if ( !projDone || is1DComputed )
// ----------------------------------------------------------------
// The mapper can create distorted faces by placing nodes out of the FACE
- // boundary, also bad face can be created if EDGEs already discretized
+ // boundary, also bad faces can be created if EDGEs already discretized
// --> fix bad faces by smoothing
// ----------------------------------------------------------------
if ( helper.IsDistorted2D( tgtSubMesh, /*checkUV=*/false, &helper ))