-// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
#include "SMESH_StdMeshers.hxx"
-#include "SMESH_3D_Algo.hxx"
-#include "SMDS_TypeOfPosition.hxx"
#include "SMDS_MeshNode.hxx"
+#include "SMDS_TypeOfPosition.hxx"
+#include "SMESHDS_Mesh.hxx"
+#include "SMESH_Algo.hxx"
#include "SMESH_Block.hxx"
+#include "SMESH_Comment.hxx"
#include "SMESH_Mesh.hxx"
-#include "SMESHDS_Mesh.hxx"
-#include "SMESH_subMesh.hxx"
#include "SMESH_MesherHelper.hxx"
-#include "SMESH_Comment.hxx"
+#include "SMESH_subMesh.hxx"
#include <vector>
+#include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx>
-#include <Adaptor2d_Curve2d.hxx>
#include <BRepAdaptor_Surface.hxx>
#include <TopTools_IndexedMapOfOrientedShape.hxx>
-#include <gp_XYZ.hxx>
#include <gp_Trsf.hxx>
+#include <gp_XYZ.hxx>
class SMESHDS_SubMesh;
class TopoDS_Faces;
struct TNode;
-//typedef std::map<const SMDS_MeshNode*, const SMDS_MeshNode*> TNodeNodeMap;
typedef std::vector<const SMDS_MeshNode* > TNodeColumn;
// map of bottom nodes to the column of nodes above them
* \brief Tool analyzing and giving access to a prism geometry
* treating it like a block, i.e. the four side faces are
* emulated by division/uniting of missing/excess faces.
- * It also manage associations between block subshapes and a mesh.
+ * It also manage associations between block sub-shapes and a mesh.
*/
// ===============================================================
* \brief Return TParam2ColumnMap for a base edge
* \param baseEdgeID - base edge SMESHDS Index
* \param isReverse - columns in-block orientation
- * \retval const TParam2ColumnMap& - map
+ * \retval const TParam2ColumnMap* - map
*/
- const TParam2ColumnMap& GetParam2ColumnMap(const int baseEdgeID,
+ const TParam2ColumnMap* GetParam2ColumnMap(const int baseEdgeID,
bool & isReverse) const
{
- std::pair< TParam2ColumnMap*, bool > col_frw =
- myShapeIndex2ColumnMap.find( baseEdgeID )->second;
+ std::map< int, std::pair< TParam2ColumnMap*, bool > >::const_iterator i_mo =
+ myShapeIndex2ColumnMap.find( baseEdgeID );
+ if ( i_mo == myShapeIndex2ColumnMap.end() ) return 0;
+
+ const std::pair< TParam2ColumnMap*, bool >& col_frw = i_mo->second;
isReverse = !col_frw.second;
- return * col_frw.first;
+ return col_frw.first;
}
/*!
/*!
* \brief Return in-block ID of a shape
- * \param shape - block subshape
+ * \param shape - block sub-shape
* \retval int - ID or zero if the shape has no ID
*/
int ShapeID(const TopoDS_Shape& shape) const
bool projectBottomToTop();
/*!
- * \brief Set projection coordinates of a node to a face and it's subshapes
+ * \brief Set projection coordinates of a node to a face and it's sub-shapes
* \param faceID - the face given by in-block ID
* \param params - node normalized parameters
* \retval bool - is a success