BRepAdaptor_Surface mySurface;
TopoDS_Edge myBaseEdge;
// first and last normalized params and orientaion for each component or it-self
- vector< pair< double, double> > myParams;
- bool myIsForward;
- vector< TSideFace* > myComponents;
- SMESH_MesherHelper * myHelper;
+ std::vector< std::pair< double, double> > myParams;
+ bool myIsForward;
+ std::vector< TSideFace* > myComponents;
+ SMESH_MesherHelper * myHelper;
public:
TSideFace( SMESH_MesherHelper* helper,
const int faceID,
const double first = 0.0,
const double last = 1.0);
TSideFace( const std::vector< TSideFace* >& components,
- const std::vector< pair< double, double> > & params);
+ const std::vector< std::pair< double, double> > & params);
TSideFace( const TSideFace& other );
~TSideFace();
bool IsComplex() const
// container of 4 side faces
TSideFace* mySide;
// node columns for each base edge
- vector< TParam2ColumnMap > myParam2ColumnMaps;
+ std::vector< TParam2ColumnMap > myParam2ColumnMaps;
// to find a column for a node by edge SMESHDS Index
- map< int, pair< TParam2ColumnMap*, bool > > myShapeIndex2ColumnMap;
+ std::map< int, std::pair< TParam2ColumnMap*, bool > > myShapeIndex2ColumnMap;
SMESH_ComputeErrorPtr myError;
/*!
* \param nodeColumns - columns of nodes generated from nodes of a mesh face
* \param helper - helper initialized by mesh and shape to add prisms to
*/
- static void AddPrisms( vector<const TNodeColumn*> & nodeColumns,
+ static void AddPrisms( std::vector<const TNodeColumn*> & nodeColumns,
SMESH_MesherHelper* helper);
private:
StdMeshers_PrismAsBlock myBlock;
SMESH_MesherHelper* myHelper;
- vector<gp_XYZ> myShapeXYZ; // point on each sub-shape
+ std::vector<gp_XYZ> myShapeXYZ; // point on each sub-shape
// map of bottom nodes to the column of nodes above them
// (the column includes the bottom node)