// Fill myBotToColumnMap
- int zSize = myBlock.VerticalSize();
+ size_t zSize = myBlock.VerticalSize();
TNodeNodeMap::const_iterator bN_tN = n2nMapPtr->begin();
for ( ; bN_tN != n2nMapPtr->end(); ++bN_tN )
{
// Fill myBotToColumnMap
- int zSize = myBlock.VerticalSize();
+ size_t zSize = myBlock.VerticalSize();
Prism_3D::TNode prevTNode;
SMDS_NodeIteratorPtr nIt = botSMDS->GetNodes();
while ( nIt->more() )
return error(COMPERR_BAD_INPUT_MESH, TCom("Can't find regular quadrangle mesh ")
<< "on a side face #" << MeshDS()->ShapeToIndex( (*quad)->face ));
}
- if ( !faceColumns.empty() && (int)faceColumns.begin()->second.size() != VerticalSize() )
+ if ( !faceColumns.empty() && faceColumns.begin()->second.size() != VerticalSize() )
return error(COMPERR_BAD_INPUT_MESH, "Different 'vertical' discretization");
// edge columns
const Prism_3D::TPrismTopo& prism) const
{
const bool itTopMeshed = !SubMesh( ID_BOT_FACE )->IsEmpty();
- const int zSize = VerticalSize();
+ const size_t zSize = VerticalSize();
if ( zSize < 3 && !itTopMeshed ) return true;
trsf.resize( zSize - 1 );
gp_Ax3 cs0 = getLayerCoordSys(0, columns, xCol );
//double dist0 = cs0.Location().Distance( gpXYZ( (*columns[0])[0]));
toCs0.SetTransformation( cs0 );
- for ( int z = 1; z < zSize; ++z )
+ for ( size_t z = 1; z < zSize; ++z )
{
gp_Ax3 csZ = getLayerCoordSys(z, columns, xCol );
//double distZ = csZ.Location().Distance( gpXYZ( (*columns[0])[z]));
int botTriaNodes[3], topTriaNodes[3];
bool checkUV = true;
- int nbInternalNodes = myIntColumns.size();
+ size_t nbInternalNodes = myIntColumns.size();
myBotDelaunay->InitTraversal( nbInternalNodes );
while (( botNode = myBotDelaunay->NextNode( botBC, botTriaNodes )))
TopBotTriangles tbTrias;
bool checkUV = true;
- int nbInternalNodes = myIntColumns.size();
+ size_t nbInternalNodes = myIntColumns.size();
myTopBotTriangles.resize( nbInternalNodes );
myBotDelaunay->InitTraversal( nbInternalNodes );