= 1; j--) // nbPoints internal
- {
- double param = (*itp).first;
- int i = nbPoints + 1 - j;
- gp_Pnt2d p = C2d->Value(param);
- uvslf[i].x = p.X();
- uvslf[i].y = p.Y();
- uvslf[i].param = param;
- uvslf[i].node = (*itp).second;
- //MESSAGE("__ "<<i<<" "<<param<<" "<<uvslf[i].x <<" "<<uvslf[i].y);
- itp++;
- }
- p = C2d->Value(f); // last point = Vertex Forward
- uvslf[nbPoints + 1].x = p.X();
- uvslf[nbPoints + 1].y = p.Y();
- uvslf[nbPoints + 1].param = f;
- uvslf[nbPoints + 1].node = idFirst;
- //MESSAGE("__ f "<<f<<" "<<uvslf[nbPoints+1].x <<" "<<uvslf[nbPoints+1].y);
- }
-
- ASSERT(paramin != paramax);
- for (int i = 0; i < nbPoints + 2; i++)
- {
- uvslf[i].normParam = (uvslf[i].param - paramin) / (paramax - paramin);
- //SCRUTE(uvslf[i].normParam);
- }
-
- return uvslf;
+ for (int i = 0; i < side.size(); i++) {
+ if (side[i]) delete side[i];
+ }
+ if (uv_grid) delete [] uv_grid;
+}
+
+namespace {
+ inline const vector<UVPtStruct>& GetUVPtStructIn(FaceQuadStruct* quad, int i, int nbSeg)
+ {
+ bool isXConst = ( i == BOTTOM_SIDE || i == TOP_SIDE );
+ double constValue = ( i == BOTTOM_SIDE || i == LEFT_SIDE ) ? 0 : 1;
+ return
+ quad->isEdgeOut[i] ?
+ quad->side[i]->SimulateUVPtStruct(nbSeg,isXConst,constValue) :
+ quad->side[i]->GetUVPtStruct(isXConst,constValue);
+ }
}
//=============================================================================
*/
//=============================================================================
-ostream & StdMeshers_Quadrangle_2D::SaveTo(ostream & save)
+bool StdMeshers_Quadrangle_2D::SetNormalizedGrid (SMESH_Mesh & aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct* & quad) //throw (SALOME_Exception)
{
- return save;
+ // Algorithme décrit dans "Génération automatique de maillages"
+ // P.L. GEORGE, MASSON, § 6.4.1 p. 84-85
+ // traitement dans le domaine paramétrique 2d u,v
+ // transport - projection sur le carré unité
+
+// MESSAGE("StdMeshers_Quadrangle_2D::SetNormalizedGrid");
+// const TopoDS_Face& F = TopoDS::Face(aShape);
+
+ // 1 --- find orientation of the 4 edges, by test on extrema
+
+ // max min 0 x1 1
+ // |<----north-2-------^ a3 -------------> a2
+ // | | ^1 1^
+ // west-3 east-1 =right | |
+ // | | ==> | |
+ // y0 | | y1 | |
+ // | | |0 0|
+ // v----south-0--------> a0 -------------> a1
+ // min max 0 x0 1
+ // =down
+ //
+
+ // 3 --- 2D normalized values on unit square [0..1][0..1]
+
+ int nbhoriz = Min(quad->side[0]->NbPoints(), quad->side[2]->NbPoints());
+ int nbvertic = Min(quad->side[1]->NbPoints(), quad->side[3]->NbPoints());
+
+ quad->isEdgeOut[0] = (quad->side[0]->NbPoints() > quad->side[2]->NbPoints());
+ quad->isEdgeOut[1] = (quad->side[1]->NbPoints() > quad->side[3]->NbPoints());
+ quad->isEdgeOut[2] = (quad->side[2]->NbPoints() > quad->side[0]->NbPoints());
+ quad->isEdgeOut[3] = (quad->side[3]->NbPoints() > quad->side[1]->NbPoints());
+
+ UVPtStruct *uv_grid = quad->uv_grid = new UVPtStruct[nbvertic * nbhoriz];
+
+ const vector<UVPtStruct>& uv_e0 = GetUVPtStructIn( quad, 0, nbhoriz - 1 );
+ const vector<UVPtStruct>& uv_e1 = GetUVPtStructIn( quad, 1, nbvertic - 1 );
+ const vector<UVPtStruct>& uv_e2 = GetUVPtStructIn( quad, 2, nbhoriz - 1 );
+ const vector<UVPtStruct>& uv_e3 = GetUVPtStructIn( quad, 3, nbvertic - 1 );
+
+ if ( uv_e0.empty() || uv_e1.empty() || uv_e2.empty() || uv_e3.empty() )
+ //return error( "Can't find nodes on sides");
+ return error( COMPERR_BAD_INPUT_MESH );
+
+ // nodes Id on "in" edges
+ if (! quad->isEdgeOut[0]) {
+ int j = 0;
+ for (int i = 0; i < nbhoriz; i++) { // down
+ int ij = j * nbhoriz + i;
+ uv_grid[ij].node = uv_e0[i].node;
+ }
+ }
+ if (! quad->isEdgeOut[1]) {
+ int i = nbhoriz - 1;
+ for (int j = 0; j < nbvertic; j++) { // right
+ int ij = j * nbhoriz + i;
+ uv_grid[ij].node = uv_e1[j].node;
+ }
+ }
+ if (! quad->isEdgeOut[2]) {
+ int j = nbvertic - 1;
+ for (int i = 0; i < nbhoriz; i++) { // up
+ int ij = j * nbhoriz + i;
+ uv_grid[ij].node = uv_e2[i].node;
+ }
+ }
+ if (! quad->isEdgeOut[3]) {
+ int i = 0;
+ for (int j = 0; j < nbvertic; j++) { // left
+ int ij = j * nbhoriz + i;
+ uv_grid[ij].node = uv_e3[j].node;
+ }
+ }
+
+ // normalized 2d values on grid
+ for (int i = 0; i < nbhoriz; i++)
+ {
+ for (int j = 0; j < nbvertic; j++)
+ {
+ int ij = j * nbhoriz + i;
+ // --- droite i cste : x = x0 + y(x1-x0)
+ double x0 = uv_e0[i].normParam; // bas - sud
+ double x1 = uv_e2[i].normParam; // haut - nord
+ // --- droite j cste : y = y0 + x(y1-y0)
+ double y0 = uv_e3[j].normParam; // gauche-ouest
+ double y1 = uv_e1[j].normParam; // droite - est
+ // --- intersection : x=x0+(y0+x(y1-y0))(x1-x0)
+ double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
+ double y = y0 + x * (y1 - y0);
+ uv_grid[ij].x = x;
+ uv_grid[ij].y = y;
+ //MESSAGE("-xy-01 "<<x0<<" "<<x1<<" "<<y0<<" "<<y1);
+ //MESSAGE("-xy-norm "<<i<<" "<<j<<" "<<x<<" "<<y);
+ }
+ }
+
+ // 4 --- projection on 2d domain (u,v)
+ gp_UV a0( uv_e0.front().u, uv_e0.front().v );
+ gp_UV a1( uv_e0.back().u, uv_e0.back().v );
+ gp_UV a2( uv_e2.back().u, uv_e2.back().v );
+ gp_UV a3( uv_e2.front().u, uv_e2.front().v );
+
+ for (int i = 0; i < nbhoriz; i++)
+ {
+ for (int j = 0; j < nbvertic; j++)
+ {
+ int ij = j * nbhoriz + i;
+ double x = uv_grid[ij].x;
+ double y = uv_grid[ij].y;
+ double param_0 = uv_e0[0].normParam + x * (uv_e0.back().normParam - uv_e0[0].normParam); // sud
+ double param_2 = uv_e2[0].normParam + x * (uv_e2.back().normParam - uv_e2[0].normParam); // nord
+ double param_1 = uv_e1[0].normParam + y * (uv_e1.back().normParam - uv_e1[0].normParam); // est
+ double param_3 = uv_e3[0].normParam + y * (uv_e3.back().normParam - uv_e3[0].normParam); // ouest
+
+ //MESSAGE("params "<<param_0<<" "<<param_1<<" "<<param_2<<" "<<param_3);
+ gp_UV p0 = quad->side[0]->Value2d(param_0).XY();
+ gp_UV p1 = quad->side[1]->Value2d(param_1).XY();
+ gp_UV p2 = quad->side[2]->Value2d(param_2).XY();
+ gp_UV p3 = quad->side[3]->Value2d(param_3).XY();
+
+ gp_UV uv = (1 - y) * p0 + x * p1 + y * p2 + (1 - x) * p3;
+ uv -= (1 - x) * (1 - y) * a0 + x * (1 - y) * a1 + x * y * a2 + (1 - x) * y * a3;
+
+ uv_grid[ij].u = uv.X();
+ uv_grid[ij].v = uv.Y();
+ }
+ }
+ return true;
}
-//=============================================================================
-/*!
- *
- */
-//=============================================================================
+//=======================================================================
+//function : ShiftQuad
+//purpose : auxilary function for ComputeQuadPref
+//=======================================================================
-istream & StdMeshers_Quadrangle_2D::LoadFrom(istream & load)
+static void ShiftQuad(FaceQuadStruct* quad, const int num, bool)
{
- return load;
+ StdMeshers_FaceSide* side[4] = { quad->side[0], quad->side[1], quad->side[2], quad->side[3] };
+ for (int i = BOTTOM_SIDE; i < NB_SIDES; ++i ) {
+ int id = ( i + num ) % NB_SIDES;
+ bool wasForward = ( i < TOP_SIDE );
+ bool newForward = ( id < TOP_SIDE );
+ if ( wasForward != newForward )
+ side[ i ]->Reverse();
+ quad->side[ id ] = side[ i ];
+ }
}
-//=============================================================================
+//=======================================================================
+//function : CalcUV
+//purpose : auxilary function for ComputeQuadPref
+//=======================================================================
+
+static gp_UV CalcUV(double x0, double x1, double y0, double y1,
+ FaceQuadStruct* quad,
+ const gp_UV& a0, const gp_UV& a1,
+ const gp_UV& a2, const gp_UV& a3)
+{
+ const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0 );
+ const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
+ const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
+ const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
+
+ double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
+ double y = y0 + x * (y1 - y0);
+
+ double param_b = uv_eb[0].normParam + x * (uv_eb.back().normParam - uv_eb[0].normParam);
+ double param_t = uv_et[0].normParam + x * (uv_et.back().normParam - uv_et[0].normParam);
+ double param_r = uv_er[0].normParam + y * (uv_er.back().normParam - uv_er[0].normParam);
+ double param_l = uv_el[0].normParam + y * (uv_el.back().normParam - uv_el[0].normParam);
+
+ gp_UV p0 = quad->side[BOTTOM_SIDE]->Value2d(param_b).XY();
+ gp_UV p1 = quad->side[RIGHT_SIDE ]->Value2d(param_r).XY();
+ gp_UV p2 = quad->side[TOP_SIDE ]->Value2d(param_t).XY();
+ gp_UV p3 = quad->side[LEFT_SIDE ]->Value2d(param_l).XY();
+
+ gp_UV uv = p0 * (1 - y) + p1 * x + p2 * y + p3 * (1 - x);
+
+ uv -= (1 - x) * (1 - y) * a0 + x * (1 - y) * a1 + x * y * a2 + (1 - x) * y * a3;
+
+ return uv;
+}
+
+//=======================================================================
+//function : CalcUV2
+//purpose : auxilary function for ComputeQuadPref
+//=======================================================================
+
+static gp_UV CalcUV2(double x, double y,
+ FaceQuadStruct* quad,
+ const gp_UV& a0, const gp_UV& a1,
+ const gp_UV& a2, const gp_UV& a3)
+{
+ const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0 );
+ const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
+ const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
+ const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
+
+ //double x = (x0 + y0 * (x1 - x0)) / (1 - (y1 - y0) * (x1 - x0));
+ //double y = y0 + x * (y1 - y0);
+
+ double param_b = uv_eb[0].normParam + x * (uv_eb.back().normParam - uv_eb[0].normParam);
+ double param_t = uv_et[0].normParam + x * (uv_et.back().normParam - uv_et[0].normParam);
+ double param_r = uv_er[0].normParam + y * (uv_er.back().normParam - uv_er[0].normParam);
+ double param_l = uv_el[0].normParam + y * (uv_el.back().normParam - uv_el[0].normParam);
+
+ gp_UV p0 = quad->side[BOTTOM_SIDE]->Value2d(param_b).XY();
+ gp_UV p1 = quad->side[RIGHT_SIDE ]->Value2d(param_r).XY();
+ gp_UV p2 = quad->side[TOP_SIDE ]->Value2d(param_t).XY();
+ gp_UV p3 = quad->side[LEFT_SIDE ]->Value2d(param_l).XY();
+
+ gp_UV uv = p0 * (1 - y) + p1 * x + p2 * y + p3 * (1 - x);
+
+ uv -= (1 - x) * (1 - y) * a0 + x * (1 - y) * a1 + x * y * a2 + (1 - x) * y * a3;
+
+ return uv;
+}
+
+
+//=======================================================================
/*!
- *
+ * Create only quandrangle faces
*/
-//=============================================================================
+//=======================================================================
-ostream & operator <<(ostream & save, StdMeshers_Quadrangle_2D & hyp)
+bool StdMeshers_Quadrangle_2D::ComputeQuadPref (SMESH_Mesh & aMesh,
+ const TopoDS_Shape& aShape,
+ FaceQuadStruct* quad)
{
- return hyp.SaveTo( save );
+ // Auxilary key in order to keep old variant
+ // of meshing after implementation new variant
+ // for bug 0016220 from Mantis.
+ bool OldVersion = false;
+
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+ const TopoDS_Face& F = TopoDS::Face(aShape);
+ Handle(Geom_Surface) S = BRep_Tool::Surface(F);
+// const TopoDS_Wire& W = BRepTools::OuterWire(F);
+ bool WisF = true;
+// if(W.Orientation()==TopAbs_FORWARD)
+// WisF = true;
+ //if(WisF) cout<<"W is FORWARD"<<endl;
+ //else cout<<"W is REVERSED"<<endl;
+// bool FisF = (F.Orientation()==TopAbs_FORWARD);
+// if(!FisF) WisF = !WisF;
+// WisF = FisF;
+ int i,j,geomFaceID = meshDS->ShapeToIndex( F );
+
+ int nb = quad->side[0]->NbPoints();
+ int nr = quad->side[1]->NbPoints();
+ int nt = quad->side[2]->NbPoints();
+ int nl = quad->side[3]->NbPoints();
+ int dh = abs(nb-nt);
+ int dv = abs(nr-nl);
+
+ if( dh>=dv ) {
+ if( nt>nb ) {
+ // it is a base case => not shift quad but me be replacement is need
+ ShiftQuad(quad,0,WisF);
+ }
+ else {
+ // we have to shift quad on 2
+ ShiftQuad(quad,2,WisF);
+ }
+ }
+ else {
+ if( nr>nl ) {
+ // we have to shift quad on 1
+ ShiftQuad(quad,1,WisF);
+ }
+ else {
+ // we have to shift quad on 3
+ ShiftQuad(quad,3,WisF);
+ }
+ }
+
+ nb = quad->side[0]->NbPoints();
+ nr = quad->side[1]->NbPoints();
+ nt = quad->side[2]->NbPoints();
+ nl = quad->side[3]->NbPoints();
+ dh = abs(nb-nt);
+ dv = abs(nr-nl);
+ int nbh = Max(nb,nt);
+ int nbv = Max(nr,nl);
+ int addh = 0;
+ int addv = 0;
+
+ // ----------- Old version ---------------
+ // orientation of face and 3 main domain for future faces
+ // 0 top 1
+ // 1------------1
+ // | | | |
+ // | | | |
+ // | L | | R |
+ // left | | | | rigth
+ // | / \ |
+ // | / C \ |
+ // |/ \|
+ // 0------------0
+ // 0 bottom 1
+
+ // ----------- New version ---------------
+ // orientation of face and 3 main domain for future faces
+ // 0 top 1
+ // 1------------1
+ // | |____| |
+ // | / \ |
+ // | / C \ |
+ // left |/________\| rigth
+ // | |
+ // | |
+ // | |
+ // 0------------0
+ // 0 bottom 1
+
+ if(dh>dv) {
+ addv = (dh-dv)/2;
+ nbv = nbv + addv;
+ }
+ else { // dv>=dh
+ addh = (dv-dh)/2;
+ nbh = nbh + addh;
+ }
+
+ const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0 );
+ const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
+ const vector<UVPtStruct>& uv_et = quad->side[2]->GetUVPtStruct(true,1 );
+ const vector<UVPtStruct>& uv_el = quad->side[3]->GetUVPtStruct(false,0);
+
+ // arrays for normalized params
+ //cout<<"Dump B:"<<endl;
+ TColStd_SequenceOfReal npb, npr, npt, npl;
+ for(i=0; i<nb; i++) {
+ npb.Append(uv_eb[i].normParam);
+ //cout<<"i="<<i<<" par="<<uv_eb[i].normParam<<" npar="<<uv_eb[i].normParam;
+ //const SMDS_MeshNode* N = uv_eb[i].node;
+ //cout<<" node("<<N->X()<<","<<N->Y()<<","<<N->Z()<<")"<<endl;
+ }
+ for(i=0; i<nr; i++) {
+ npr.Append(uv_er[i].normParam);
+ }
+ for(i=0; i<nt; i++) {
+ npt.Append(uv_et[i].normParam);
+ }
+ for(i=0; i<nl; i++) {
+ npl.Append(uv_el[i].normParam);
+ }
+
+ int dl,dr;
+ if(OldVersion) {
+ // add some params to right and left after the first param
+ // insert to right
+ dr = nbv - nr;
+ double dpr = (npr.Value(2) - npr.Value(1))/(dr+1);
+ for(i=1; i<=dr; i++) {
+ npr.InsertAfter(1,npr.Value(2)-dpr);
+ }
+ // insert to left
+ dl = nbv - nl;
+ dpr = (npl.Value(2) - npl.Value(1))/(dl+1);
+ for(i=1; i<=dl; i++) {
+ npl.InsertAfter(1,npl.Value(2)-dpr);
+ }
+ }
+ //cout<<"npb:";
+ //for(i=1; i<=npb.Length(); i++) {
+ // cout<<" "<<npb.Value(i);
+ //}
+ //cout<<endl;
+
+ gp_XY a0( uv_eb.front().u, uv_eb.front().v );
+ gp_XY a1( uv_eb.back().u, uv_eb.back().v );
+ gp_XY a2( uv_et.back().u, uv_et.back().v );
+ gp_XY a3( uv_et.front().u, uv_et.front().v );
+ //cout<<" a0("<<a0.X()<<","<<a0.Y()<<")"<<" a1("<<a1.X()<<","<<a1.Y()<<")"
+ // <<" a2("<<a2.X()<<","<<a2.Y()<<")"<<" a3("<<a3.X()<<","<<a3.Y()<<")"<<endl;
+
+ int nnn = Min(nr,nl);
+ // auxilary sequence of XY for creation nodes
+ // in the bottom part of central domain
+ // it's length must be == nbv-nnn-1
+ TColgp_SequenceOfXY UVL;
+ TColgp_SequenceOfXY UVR;
+
+ if(OldVersion) {
+ // step1: create faces for left domain
+ StdMeshers_Array2OfNode NodesL(1,dl+1,1,nl);
+ // add left nodes
+ for(j=1; j<=nl; j++)
+ NodesL.SetValue(1,j,uv_el[j-1].node);
+ if(dl>0) {
+ // add top nodes
+ for(i=1; i<=dl; i++)
+ NodesL.SetValue(i+1,nl,uv_et[i].node);
+ // create and add needed nodes
+ TColgp_SequenceOfXY UVtmp;
+ for(i=1; i<=dl; i++) {
+ double x0 = npt.Value(i+1);
+ double x1 = x0;
+ // diagonal node
+ double y0 = npl.Value(i+1);
+ double y1 = npr.Value(i+1);
+ gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
+ gp_Pnt P = S->Value(UV.X(),UV.Y());
+ SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+ NodesL.SetValue(i+1,1,N);
+ if(UVL.Length()<nbv-nnn-1) UVL.Append(UV);
+ // internal nodes
+ for(j=2; j<nl; j++) {
+ double y0 = npl.Value(dl+j);
+ double y1 = npr.Value(dl+j);
+ gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
+ gp_Pnt P = S->Value(UV.X(),UV.Y());
+ SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+ NodesL.SetValue(i+1,j,N);
+ if( i==dl ) UVtmp.Append(UV);
+ }
+ }
+ for(i=1; i<=UVtmp.Length() && UVL.Length()<nbv-nnn-1; i++) {
+ UVL.Append(UVtmp.Value(i));
+ }
+ //cout<<"Dump NodesL:"<<endl;
+ //for(i=1; i<=dl+1; i++) {
+ // cout<<"i="<<i;
+ // for(j=1; j<=nl; j++) {
+ // cout<<" ("<<NodesL.Value(i,j)->X()<<","<<NodesL.Value(i,j)->Y()<<","<<NodesL.Value(i,j)->Z()<<")";
+ // }
+ // cout<<endl;
+ //}
+ // create faces
+ for(i=1; i<=dl; i++) {
+ for(j=1; j<nl; j++) {
+ if(WisF) {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i+1,j),
+ NodesL.Value(i+1,j+1), NodesL.Value(i,j+1));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ else {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesL.Value(i,j), NodesL.Value(i,j+1),
+ NodesL.Value(i+1,j+1), NodesL.Value(i+1,j));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ }
+ }
+ }
+ else {
+ // fill UVL using c2d
+ for(i=1; i<npl.Length() && UVL.Length()<nbv-nnn-1; i++) {
+ UVL.Append( gp_UV ( uv_el[i].u, uv_el[i].v ));
+ }
+ }
+
+ // step2: create faces for right domain
+ StdMeshers_Array2OfNode NodesR(1,dr+1,1,nr);
+ // add right nodes
+ for(j=1; j<=nr; j++)
+ NodesR.SetValue(1,j,uv_er[nr-j].node);
+ if(dr>0) {
+ // add top nodes
+ for(i=1; i<=dr; i++)
+ NodesR.SetValue(i+1,1,uv_et[nt-1-i].node);
+ // create and add needed nodes
+ TColgp_SequenceOfXY UVtmp;
+ for(i=1; i<=dr; i++) {
+ double x0 = npt.Value(nt-i);
+ double x1 = x0;
+ // diagonal node
+ double y0 = npl.Value(i+1);
+ double y1 = npr.Value(i+1);
+ gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
+ gp_Pnt P = S->Value(UV.X(),UV.Y());
+ SMDS_MeshNode * N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+ NodesR.SetValue(i+1,nr,N);
+ if(UVR.Length()<nbv-nnn-1) UVR.Append(UV);
+ // internal nodes
+ for(j=2; j<nr; j++) {
+ double y0 = npl.Value(nbv-j+1);
+ double y1 = npr.Value(nbv-j+1);
+ gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
+ gp_Pnt P = S->Value(UV.X(),UV.Y());
+ SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+ NodesR.SetValue(i+1,j,N);
+ if( i==dr ) UVtmp.Prepend(UV);
+ }
+ }
+ for(i=1; i<=UVtmp.Length() && UVR.Length()<nbv-nnn-1; i++) {
+ UVR.Append(UVtmp.Value(i));
+ }
+ // create faces
+ for(i=1; i<=dr; i++) {
+ for(j=1; j<nr; j++) {
+ if(WisF) {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i+1,j),
+ NodesR.Value(i+1,j+1), NodesR.Value(i,j+1));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ else {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesR.Value(i,j), NodesR.Value(i,j+1),
+ NodesR.Value(i+1,j+1), NodesR.Value(i+1,j));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ }
+ }
+ }
+ else {
+ // fill UVR using c2d
+ for(i=1; i<npr.Length() && UVR.Length()<nbv-nnn-1; i++) {
+ UVR.Append( gp_UV( uv_er[i].u, uv_er[i].v ));
+ }
+ }
+
+ // step3: create faces for central domain
+ StdMeshers_Array2OfNode NodesC(1,nb,1,nbv);
+ // add first string using NodesL
+ for(i=1; i<=dl+1; i++)
+ NodesC.SetValue(1,i,NodesL(i,1));
+ for(i=2; i<=nl; i++)
+ NodesC.SetValue(1,dl+i,NodesL(dl+1,i));
+ // add last string using NodesR
+ for(i=1; i<=dr+1; i++)
+ NodesC.SetValue(nb,i,NodesR(i,nr));
+ for(i=1; i<nr; i++)
+ NodesC.SetValue(nb,dr+i+1,NodesR(dr+1,nr-i));
+ // add top nodes (last columns)
+ for(i=dl+2; i<nbh-dr; i++)
+ NodesC.SetValue(i-dl,nbv,uv_et[i-1].node);
+ // add bottom nodes (first columns)
+ for(i=2; i<nb; i++)
+ NodesC.SetValue(i,1,uv_eb[i-1].node);
+
+ // create and add needed nodes
+ // add linear layers
+ for(i=2; i<nb; i++) {
+ double x0 = npt.Value(dl+i);
+ double x1 = x0;
+ for(j=1; j<nnn; j++) {
+ double y0 = npl.Value(nbv-nnn+j);
+ double y1 = npr.Value(nbv-nnn+j);
+ gp_UV UV = CalcUV(x0, x1, y0, y1, quad, a0, a1, a2, a3);
+ gp_Pnt P = S->Value(UV.X(),UV.Y());
+ SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+ NodesC.SetValue(i,nbv-nnn+j,N);
+ }
+ }
+ // add diagonal layers
+ //cout<<"UVL.Length()="<<UVL.Length()<<" UVR.Length()="<<UVR.Length()<<endl;
+ //cout<<"Dump UVL:"<<endl;
+ //for(i=1; i<=UVL.Length(); i++) {
+ // cout<<" ("<<UVL.Value(i).X()<<","<<UVL.Value(i).Y()<<")";
+ //}
+ //cout<<endl;
+ for(i=1; i<nbv-nnn; i++) {
+ double du = UVR.Value(i).X() - UVL.Value(i).X();
+ double dv = UVR.Value(i).Y() - UVL.Value(i).Y();
+ for(j=2; j<nb; j++) {
+ double u = UVL.Value(i).X() + du*npb.Value(j);
+ double v = UVL.Value(i).Y() + dv*npb.Value(j);
+ gp_Pnt P = S->Value(u,v);
+ SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, u, v);
+ NodesC.SetValue(j,i+1,N);
+ }
+ }
+ // create faces
+ for(i=1; i<nb; i++) {
+ for(j=1; j<nbv; j++) {
+ if(WisF) {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
+ NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ else {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
+ NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ }
+ }
+ }
+
+ else { // New version (!OldVersion)
+ // step1: create faces for bottom rectangle domain
+ StdMeshers_Array2OfNode NodesBRD(1,nb,1,nnn-1);
+ // fill UVL and UVR using c2d
+ for(j=0; j<nb; j++) {
+ NodesBRD.SetValue(j+1,1,uv_eb[j].node);
+ }
+ for(i=1; i<nnn-1; i++) {
+ NodesBRD.SetValue(1,i+1,uv_el[i].node);
+ NodesBRD.SetValue(nb,i+1,uv_er[i].node);
+ double du = uv_er[i].u - uv_el[i].u;
+ double dv = uv_er[i].v - uv_el[i].v;
+ for(j=2; j<nb; j++) {
+ double u = uv_el[i].u + du*npb.Value(j);
+ double v = uv_el[i].v + dv*npb.Value(j);
+ gp_Pnt P = S->Value(u,v);
+ SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, u, v);
+ NodesBRD.SetValue(j,i+1,N);
+
+ }
+ }
+ for(j=1; j<nnn-1; j++) {
+ for(i=1; i<nb; i++) {
+ if(WisF) {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesBRD.Value(i,j), NodesBRD.Value(i+1,j),
+ NodesBRD.Value(i+1,j+1), NodesBRD.Value(i,j+1));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ else {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesBRD.Value(i,j), NodesBRD.Value(i,j+1),
+ NodesBRD.Value(i+1,j+1), NodesBRD.Value(i+1,j));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ }
+ }
+
+ int drl = abs(nr-nl);
+ // create faces for region C
+ StdMeshers_Array2OfNode NodesC(1,nb,1,drl+1+addv);
+ // add nodes from previous region
+ for(j=1; j<=nb; j++) {
+ NodesC.SetValue(j,1,NodesBRD.Value(j,nnn-1));
+ }
+ if( (drl+addv) > 0 ) {
+ int n1,n2;
+ if(nr>nl) {
+ n1 = 1;
+ n2 = drl + 1;
+ TColgp_SequenceOfXY UVtmp;
+ double drparam = npr.Value(nr) - npr.Value(nnn-1);
+ double dlparam = npl.Value(nnn) - npl.Value(nnn-1);
+ double y0,y1;
+ for(i=1; i<=drl; i++) {
+ // add existed nodes from right edge
+ NodesC.SetValue(nb,i+1,uv_er[nnn+i-2].node);
+ //double dtparam = npt.Value(i+1);
+ y1 = npr.Value(nnn+i-1); // param on right edge
+ double dpar = (y1 - npr.Value(nnn-1))/drparam;
+ y0 = npl.Value(nnn-1) + dpar*dlparam; // param on left edge
+ double dy = y1 - y0;
+ for(j=1; j<nb; j++) {
+ double x = npt.Value(i+1) + npb.Value(j)*(1-npt.Value(i+1));
+ double y = y0 + dy*x;
+ gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
+ gp_Pnt P = S->Value(UV.X(),UV.Y());
+ SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+ NodesC.SetValue(j,i+1,N);
+ }
+ }
+ double dy0 = (1-y0)/(addv+1);
+ double dy1 = (1-y1)/(addv+1);
+ for(i=1; i<=addv; i++) {
+ double yy0 = y0 + dy0*i;
+ double yy1 = y1 + dy1*i;
+ double dyy = yy1 - yy0;
+ for(j=1; j<=nb; j++) {
+ double x = npt.Value(i+1+drl) +
+ npb.Value(j) * ( npt.Value(nt-i) - npt.Value(i+1+drl) );
+ double y = yy0 + dyy*x;
+ gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
+ gp_Pnt P = S->Value(UV.X(),UV.Y());
+ SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+ NodesC.SetValue(j,i+drl+1,N);
+ }
+ }
+ }
+ else { // nr<nl
+ n2 = 1;
+ n1 = drl + 1;
+ TColgp_SequenceOfXY UVtmp;
+ double dlparam = npl.Value(nl) - npl.Value(nnn-1);
+ double drparam = npr.Value(nnn) - npr.Value(nnn-1);
+ double y0 = npl.Value(nnn-1);
+ double y1 = npr.Value(nnn-1);
+ for(i=1; i<=drl; i++) {
+ // add existed nodes from right edge
+ NodesC.SetValue(1,i+1,uv_el[nnn+i-2].node);
+ y0 = npl.Value(nnn+i-1); // param on left edge
+ double dpar = (y0 - npl.Value(nnn-1))/dlparam;
+ y1 = npr.Value(nnn-1) + dpar*drparam; // param on right edge
+ double dy = y1 - y0;
+ for(j=2; j<=nb; j++) {
+ double x = npb.Value(j)*npt.Value(nt-i);
+ double y = y0 + dy*x;
+ gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
+ gp_Pnt P = S->Value(UV.X(),UV.Y());
+ SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+ NodesC.SetValue(j,i+1,N);
+ }
+ }
+ double dy0 = (1-y0)/(addv+1);
+ double dy1 = (1-y1)/(addv+1);
+ for(i=1; i<=addv; i++) {
+ double yy0 = y0 + dy0*i;
+ double yy1 = y1 + dy1*i;
+ double dyy = yy1 - yy0;
+ for(j=1; j<=nb; j++) {
+ double x = npt.Value(i+1) +
+ npb.Value(j) * ( npt.Value(nt-i-drl) - npt.Value(i+1) );
+ double y = yy0 + dyy*x;
+ gp_UV UV = CalcUV2(x, y, quad, a0, a1, a2, a3);
+ gp_Pnt P = S->Value(UV.X(),UV.Y());
+ SMDS_MeshNode* N = meshDS->AddNode(P.X(), P.Y(), P.Z());
+ meshDS->SetNodeOnFace(N, geomFaceID, UV.X(), UV.Y());
+ NodesC.SetValue(j,i+drl+1,N);
+ }
+ }
+ }
+ // create faces
+ for(j=1; j<=drl+addv; j++) {
+ for(i=1; i<nb; i++) {
+ if(WisF) {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i+1,j),
+ NodesC.Value(i+1,j+1), NodesC.Value(i,j+1));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ else {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesC.Value(i,j), NodesC.Value(i,j+1),
+ NodesC.Value(i+1,j+1), NodesC.Value(i+1,j));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ }
+ } // end nr<nl
+
+ StdMeshers_Array2OfNode NodesLast(1,nt,1,2);
+ for(i=1; i<=nt; i++) {
+ NodesLast.SetValue(i,2,uv_et[i-1].node);
+ }
+ int nnn=0;
+ for(i=n1; i<drl+addv+1; i++) {
+ nnn++;
+ NodesLast.SetValue(nnn,1,NodesC.Value(1,i));
+ }
+ for(i=1; i<=nb; i++) {
+ nnn++;
+ NodesLast.SetValue(nnn,1,NodesC.Value(i,drl+addv+1));
+ }
+ for(i=drl+addv; i>=n2; i--) {
+ nnn++;
+ NodesLast.SetValue(nnn,1,NodesC.Value(nb,i));
+ }
+ for(i=1; i<nt; i++) {
+ if(WisF) {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesLast.Value(i,1), NodesLast.Value(i+1,1),
+ NodesLast.Value(i+1,2), NodesLast.Value(i,2));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ else {
+ SMDS_MeshFace* F =
+ myTool->AddFace(NodesLast.Value(i,1), NodesLast.Value(i,2),
+ NodesLast.Value(i+1,2), NodesLast.Value(i+1,2));
+ meshDS->SetMeshElementOnShape(F, geomFaceID);
+ }
+ }
+ } // if( (drl+addv) > 0 )
+
+ } // end new version implementation
+
+ bool isOk = true;
+ return isOk;
}
//=============================================================================
-/*!
- *
+/*! Split quadrangle in to 2 triangles by smallest diagonal
+ *
*/
//=============================================================================
-
-istream & operator >>(istream & load, StdMeshers_Quadrangle_2D & hyp)
+void StdMeshers_Quadrangle_2D::SplitQuad(SMESHDS_Mesh *theMeshDS,
+ int theFaceID,
+ const SMDS_MeshNode* theNode1,
+ const SMDS_MeshNode* theNode2,
+ const SMDS_MeshNode* theNode3,
+ const SMDS_MeshNode* theNode4)
{
- return hyp.LoadFrom( load );
+ gp_Pnt a(theNode1->X(),theNode1->Y(),theNode1->Z());
+ gp_Pnt b(theNode2->X(),theNode2->Y(),theNode2->Z());
+ gp_Pnt c(theNode3->X(),theNode3->Y(),theNode3->Z());
+ gp_Pnt d(theNode4->X(),theNode4->Y(),theNode4->Z());
+ SMDS_MeshFace* face;
+ if(a.Distance(c) > b.Distance(d)){
+ face = myTool->AddFace(theNode2, theNode4 , theNode1);
+ theMeshDS->SetMeshElementOnShape(face, theFaceID );
+ face = myTool->AddFace(theNode2, theNode3, theNode4);
+ theMeshDS->SetMeshElementOnShape(face, theFaceID );
+
+ }
+ else{
+ face = myTool->AddFace(theNode1, theNode2 ,theNode3);
+ theMeshDS->SetMeshElementOnShape(face, theFaceID );
+ face = myTool->AddFace(theNode1, theNode3, theNode4);
+ theMeshDS->SetMeshElementOnShape(face, theFaceID );
+ }
}