algo->myProxyMesh.reset( new SMESH_ProxyMesh( *helper->GetMesh() ));
algo->myQuadList.clear();
+ algo->myHelper = 0;
if ( helper )
algo->_quadraticMesh = helper->GetIsQuadratic();
//=======================================================================
//function : isSimpleQuad
-//purpose : check if the bottom FACE is meshable with nice qudrangles,
+//purpose : check if the bottom FACE is meshable with nice quadrangles,
// if so the block aproach can work rather fast.
// This is a temporary mean caused by problems in StdMeshers_Sweeper
//=======================================================================