}
}
+//=============================================================================
+/*!
+ * Sets source <mesh> to take a mesh pattern from
+ */
+//=============================================================================
+
+void StdMeshers_ProjectionSource3D::SetSourceMesh(SMESH_Mesh* mesh)
+{
+ if ( _sourceMesh != mesh )
+ NotifySubMeshesHypothesisModification();
+ _sourceMesh = mesh;
+}
+
//=============================================================================
/*!
* Returns the source face