TopTools_IndexedMapOfOrientedShape myShapeIDMap;
SMESH_Block myTBlock;
TopoDS_Shape myEmptyShape;
- vector<int> myIsEdgeForward;
+ std::vector<int> myIsEdgeForward;
//
int myErrorStatus;
};
void MakeNodes();
- double SetHorizEdgeXYZ(const gp_XYZ& aBNXYZ,
- const int aFaceID,
- vector<const SMDS_MeshNode*>*& aCol1,
- vector<const SMDS_MeshNode*>*& aCol2);
+ double SetHorizEdgeXYZ(const gp_XYZ& aBNXYZ,
+ const int aFaceID,
+ std::vector<const SMDS_MeshNode*>*& aCol1,
+ std::vector<const SMDS_MeshNode*>*& aCol2);
void ShapeSupportID(const bool theIsUpperLayer,
const SMESH_Block::TShapeID theBNSSID,
void * myMesh;
SMESH_ComputeErrorPtr myErrorStatus;
//
- vector <StdMeshers_TNode> myTNodes;
+ std::vector <StdMeshers_TNode> myTNodes;
int myISize;
int myJSize;
double myTol3D; // Tolerance value
std::map < int, int > myConnectingMap;
//
- vector<StdMeshers_IJNodeMap> myWallNodesMaps; // nodes on a face
- vector<gp_XYZ> myShapeXYZ; // point on each sub-shape
+ std::vector<StdMeshers_IJNodeMap> myWallNodesMaps; // nodes on a face
+ std::vector<gp_XYZ> myShapeXYZ; // point on each sub-shape
bool myCreateQuadratic;
SMESH_MesherHelper* myTool; // tool building quadratic elements