bool myNotQuadOnTop;
void Clear();
+ void SetUpsideDown();
};
}
* \param helper - helper initialized by mesh and shape to add prisms to
*/
static void AddPrisms( std::vector<const TNodeColumn*> & nodeColumns,
- SMESH_MesherHelper* helper);
+ SMESH_MesherHelper* helper);
-private:
+ static bool IsApplicable(const TopoDS_Shape & aShape, bool toCheckAll);
+
+ private:
/*!
* \brief Analyse shape geometry and mesh.
*/
bool computeWalls(const Prism_3D::TPrismTopo& thePrism);
+ /*!
+ * \brief Returns a source EDGE of propagation to a given EDGE
+ */
+ TopoDS_Edge findPropagationSource( const TopoDS_Edge& E );
+
/*!
* \brief Find correspondence between bottom and top nodes.
* If elements on the bottom and top faces are topologically different,
* and projection is possible and allowed, perform the projection
* \retval bool - is a success or not
*/
- bool assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf );
+ bool assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf,
+ const Prism_3D::TPrismTopo& thePrism);
/*!
* \brief Remove quadrangles from the top face and
// (the column includes the bottom node)
TNode2ColumnMap myBotToColumnMap;
+ TopTools_IndexedMapOfShape* myPropagChains;
+
}; // class StdMeshers_Prism_3D
#endif