-// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
-//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
+
// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_QuadToTriaAdaptor.cxx
// Module : SMESH
//
#include "StdMeshers_QuadToTriaAdaptor.hxx"
-#include <SMDS_FaceOfNodes.hxx>
#include <SMESH_Algo.hxx>
#include <SMESH_MesherHelper.hxx>
#include <IntAna_IntConicQuad.hxx>
#include <IntAna_Quadric.hxx>
-#include <TColStd_SequenceOfInteger.hxx>
+#include <TColgp_HArray1OfPnt.hxx>
+#include <TColgp_HArray1OfVec.hxx>
#include <TColgp_HSequenceOfPnt.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS.hxx>
#include <gp_Lin.hxx>
#include <gp_Pln.hxx>
-#include <NCollection_Array1.hxx>
-typedef NCollection_Array1<TColStd_SequenceOfInteger> StdMeshers_Array1OfSequenceOfInteger;
+#include <numeric>
+using namespace std;
-//=======================================================================
-//function : StdMeshers_QuadToTriaAdaptor
-//purpose :
-//=======================================================================
+enum EQuadNature { NOT_QUAD, QUAD, DEGEN_QUAD };
+
+ // std-like iterator used to get coordinates of nodes of mesh element
+typedef SMDS_StdIterator< SMESH_MeshEditor::TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
-StdMeshers_QuadToTriaAdaptor::StdMeshers_QuadToTriaAdaptor()
+//================================================================================
+/*!
+ * \brief Constructor
+ */
+//================================================================================
+
+StdMeshers_QuadToTriaAdaptor::StdMeshers_QuadToTriaAdaptor():
+ myElemSearcher(0)
{
}
-
//================================================================================
/*!
* \brief Destructor
StdMeshers_QuadToTriaAdaptor::~StdMeshers_QuadToTriaAdaptor()
{
// delete temporary faces
- map< const SMDS_MeshElement*, list<const SMDS_FaceOfNodes*> >::iterator
- f_f = myResMap.begin(), ffEnd = myResMap.end();
+ TQuad2Trias::iterator f_f = myResMap.begin(), ffEnd = myResMap.end();
for ( ; f_f != ffEnd; ++f_f )
{
- list<const SMDS_FaceOfNodes*>& fList = f_f->second;
- list<const SMDS_FaceOfNodes*>::iterator f = fList.begin(), fEnd = fList.end();
+ TTriaList& fList = f_f->second;
+ TTriaList::iterator f = fList.begin(), fEnd = fList.end();
for ( ; f != fEnd; ++f )
delete *f;
}
myResMap.clear();
-// TF2PyramMap::iterator itp = myMapFPyram.begin();
-// for(; itp!=myMapFPyram.end(); itp++)
+// TF2PyramMap::iterator itp = myPyram2Trias.begin();
+// for(; itp!=myPyram2Trias.end(); itp++)
// cout << itp->second << endl;
+
+ if ( myElemSearcher ) delete myElemSearcher;
+ myElemSearcher=0;
}
//=======================================================================
//function : FindBestPoint
-//purpose : Auxilare for Compute()
+//purpose : Return a point P laying on the line (PC,V) so that triangle
+// (P, P1, P2) to be equilateral as much as possible
// V - normal to (P1,P2,PC)
//=======================================================================
static gp_Pnt FindBestPoint(const gp_Pnt& P1, const gp_Pnt& P2,
if( a < (b+c)/2 )
return PC;
else {
- // find shift along V in order to a became equal to (b+c)/2
+ // find shift along V in order a to became equal to (b+c)/2
double shift = sqrt( a*a + (b*b-c*c)*(b*b-c*c)/16/a/a - (b*b+c*c)/2 );
gp_Dir aDir(V);
- gp_Pnt Pbest( PC.X() + aDir.X()*shift, PC.Y() + aDir.Y()*shift,
- PC.Z() + aDir.Z()*shift );
+ gp_Pnt Pbest = PC.XYZ() + aDir.XYZ() * shift;
return Pbest;
}
}
return false;
if( IAICQ.NbPoints() == 1 ) {
gp_Pnt PIn = IAICQ.Point(1);
- double preci = 1.e-6;
+ const double preci = 1.e-10 * P.Distance(PC);
// check if this point is internal for segment [PC,P]
bool IsExternal =
( (PC.X()-PIn.X())*(P.X()-PIn.X()) > preci ) ||
gp_Vec V1(PIn,P1);
gp_Vec V2(PIn,P2);
gp_Vec V3(PIn,P3);
- if( V1.Magnitude()<preci || V2.Magnitude()<preci ||
+ if( V1.Magnitude()<preci ||
+ V2.Magnitude()<preci ||
V3.Magnitude()<preci ) {
Pint = PIn;
return true;
}
+ const double angularTol = 1e-6;
gp_Vec VC1 = V1.Crossed(V2);
gp_Vec VC2 = V2.Crossed(V3);
gp_Vec VC3 = V3.Crossed(V1);
- if(VC1.Magnitude()<preci) {
- if(VC2.IsOpposite(VC3,preci)) {
+ if(VC1.Magnitude()<gp::Resolution()) {
+ if(VC2.IsOpposite(VC3,angularTol)) {
return false;
}
}
- else if(VC2.Magnitude()<preci) {
- if(VC1.IsOpposite(VC3,preci)) {
+ else if(VC2.Magnitude()<gp::Resolution()) {
+ if(VC1.IsOpposite(VC3,angularTol)) {
return false;
}
}
- else if(VC3.Magnitude()<preci) {
- if(VC1.IsOpposite(VC2,preci)) {
+ else if(VC3.Magnitude()<gp::Resolution()) {
+ if(VC1.IsOpposite(VC2,angularTol)) {
return false;
}
}
else {
- if( VC1.IsOpposite(VC2,preci) || VC1.IsOpposite(VC3,preci) ||
- VC2.IsOpposite(VC3,preci) ) {
+ if( VC1.IsOpposite(VC2,angularTol) || VC1.IsOpposite(VC3,angularTol) ||
+ VC2.IsOpposite(VC3,angularTol) ) {
return false;
}
}
//function : HasIntersection
//purpose : Auxilare for CheckIntersection()
//=======================================================================
+
static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
Handle(TColgp_HSequenceOfPnt)& aContour)
{
return false;
}
+//================================================================================
+/*!
+ * \brief Checks if a line segment (P,PC) intersects any mesh face.
+ * \param P - first segment end
+ * \param PC - second segment end (it is a gravity center of quadrangle)
+ * \param Pint - (out) intersection point
+ * \param aMesh - mesh
+ * \param aShape - shape to check faces on
+ * \param NotCheckedFace - not used
+ * \retval bool - true if there is an intersection
+ */
+//================================================================================
-//=======================================================================
-//function : CheckIntersection
-//purpose : Auxilare for Compute()
-// NotCheckedFace - for optimization
-//=======================================================================
-bool StdMeshers_QuadToTriaAdaptor::CheckIntersection
- (const gp_Pnt& P, const gp_Pnt& PC,
- gp_Pnt& Pint, SMESH_Mesh& aMesh,
- const TopoDS_Shape& aShape,
- const TopoDS_Shape& NotCheckedFace)
+bool StdMeshers_QuadToTriaAdaptor::CheckIntersection (const gp_Pnt& P,
+ const gp_Pnt& PC,
+ gp_Pnt& Pint,
+ SMESH_Mesh& aMesh,
+ const TopoDS_Shape& aShape,
+ const TopoDS_Shape& NotCheckedFace)
{
- SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+ if ( !myElemSearcher )
+ myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
+ SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
+
+ //SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
//cout<<" CheckIntersection: meshDS->NbFaces() = "<<meshDS->NbFaces()<<endl;
bool res = false;
- double dist = RealLast();
+ double dist = RealLast(); // find intersection closest to the segment
gp_Pnt Pres;
- for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
- const TopoDS_Shape& aShapeFace = exp.Current();
- if(aShapeFace==NotCheckedFace)
- continue;
- const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements(aShapeFace);
- if ( aSubMeshDSFace ) {
- SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
- while ( iteratorElem->more() ) { // loop on elements on a face
- const SMDS_MeshElement* face = iteratorElem->next();
- Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
- SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
- int nbN = face->NbNodes();
- if( face->IsQuadratic() )
- nbN /= 2;
- for ( int i = 0; i < nbN; ++i ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
- }
- if( HasIntersection(P, PC, Pres, aContour) ) {
- res = true;
- double tmp = PC.Distance(Pres);
- if(tmp<dist) {
- Pint = Pres;
- dist = tmp;
- }
- }
+
+ gp_Ax1 line( P, gp_Vec(P,PC));
+ vector< const SMDS_MeshElement* > suspectElems;
+ searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
+
+// for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
+// const TopoDS_Shape& aShapeFace = exp.Current();
+// if(aShapeFace==NotCheckedFace)
+// continue;
+// const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements(aShapeFace);
+// if ( aSubMeshDSFace ) {
+// SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
+// while ( iteratorElem->more() ) { // loop on elements on a face
+// const SMDS_MeshElement* face = iteratorElem->next();
+ for ( int i = 0; i < suspectElems.size(); ++i )
+ {
+ const SMDS_MeshElement* face = suspectElems[i];
+ Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
+ for ( int i = 0; i < face->NbCornerNodes(); ++i )
+ aContour->Append( SMESH_MeshEditor::TNodeXYZ( face->GetNode(i) ));
+ if( HasIntersection(P, PC, Pres, aContour) ) {
+ res = true;
+ double tmp = PC.Distance(Pres);
+ if(tmp<dist) {
+ Pint = Pres;
+ dist = tmp;
}
}
}
//=======================================================================
-//function : CompareTrias
+//function : EqualTriangles
//purpose : Auxilare for Compute()
//=======================================================================
-static bool CompareTrias(const SMDS_MeshElement* F1,const SMDS_MeshElement* F2)
+static bool EqualTriangles(const SMDS_MeshElement* F1,const SMDS_MeshElement* F2)
{
return
( F1->GetNode(1)==F2->GetNode(2) && F1->GetNode(2)==F2->GetNode(1) ) ||
( F1->GetNode(1)==F2->GetNode(1) && F1->GetNode(2)==F2->GetNode(2) );
}
+//================================================================================
+/*!
+ * \brief Prepare data for the given face
+ * \param PN - coordinates of face nodes
+ * \param VN - cross products of vectors (PC-PN(i)) ^ (PC-PN(i+1))
+ * \param FNodes - face nodes
+ * \param PC - gravity center of nodes
+ * \param VNorm - face normal (sum of VN)
+ * \param volumes - two volumes sharing the given face, the first is in VNorm direction
+ * \retval int - 0 if given face is not quad,
+ * 1 if given face is quad,
+ * 2 if given face is degenerate quad (two nodes are coincided)
+ */
+//================================================================================
-//=======================================================================
-//function : IsDegenarate
-//purpose : Auxilare for Preparation()
-//=======================================================================
-// static int IsDegenarate(const Handle(TColgp_HArray1OfPnt)& PN)
-// {
-// int i = 1;
-// for(; i<4; i++) {
-// int j = i+1;
-// for(; j<=4; j++) {
-// if( PN->Value(i).Distance(PN->Value(j)) < 1.e-6 )
-// return j;
-// }
-// }
-// return 0;
-// }
-
-
-//=======================================================================
-//function : Preparation
-//purpose : Auxilare for Compute()
-// : Return 0 if given face is not quad,
-// 1 if given face is quad,
-// 2 if given face is degenerate quad (two nodes are coincided)
-//=======================================================================
-int StdMeshers_QuadToTriaAdaptor::Preparation(const SMDS_MeshElement* face,
- Handle(TColgp_HArray1OfPnt)& PN,
- Handle(TColgp_HArray1OfVec)& VN,
- std::vector<const SMDS_MeshNode*>& FNodes,
- gp_Pnt& PC, gp_Vec& VNorm)
+int StdMeshers_QuadToTriaAdaptor::Preparation(const SMDS_MeshElement* face,
+ Handle(TColgp_HArray1OfPnt)& PN,
+ Handle(TColgp_HArray1OfVec)& VN,
+ vector<const SMDS_MeshNode*>& FNodes,
+ gp_Pnt& PC,
+ gp_Vec& VNorm,
+ const SMDS_MeshElement** volumes)
{
- int i = 0;
- double xc=0., yc=0., zc=0.;
- SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
- if( !face->IsQuadratic() ) {
+ if( face->NbNodes() != ( face->IsQuadratic() ? 8 : 4 ))
if( face->NbNodes() != 4 )
- return 0;
- while ( nodeIt->more() ) {
- i++;
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- FNodes[i-1] = node;
- PN->SetValue( i, gp_Pnt(node->X(), node->Y(), node->Z()) );
- xc += node->X();
- yc += node->Y();
- zc += node->Z();
- }
- }
- else {
- if( face->NbNodes() != 8)
- return 0;
- while ( nodeIt->more() ) {
- i++;
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- FNodes[i-1] = node;
- PN->SetValue( i, gp_Pnt(node->X(), node->Y(), node->Z()) );
- xc += node->X();
- yc += node->Y();
- zc += node->Z();
- if(i==4) break;
- }
+ return NOT_QUAD;
+
+ int i = 0;
+ gp_XYZ xyzC(0., 0., 0.);
+ for ( i = 0; i < 4; ++i )
+ {
+ gp_XYZ p = SMESH_MeshEditor::TNodeXYZ( FNodes[i] = face->GetNode(i) );
+ PN->SetValue( i+1, p );
+ xyzC += p;
}
+ PC = xyzC/4;
+ //cout<<" PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
int nbp = 4;
hasdeg = true;
gp_Pnt Pdeg = PN->Value(i);
- std::list< const SMDS_MeshNode* >::iterator itdg = myDegNodes.begin();
+ list< const SMDS_MeshNode* >::iterator itdg = myDegNodes.begin();
const SMDS_MeshNode* DegNode = 0;
for(; itdg!=myDegNodes.end(); itdg++) {
const SMDS_MeshNode* N = (*itdg);
FNodes[i-1] = FNodes[i];
}
nbp = 3;
- //PC = gp_Pnt( PN->Value(1).X() + PN.Value
}
- PC = gp_Pnt(xc/4., yc/4., zc/4.);
- //cout<<" PC("<<PC.X()<<","<<PC.Y()<<","<<PC.Z()<<")"<<endl;
-
- //PN->SetValue(5,PN->Value(1));
PN->SetValue(nbp+1,PN->Value(1));
- //FNodes[4] = FNodes[0];
FNodes[nbp] = FNodes[0];
// find normal direction
- //gp_Vec V1(PC,PN->Value(4));
gp_Vec V1(PC,PN->Value(nbp));
gp_Vec V2(PC,PN->Value(1));
VNorm = V1.Crossed(V2);
- //VN->SetValue(4,VNorm);
VN->SetValue(nbp,VNorm);
- //for(i=1; i<4; i++) {
for(i=1; i<nbp; i++) {
V1 = gp_Vec(PC,PN->Value(i));
V2 = gp_Vec(PC,PN->Value(i+1));
VN->SetValue(i,Vtmp);
VNorm += Vtmp;
}
+
+ // find volumes sharing the face
+ if ( volumes )
+ {
+ volumes[0] = volumes[1] = 0;
+ SMDS_ElemIteratorPtr vIt = FNodes[0]->GetInverseElementIterator( SMDSAbs_Volume );
+ while ( vIt->more() )
+ {
+ const SMDS_MeshElement* vol = vIt->next();
+ bool volSharesAllNodes = true;
+ for ( int i = 1; i < face->NbNodes() && volSharesAllNodes; ++i )
+ volSharesAllNodes = ( vol->GetNodeIndex( FNodes[i] ) >= 0 );
+ if ( volSharesAllNodes )
+ volumes[ volumes[0] ? 1 : 0 ] = vol;
+ // we could additionally check that vol has all FNodes in its one face using SMDS_VolumeTool
+ }
+ // define volume position relating to the face normal
+ if ( volumes[0] )
+ {
+ // get volume gc
+ SMDS_ElemIteratorPtr nodeIt = volumes[0]->nodesIterator();
+ gp_XYZ volGC(0,0,0);
+ volGC = accumulate( TXyzIterator(nodeIt), TXyzIterator(), volGC ) / volumes[0]->NbNodes();
+
+ if ( VNorm * gp_Vec( PC, volGC ) < 0 )
+ swap( volumes[0], volumes[1] );
+ }
+ }
+
//cout<<" VNorm("<<VNorm.X()<<","<<VNorm.Y()<<","<<VNorm.Z()<<")"<<endl;
- if(hasdeg) return 2;
- return 1;
+ return hasdeg ? DEGEN_QUAD : QUAD;
}
bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape)
{
myResMap.clear();
- myMapFPyram.clear();
+ myPyram2Trias.clear();
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
SMESH_MesherHelper helper(aMesh);
helper.IsQuadraticSubMesh(aShape);
helper.SetElementsOnShape( true );
- for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
+
+
+ for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next())
+ {
const TopoDS_Shape& aShapeFace = exp.Current();
const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements( aShapeFace );
- if ( aSubMeshDSFace ) {
+ if ( aSubMeshDSFace )
+ {
bool isRev = SMESH_Algo::IsReversedSubMesh( TopoDS::Face(aShapeFace), meshDS );
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
- while ( iteratorElem->more() ) { // loop on elements on a face
+ while ( iteratorElem->more() ) // loop on elements on a geometrical face
+ {
const SMDS_MeshElement* face = iteratorElem->next();
//cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
// preparation step using face info
Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
Handle(TColgp_HArray1OfVec) VN = new TColgp_HArray1OfVec(1,4);
- std::vector<const SMDS_MeshNode*> FNodes(5);
+ vector<const SMDS_MeshNode*> FNodes(5);
gp_Pnt PC;
gp_Vec VNorm;
int stat = Preparation(face, PN, VN, FNodes, PC, VNorm);
if(stat==0)
continue;
- if(stat==2) {
+ if(stat==2)
+ {
// degenerate face
// add triangles to result map
- std::list<const SMDS_FaceOfNodes*> aList;
SMDS_FaceOfNodes* NewFace;
if(!isRev)
NewFace = new SMDS_FaceOfNodes( FNodes[0], FNodes[1], FNodes[2] );
else
NewFace = new SMDS_FaceOfNodes( FNodes[0], FNodes[2], FNodes[1] );
- aList.push_back(NewFace);
+ TTriaList aList( 1, NewFace );
myResMap.insert(make_pair(face,aList));
continue;
}
else {
gp_Vec VB(PC,PCbest);
gp_Pnt PCbestTmp = PC.XYZ() + VB.XYZ() * 3.0;
- bool check = CheckIntersection(PCbestTmp, PC, Pint, aMesh, aShape, aShapeFace);
+ check = CheckIntersection(PCbestTmp, PC, Pint, aMesh, aShape, aShapeFace);
if(check) {
double dist = PC.Distance(Pint)/3.;
if(dist<height) {
}
// create node for PCbest
SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
+
// add triangles to result map
- std::list<const SMDS_FaceOfNodes*> aList;
- for(i=0; i<4; i++) {
- SMDS_FaceOfNodes* NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i], FNodes[i+1] );
- aList.push_back(NewFace);
- }
- myResMap.insert(make_pair(face,aList));
- // create pyramid
+ TTriaList& triaList = myResMap.insert( make_pair( face, TTriaList() ))->second;
+ for(i=0; i<4; i++)
+ triaList.push_back( new SMDS_FaceOfNodes( NewNode, FNodes[i], FNodes[i+1] ));
+
+ // create a pyramid
+ if ( isRev ) swap( FNodes[1], FNodes[3]);
SMDS_MeshVolume* aPyram =
helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
- myMapFPyram.insert(make_pair(face,aPyram));
- } // end loop on elements on a face
+ myPyram2Trias.insert(make_pair(aPyram, & triaList));
+
+ } // end loop on elements on a face submesh
}
} // end for(TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
return Compute2ndPart(aMesh);
}
-
-//=======================================================================
-//function : Compute
-//purpose :
-//=======================================================================
+//================================================================================
+/*!
+ * \brief Computes pyramids in mesh with no shape
+ */
+//================================================================================
bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
{
myResMap.clear();
- myMapFPyram.clear();
+ myPyram2Trias.clear();
SMESH_MesherHelper helper(aMesh);
helper.IsQuadraticSubMesh(aMesh.GetShapeToMesh());
helper.SetElementsOnShape( true );
- SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
+ if ( !myElemSearcher )
+ myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
+ SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
- SMDS_FaceIteratorPtr fIt = meshDS->facesIterator();
- TIDSortedElemSet sortedFaces; // 0020279: control the "random" use when using mesh algorithms
- while( fIt->more()) sortedFaces.insert( fIt->next() );
+ SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
- TIDSortedElemSet::iterator itFace = sortedFaces.begin(), fEnd = sortedFaces.end();
- for ( ; itFace != fEnd; ++itFace )
+ SMDS_FaceIteratorPtr fIt = meshDS->facesIterator(/*idInceasingOrder=*/true);
+ while( fIt->more())
{
- const SMDS_MeshElement* face = *itFace;
+ const SMDS_MeshElement* face = fIt->next();
if ( !face ) continue;
//cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
- // preparation step using face info
+ // retrieve needed information about a face
Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
Handle(TColgp_HArray1OfVec) VN = new TColgp_HArray1OfVec(1,4);
- std::vector<const SMDS_MeshNode*> FNodes(5);
+ vector<const SMDS_MeshNode*> FNodes(5);
gp_Pnt PC;
gp_Vec VNorm;
-
- int stat = Preparation(face, PN, VN, FNodes, PC, VNorm);
- if(stat==0)
+ const SMDS_MeshElement* volumes[2];
+ int what = Preparation(face, PN, VN, FNodes, PC, VNorm, volumes);
+ if ( what == NOT_QUAD )
continue;
+ if ( volumes[0] && volumes[1] )
+ continue; // face is shared by two volumes - no space for a pyramid
- if(stat==2) {
+ if ( what == DEGEN_QUAD )
+ {
// degenerate face
// add triangles to result map
- std::list<const SMDS_FaceOfNodes*> aList;
+ TTriaList aList;
SMDS_FaceOfNodes* NewFace;
// check orientation
- double tmp = PN->Value(1).Distance(PN->Value(2)) +
- PN->Value(2).Distance(PN->Value(3));
+ double tmp = PN->Value(1).Distance(PN->Value(2)) + PN->Value(2).Distance(PN->Value(3));
+ // far points in VNorm direction
gp_Pnt Ptmp1 = PC.XYZ() + VNorm.XYZ() * tmp * 1.e6;
gp_Pnt Ptmp2 = PC.XYZ() - VNorm.XYZ() * tmp * 1.e6;
// check intersection for Ptmp1 and Ptmp2
double dist1 = RealLast();
double dist2 = RealLast();
gp_Pnt Pres1,Pres2;
- for (TIDSortedElemSet::iterator itF = sortedFaces.begin(); itF != fEnd; ++itF ) {
- const SMDS_MeshElement* F = *itF;
+
+ gp_Ax1 line( PC, VNorm );
+ vector< const SMDS_MeshElement* > suspectElems;
+ searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
+
+ for ( int iF = 0; iF < suspectElems.size(); ++iF ) {
+ const SMDS_MeshElement* F = suspectElems[iF];
if(F==face) continue;
Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
- SMDS_ElemIteratorPtr nodeIt = F->nodesIterator();
- if( !F->IsQuadratic() ) {
- while ( nodeIt->more() ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
- }
- }
- else {
- int nn = 0;
- while ( nodeIt->more() ) {
- nn++;
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
- if(nn==face->NbNodes()/2) break;
- }
- }
+ for ( int i = 0; i < 4; ++i )
+ aContour->Append( SMESH_MeshEditor::TNodeXYZ( F->GetNode(i) ));
gp_Pnt PPP;
- if( HasIntersection(Ptmp1, PC, PPP, aContour) ) {
+ if( !volumes[0] && HasIntersection(Ptmp1, PC, PPP, aContour) ) {
IsOK1 = true;
double tmp = PC.Distance(PPP);
if(tmp<dist1) {
dist1 = tmp;
}
}
- if( HasIntersection(Ptmp2, PC, PPP, aContour) ) {
+ if( !volumes[1] && HasIntersection(Ptmp2, PC, PPP, aContour) ) {
IsOK2 = true;
double tmp = PC.Distance(PPP);
if(tmp<dist2) {
IsRev = true;
}
else { // IsOK1 && IsOK2
- double tmp1 = PC.Distance(Pres1)/3.;
- double tmp2 = PC.Distance(Pres2)/3.;
+ double tmp1 = PC.Distance(Pres1);
+ double tmp2 = PC.Distance(Pres2);
if(tmp1<tmp2) {
// using existed direction
}
myResMap.insert(make_pair(face,aList));
continue;
}
-
- double xc = 0., yc = 0., zc = 0.;
+
+ // Find pyramid peak
+
+ gp_XYZ PCbest(0., 0., 0.); // pyramid peak
int i = 1;
for(; i<=4; i++) {
gp_Pnt Pbest = FindBestPoint(PN->Value(i), PN->Value(i+1), PC, VN->Value(i));
- xc += Pbest.X();
- yc += Pbest.Y();
- zc += Pbest.Z();
+ PCbest += Pbest.XYZ();
}
- gp_Pnt PCbest(xc/4., yc/4., zc/4.);
- double height = PCbest.Distance(PC);
+ PCbest /= 4;
+
+ double height = PC.Distance(PCbest); // pyramid height to precise
if(height<1.e-6) {
// create new PCbest using a bit shift along VNorm
PCbest = PC.XYZ() + VNorm.XYZ() * 0.001;
- height = PCbest.Distance(PC);
+ height = PC.Distance(PCbest);
}
//cout<<" PCbest("<<PCbest.X()<<","<<PCbest.Y()<<","<<PCbest.Z()<<")"<<endl;
- gp_Vec V1(PC,PCbest);
- double tmp = PN->Value(1).Distance(PN->Value(3)) +
- PN->Value(2).Distance(PN->Value(4));
- gp_Dir tmpDir(V1);
- gp_Pnt Ptmp1 = PC.XYZ() + tmpDir.XYZ() * tmp * 1.e6;
- gp_Pnt Ptmp2 = PC.XYZ() - tmpDir.XYZ() * tmp * 1.e6;
- // check intersection for Ptmp1 and Ptmp2
- bool IsRev = false;
- bool IsOK1 = false;
- bool IsOK2 = false;
- double dist1 = RealLast();
- double dist2 = RealLast();
- gp_Pnt Pres1,Pres2;
- for (TIDSortedElemSet::iterator itF = sortedFaces.begin(); itF != fEnd; ++itF ) {
- const SMDS_MeshElement* F = *itF;
+ // Restrict pyramid height by intersection with other faces
+ gp_Vec tmpDir(PC,PCbest); tmpDir.Normalize();
+ double tmp = PN->Value(1).Distance(PN->Value(3)) + PN->Value(2).Distance(PN->Value(4));
+ // far points: in (PC, PCbest) direction and vice-versa
+ gp_Pnt farPnt[2] = { PC.XYZ() + tmpDir.XYZ() * tmp * 1.e6,
+ PC.XYZ() - tmpDir.XYZ() * tmp * 1.e6 };
+ // check intersection for farPnt1 and farPnt2
+ bool intersected[2] = { false, false };
+ double dist [2] = { RealLast(), RealLast() };
+ gp_Pnt intPnt[2];
+
+ gp_Ax1 line( PC, tmpDir );
+ vector< const SMDS_MeshElement* > suspectElems;
+ searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
+
+ for ( int iF = 0; iF < suspectElems.size(); ++iF )
+ {
+ const SMDS_MeshElement* F = suspectElems[iF];
if(F==face) continue;
Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
- SMDS_ElemIteratorPtr nodeIt = F->nodesIterator();
- if( !F->IsQuadratic() ) {
- while ( nodeIt->more() ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
- }
- }
- else {
- int nn = 0;
- while ( nodeIt->more() ) {
- nn++;
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
- if(nn==face->NbNodes()/2) break;
- }
- }
- gp_Pnt PPP;
- if( HasIntersection(Ptmp1, PC, PPP, aContour) ) {
- IsOK1 = true;
- double tmp = PC.Distance(PPP);
- if(tmp<dist1) {
- Pres1 = PPP;
- dist1 = tmp;
- }
- }
- if( HasIntersection(Ptmp2, PC, PPP, aContour) ) {
- IsOK2 = true;
- double tmp = PC.Distance(PPP);
- if(tmp<dist2) {
- Pres2 = PPP;
- dist2 = tmp;
+ int nbN = F->NbNodes() / ( F->IsQuadratic() ? 2 : 1 );
+ for ( i = 0; i < nbN; ++i )
+ aContour->Append( SMESH_MeshEditor::TNodeXYZ( F->GetNode(i) ));
+ gp_Pnt intP;
+ for ( int isRev = 0; isRev < 2; ++isRev )
+ {
+ if( !volumes[isRev] && HasIntersection(farPnt[isRev], PC, intP, aContour) ) {
+ intersected[isRev] = true;
+ double d = PC.Distance( intP );
+ if( d < dist[isRev] )
+ {
+ intPnt[isRev] = intP;
+ dist [isRev] = d;
+ }
}
}
}
- if( IsOK1 && !IsOK2 ) {
- // using existed direction
- double tmp = PC.Distance(Pres1)/3.;
- if( height > tmp ) {
- height = tmp;
- PCbest = PC.XYZ() + tmpDir.XYZ() * height;
- }
- }
- else if( !IsOK1 && IsOK2 ) {
- // using opposite direction
- IsRev = true;
- double tmp = PC.Distance(Pres2)/3.;
- if( height > tmp ) height = tmp;
- PCbest = PC.XYZ() - tmpDir.XYZ() * height;
- }
- else { // IsOK1 && IsOK2
- double tmp1 = PC.Distance(Pres1)/3.;
- double tmp2 = PC.Distance(Pres2)/3.;
- if(tmp1<tmp2) {
- // using existed direction
- if( height > tmp1 ) {
- height = tmp1;
- PCbest = PC.XYZ() + tmpDir.XYZ() * height;
- }
- }
- else {
- // using opposite direction
- IsRev = true;
- if( height > tmp2 ) height = tmp2;
- PCbest = PC.XYZ() - tmpDir.XYZ() * height;
- }
- }
+ // Create one or two pyramids
- // create node for PCbest
- SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
- // add triangles to result map
- std::list<const SMDS_FaceOfNodes*> aList;
- for(i=0; i<4; i++) {
- SMDS_FaceOfNodes* NewFace;
- if(IsRev)
- NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i], FNodes[i+1] );
+ for ( int isRev = 0; isRev < 2; ++isRev )
+ {
+ if( !intersected[isRev] ) continue;
+ double pyramidH = Min( height, PC.Distance(intPnt[isRev])/3.);
+ PCbest = PC.XYZ() + tmpDir.XYZ() * (isRev ? -pyramidH : pyramidH);
+
+ // create node for PCbest
+ SMDS_MeshNode* NewNode = helper.AddNode( PCbest.X(), PCbest.Y(), PCbest.Z() );
+
+ // add triangles to result map
+ TTriaList& aList = myResMap.insert( make_pair( face, TTriaList()))->second;
+ for(i=0; i<4; i++) {
+ SMDS_FaceOfNodes* NewFace;
+ if(isRev)
+ NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i], FNodes[i+1] );
+ else
+ NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i+1], FNodes[i] );
+ aList.push_back(NewFace);
+ }
+ // create a pyramid
+ SMDS_MeshVolume* aPyram;
+ if(isRev)
+ aPyram = helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
else
- NewFace = new SMDS_FaceOfNodes( NewNode, FNodes[i+1], FNodes[i] );
- aList.push_back(NewFace);
+ aPyram = helper.AddVolume( FNodes[0], FNodes[3], FNodes[2], FNodes[1], NewNode );
+ myPyram2Trias.insert(make_pair(aPyram, & aList));
}
- myResMap.insert(make_pair(face,aList));
- // create pyramid
- SMDS_MeshVolume* aPyram;
- if(IsRev)
- aPyram = helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
- else
- aPyram = helper.AddVolume( FNodes[0], FNodes[3], FNodes[2], FNodes[1], NewNode );
- myMapFPyram.insert(make_pair(face,aPyram));
- } // end loop on elements on a face
+ } // end loop on all faces
return Compute2ndPart(aMesh);
}
-
-//=======================================================================
-//function : Compute2ndPart
-//purpose :
-//=======================================================================
+//================================================================================
+/*!
+ * \brief Update created pyramids and faces to avoid their intersection
+ */
+//================================================================================
bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
{
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
// check intersections between created pyramids
- int NbPyram = myMapFPyram.size();
- //cout<<"NbPyram = "<<NbPyram<<endl;
- if(NbPyram==0)
+
+ if(myPyram2Trias.empty())
return true;
- vector< const SMDS_MeshElement* > Pyrams(NbPyram);
- vector< const SMDS_MeshElement* > Faces(NbPyram);
- TF2PyramMap::iterator itp = myMapFPyram.begin();
- int i = 0;
- for(; itp!=myMapFPyram.end(); itp++, i++) {
- Faces[i] = (*itp).first;
- Pyrams[i] = (*itp).second;
- }
- StdMeshers_Array1OfSequenceOfInteger MergesInfo(0,NbPyram-1);
- for(i=0; i<NbPyram; i++) {
- TColStd_SequenceOfInteger aMerges;
- aMerges.Append(i);
- MergesInfo.SetValue(i,aMerges);
- }
- for(i=0; i<NbPyram-1; i++) {
- const SMDS_MeshElement* Prm1 = Pyrams[i];
- SMDS_ElemIteratorPtr nIt = Prm1->nodesIterator();
- std::vector<gp_Pnt> Ps1( Prm1->NbNodes() );
- vector< const SMDS_MeshNode* > Ns1( Prm1->NbNodes() );
- int k = 0;
- for ( ; k < Ns1.size(); ++k ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
- Ns1[k] = node;
- Ps1[k] = gp_Pnt(node->X(), node->Y(), node->Z());
- }
+ int k = 0;
+
+ // for each pyramid store list of merged pyramids with their faces
+ typedef map< const SMDS_MeshElement*, list< TPyram2Trias::iterator > > TPyram2Merged;
+ TPyram2Merged MergesInfo;
+
+ if ( !myElemSearcher )
+ myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
+ SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
+
+ // iterate on all pyramids
+ TPyram2Trias::iterator itPi = myPyram2Trias.begin(), itPEnd = myPyram2Trias.end();
+ for ( ; itPi != itPEnd; ++itPi )
+ {
+ const SMDS_MeshElement* PrmI = itPi->first;
+ TPyram2Merged::iterator pMergesI = MergesInfo.find( PrmI );
+
+ TXyzIterator xyzIt( PrmI->nodesIterator() );
+ vector<gp_Pnt> PsI( xyzIt, TXyzIterator() );
+
+ // compare PrmI with all the rest pyramids
+
bool NeedMove = false;
- for(int j=i+1; j<NbPyram; j++) {
- //cout<<" i="<<i<<" j="<<j<<endl;
- const TColStd_SequenceOfInteger& aMergesI = MergesInfo.Value(i);
- int nbI = aMergesI.Length();
- const TColStd_SequenceOfInteger& aMergesJ = MergesInfo.Value(j);
- int nbJ = aMergesJ.Length();
- // check if two pyramids already merged
- bool NeedCont = false;
- for( k = 2; k<=nbI; k++) {
- if(aMergesI.Value(k)==j) {
- NeedCont = true;
- break;
- }
- }
- if(NeedCont) continue; // already merged
-
- const SMDS_MeshElement* Prm2 = Pyrams[j];
- nIt = Prm2->nodesIterator();
- vector<gp_Pnt> Ps2( Prm2->NbNodes() );
- vector<const SMDS_MeshNode*> Ns2( Prm2->NbNodes() );
- for ( k = 0; k < Ns2.size(); ++k ) {
- const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nIt->next() );
- Ns2[k] = node;
- Ps2[k] = gp_Pnt(node->X(), node->Y(), node->Z());
- }
- bool hasInt = false;
- gp_Pnt Pint;
- for(k=0; k<4; k++) {
- gp_Vec Vtmp(Ps1[k],Ps1[4]);
- gp_Pnt Pshift = Ps1[k].XYZ() + Vtmp.XYZ() * 0.01;
- int m=0;
- for(; m<3; m++) {
- if( HasIntersection3( Pshift, Ps1[4], Pint, Ps2[m], Ps2[m+1], Ps2[4]) ) {
- hasInt = true;
- break;
- }
- }
- if( HasIntersection3( Pshift, Ps1[4], Pint, Ps2[3], Ps2[0], Ps2[4]) ) {
- hasInt = true;
- }
- if(hasInt) break;
- }
- if(!hasInt) {
- for(k=0; k<4; k++) {
- gp_Vec Vtmp(Ps2[k],Ps2[4]);
- gp_Pnt Pshift = Ps2[k].XYZ() + Vtmp.XYZ() * 0.01;
- int m=0;
- for(; m<3; m++) {
- if( HasIntersection3( Pshift, Ps2[4], Pint, Ps1[m], Ps1[m+1], Ps1[4]) ) {
- hasInt = true;
- break;
- }
- }
- if( HasIntersection3( Pshift, Ps2[4], Pint, Ps1[3], Ps1[0], Ps1[4]) ) {
- hasInt = true;
- }
- if(hasInt) break;
- }
- }
+ bool hasInt = false;
+ for(k=0; k<4 && !hasInt; k++) // loop on 4 base nodes of PrmI
+ {
+ gp_Vec Vtmp(PsI[k],PsI[4]);
+ gp_Pnt Pshift = PsI[k].XYZ() + Vtmp.XYZ() * 0.01; // base node moved a bit to apex
- if(hasInt) {
- //cout<<" has intersec for i="<<i<<" j="<<j<<endl;
- // check if MeshFaces have 2 common node
- int nbc = 0;
- for(k=0; k<4; k++) {
- for(int m=0; m<4; m++) {
- if( Ns1[k]==Ns2[m] ) nbc++;
- }
- }
- //cout<<" nbc = "<<nbc<<endl;
- if(nbc>0) {
- // create common node
- SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(Ns1[4]);
- CommonNode->setXYZ( ( nbI*Ps1[4].X() + nbJ*Ps2[4].X() ) / (nbI+nbJ),
- ( nbI*Ps1[4].Y() + nbJ*Ps2[4].Y() ) / (nbI+nbJ),
- ( nbI*Ps1[4].Z() + nbJ*Ps2[4].Z() ) / (nbI+nbJ) );
- NeedMove = true;
- //cout<<" CommonNode: "<<CommonNode;
- const SMDS_MeshNode* Nrem = Ns2[4];
- Ns2[4] = CommonNode;
- meshDS->ChangeElementNodes(Prm2, &Ns2[0], Ns2.size());
- // update pyramids for J
- for(k=2; k<=nbJ; k++) {
- const SMDS_MeshElement* tmpPrm = Pyrams[aMergesJ.Value(k)];
- SMDS_ElemIteratorPtr tmpIt = tmpPrm->nodesIterator();
- vector< const SMDS_MeshNode* > Ns( tmpPrm->NbNodes() );
- for ( int m = 0; m < Ns.size(); ++m )
- Ns[m] = static_cast<const SMDS_MeshNode*>( tmpIt->next() );
- Ns[4] = CommonNode;
- meshDS->ChangeElementNodes(tmpPrm, &Ns[0], Ns.size());
- }
+ gp_Ax1 line( PsI[k], Vtmp );
+ vector< const SMDS_MeshElement* > suspectPyrams;
+ searcher->GetElementsNearLine( line, SMDSAbs_Volume, suspectPyrams);
- // update MergesInfo
- for(k=1; k<=nbI; k++) {
- int num = aMergesI.Value(k);
- TColStd_SequenceOfInteger& aSeq = MergesInfo.ChangeValue(num);
- for(int m=1; m<=nbJ; m++)
- aSeq.Append(aMergesJ.Value(m));
- }
- for(k=1; k<=nbJ; k++) {
- int num = aMergesJ.Value(k);
- TColStd_SequenceOfInteger& aSeq = MergesInfo.ChangeValue(num);
- for(int m=1; m<=nbI; m++)
- aSeq.Append(aMergesI.Value(m));
- }
+ for ( int j = 0; j < suspectPyrams.size(); ++j )
+ {
+ const SMDS_MeshElement* PrmJ = suspectPyrams[j];
+ if ( PrmJ == PrmI || PrmJ->NbCornerNodes() != 5 ) continue;
- // update triangles for aMergesJ
- for(k=1; k<=nbJ; k++) {
- list< list< const SMDS_MeshNode* > > aFNodes;
- list< const SMDS_MeshElement* > aFFaces;
- int num = aMergesJ.Value(k);
- map< const SMDS_MeshElement*,
- list<const SMDS_FaceOfNodes*> >::iterator itrm = myResMap.find(Faces[num]);
- list<const SMDS_FaceOfNodes*>& trias = itrm->second;
- list<const SMDS_FaceOfNodes*>::iterator itt = trias.begin();
- for(; itt!=trias.end(); itt++) {
- SMDS_ElemIteratorPtr nodeIt = (*itt)->nodesIterator();
- const SMDS_MeshNode* NF[3];
- int nn = 0;
- while ( nodeIt->more() )
- NF[nn++] = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
- NF[0] = CommonNode;
- SMDS_FaceOfNodes* Ftria = const_cast< SMDS_FaceOfNodes*>( (*itt) );
- Ftria->ChangeNodes(NF, 3);
- }
- }
+ TPyram2Trias::iterator itPj = myPyram2Trias.find( PrmJ );
+ if ( itPj == myPyram2Trias.end() ) continue; // pyramid from other SOLID
- // check and remove coincided faces
- //TColStd_SequenceOfInteger IdRemovedTrias;
- int i1 = 1;
- for(; i1<=nbI; i1++) {
- int numI = aMergesI.Value(i1);
- map< const SMDS_MeshElement*,
- list<const SMDS_FaceOfNodes*> >::iterator itrmI = myResMap.find(Faces[numI]);
- list<const SMDS_FaceOfNodes*>& triasI = (*itrmI).second;
- list<const SMDS_FaceOfNodes*>::iterator ittI = triasI.begin();
- int nbfI = triasI.size();
- vector<const SMDS_FaceOfNodes*> FsI(nbfI);
- k = 0;
- for(; ittI!=triasI.end(); ittI++) {
- FsI[k] = (*ittI);
- k++;
+ // check if two pyramids already merged
+ TPyram2Merged::iterator pMergesJ = MergesInfo.find( PrmJ );
+ if ( pMergesJ != MergesInfo.end() &&
+ find(pMergesJ->second.begin(),pMergesJ->second.end(), itPi )!=pMergesJ->second.end())
+ continue;
+
+ xyzIt = TXyzIterator( PrmJ->nodesIterator() );
+ vector<gp_Pnt> PsJ( xyzIt, TXyzIterator() );
+
+ gp_Pnt Pint;
+ hasInt =
+ ( HasIntersection3( Pshift, PsI[4], Pint, PsJ[0], PsJ[1], PsJ[4]) ||
+ HasIntersection3( Pshift, PsI[4], Pint, PsJ[1], PsJ[2], PsJ[4]) ||
+ HasIntersection3( Pshift, PsI[4], Pint, PsJ[2], PsJ[3], PsJ[4]) ||
+ HasIntersection3( Pshift, PsI[4], Pint, PsJ[3], PsJ[0], PsJ[4]) );
+
+ for(k=0; k<4 && !hasInt; k++) {
+ gp_Vec Vtmp(PsJ[k],PsJ[4]);
+ gp_Pnt Pshift = PsJ[k].XYZ() + Vtmp.XYZ() * 0.01;
+ hasInt =
+ ( HasIntersection3( Pshift, PsJ[4], Pint, PsI[0], PsI[1], PsI[4]) ||
+ HasIntersection3( Pshift, PsJ[4], Pint, PsI[1], PsI[2], PsI[4]) ||
+ HasIntersection3( Pshift, PsJ[4], Pint, PsI[2], PsI[3], PsI[4]) ||
+ HasIntersection3( Pshift, PsJ[4], Pint, PsI[3], PsI[0], PsI[4]) );
+ }
+ if ( hasInt ) {
+ // count common nodes of base faces of two pyramids
+ int nbc = 0;
+ for(k=0; k<4; k++)
+ nbc += int ( PrmI->GetNodeIndex( PrmJ->GetNode(k) ) >= 0 );
+
+ if ( nbc == 4 )
+ continue; // pyrams have a common base face
+
+ if(nbc>0)
+ {
+ // Merge the two pyramids and others already merged with them
+
+ // initialize merge info of pyramids
+ if ( pMergesI == MergesInfo.end() ) // first merge of PrmI
+ {
+ pMergesI = MergesInfo.insert( make_pair( PrmI, list<TPyram2Trias::iterator >())).first;
+ pMergesI->second.push_back( itPi );
}
- int i2 = 0;
- for(; i2<nbfI; i2++) {
- const SMDS_FaceOfNodes* FI = FsI[i2];
- if(FI==0) continue;
- int j1 = 1;
- for(; j1<=nbJ; j1++) {
- int numJ = aMergesJ.Value(j1);
- map< const SMDS_MeshElement*,
- list<const SMDS_FaceOfNodes*> >::iterator itrmJ = myResMap.find(Faces[numJ]);
- list<const SMDS_FaceOfNodes*>& triasJ = (*itrmJ).second;
- list<const SMDS_FaceOfNodes*>::iterator ittJ = triasJ.begin();
- int nbfJ = triasJ.size();
- vector<const SMDS_FaceOfNodes*> FsJ(nbfJ);
- k = 0;
- for(; ittJ!=triasJ.end(); ittJ++) {
- FsJ[k] = (*ittJ);
- k++;
- }
- int j2 = 0;
- for(; j2<nbfJ; j2++) {
- const SMDS_FaceOfNodes* FJ = FsJ[j2];
- // compare triangles
- if( CompareTrias(FI,FJ) ) {
- //IdRemovedTrias.Append( FI->GetID() );
- //IdRemovedTrias.Append( FJ->GetID() );
- FsI[i2] = 0;
- FsJ[j2] = 0;
- list<const SMDS_FaceOfNodes*> new_triasI;
- for(k=0; k<nbfI; k++) {
- if( FsI[k]==0 ) continue;
- new_triasI.push_back( FsI[k] );
- }
- (*itrmI).second = new_triasI;
- triasI = new_triasI;
- list<const SMDS_FaceOfNodes*> new_triasJ;
- for(k=0; k<nbfJ; k++) {
- if( FsJ[k]==0 ) continue;
- new_triasJ.push_back( FsJ[k] );
+ if ( pMergesJ == MergesInfo.end() ) // first merge of PrmJ
+ {
+ pMergesJ = MergesInfo.insert( make_pair( PrmJ, list<TPyram2Trias::iterator >())).first;
+ pMergesJ->second.push_back( itPj );
+ }
+ int nbI = pMergesI->second.size(), nbJ = pMergesJ->second.size();
+
+ // an apex node to make common to all merged pyramids
+ SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
+ CommonNode->setXYZ( ( nbI*PsI[4].X() + nbJ*PsJ[4].X() ) / (nbI+nbJ),
+ ( nbI*PsI[4].Y() + nbJ*PsJ[4].Y() ) / (nbI+nbJ),
+ ( nbI*PsI[4].Z() + nbJ*PsJ[4].Z() ) / (nbI+nbJ) );
+ NeedMove = true;
+ const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
+
+ list< TPyram2Trias::iterator >& aMergesI = pMergesI->second;
+ list< TPyram2Trias::iterator >& aMergesJ = pMergesJ->second;
+
+ // find and remove coincided faces of merged pyramids
+ list< TPyram2Trias::iterator >::iterator itPttI, itPttJ;
+ TTriaList::iterator trI, trJ;
+ for ( itPttI = aMergesI.begin(); itPttI != aMergesI.end(); ++itPttI )
+ {
+ TTriaList* triaListI = (*itPttI)->second;
+ for ( trI = triaListI->begin(); trI != triaListI->end(); )
+ {
+ const SMDS_FaceOfNodes* FI = *trI;
+
+ for ( itPttJ = aMergesJ.begin(); itPttJ != aMergesJ.end() && FI; ++itPttJ )
+ {
+ TTriaList* triaListJ = (*itPttJ)->second;
+ for ( trJ = triaListJ->begin(); trJ != triaListJ->end(); )
+ {
+ const SMDS_FaceOfNodes* FJ = *trJ;
+
+ if( EqualTriangles(FI,FJ) )
+ {
+ delete FI;
+ delete FJ;
+ FI = FJ = 0;
+ trI = triaListI->erase( trI );
+ trJ = triaListJ->erase( trJ );
+ break; // only one triangle of a pyramid can coincide with another pyramid
}
- (*itrmJ).second = new_triasJ;
- triasJ = new_triasJ;
- // remove faces
- delete FI;
- delete FJ;
- // close for j2 and j1
- j1 = nbJ;
- break;
+ ++trJ;
}
- } // j2
- } // j1
- } // i2
- } // i1
- // removing node
- meshDS->RemoveNode(Nrem);
- }
- else { // nbc==0
- //cout<<"decrease height of pyramids"<<endl;
- // decrease height of pyramids
- double xc1 = 0., yc1 = 0., zc1 = 0.;
- double xc2 = 0., yc2 = 0., zc2 = 0.;
- for(k=0; k<4; k++) {
- xc1 += Ps1[k].X();
- yc1 += Ps1[k].Y();
- zc1 += Ps1[k].Z();
- xc2 += Ps2[k].X();
- yc2 += Ps2[k].Y();
- zc2 += Ps2[k].Z();
+ }
+ if ( FI ) ++trI; // increament if triangle not deleted
+ }
+ }
+
+ // set the common apex node to pyramids and triangles merged with J
+ for ( itPttJ = aMergesJ.begin(); itPttJ != aMergesJ.end(); ++itPttJ )
+ {
+ const SMDS_MeshElement* Prm = (*itPttJ)->first;
+ TTriaList* triaList = (*itPttJ)->second;
+
+ vector< const SMDS_MeshNode* > nodes( Prm->begin_nodes(), Prm->end_nodes() );
+ nodes[4] = CommonNode;
+ meshDS->ChangeElementNodes( Prm, &nodes[0], nodes.size());
+
+ for ( TTriaList::iterator trIt = triaList->begin(); trIt != triaList->end(); ++trIt )
+ {
+ SMDS_FaceOfNodes* Ftria = const_cast< SMDS_FaceOfNodes*>( *trIt );
+ const SMDS_MeshNode* NF[3] = { CommonNode, Ftria->GetNode(1), Ftria->GetNode(2)};
+ Ftria->ChangeNodes(NF, 3);
+ }
+ }
+
+ // join MergesInfo of merged pyramids
+ for ( k = 0, itPttI = aMergesI.begin(); k < nbI; ++itPttI, ++k )
+ {
+ const SMDS_MeshElement* PrmI = (*itPttI)->first;
+ list< TPyram2Trias::iterator >& merges = MergesInfo[ PrmI ];
+ merges.insert( merges.end(), aMergesJ.begin(), aMergesJ.end() );
+ }
+ for ( k = 0, itPttJ = aMergesJ.begin(); k < nbJ; ++itPttJ, ++k )
+ {
+ const SMDS_MeshElement* PrmJ = (*itPttJ)->first;
+ list< TPyram2Trias::iterator >& merges = MergesInfo[ PrmJ ];
+ merges.insert( merges.end(), aMergesI.begin(), aMergesI.end() );
+ }
+
+ // removing node
+ meshDS->RemoveNode(Nrem);
}
- gp_Pnt PC1(xc1/4.,yc1/4.,zc1/4.);
- gp_Pnt PC2(xc2/4.,yc2/4.,zc2/4.);
- gp_Vec VN1(PC1,Ps1[4]);
- gp_Vec VI1(PC1,Pint);
- gp_Vec VN2(PC2,Ps2[4]);
- gp_Vec VI2(PC2,Pint);
- double ang1 = fabs(VN1.Angle(VI1));
- double ang2 = fabs(VN2.Angle(VI2));
- double h1,h2;
- if(ang1>PI/3.)
- h1 = VI1.Magnitude()/2;
- else
- h1 = VI1.Magnitude()*cos(ang1);
- if(ang2>PI/3.)
- h2 = VI2.Magnitude()/2;
- else
- h2 = VI2.Magnitude()*cos(ang2);
- double coef1 = 0.5;
- if(ang1<PI/3)
- coef1 -= cos(ang1)*0.25;
- double coef2 = 0.5;
- if(ang2<PI/3)
- coef2 -= cos(ang1)*0.25;
-
- SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>(Ns1[4]);
- VN1.Scale(coef1);
- aNode1->setXYZ( PC1.X()+VN1.X(), PC1.Y()+VN1.Y(), PC1.Z()+VN1.Z() );
- SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(Ns2[4]);
- VN2.Scale(coef2);
- aNode2->setXYZ( PC2.X()+VN2.X(), PC2.Y()+VN2.Y(), PC2.Z()+VN2.Z() );
- NeedMove = true;
- }
- } // end if(hasInt)
- else {
- //cout<<" no intersec for i="<<i<<" j="<<j<<endl;
- }
+ else { // nbc==0
+ // decrease height of pyramids
+ gp_XYZ PC1(0,0,0), PC2(0,0,0);
+ for(k=0; k<4; k++) {
+ PC1 += PsI[k].XYZ();
+ PC2 += PsJ[k].XYZ();
+ }
+ PC1 /= 4; PC2 /= 4;
+ gp_Vec VN1(PC1,PsI[4]);
+ gp_Vec VI1(PC1,Pint);
+ gp_Vec VN2(PC2,PsJ[4]);
+ gp_Vec VI2(PC2,Pint);
+ double ang1 = fabs(VN1.Angle(VI1));
+ double ang2 = fabs(VN2.Angle(VI2));
+ double h1,h2;
+ if(ang1>PI/3.)
+ h1 = VI1.Magnitude()/2;
+ else
+ h1 = VI1.Magnitude()*cos(ang1);
+ if(ang2>PI/3.)
+ h2 = VI2.Magnitude()/2;
+ else
+ h2 = VI2.Magnitude()*cos(ang2);
+ double coef1 = 0.5;
+ if(ang1<PI/3)
+ coef1 -= cos(ang1)*0.25;
+ double coef2 = 0.5;
+ if(ang2<PI/3)
+ coef2 -= cos(ang1)*0.25;
+
+ VN1.Scale(coef1);
+ VN2.Scale(coef2);
+ SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
+ aNode1->setXYZ( PC1.X()+VN1.X(), PC1.Y()+VN1.Y(), PC1.Z()+VN1.Z() );
+ SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(PrmJ->GetNode(4));
+ aNode2->setXYZ( PC2.X()+VN2.X(), PC2.Y()+VN2.Y(), PC2.Z()+VN2.Z() );
+ NeedMove = true;
+ }
+ } // end if(hasInt)
+ } // loop on suspectPyrams
+ } // loop on 4 base nodes of PrmI
+ if( NeedMove && !meshDS->IsEmbeddedMode() )
+ {
+ const SMDS_MeshNode* apex = PrmI->GetNode( 4 );
+ meshDS->MoveNode( apex, apex->X(), apex->Y(), apex->Z() );
}
- if( NeedMove && !meshDS->IsEmbeddedMode() ) {
- meshDS->MoveNode( Ns1[4], Ns1[4]->X(), Ns1[4]->Y(), Ns1[4]->Z() );
- }
+ } // loop on all pyramids
+
+ // rebind triangles of pyramids sharing the same base quadrangle to the first
+ // entrance of the base quadrangle
+ TQuad2Trias::iterator q2t = myResMap.begin(), q2tPrev = q2t;
+ for ( ++q2t; q2t != myResMap.end(); ++q2t, ++q2tPrev )
+ {
+ if ( q2t->first == q2tPrev->first )
+ q2tPrev->second.splice( q2tPrev->second.end(), q2t->second );
}
+ myPyram2Trias.clear(); // no more needed
+ myDegNodes.clear();
+
+ delete myElemSearcher;
+ myElemSearcher=0;
+
return true;
}
-
//================================================================================
/*!
* \brief Return list of created triangles for given face
*/
//================================================================================
-const list<const SMDS_FaceOfNodes*>* StdMeshers_QuadToTriaAdaptor::GetTriangles
- (const SMDS_MeshElement* aFace)
+
+const list<const SMDS_FaceOfNodes* >* StdMeshers_QuadToTriaAdaptor::GetTriangles (const SMDS_MeshElement* aQuad)
{
- map< const SMDS_MeshElement*,
- list<const SMDS_FaceOfNodes*> >::iterator it = myResMap.find(aFace);
+ TQuad2Trias::iterator it = myResMap.find(aQuad);
if( it != myResMap.end() ) {
return & it->second;
}
return 0;
}
-
-
-//================================================================================
-/*!
- * \brief Remove all create auxilary faces
- */
-//================================================================================
-//void StdMeshers_QuadToTriaAdaptor::RemoveFaces(SMESH_Mesh& aMesh)
-//{
-// SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
-// map< const SMDS_MeshElement*,
-// list<const SMDS_MeshElement*> >::iterator it = myResMap.begin();
-// for(; it != myResMap.end(); it++ ) {
-// list<const SMDS_MeshElement*> aFaces = (*it).second;
-// list<const SMDS_MeshElement*>::iterator itf = aFaces.begin();
-// for(; itf!=aFaces.end(); itf++ ) {
-// meshDS->RemoveElement( (*itf) );
-// }
-// }
-//}