-// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE
+// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
-// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
-// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
+// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
+// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
-// This library is free software; you can redistribute it and/or
-// modify it under the terms of the GNU Lesser General Public
-// License as published by the Free Software Foundation; either
-// version 2.1 of the License.
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2.1 of the License.
//
-// This library is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-// Lesser General Public License for more details.
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
//
-// You should have received a copy of the GNU Lesser General Public
-// License along with this library; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
-// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
+// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// SMESH SMESH : implementaion of SMESH idl descriptions
if ( !GetWallFaces( Mesh(), shape3D, botSM->GetSubShape(), orderedEdges, nbEInW, wallFaces))
return error(COMPERR_BAD_SHAPE, "Can't find side faces");
+ // check that the found top and bottom faces are opposite
+ {
+ for (TopExp_Explorer edge(botSM->GetSubShape(), TopAbs_EDGE); edge.More(); edge.Next())
+ if ( helper->IsSubShape( edge.Current(), topSM->GetSubShape() ))
+ return error(notQuadGeomSubMesh.empty() ? COMPERR_BAD_INPUT_MESH : COMPERR_BAD_SHAPE,
+ "Non-quadrilateral faces are not opposite");
+ }
+
+ // Protect from a distorted block (test 3D_mesh_HEXA3D/B7 on 32bit platform)
+ // check that all wall faces have an edge common with the top face
+ {
+ list< TopoDS_Face >::iterator faceIt = wallFaces.begin();
+ for ( ; faceIt != wallFaces.end(); ++faceIt )
+ {
+ bool hasCommon = false;
+ for (TopExp_Explorer edge(*faceIt, TopAbs_EDGE); !hasCommon && edge.More(); edge.Next())
+ if ( helper->IsSubShape( edge.Current(), topSM->GetSubShape() ))
+ hasCommon = true;
+ if ( !hasCommon )
+ return error(COMPERR_BAD_SHAPE);
+ }
+ }
+
// Find columns of wall nodes and calculate edges' lengths
// --------------------------------------------------------
for ( int iE = 0; iE < nbEdgesInWires.front(); ++iE, ++edgeIt )
{
if ( BRep_Tool::Degenerated( *edgeIt )) continue;
- const TParam2ColumnMap& u2colMap =
+ const TParam2ColumnMap* u2colMap =
GetParam2ColumnMap( myHelper->GetMeshDS()->ShapeToIndex( *edgeIt ), isReverse );
+ if ( !u2colMap ) return false;
isReverse = ( edgeIt->Orientation() == TopAbs_REVERSED );
- double f = u2colMap.begin()->first, l = u2colMap.rbegin()->first;
+ double f = u2colMap->begin()->first, l = u2colMap->rbegin()->first;
if ( isReverse ) swap ( f, l );
const int nbCol = 5;
for ( int i = 0; i < nbCol; ++i )
{
double u = f + i/double(nbCol) * ( l - f );
- const TNodeColumn* col = & getColumn( & u2colMap, u )->second;
+ const TNodeColumn* col = & getColumn( u2colMap, u )->second;
if ( columns.empty() || col != columns.back() )
columns.push_back( col );
}
TopoDS_Shape V2 = myHelper->GetSubShapeByNode( node, meshDS );
if ( V2.ShapeType() == TopAbs_VERTEX && !V2.IsSame( V1 ))
{
- TopTools_ListIteratorOfListOfShape ancestIt =
- myHelper->GetMesh()->GetAncestors( V1 );
- for ( ; ancestIt.More(); ancestIt.Next() )
- {
- const TopoDS_Shape & ancestor = ancestIt.Value();
- if ( ancestor.ShapeType() == TopAbs_EDGE )
- for ( TopExp_Explorer e( ancestor, TopAbs_VERTEX ); e.More(); e.Next() )
- if ( V2.IsSame( e.Current() ))
- return TopoDS::Edge( ancestor );
- }
+ TopoDS_Shape ancestor = myHelper->GetCommonAncestor( V1, V2, *myHelper->GetMesh(), TopAbs_EDGE);
+ if ( !ancestor.IsNull() )
+ return TopoDS::Edge( ancestor );
}
return TopoDS_Edge();
}