{
const SMDS_MeshElement* f = fIt->next();
//if ( !f->IsQuadratic() ) continue;
- nodes.assign( SMDS_MeshElement::iterator( f->interlacedNodesElemIterator() ),
+ nodes.assign( SMDS_MeshElement::iterator( f->interlacedNodesIterator() ),
SMDS_MeshElement::iterator() );
nodes.push_back( nodes[0] );
for ( size_t i = 2; i < nodes.size(); i += 2 )
if ( idType.second == TopAbs_EDGE &&
idType.first != nodes[i-1]->getshapeId() )
{
- faceSubMesh->RemoveNode( nodes[i-1], /*isDeleted=*/false );
- meshDS->SetNodeOnEdge( (SMDS_MeshNode*) nodes[i-1], idType.first );
+ faceSubMesh->RemoveNode( nodes[i-1] );
+ meshDS->SetNodeOnEdge( nodes[i-1], idType.first );
posFixer.SetSubShape( idType.first );
posFixer.CheckNodeU( TopoDS::Edge( posFixer.GetSubShape() ),
nodes[i-1], dummyU=0., tol, /*force=*/true );