*/
//================================================================================
- bool isOldNode( const SMDS_MeshNode* node )
+ bool isOldNode( const SMDS_MeshNode* node/*, const bool is1DComputed*/ )
{
// old nodes are shared by edges and new ones are shared
// only by faces created by mapper
- SMDS_ElemIteratorPtr invEdge = node->GetInverseElementIterator(SMDSAbs_Edge);
- bool isOld = invEdge->more();
- return isOld;
+ //if ( is1DComputed )
+ {
+ SMDS_ElemIteratorPtr invEdge = node->GetInverseElementIterator(SMDSAbs_Edge);
+ bool isOld = invEdge->more();
+ return isOld;
+ }
+ // else
+ // {
+ // SMDS_ElemIteratorPtr invFace = node->GetInverseElementIterator(SMDSAbs_Face);
+ // bool isNew = invFace->more();
+ // return !isNew;
+ // }
}
//================================================================================
// Make new faces
- // prepare the helper adding quadratic elements if necessary
+ // prepare the helper to adding quadratic elements if necessary
SMESH_MesherHelper helper( *tgtMesh );
helper.SetSubShape( tgtFace );
helper.IsQuadraticSubMesh( tgtFace );
const TopoDS_Face& srcFace,
SMESH_Mesh * tgtMesh,
SMESH_Mesh * srcMesh,
- const TAssocTool::TShapeShapeMap& shape2ShapeMap)
+ const TAssocTool::TShapeShapeMap& shape2ShapeMap,
+ const bool is1DComputed)
{
// 1) Preparation
// get ordered src EDGEs
TError err;
TSideVector srcWires =
- StdMeshers_FaceSide::GetFaceWires( srcFace, *srcMesh,/*theIgnoreMediumNodes = */false, err);
+ StdMeshers_FaceSide::GetFaceWires( srcFace, *srcMesh,/*ignoreMediumNodes = */false, err);
if ( err && !err->IsOK() )
return false;
tgtWires[ iW ].reset( new StdMeshers_FaceSide( tgtFace, tgtEdges, tgtMesh,
/*theIsForward = */ true,
/*theIgnoreMediumNodes = */false));
- if ( srcWires[iW]->GetUVPtStruct().size() !=
+ if ( is1DComputed &&
+ srcWires[iW]->GetUVPtStruct().size() !=
tgtWires[iW]->GetUVPtStruct().size())
return false;
}
gp_Trsf2d trsf;
{
- // get ordered nodes data
- const vector<UVPtStruct>& srcUVs = srcWires[0]->GetUVPtStruct();
- const vector<UVPtStruct>& tgtUVs = tgtWires[0]->GetUVPtStruct();
-
// get 2 pairs of corresponding UVs
- gp_XY srcP0( srcUVs[0].u, srcUVs[0].v );
- gp_XY srcP1( srcUVs[1].u, srcUVs[1].v );
- gp_XY tgtP0( tgtUVs[0].u, tgtUVs[0].v );
- gp_XY tgtP1( tgtUVs[1].u, tgtUVs[1].v );
+ gp_Pnt2d srcP0 = srcWires[0]->Value2d(0.0);
+ gp_Pnt2d srcP1 = srcWires[0]->Value2d(0.333);
+ gp_Pnt2d tgtP0 = tgtWires[0]->Value2d(0.0);
+ gp_Pnt2d tgtP1 = tgtWires[0]->Value2d(0.333);
// make transformation
gp_Trsf2d fromTgtCS, toSrcCS; // from/to global CS
// check transformation
const double tol = 1e-5 * gp_Vec2d( srcP0, srcP1 ).Magnitude();
- const int nbCheckPnt = Min( 10, srcUVs.size()-2 );
- const int dP = ( srcUVs.size()-2 ) / nbCheckPnt;
- for ( unsigned iP = 2; iP < srcUVs.size(); iP += dP )
+ for ( double u = 0.12; u < 1.; u += 0.1 )
{
- gp_Pnt2d srcUV( srcUVs[iP].u, srcUVs[iP].v );
- gp_Pnt2d tgtUV( tgtUVs[iP].u, tgtUVs[iP].v );
+ gp_Pnt2d srcUV = srcWires[0]->Value2d( u );
+ gp_Pnt2d tgtUV = tgtWires[0]->Value2d( u );
gp_Pnt2d tgtUV2 = srcUV.Transformed( trsf );
if ( tgtUV.Distance( tgtUV2 ) > tol )
return false;
// fill src2tgtNodes in with nodes on EDGEs
for ( unsigned iW = 0; iW < srcWires.size(); ++iW )
- {
- const vector<UVPtStruct>& srcUVs = srcWires[iW]->GetUVPtStruct();
- const vector<UVPtStruct>& tgtUVs = tgtWires[iW]->GetUVPtStruct();
- for ( unsigned i = 0; i < srcUVs.size(); ++i )
- src2tgtNodes.insert( make_pair( srcUVs[i].node, tgtUVs[i].node ));
- }
+ if ( is1DComputed )
+ {
+ const vector<UVPtStruct>& srcUVs = srcWires[iW]->GetUVPtStruct();
+ const vector<UVPtStruct>& tgtUVs = tgtWires[iW]->GetUVPtStruct();
+ for ( unsigned i = 0; i < srcUVs.size(); ++i )
+ src2tgtNodes.insert( make_pair( srcUVs[i].node, tgtUVs[i].node ));
+ }
+ else
+ {
+ for ( int iE = 0; iE < srcWires[iW]->NbEdges(); ++iE )
+ {
+ TopoDS_Vertex srcV = srcWires[iW]->FirstVertex(iE);
+ TopoDS_Vertex tgtV = tgtWires[iW]->FirstVertex(iE);
+ const SMDS_MeshNode* srcNode = SMESH_Algo::VertexNode( srcV, srcMesh->GetMeshDS() );
+ const SMDS_MeshNode* tgtNode = SMESH_Algo::VertexNode( tgtV, tgtMesh->GetMeshDS() );
+ if ( tgtNode && srcNode )
+ src2tgtNodes.insert( make_pair( srcNode, tgtNode ));
+ }
+ }
// make elements
+
+ SMESHDS_SubMesh* srcSubDS = srcMesh->GetMeshDS()->MeshElements( srcFace );
+
SMESH_MesherHelper helper( *tgtMesh );
helper.SetSubShape( tgtFace );
- helper.IsQuadraticSubMesh( tgtFace );
+ if ( is1DComputed )
+ helper.IsQuadraticSubMesh( tgtFace );
+ else
+ helper.SetIsQuadratic( srcSubDS->GetElements()->next()->IsQuadratic() );
helper.SetElementsOnShape( true );
Handle(Geom_Surface) tgtSurface = BRep_Tool::Surface( tgtFace );
-
+ SMESHDS_Mesh* tgtMeshDS = tgtMesh->GetMeshDS();
+
SMESH_MesherHelper srcHelper( *srcMesh );
srcHelper.SetSubShape( srcFace );
const SMDS_MeshNode* nullNode = 0;
- SMESHDS_SubMesh* srcSubDS = srcMesh->GetMeshDS()->MeshElements( srcFace );
SMDS_ElemIteratorPtr elemIt = srcSubDS->GetElements();
vector< const SMDS_MeshNode* > tgtNodes;
bool uvOK;
// create a new node
gp_Pnt2d srcUV = srcHelper.GetNodeUV( srcFace, srcNode,
elem->GetNode( helper.WrapIndex(i+1,nbN)), &uvOK);
-
gp_Pnt2d tgtUV = srcUV.Transformed( trsf );
gp_Pnt tgtP = tgtSurface->Value( tgtUV.X(), tgtUV.Y() );
- SMDS_MeshNode* n = helper.AddNode( tgtP.X(), tgtP.Y(), tgtP.Z() );
- n->SetPosition( new SMDS_FacePosition( tgtUV.X(), tgtUV.Y() ));
+ SMDS_MeshNode* n = tgtMeshDS->AddNode( tgtP.X(), tgtP.Y(), tgtP.Z() );
+ switch ( srcNode->GetPosition()->GetTypeOfPosition() )
+ {
+ case SMDS_TOP_FACE: {
+ tgtMeshDS->SetNodeOnFace( n, helper.GetSubShapeID(), tgtUV.X(), tgtUV.Y() );
+ break;
+ }
+ case SMDS_TOP_EDGE: {
+ TopoDS_Shape srcEdge = srcHelper.GetSubShapeByNode( srcNode, srcHelper.GetMeshDS() );
+ TopoDS_Shape tgtEdge = shape2ShapeMap( srcEdge );
+ double U = srcHelper.GetNodeU( TopoDS::Edge( srcEdge ), srcNode );
+ tgtMeshDS->SetNodeOnEdge( n, TopoDS::Edge( tgtEdge ), U);
+ break;
+ }
+ case SMDS_TOP_VERTEX: {
+ TopoDS_Shape srcV = srcHelper.GetSubShapeByNode( srcNode, srcHelper.GetMeshDS() );
+ TopoDS_Shape tgtV = shape2ShapeMap( srcV );
+ tgtMeshDS->SetNodeOnVertex( n, TopoDS::Vertex( tgtV ));
+ break;
+ }
+ }
srcN_tgtN->second = n;
}
tgtNodes[i] = srcN_tgtN->second;
}
return true;
- } // bool projectBy2DSimilarity()
-
+ } // bool projectBy2DSimilarity(...)
} // namespace
return error(COMPERR_BAD_INPUT_MESH,"Source mesh not computed");
}
+ // --------------------------
+ // Simple cases of projection
+ // --------------------------
+
+ // find out if EDGEs are meshed or not
+ bool is1DComputed = false;
+ SMESH_subMeshIteratorPtr smIt = tgtSubMesh->getDependsOnIterator(/*includeSelf=*/false,
+ /*complexShapeFirst=*/true);
+ while ( smIt->more() && !is1DComputed )
+ {
+ SMESH_subMesh* sm = smIt->next();
+ if ( sm->GetSubShape().ShapeType() == TopAbs_EDGE )
+ is1DComputed = sm->IsMeshComputed();
+ }
+
// try to project from same face with different location
if ( projectPartner( tgtFace, srcFace, tgtMesh, srcMesh, shape2ShapeMap ))
return true;
- if ( projectBy2DSimilarity( tgtFace, srcFace, tgtMesh, srcMesh, shape2ShapeMap ))
+ if ( projectBy2DSimilarity( tgtFace, srcFace, tgtMesh, srcMesh, shape2ShapeMap, is1DComputed ))
return true;
// --------------------
// in failure case
MeshCleaner cleaner( tgtSubMesh );
+ SMESH_MeshEditor editor( tgtMesh );
+
// -------------------------------------------------------------------------
// mapper doesn't take care of nodes already existing on edges and vertices,
// so we must merge nodes created by it with existing ones
// -------------------------------------------------------------------------
- SMESH_MeshEditor editor( tgtMesh );
SMESH_MeshEditor::TListOfListOfNodes groupsOfNodes;
// Make groups of nodes to merge
// loop on edge and vertex submeshes of a target face
- SMESH_subMeshIteratorPtr smIt = tgtSubMesh->getDependsOnIterator(false,false);
+ smIt = tgtSubMesh->getDependsOnIterator(/*includeSelf=*/false,/*complexShapeFirst=*/false);
while ( smIt->more() )
{
SMESH_subMesh* sm = smIt->next();
SMESHDS_SubMesh* smDS = sm->GetSubMeshDS();
+ if ( !is1DComputed && sm->GetSubShape().ShapeType() == TopAbs_EDGE )
+ break;
+
// Sort new and old nodes of a submesh separately
bool isSeam = helper.IsRealSeam( sm->GetId() );
switch ( node->GetPosition()->GetTypeOfPosition() )
{
case SMDS_TOP_VERTEX: {
- pos2nodes.insert( make_pair( 0, node ));
+ if ( !is1DComputed && !pos2nodes.empty() )
+ u2nodesMaps[isOld ? NEW_NODES : OLD_NODES].insert( make_pair( 0, node ));
+ else
+ pos2nodes.insert( make_pair( 0, node ));
break;
}
case SMDS_TOP_EDGE: {
// does not make segments/nodes on degenerated edges
continue;
+ if ( u2nodesMaps[ OLD_NODES ].size() == 0 &&
+ sm->GetSubShape().ShapeType() == TopAbs_VERTEX &&
+ !is1DComputed )
+ // old nodes are optional on vertices in the case of 1D-2D projection
+ continue;
+
RETURN_BAD_RESULT("Different nb of old and new nodes on shape #"<< sm->GetId() <<" "<<
u2nodesMaps[ OLD_NODES ].size() << " != " <<
u2nodesMaps[ NEW_NODES ].size());
if ( nbFaceBeforeMerge != nbFaceAtferMerge )
return error(COMPERR_BAD_INPUT_MESH, "Probably invalid node parameters on geom faces");
+ // ----------------------------------------------------------------
+ // The mapper can't create quadratic elements, so convert if needed
+ // ----------------------------------------------------------------
+
+ faceIt = srcSubMesh->GetSubMeshDS()->GetElements();
+ bool srcIsQuad = faceIt->next()->IsQuadratic();
+ faceIt = tgtSubMesh->GetSubMeshDS()->GetElements();
+ bool tgtIsQuad = faceIt->next()->IsQuadratic();
+ if ( srcIsQuad && !tgtIsQuad )
+ {
+ TIDSortedElemSet tgtFaces;
+ faceIt = tgtSubMesh->GetSubMeshDS()->GetElements();
+ while ( faceIt->more() )
+ tgtFaces.insert( tgtFaces.end(), faceIt->next() );
+
+ editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces);
+ }
+
// ---------------------------
// Check elements orientation
// ---------------------------
//purpose :
//=======================================================================
-bool StdMeshers_Projection_2D::Evaluate(SMESH_Mesh& theMesh,
+bool StdMeshers_Projection_2D::Evaluate(SMESH_Mesh& theMesh,
const TopoDS_Shape& theShape,
- MapShapeNbElems& aResMap)
+ MapShapeNbElems& aResMap)
{
if ( !_sourceHypo )
return false;
TopoDS_Face srcFace = TopoDS::Face( shape2ShapeMap( tgtFace ).Oriented(TopAbs_FORWARD));
- // ----------------------------------------------
- // Assure that mesh on a source Face is computed
- // ----------------------------------------------
+ // -------------------------------------------------------
+ // Assure that mesh on a source Face is computed/evaluated
+ // -------------------------------------------------------
- SMESH_subMesh* srcSubMesh = srcMesh->GetSubMesh( srcFace );
-
- if ( !srcSubMesh->IsMeshComputed() )
- return error(COMPERR_BAD_INPUT_MESH,"Source mesh not computed");
-
-
- std::vector<int> aVec(SMDSEntity_Last);
- for(int i=SMDSEntity_Node; i<SMDSEntity_Last; i++) aVec[i] = 0;
+ std::vector<int> aVec;
- aVec[SMDSEntity_Node] = srcSubMesh->GetSubMeshDS()->NbNodes();
+ SMESH_subMesh* srcSubMesh = srcMesh->GetSubMesh( srcFace );
+ if ( srcSubMesh->IsMeshComputed() )
+ {
+ aVec.resize( SMDSEntity_Last, 0 );
+ aVec[SMDSEntity_Node] = srcSubMesh->GetSubMeshDS()->NbNodes();
- //bool quadratic = false;
- SMDS_ElemIteratorPtr elemIt = srcSubMesh->GetSubMeshDS()->GetElements();
- while ( elemIt->more() ) {
- const SMDS_MeshElement* E = elemIt->next();
- if( E->NbNodes()==3 ) {
- aVec[SMDSEntity_Triangle]++;
- }
- else if( E->NbNodes()==4 ) {
- aVec[SMDSEntity_Quadrangle]++;
- }
- else if( E->NbNodes()==6 && E->IsQuadratic() ) {
- aVec[SMDSEntity_Quad_Triangle]++;
- }
- else if( E->NbNodes()==8 && E->IsQuadratic() ) {
- aVec[SMDSEntity_Quad_Quadrangle]++;
- }
- else {
- aVec[SMDSEntity_Polygon]++;
- }
+ SMDS_ElemIteratorPtr elemIt = srcSubMesh->GetSubMeshDS()->GetElements();
+ while ( elemIt->more() )
+ aVec[ elemIt->next()->GetEntityType() ]++;
+ }
+ else
+ {
+ MapShapeNbElems tmpResMap;
+ MapShapeNbElems& srcResMap = (srcMesh == tgtMesh) ? aResMap : tmpResMap;
+ if ( !_gen->Evaluate( *srcMesh, srcShape, srcResMap ))
+ return error(COMPERR_BAD_INPUT_MESH,"Source mesh not evaluatable");
+ aVec = srcResMap[ srcSubMesh ];
+ if ( aVec.empty() )
+ return error(COMPERR_BAD_INPUT_MESH,"Source mesh is wrongly evaluated");
}
SMESH_subMesh * sm = theMesh.GetSubMesh(theShape);