#include <BRep_Builder.hxx>
#include <BRep_Tool.hxx>
#include <Bnd_Box.hxx>
+#include <Geom2d_Curve.hxx>
#include <TopAbs.hxx>
#include <TopExp.hxx>
#include <TopExp_Explorer.hxx>
#include <TopoDS_Shape.hxx>
#include <gp_Pnt.hxx>
#include <gp_Vec.hxx>
+#include <math_Gauss.hxx>
#include <numeric>
#include <limits>
// cout << endl;\
// }
-#define HERE StdMeshers_ProjectionUtils
+namespace HERE = StdMeshers_ProjectionUtils;
namespace {
- static SMESHDS_Mesh* theMeshDS[2] = { 0, 0 }; // used to debug only
+ static SMESHDS_Mesh* theMeshDS[2] = { 0, 0 }; // used for debug only
long shapeIndex(const TopoDS_Shape& S)
{
if ( theMeshDS[0] && theMeshDS[1] )
*/
//================================================================================
- bool _StoreBadShape(const TopoDS_Shape& shape)
+ bool storeShapeForDebug(const TopoDS_Shape& shape)
{
#ifdef _DEBUG_
const char* type[] ={"COMPOUND","COMPSOLID","SOLID","SHELL","FACE","WIRE","EDGE","VERTEX"};
*/
//================================================================================
- void Reverse( list< TopoDS_Edge > & edges, const int nbEdges, const int firstEdge=0)
+ void reverseEdges( list< TopoDS_Edge > & edges, const int nbEdges, const int firstEdge=0)
{
SHOW_LIST("BEFORE REVERSE", edges);
*/
//================================================================================
- bool IsPropagationPossible( SMESH_Mesh* theMesh1, SMESH_Mesh* theMesh2 )
+ bool isPropagationPossible( SMESH_Mesh* theMesh1, SMESH_Mesh* theMesh2 )
{
if ( theMesh1 != theMesh2 ) {
TopoDS_Shape mainShape1 = theMesh1->GetMeshDS()->ShapeToMesh();
*/
//================================================================================
- bool FixAssocByPropagation( const int nbEdges,
+ bool fixAssocByPropagation( const int nbEdges,
list< TopoDS_Edge > & edges1,
list< TopoDS_Edge > & edges2,
SMESH_Mesh* theMesh1,
SMESH_Mesh* theMesh2)
{
- if ( nbEdges == 2 && IsPropagationPossible( theMesh1, theMesh2 ) )
+ if ( nbEdges == 2 && isPropagationPossible( theMesh1, theMesh2 ) )
{
list< TopoDS_Edge >::iterator eIt2 = ++edges2.begin(); // 2nd edge of the 2nd face
TopoDS_Edge edge2 = HERE::GetPropagationEdge( theMesh1, *eIt2, edges1.front() ).second;
if ( !edge2.IsNull() ) { // propagation found for the second edge
- Reverse( edges2, nbEdges );
+ reverseEdges( edges2, nbEdges );
return true;
}
}
return false;
}
+ //================================================================================
+ /*!
+ * \brief Associate faces having one edge in the outer wire.
+ * No check is done if there is really only one outer edge
+ */
+ //================================================================================
+
+ bool assocFewEdgesFaces( const TopoDS_Face& face1,
+ SMESH_Mesh* mesh1,
+ const TopoDS_Face& face2,
+ SMESH_Mesh* mesh2,
+ HERE::TShapeShapeMap & theMap)
+ {
+ TopoDS_Vertex v1 = TopoDS::Vertex( HERE::OuterShape( face1, TopAbs_VERTEX ));
+ TopoDS_Vertex v2 = TopoDS::Vertex( HERE::OuterShape( face2, TopAbs_VERTEX ));
+ TopoDS_Vertex VV1[2] = { v1, v1 };
+ TopoDS_Vertex VV2[2] = { v2, v2 };
+ list< TopoDS_Edge > edges1, edges2;
+ if ( int nbE = HERE::FindFaceAssociation( face1, VV1, face2, VV2, edges1, edges2 ))
+ {
+ HERE::InsertAssociation( face1, face2, theMap );
+ fixAssocByPropagation( nbE, edges1, edges2, mesh1, mesh2 );
+ list< TopoDS_Edge >::iterator eIt1 = edges1.begin();
+ list< TopoDS_Edge >::iterator eIt2 = edges2.begin();
+ for ( ; eIt1 != edges1.end(); ++eIt1, ++eIt2 )
+ {
+ HERE::InsertAssociation( *eIt1, *eIt2, theMap );
+ v1 = SMESH_MesherHelper::IthVertex( 0, *eIt1 );
+ v2 = SMESH_MesherHelper::IthVertex( 0, *eIt2 );
+ HERE::InsertAssociation( v1, v2, theMap );
+ }
+ return true;
+ }
+ return false;
+ }
+
//================================================================================
/*!
* \brief Look for a group containing a target shape and similar to a source group
*/
//================================================================================
- TopoDS_Shape FindGroupContaining(const TopoDS_Shape& tgtShape,
+ TopoDS_Shape findGroupContaining(const TopoDS_Shape& tgtShape,
const SMESH_Mesh* tgtMesh1,
const TopoDS_Shape& srcGroup)
{
*/
//================================================================================
- bool AssocGroupsByPropagation(const TopoDS_Shape& theGroup1,
+ bool assocGroupsByPropagation(const TopoDS_Shape& theGroup1,
const TopoDS_Shape& theGroup2,
SMESH_Mesh& theMesh,
HERE::TShapeShapeMap& theMap)
list< TopoDS_Edge > edges; list< int > nbEdgesInWire;
SMESH_Block::GetOrderedEdges( face, edges, nbEdgesInWire, v1);
if ( nbEdgesInWire.front() != 4 )
- return _StoreBadShape( face );
+ return storeShapeForDebug( face );
list< TopoDS_Edge >::iterator edge = edges.begin();
if ( verticEdge.IsSame( *edge )) {
edgeGr2 = *(++edge);
TopoDS_Shape group1, group2;
if ( theShape1.ShapeType() == TopAbs_COMPOUND ) {
group1 = theShape1;
- group2 = FindGroupContaining( theShape2, theMesh2, group1 );
+ group2 = findGroupContaining( theShape2, theMesh2, group1 );
}
else if ( theShape2.ShapeType() == TopAbs_COMPOUND ) {
group2 = theShape2;
- group1 = FindGroupContaining( theShape1, theMesh1, group2 );
+ group1 = findGroupContaining( theShape1, theMesh1, group2 );
}
if ( group1.IsNull() || group2.IsNull() )
RETURN_BAD_RESULT("Different shape types");
TShapePairsList::iterator s1_s2 = shapesQueue.begin();
for ( ; s1_s2 != shapesQueue.end(); ++s1_s2 )
{
+ if ( theMap.IsBound( s1_s2->first )) // avoid re-binding for a seam edge
+ continue; // to avoid this: Forward seam -> Reversed seam
InsertAssociation( s1_s2->first, s1_s2->second, theMap );
TopoDS_Iterator s1It( s1_s2->first), s2It( s1_s2->second );
for ( ; s1It.More(); s1It.Next(), s2It.Next() )
list< TopoDS_Edge > edges1, edges2;
int nbE = FindFaceAssociation( face1, VV1, face2, VV2, edges1, edges2 );
if ( !nbE ) RETURN_BAD_RESULT("FindFaceAssociation() failed");
- FixAssocByPropagation( nbE, edges1, edges2, theMesh1, theMesh2 );
+ fixAssocByPropagation( nbE, edges1, edges2, theMesh1, theMesh2 );
list< TopoDS_Edge >::iterator eIt1 = edges1.begin();
list< TopoDS_Edge >::iterator eIt2 = edges2.begin();
" to " << theMesh2->GetMeshDS()->ShapeToIndex( face2 ));
if ( nbE == 2 && (edge1.IsSame( edges1.front())) != (edge2.IsSame( edges2.front())))
{
- Reverse( edges2, nbE );
+ reverseEdges( edges2, nbE );
}
list< TopoDS_Edge >::iterator eIt1 = edges1.begin();
list< TopoDS_Edge >::iterator eIt2 = edges2.begin();
{
if ( !boundEdges.Add( *eIt1 )) continue; // already associated
InsertAssociation( *eIt1, *eIt2, theMap ); // assoc edges
- MESSAGE("Assoc edge " << theMesh1->GetMeshDS()->ShapeToIndex( *eIt1 )<<
- " to " << theMesh2->GetMeshDS()->ShapeToIndex( *eIt2 ));
VV1[0] = TopExp::FirstVertex( *eIt1, true );
VV2[0] = TopExp::FirstVertex( *eIt2, true );
InsertAssociation( VV1[0], VV2[0], theMap ); // assoc vertices
- MESSAGE("Assoc vertex " << theMesh1->GetMeshDS()->ShapeToIndex( VV1[0] )<<
- " to " << theMesh2->GetMeshDS()->ShapeToIndex( VV2[0] ));
// add adjacent faces to process
TopoDS_Face nextFace1 = GetNextFace( edgeToFace1, *eIt1, face1 );
// ----------------------------------------------------------------------
TopoDS_Edge edge1 = TopoDS::Edge( theShape1 );
TopoDS_Edge edge2 = TopoDS::Edge( theShape2 );
- if ( IsPropagationPossible( theMesh1, theMesh2 ))
+ if ( isPropagationPossible( theMesh1, theMesh2 ))
{
TopoDS_Edge prpEdge = GetPropagationEdge( theMesh1, edge2, edge1 ).second;
if ( !prpEdge.IsNull() )
case TopAbs_FACE: {
// ----------------------------------------------------------------------
- if ( IsPropagationPossible( theMesh1, theMesh2 )) // try by propagation in one mesh
+ if ( isPropagationPossible( theMesh1, theMesh2 )) // try by propagation in one mesh
{
TopoDS_Face face1 = TopoDS::Face(theShape1);
TopoDS_Face face2 = TopoDS::Face(theShape2);
bool same2 = edge2.IsSame( edges2.front() );
if ( same1 != same2 )
{
- Reverse(edges2, nbE);
+ reverseEdges(edges2, nbE);
if ( nbE != 2 ) // 2 degen edges of 4 (issue 0021144)
edges2.splice( edges2.end(), edges2, edges2.begin());
}
}
case TopAbs_COMPOUND: {
// ----------------------------------------------------------------------
- if ( IsPropagationPossible( theMesh1, theMesh2 )) {
+ if ( isPropagationPossible( theMesh1, theMesh2 )) {
// try to accosiate all using propagation
- if ( AssocGroupsByPropagation( theShape1, theShape2, *theMesh1, theMap ))
+ if ( assocGroupsByPropagation( theShape1, theShape2, *theMesh1, theMap ))
return true;
// find a boundary edge of theShape1
RETURN_BAD_RESULT("Different nb of vertices");
}
- if ( vMap1.Extent() == 1 ) {
+ if ( vMap1.Extent() == 1 || vMap2.Extent() == 1 ) {
InsertAssociation( vMap1(1), vMap2(1), theMap );
if ( theShape1.ShapeType() == TopAbs_EDGE ) {
+ if ( vMap1.Extent() == 2 )
+ InsertAssociation( vMap1(2), vMap2(1), theMap );
+ else if ( vMap2.Extent() == 2 )
+ InsertAssociation( vMap2(2), vMap1(1), theMap );
InsertAssociation( theShape1, theShape2, theMap );
return true;
}
// get 2 linked vertices of shape 1 not belonging to an inner wire of a face
std::list< TopoDS_Edge > allBndEdges1;
if ( !getOuterEdges( theShape1, *theMesh1, allBndEdges1 ))
- RETURN_BAD_RESULT("Edge not found");
-
+ {
+ if ( theShape1.ShapeType() != TopAbs_FACE )
+ RETURN_BAD_RESULT("Edge not found");
+ return assocFewEdgesFaces( TopoDS::Face( theShape1 ), theMesh1,
+ TopoDS::Face( theShape2 ), theMesh2, theMap );
+ }
std::list< TopoDS_Edge >::iterator edge1 = allBndEdges1.begin();
double minDist = std::numeric_limits<double>::max();
for ( int nbChecked=0; edge1 != allBndEdges1.end() && nbChecked++ < 10; ++edge1 )
{
- TopExp::Vertices( TopoDS::Edge( edge1->Oriented(TopAbs_FORWARD)), VV1[0], VV1[1]);
- if ( VV1[0].IsSame( VV1[1] ))
+ TopoDS_Vertex edge1VV[2];
+ TopExp::Vertices( TopoDS::Edge( edge1->Oriented(TopAbs_FORWARD)), edge1VV[0], edge1VV[1]);
+ if ( edge1VV[0].IsSame( edge1VV[1] ))
continue;//RETURN_BAD_RESULT("Only closed edges");
// find vertices closest to 2 linked vertices of shape 1
TopoDS_Vertex edge2VV[2];
for ( int i1 = 0; i1 < 2; ++i1 )
{
- gp_Pnt p1 = BRep_Tool::Pnt( VV1[ i1 ]);
+ gp_Pnt p1 = BRep_Tool::Pnt( edge1VV[ i1 ]);
p1.Scale( gc[0], scale );
p1.Translate( vec01 );
if ( !i1 ) {
}
}
if ( dist2[0] + dist2[1] < minDist ) {
+ VV1[0] = edge1VV[0];
+ VV1[1] = edge1VV[1];
VV2[0] = edge2VV[0];
VV2[1] = edge2VV[1];
minDist = dist2[0] + dist2[1];
}
if ( reverse )
{
- Reverse( edges2 , nbEInW2.front());
+ reverseEdges( edges2 , nbEInW2.front());
if (( VV1[1].IsSame( TopExp::LastVertex( edges1.front(), true ))) !=
( VV2[1].IsSame( TopExp::LastVertex( edges2.front(), true ))))
CONT_BAD_RESULT("GetOrderedEdges() failed");
edge1End = edge1Beg;
std::advance( edge1End, *nbE1 );
// UV on face1 to find on face2
- v0f1UV = BRep_Tool::Parameters( TopExp::FirstVertex(*edge1Beg,true), face1 );
- v1f1UV = BRep_Tool::Parameters( TopExp::LastVertex (*edge1Beg,true), face1 );
+ TopoDS_Vertex v01 = SMESH_MesherHelper::IthVertex(0,*edge1Beg);
+ TopoDS_Vertex v11 = SMESH_MesherHelper::IthVertex(1,*edge1Beg);
+ v0f1UV = BRep_Tool::Parameters( v01, face1 );
+ v1f1UV = BRep_Tool::Parameters( v11, face1 );
v0f1UV.ChangeCoord() += dUV;
v1f1UV.ChangeCoord() += dUV;
//
sameVertexUV( *edge2Beg, face2, 0, v0f1UV, vTolUV ))
{
if ( iW1 == 0 ) OK = true; // OK is for the first wire
+
// reverse edges2 if needed
- if ( !sameVertexUV( *edge2Beg, face2, 1, v1f1UV, vTolUV ))
- Reverse( edges2 , *nbE2, std::distance( edges2.begin(),edge2Beg ));
+ if ( SMESH_MesherHelper::IsClosedEdge( *edge1Beg ))
+ {
+ double f,l;
+ Handle(Geom2d_Curve) c1 = BRep_Tool::CurveOnSurface( *edge1Beg, face1,f,l );
+ if ( edge1Beg->Orientation() == TopAbs_REVERSED )
+ std::swap( f,l );
+ gp_Pnt2d uv1 = dUV + c1->Value( f * 0.8 + l * 0.2 ).XY();
+
+ Handle(Geom2d_Curve) c2 = BRep_Tool::CurveOnSurface( *edge2Beg, face2,f,l );
+ if ( edge2Beg->Orientation() == TopAbs_REVERSED )
+ std::swap( f,l );
+ gp_Pnt2d uv2 = c2->Value( f * 0.8 + l * 0.2 );
+
+ if ( uv1.Distance( uv2 ) > vTolUV )
+ edge2Beg->Reverse();
+ }
+ else
+ {
+ if ( !sameVertexUV( *edge2Beg, face2, 1, v1f1UV, vTolUV ))
+ reverseEdges( edges2 , *nbE2, std::distance( edges2.begin(),edge2Beg ));
+ }
+
// put wire2 at a right place within edges2
if ( iW1 != iW2 ) {
list< TopoDS_Edge >::iterator place2 = edges2.begin();
l2[1] = SMESH_Algo::EdgeLength( *edgeIt++ );
if (( l1[0] < l1[1] ) != ( l2[0] < l2[1] ))
{
- Reverse( edges2, nbEdges );
+ reverseEdges( edges2, nbEdges );
}
}
}
/*
* Return a propagation edge
* \param aMesh - mesh
- * \param theEdge - edge to find by propagation
+ * \param anEdge - edge to find by propagation
* \param fromEdge - start edge for propagation
+ * \param chain - return, if !NULL, a propagation chain passed till
+ * anEdge; if anEdge.IsNull() then a full propagation chain is returned;
+ * fromEdge is the 1st in the chain
* \retval pair<int,TopoDS_Edge> - propagation step and found edge
*/
//================================================================================
pair<int,TopoDS_Edge>
-StdMeshers_ProjectionUtils::GetPropagationEdge( SMESH_Mesh* aMesh,
- const TopoDS_Edge& theEdge,
- const TopoDS_Edge& fromEdge)
+StdMeshers_ProjectionUtils::GetPropagationEdge( SMESH_Mesh* aMesh,
+ const TopoDS_Edge& anEdge,
+ const TopoDS_Edge& fromEdge,
+ TopTools_IndexedMapOfShape* chain)
{
- TopTools_IndexedMapOfShape aChain;
+ TopTools_IndexedMapOfShape locChain;
+ TopTools_IndexedMapOfShape& aChain = chain ? *chain : locChain;
int step = 0;
+ //TopTools_IndexedMapOfShape checkedWires;
+ BRepTools_WireExplorer aWE;
+ TopoDS_Shape fourEdges[4];
+
// List of edges, added to chain on the previous cycle pass
TopTools_ListOfShape listPrevEdges;
- listPrevEdges.Append(fromEdge);
+ listPrevEdges.Append( fromEdge );
+ aChain.Add( fromEdge );
// Collect all edges pass by pass
- while (listPrevEdges.Extent() > 0) {
+ while (listPrevEdges.Extent() > 0)
+ {
step++;
// List of edges, added to chain on this cycle pass
TopTools_ListOfShape listCurEdges;
// Find the next portion of edges
TopTools_ListIteratorOfListOfShape itE (listPrevEdges);
- for (; itE.More(); itE.Next()) {
- TopoDS_Shape anE = itE.Value();
+ for (; itE.More(); itE.Next())
+ {
+ const TopoDS_Shape& anE = itE.Value();
// Iterate on faces, having edge <anE>
TopTools_ListIteratorOfListOfShape itA (aMesh->GetAncestors(anE));
- for (; itA.More(); itA.Next()) {
- TopoDS_Shape aW = itA.Value();
+ for (; itA.More(); itA.Next())
+ {
+ const TopoDS_Shape& aW = itA.Value();
// There are objects of different type among the ancestors of edge
- if (aW.ShapeType() == TopAbs_WIRE) {
- TopoDS_Shape anOppE;
-
- BRepTools_WireExplorer aWE (TopoDS::Wire(aW));
- Standard_Integer nb = 1, found = 0;
- TopTools_Array1OfShape anEdges (1,4);
- for (; aWE.More(); aWE.Next(), nb++) {
- if (nb > 4) {
- found = 0;
+ if ( aW.ShapeType() == TopAbs_WIRE /*&& checkedWires.Add( aW )*/)
+ {
+ Standard_Integer nb = 0, found = -1;
+ for ( aWE.Init( TopoDS::Wire( aW )); aWE.More(); aWE.Next() ) {
+ if (nb+1 > 4) {
+ found = -1;
break;
}
- anEdges(nb) = aWE.Current();
- if (anEdges(nb).IsSame(anE)) found = nb;
+ fourEdges[ nb ] = aWE.Current();
+ if ( aWE.Current().IsSame( anE )) found = nb;
+ nb++;
}
-
- if (nb == 5 && found > 0) {
+ if (nb == 4 && found >= 0) {
// Quadrangle face found, get an opposite edge
- Standard_Integer opp = found + 2;
- if (opp > 4) opp -= 4;
- anOppE = anEdges(opp);
+ TopoDS_Shape& anOppE = fourEdges[( found + 2 ) % 4 ];
// add anOppE to aChain if ...
- if (!aChain.Contains(anOppE)) { // ... anOppE is not in aChain
+ int prevChainSize = aChain.Extent();
+ if ( aChain.Add(anOppE) > prevChainSize ) { // ... anOppE is not in aChain
// Add found edge to the chain oriented so that to
// have it co-directed with a forward MainEdge
TopAbs_Orientation ori = anE.Orientation();
- if ( anEdges(opp).Orientation() == anEdges(found).Orientation() )
+ if ( anOppE.Orientation() == fourEdges[found].Orientation() )
ori = TopAbs::Reverse( ori );
anOppE.Orientation( ori );
- if ( anOppE.IsSame( theEdge ))
+ if ( anOppE.IsSame( anEdge ))
return make_pair( step, TopoDS::Edge( anOppE ));
- aChain.Add(anOppE);
listCurEdges.Append(anOppE);
}
- } // if (nb == 5 && found > 0)
+ } // if (nb == 4 && found >= 0)
} // if (aF.ShapeType() == TopAbs_WIRE)
- } // for (; itF.More(); itF.Next())
- } // for (; itE.More(); itE.Next())
+ } // loop on ancestors of anE
+ } // loop on listPrevEdges
listPrevEdges = listCurEdges;
} // while (listPrevEdges.Extent() > 0)
eE.Next();
// edge 1
if ( !assocMap.IsBound( e2, /*is2nd=*/true ))
- RETURN_BAD_RESULT("Association not found for edge " << meshDS2->ShapeToIndex( e2 ));
+ continue;
+ //RETURN_BAD_RESULT("Association not found for edge " << meshDS2->ShapeToIndex( e2 ));
TopoDS_Edge e1 = TopoDS::Edge( assocMap( e2, /*is2nd=*/true ));
if ( !helper1.IsSubShape( e1, face1 ))
RETURN_BAD_RESULT("Wrong association, edge " << meshDS1->ShapeToIndex( e1 ) <<
// get 2 matching vertices
TopoDS_Vertex V2 = TopExp::FirstVertex( TopoDS::Edge( edge2 ));
if ( !assocMap.IsBound( V2, /*is2nd=*/true ))
- RETURN_BAD_RESULT("Association not found for vertex " << meshDS2->ShapeToIndex( V2 ));
+ {
+ V2 = TopExp::LastVertex( TopoDS::Edge( edge2 ));
+ if ( !assocMap.IsBound( V2, /*is2nd=*/true ))
+ RETURN_BAD_RESULT("Association not found for vertex " << meshDS2->ShapeToIndex( V2 ));
+ }
TopoDS_Vertex V1 = TopoDS::Vertex( assocMap( V2, /*is2nd=*/true ));
// nodes on vertices
mesh->GetHypotheses( shape, hypoFilter, hyps, true, &assignedTo );
if ( nbAlgos > 1 ) // concurrent algos
{
- list<SMESH_subMesh*> smList; // where an algo is assigned
+ vector<SMESH_subMesh*> smList; // where an algo is assigned
list< TopoDS_Shape >::iterator shapeIt = assignedTo.begin();
for ( ; shapeIt != assignedTo.end(); ++shapeIt )
smList.push_back( mesh->GetSubMesh( *shapeIt ));
*/
//================================================================================
-TopoDS_Edge StdMeshers_ProjectionUtils::GetBoundaryEdge(const TopoDS_Shape& edgeContainer,
- const SMESH_Mesh& mesh,
- std::list< TopoDS_Edge >* allBndEdges)
+TopoDS_Edge
+StdMeshers_ProjectionUtils::GetBoundaryEdge(const TopoDS_Shape& edgeContainer,
+ const SMESH_Mesh& mesh,
+ std::list< TopoDS_Edge >* allBndEdges)
{
TopTools_IndexedMapOfShape facesOfEdgeContainer, facesNearEdge;
TopExp::MapShapes( edgeContainer, TopAbs_FACE, facesOfEdgeContainer );
namespace { // Definition of event listeners
- SMESH_subMeshEventListener* GetSrcSubMeshListener();
+ SMESH_subMeshEventListener* getSrcSubMeshListener();
//================================================================================
/*!
eventType == SMESH_subMesh::ALGO_EVENT)
{
// delete current source listener
- subMesh->DeleteEventListener( GetSrcSubMeshListener() );
+ subMesh->DeleteEventListener( getSrcSubMeshListener() );
// let algo set a new one
if ( SMESH_Algo* algo = subMesh->GetAlgo() )
algo->SetEventListener( subMesh );
*/
//================================================================================
- SMESH_subMeshEventListener* GetHypModifWaiter() {
+ SMESH_subMeshEventListener* getHypModifWaiter() {
static HypModifWaiter aHypModifWaiter;
return &aHypModifWaiter;
}
*/
//================================================================================
- SMESH_subMeshEventListener* GetSrcSubMeshListener() {
+ SMESH_subMeshEventListener* getSrcSubMeshListener() {
static SMESH_subMeshEventListener srcListener(false, // won't be deleted by submesh
"StdMeshers_ProjectionUtils::SrcSubMeshListener");
return &srcListener;
{
// Set the listener that resets an event listener on source submesh when
// "ProjectionSource*D" hypothesis is modified since source shape can be changed
- subMesh->SetEventListener( GetHypModifWaiter(),0,subMesh);
+ subMesh->SetEventListener( getHypModifWaiter(),0,subMesh);
// Set an event listener to submesh of the source shape
if ( !srcShape.IsNull() )
if ( srcSM != subMesh )
{
SMESH_subMeshEventListenerData* data =
- srcSM->GetEventListenerData(GetSrcSubMeshListener());
+ srcSM->GetEventListenerData(getSrcSubMeshListener());
if ( data )
data->mySubMeshes.push_back( subMesh );
else
data = SMESH_subMeshEventListenerData::MakeData( subMesh );
- subMesh->SetEventListener ( GetSrcSubMeshListener(), data, srcSM );
+ subMesh->SetEventListener ( getSrcSubMeshListener(), data, srcSM );
}
}
}
else
{
- subMesh->SetEventListener( GetSrcSubMeshListener(),
- SMESH_subMeshEventListenerData::MakeData( subMesh ),
- srcShapeSM );
+ if ( SMESH_subMeshEventListenerData* data =
+ srcShapeSM->GetEventListenerData( getSrcSubMeshListener() ))
+ {
+ bool alreadyIn =
+ (std::find( data->mySubMeshes.begin(),
+ data->mySubMeshes.end(), subMesh ) != data->mySubMeshes.end() );
+ if ( !alreadyIn )
+ data->mySubMeshes.push_back( subMesh );
+ }
+ else
+ {
+ subMesh->SetEventListener( getSrcSubMeshListener(),
+ SMESH_subMeshEventListenerData::MakeData( subMesh ),
+ srcShapeSM );
+ }
+ }
+ }
+ }
+}
+
+namespace StdMeshers_ProjectionUtils
+{
+
+ //================================================================================
+ /*!
+ * \brief Computes transformation beween two sets of 2D points using
+ * a least square approximation
+ *
+ * See "Surface Mesh Projection For Hexahedral Mesh Generation By Sweeping"
+ * by X.Roca, J.Sarrate, A.Huerta. (2.2)
+ */
+ //================================================================================
+
+ bool TrsfFinder2D::Solve( const vector< gp_XY >& srcPnts,
+ const vector< gp_XY >& tgtPnts )
+ {
+ // find gravity centers
+ gp_XY srcGC( 0,0 ), tgtGC( 0,0 );
+ for ( size_t i = 0; i < srcPnts.size(); ++i )
+ {
+ srcGC += srcPnts[i];
+ tgtGC += tgtPnts[i];
+ }
+ srcGC /= srcPnts.size();
+ tgtGC /= tgtPnts.size();
+
+ // find trsf
+
+ math_Matrix mat (1,4,1,4, 0.);
+ math_Vector vec (1,4, 0.);
+
+ // cout << "m1 = smesh.Mesh('src')" << endl
+ // << "m2 = smesh.Mesh('tgt')" << endl;
+ double xx = 0, xy = 0, yy = 0;
+ for ( size_t i = 0; i < srcPnts.size(); ++i )
+ {
+ gp_XY srcUV = srcPnts[i] - srcGC;
+ gp_XY tgtUV = tgtPnts[i] - tgtGC;
+ xx += srcUV.X() * srcUV.X();
+ yy += srcUV.Y() * srcUV.Y();
+ xy += srcUV.X() * srcUV.Y();
+ vec( 1 ) += srcUV.X() * tgtUV.X();
+ vec( 2 ) += srcUV.Y() * tgtUV.X();
+ vec( 3 ) += srcUV.X() * tgtUV.Y();
+ vec( 4 ) += srcUV.Y() * tgtUV.Y();
+ // cout << "m1.AddNode( " << srcUV.X() << ", " << srcUV.Y() << ", 0 )" << endl
+ // << "m2.AddNode( " << tgtUV.X() << ", " << tgtUV.Y() << ", 0 )" << endl;
+ }
+ mat( 1,1 ) = mat( 3,3 ) = xx;
+ mat( 2,2 ) = mat( 4,4 ) = yy;
+ mat( 1,2 ) = mat( 2,1 ) = mat( 3,4 ) = mat( 4,3 ) = xy;
+
+ math_Gauss solver( mat );
+ if ( !solver.IsDone() )
+ return false;
+ solver.Solve( vec );
+ if ( vec.Norm2() < gp::Resolution() )
+ return false;
+ // cout << vec( 1 ) << "\t " << vec( 2 ) << endl
+ // << vec( 3 ) << "\t " << vec( 4 ) << endl;
+
+ _trsf.SetTranslation( tgtGC );
+ _srcOrig = srcGC;
+
+ gp_Mat2d& M = const_cast< gp_Mat2d& >( _trsf.HVectorialPart());
+ M( 1,1 ) = vec( 1 );
+ M( 2,1 ) = vec( 2 );
+ M( 1,2 ) = vec( 3 );
+ M( 2,2 ) = vec( 4 );
+
+ return true;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Transforms a 2D points using a found transformation
+ */
+ //================================================================================
+
+ gp_XY TrsfFinder2D::Transform( const gp_Pnt2d& srcUV ) const
+ {
+ gp_XY uv = srcUV.XY() - _srcOrig ;
+ _trsf.Transforms( uv );
+ return uv;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Computes transformation beween two sets of 3D points using
+ * a least square approximation
+ *
+ * See "Surface Mesh Projection For Hexahedral Mesh Generation By Sweeping"
+ * by X.Roca, J.Sarrate, A.Huerta. (2.4)
+ */
+ //================================================================================
+
+ bool TrsfFinder3D::Solve( const vector< gp_XYZ > & srcPnts,
+ const vector< gp_XYZ > & tgtPnts )
+ {
+ // find gravity center
+ gp_XYZ srcGC( 0,0,0 ), tgtGC( 0,0,0 );
+ for ( size_t i = 0; i < srcPnts.size(); ++i )
+ {
+ srcGC += srcPnts[i];
+ tgtGC += tgtPnts[i];
+ }
+ srcGC /= srcPnts.size();
+ tgtGC /= tgtPnts.size();
+
+ gp_XYZ srcOrig = 2 * srcGC - tgtGC;
+ gp_XYZ tgtOrig = srcGC;
+
+ // find trsf
+
+ math_Matrix mat (1,9,1,9, 0.);
+ math_Vector vec (1,9, 0.);
+
+ double xx = 0, yy = 0, zz = 0;
+ double xy = 0, xz = 0, yz = 0;
+ for ( size_t i = 0; i < srcPnts.size(); ++i )
+ {
+ gp_XYZ src = srcPnts[i] - srcOrig;
+ gp_XYZ tgt = tgtPnts[i] - tgtOrig;
+ xx += src.X() * src.X();
+ yy += src.Y() * src.Y();
+ zz += src.Z() * src.Z();
+ xy += src.X() * src.Y();
+ xz += src.X() * src.Z();
+ yz += src.Y() * src.Z();
+ vec( 1 ) += src.X() * tgt.X();
+ vec( 2 ) += src.Y() * tgt.X();
+ vec( 3 ) += src.Z() * tgt.X();
+ vec( 4 ) += src.X() * tgt.Y();
+ vec( 5 ) += src.Y() * tgt.Y();
+ vec( 6 ) += src.Z() * tgt.Y();
+ vec( 7 ) += src.X() * tgt.Z();
+ vec( 8 ) += src.Y() * tgt.Z();
+ vec( 9 ) += src.Z() * tgt.Z();
+ }
+ mat( 1,1 ) = mat( 4,4 ) = mat( 7,7 ) = xx;
+ mat( 2,2 ) = mat( 5,5 ) = mat( 8,8 ) = yy;
+ mat( 3,3 ) = mat( 6,6 ) = mat( 9,9 ) = zz;
+ mat( 1,2 ) = mat( 2,1 ) = mat( 4,5 ) = mat( 5,4 ) = mat( 7,8 ) = mat( 8,7 ) = xy;
+ mat( 1,3 ) = mat( 3,1 ) = mat( 4,6 ) = mat( 6,4 ) = mat( 7,9 ) = mat( 9,7 ) = xz;
+ mat( 2,3 ) = mat( 3,2 ) = mat( 5,6 ) = mat( 6,5 ) = mat( 8,9 ) = mat( 9,8 ) = yz;
+
+ math_Gauss solver( mat );
+ if ( !solver.IsDone() )
+ return false;
+ solver.Solve( vec );
+ if ( vec.Norm2() < gp::Resolution() )
+ return false;
+ // cout << endl
+ // << vec( 1 ) << "\t " << vec( 2 ) << "\t " << vec( 3 ) << endl
+ // << vec( 4 ) << "\t " << vec( 5 ) << "\t " << vec( 6 ) << endl
+ // << vec( 7 ) << "\t " << vec( 8 ) << "\t " << vec( 9 ) << endl;
+
+ _srcOrig = srcOrig;
+ _trsf.SetTranslation( tgtOrig );
+
+ gp_Mat& M = const_cast< gp_Mat& >( _trsf.HVectorialPart() );
+ M.SetRows( gp_XYZ( vec( 1 ), vec( 2 ), vec( 3 )),
+ gp_XYZ( vec( 4 ), vec( 5 ), vec( 6 )),
+ gp_XYZ( vec( 7 ), vec( 8 ), vec( 9 )));
+ return true;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Transforms a 3D point using a found transformation
+ */
+ //================================================================================
+
+ gp_XYZ TrsfFinder3D::Transform( const gp_Pnt& srcP ) const
+ {
+ gp_XYZ p = srcP.XYZ() - _srcOrig;
+ _trsf.Transforms( p );
+ return p;
+ }
+
+ //================================================================================
+ /*!
+ * \brief Transforms a 3D vector using a found transformation
+ */
+ //================================================================================
+
+ gp_XYZ TrsfFinder3D::TransformVec( const gp_Vec& v ) const
+ {
+ return v.XYZ().Multiplied( _trsf.HVectorialPart() );
+ }
+ //================================================================================
+ /*!
+ * \brief Inversion
+ */
+ //================================================================================
+
+ bool TrsfFinder3D::Invert()
+ {
+ if (( _trsf.Form() == gp_Translation ) &&
+ ( _srcOrig.X() != 0 || _srcOrig.Y() != 0 || _srcOrig.Z() != 0 ))
+ {
+ // seems to be defined via Solve()
+ gp_XYZ newSrcOrig = _trsf.TranslationPart();
+ gp_Mat& M = const_cast< gp_Mat& >( _trsf.HVectorialPart() );
+ const double D = M.Determinant();
+ if ( D < 1e-3 * ( newSrcOrig - _srcOrig ).Modulus() )
+ {
+#ifdef _DEBUG_
+ cerr << "TrsfFinder3D::Invert()"
+ << "D " << M.Determinant() << " IsSingular " << M.IsSingular() << endl;
+#endif
+ return false;
}
+ gp_Mat Minv = M.Inverted();
+ _trsf.SetTranslation( _srcOrig );
+ _srcOrig = newSrcOrig;
+ M = Minv;
}
+ else
+ {
+ _trsf.Invert();
+ }
+ return true;
}
}