PShapeIteratorPtr faceIt = SMESH_MesherHelper::GetAncestors( edge, mesh, TopAbs_FACE );
while ( const TopoDS_Shape* face = faceIt->next() )
if ( facesOfEdgeContainer.Contains( *face ))
- if ( facesNearEdge.Add( *face ) and facesNearEdge.Extent() > 1 )
+ if ( facesNearEdge.Add( *face ) && facesNearEdge.Extent() > 1 )
break;
if ( facesNearEdge.Extent() == 1 )
return edge;