-// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
( ! botSM->GetAlgo() ||
! _gen->Compute( *botSM->GetFather(), botSM->GetSubShape(), /*shapeOnly=*/true )))
return error( COMPERR_BAD_INPUT_MESH,
- TCom( "No mesher defined to compute the face #")
+ TCom( "No mesher defined to compute the base face #")
<< shapeID( thePrism.myBottom ));
// Make all side FACEs of thePrism meshed with quads
// find vertex 000 - the one with smallest coordinates (for easy DEBUG :-)
TopoDS_Vertex V000;
- double minVal = DBL_MAX, minX, val;
+ double minVal = DBL_MAX, minX = 0, val;
for ( TopExp_Explorer exp( botSM->GetSubShape(), TopAbs_VERTEX );
exp.More(); exp.Next() )
{